Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 27
Damage an enemy unit by 3, then play a bronze card from your hand, then move Masterful Sihil back to your hand.
Location, Wild Hunt
Resilience.
Deploy: Boost an allied unit by 0. Increase the value by the number of unique bronze Wild Hunt cards in your starting deck.
Order: Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amount lost on the last round transition, then Spawn and play Red Riders.
Elf, Wild Hunt, Mage
At the start of your turn, while in hand or deck, reset own power and boost self by the damage dealt by Frost in the last 5 enemy turns (0, 0, 0, 0, 0).
Elf, Wild Hunt
Deploy: Gain Vitality equal to the total duration of Frost on the opponent's side of the battlefield and Infuse an enemy unit with "At the end of your turn, if there's an enemy Aen Elle Slave Trader with higher power than your own, set own power to 1, then Lock self".
Elf, Wild Hunt, Aristocrat
Order, Dominance: Move an enemy unit to the other row.
At the end of your turn, Spawn Frost for 1 turn on each enemy row to which Frost was applied this turn.
Location
Resilience.
Deploy: Set an allied unit's power to match the highest-power enemy unit.
Order: Reset the power of a unit.
Human, Knight
Deploy: Boost self and an enemy unit by half of their combined power.
Order, Grace 14: Move all statuses from an enemy unit to self.
Tactic
Boost an enemy unit by 3, then an allied unit by 9.
Human, Knight
Deploy: Gain Vitality equal to the amount of boost an enemy unit has.
Grace 8: Boost all units by 1.
Human, Soldier
Formation.
Order: Spawn a base copy of an allied bronze Soldier on its row.
Whenever you Spawn a Soldier, boost self by 2.
Human, Soldier
Formation.
Order: Destroy an enemy unit with 2 or less power.
Whenever you Spawn a Soldier, increase the limit by 1.
Human, Soldier
Order: Spawn a base copy of self on this row and set its base power to 1 less than self.
Bonded (Melee): At the end of your turn, damage the highest-power enemy unit by 1.
Human, Soldier
Order: Spawn and play a base copy of an allied Bronze Soldier, excluding self.
Dryad, Naiad
Symbiosis
Deploy: Infuse all your Naiads with the Nature category, wherever they are.
Whenever you Spawn a Wandering Treant, give it Vitality equal to the number of Dryads you control.
Choose 2 allied units, then give them Vitality (4) and Spawn a Frog on each side of chosen units.
Dryad, Naiad
Whenever your Symbiosis is triggered, give the unit to the left Vitality (2).
Order: Remove all Vitality from an allied unit, then boost self by the same amount.
Dryad, Naiad
Deploy (Melee): Damage an enemy unit by an allied Wandering Treant's power, then reset the Wandering Treant.
Deploy (Ranged): Infuse a non-Symbiosis allied unit with "Symbiosis".
Beast, Token
Doomed.
At the end of your turn, trigger Vitality of adjacent units.
Order: Move self to the other row.
Human, Warrior
Immune.
Zeal. Order: Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damaged enemy unit.
Human, Warrior
Order: Damage a unit by 2.
Whenever an enemy unit takes damage from your Warriors, damage it by 1, ignoring its Armor.
Human, Warrior
Deploy: Damage an enemy unit by 3.
If the target is damaged, repeat the Deploy ability with a different target and decrease the damage by 1.
Raid
Spawn Skellige Wolves on an enemy row and damage it by 1, then Create a bronze Skellige Warrior.
Bloodthirst 3: You may Spawn and play any bronze Skellige Warrior instead.
Beast, Token
Doomed. Immune.
Deathwish: Spawn a base copy of self on the opposite row.
Human, Agent, Aristocrat
Deploy: Look at Collusion and a random card from each Gang from your deck, then play 1.
Tribute 9: Play 2 instead.
Tribute costs 2 less for each unique Gang category you control.
Ogroid
Whenever you play a unit with a Gang category you don't control, gain a Coin for each unique Gang category you control.
Human, Agent
Deploy: Infuse self with a Gang category of a unit in your deck.
Fee 2: Boost an allied unit by 1 for each unique Gang category you control.
Cooldown: 1
Profit 0.
Seize an enemy unit with 0 or less power.
Increase Profit by 1 for each unique Gang category in your starting deck.
Increase the power and decrease Profit by 1 for each unique Gang category you control.

Changes

Cards: 48
If your starting deck has no duplicates, send Shupe on an adventure.
If your starting deck has no duplicates, send Shupe on an adventure.
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem in this row.
Deploy (Ranged): Create Neutral stratagem in this row.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem in this row.
Deploy (Ranged): Create Neutral stratagem in this row.
Ogroid, Token
Deploy: Play a random card from your deck.
Ogroid, Token
Deploy: Play a random card from your deck.
Ogroid, Token
Deploy: Damage 3 random enemy units by 3.
Ogroid, Token
Deploy: Damage 3 random enemy units by 3.
Ogroid, Token
Deploy: Destroy an enemy artifact.
Ogroid, Token
Deploy: Destroy an enemy artifact.
Ogroid, Token
Deploy: Destroy a random enemy.
Ogroid, Token
Deploy: Destroy a random enemy.
Ogroid, Token
Deploy: Spawn a random row effect on an enemy row for 3 turns.
Ogroid, Token
Deploy: Spawn a random row effect on an enemy row for 3 turns.
Ogroid, Token, Knight
Deploy: Damage an enemy unit by 4.
Ogroid, Token, Knight
Deploy: Damage an enemy unit by 4.
Ogroid, Token, Knight
Deploy: Lock a unit.
Ogroid, Token, Knight
Deploy: Lock a unit.
Ogroid, Token, Knight
Deploy: Boost a random unit in your hand by 2.
Ogroid, Token, Knight
Deploy: Boost a random unit in your hand by 2.
Ogroid, Token, Knight
Deploy: Gain Resilience.
Ogroid, Token, Knight
Deploy: Gain Resilience.
Ogroid, Token, Knight
Deploy: Boost an allied unit by 4.
Ogroid, Token, Knight
Deploy: Boost an allied unit by 4.
Ogroid, Mage, Token
Deploy: Transform the rightmost card in each player's hand into a random special card.
Ogroid, Mage, Token
Deploy: Transform the rightmost card in each player's hand into a random special card.
Ogroid, Mage, Token
Deploy: Move a random unit to the opposite row.
Ogroid, Mage, Token
Deploy: Move a random unit to the opposite row.
Ogroid, Mage, Token
Deploy: Spawn random row effects on all rows for 3 turns.
Ogroid, Mage, Token
Deploy: Spawn random row effects on all rows for 3 turns.
Ogroid, Mage, Token
Deploy: Split 13 damage randomly between all other units on the battlefield.
Ogroid, Mage, Token
Deploy: Split 13 damage randomly between all other units on the battlefield.
Ogroid, Mage, Token
Deploy: Spawn and Summon a random unit to a random row on each side.
Ogroid, Mage, Token
Deploy: Spawn and Summon a random unit to a random row on each side.
Wild Hunt
Damage an enemy unit by the power of your highest-power unit. If it was on a row with Frost, destroy it instead.
Wild Hunt
Damage an enemy unit by the power of your highest unit.
If you control Imlerith, destroy an enemy unit instead.
Order: Spawn and play Buhurt.
Whenever you boost one or more enemy units during your turn, boost a random allied unit by 1.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Disable opponent's leader ability for the duration of this round. If your opponent's leader has no Charges left or is on Cooldown, Spawn 2 Operatives on your Melee row instead.

This ability adds 14 provisions to your deck's provisions limit.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Knight
Disloyal.
Deploy: Boost an allied unit by the combined power of units adjacent to self.
Human, Knight
Deploy: Damage an enemy unit by 2.
Conspiracy: Increase damage by 2.
Human, Mage
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
Human, Mage
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
Human, Soldier, Knight, Aristocrat
Melee: Whenever an enemy unit receives a boost during your turn, boost self by the same amount.
Human, Soldier, Knight, Aristocrat
Melee: Whenever an enemy receives a boost, boost self by the same amount.
Human, Knight
Deploy: Choose an unboosted enemy unit, then play the top card from your deck and boost that unit by that card's provision cost.
If you control Milton de Peyrac-Peyran, you may choose from the top 3 cards of your deck instead.
Human, Knight
Deploy: Damage an enemy unit by 2.
Deathblow: Give Spying to adjacent enemy units.
If Milton is in your hand, always trigger Deathblow ability.
Human, Agent, Aristocrat
Disloyal.
Deploy: Play a bronze Tactic from your graveyard and give it Doomed.
At the end of your turn, boost self by 1.
Grace 8: Move self to the opposite row and Purify self.
Human, Agent, Aristocrat
Deploy: Boost all allied Agents by 1.
Human, Knight
Deploy: Boost an enemy unit by 4, then boost self by 4.
Order: Boost self by the last boost you gave to an enemy unit this round.
Human, Knight
Deploy: Damage an enemy unit by 1.
Deathblow: Damage adjacent enemy units by 2.
If Palmerin is in your hand, always trigger Deathblow ability.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human, Soldier
Flanking.
At the end of your turn, boost self by 1 if you used your leader ability this turn.
Human, Soldier
Flanking.
At the end of your turn, boost self by 1 if you used your leader ability this turn.
Deploy: Copy all statuses (excluding Infused) from an enemy unit to another enemy unit. Boost self by the number of status copied that way.
Deploy: Copy all statuses from an enemy unit to another enemy unit. Boost self by the number of statuses copied.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Spawn a base copy of a bronze allied Soldier on its row and boost it by 3.

This ability adds 16 provisions to your deck's provisions limit.
Human, Soldier
The first time a bronze non-Neutral unit on your side of the battlefield is boosted each turn, Spawn a base copy of it at the bottom of your deck.
Devotion: Also boost the Spawned copy by 1.
At the end of your turn, boost a unit to the right by 1.
Human, Soldier
The first time a bronze unit on your side of the battlefield is boosted each turn, Spawn a base copy of it at the bottom of your deck.
Devotion: Also boost the Spawned copy by 1.
At the end of your turn, boost the unit to the right by 1.
Deploy: Shuffle a bronze non-Neutral unit and all copies of it from your graveyard into your deck.
Deploy: Shuffle a bronze unit and all copies of it from your graveyard into your deck.
Human, Soldier
Deploy (Melee): Spawn a base copy of a bronze non-Neutral allied unit at the bottom of your deck.
Human, Soldier
Deploy (Melee): Spawn a copy of a bronze allied unit at the bottom of your deck.
Order: Move a unit to the other row. If it's an enemy, damage it by 2; if it's an ally, boost it by 2. Charge: 3

This ability adds 15 provisions to your deck's provisions limit.
Order: Move a unit to the other row. If it's an enemy, damage it by 2; if it's an ally, boost it by 2. Charge: 3

This ability adds 16 provisions to your deck's provisions limit.
Deploy: Play all copies of a bronze special card from your deck.
Deploy: Play all copies of a bronze special card from your deck.
Play a Scoia'tael unit from your deck and boost it by 1.
Play a Scoia'tael unit from your deck and boost it by 1.
Order: Spawn and play Arnjolf the Patricide.

This ability adds 15 provisions to your deck's provisions limit.
Order: Spawn and play Arnjolf the Patricide.

This ability adds 15 provisions to your deck's provisions limit.
Location
Resilience.
Deploy: Spawn a Svalblod Fanatic on both sides of this card.
Order: Damage an allied unit by 2.
Cooldown: 1
Location
Resilience.
Deploy: Spawn a Svalblod Fanatic on both sides of this card.
Order: Damage adjacent units by 2.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Human, Warrior
Deploy (Ranged): Damage an enemy unit by the amount of damaged units on their side.
Human, Warrior
Deploy (Ranged): Damage an enemy unit by the amount of damaged units on their side.
Human, Cultist, Warrior
At the end of your turn, damage self and a random enemy unit by 1.
Berserk 3: Transform into a Bear Abomination.
Human, Cultist, Warrior
At the end of your turn, damage self and a random enemy unit by 1.
Berserk 3: Transform into a Bear Abomination.
Human, Agent, Aristocrat
Intimidate.
Profit 4.
For every unique Gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Human
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Crime
If you control a unit with the gang category:
Blindeyes - Increase all other effects by 1.
Crownsplitters - Boost an allied unit with the lowest power by 4.
Cutups - Damage an enemy unit with the highest power by 4.
Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
Tidecloaks - Gain 4 Coins.
Crime
If you control a unit with the gang category:
Blindeyes - Increase all other effects by 1.
Crownsplitters - Boost an allied unit with the lowest power by 4.
Cutups - Damage an enemy unit with the highest power by 4.
Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
Tidecloaks - Gain 4 Coins.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Resilience.
Profit 5.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Human, Salamandra
Profit 2.
Immunity.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1
Adrenaline 6: At the end of your turn, Purify self.
Human, Salamandra
Profit 2.
Immunity.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1
Adrenaline 5: At the end of your turn, Purify self.
Human, Blindeyes
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4 provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5 provision Crime.
Human, Blindeyes
Profit 2.
Tribute 4 (Melee): Create and play a bronze 4 provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5 provision Crime.