Version History

2024
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 22
Witcher
Deploy (Melee): Reset the power of all units on a row.
Adrenaline 2: Reset the power of all units on an allied row instead.
Witcher
Deploy: Reset the power of all units in a row.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 40 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 25 or more power instead.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Location, Wild Hunt
Resilience.
Deploy: Boost an allied unit by 0. Increase the value by the number of unique bronze Wild Hunt cards in your starting deck.
Order: Spawn and play Red Riders.
Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition.
Location, Wild Hunt
Resilience.
Deploy: Boost an allied unit by 0. Increase the value by the number of unique bronze Wild Hunt cards in your starting deck.
Order, Devotion: Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amount lost on the last round transition, then Spawn and play Red Riders.
Leader
Order: Lock an enemy unit and damage it by 3. Charge: 2.

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Lock an enemy unit and damage it by 3. Charge: 2.

This ability adds 15 provisions to your deck's provisions limit.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Human, Knight
Deploy: Boost an enemy unit by 3, then boost self by 3.
Order: Boost self by the last boost you gave to an enemy unit this round.
Human, Knight
Deploy: Boost an enemy unit by 4, then boost self by 4.
Order: Boost self by the last boost you gave to an enemy unit this round.
Human, Soldier
Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.
Order: Lose all Armor and look at the top units in your deck up to that amount, then choose one and gain Vitality equal to its power. If it's a bronze Soldier, boost self by its power instead.
Human, Soldier
Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.
Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.
Human, Soldier
Flanking.
Order: Give an enemy unit Bleeding (1).
Charges: 0
At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.
Human, Soldier
Flanking.
Order: Give an enemy unit Bleeding (1).
Charges: 0
At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.
Human, Soldier
Formation.
Order: Destroy an enemy unit with 2 or less power.
Whenever you Spawn a Soldier, increase the limit by 1.
Human, Soldier
Formation.
Order: Destroy an enemy unit with 2 or less power.
Whenever you Spawn a Soldier, increase the limit by 1.
Human, Soldier
Order: Spawn a base copy of self on this row and set its base power to 1 less than self.
Bonded (Melee): At the end of your turn, damage the highest-power enemy unit by 1.
Human, Soldier
Order: Spawn a base copy of self on this row and set its base power to 1 less than self.
Bonded (Melee): At the end of your turn, damage the highest-power enemy unit by 1.
Human, Soldier
Order: Spawn and play a base copy of an allied Bronze Soldier, excluding self.
Human, Soldier
Order: Spawn and play a base copy of an allied Bronze Soldier, excluding self.
Order: Move a unit to the other row. If it's an enemy, damage it by 1; if it's an ally, boost it by 3. Charge: 3

This ability adds 15 provisions to your deck's provisions limit.
Order: Move a unit to the other row. If it's an enemy, damage it by 2; if it's an ally, boost it by 2. Charge: 3

This ability adds 15 provisions to your deck's provisions limit.
Human, Bandit
Zeal. Order: Damage an enemy unit by 1.
Deathblow: Shuffle self back to your deck.
Whenever an enemy unit moves during your turn, Summon self from your deck to the opposite row, then damage it by 1.
Human, Bandit
Zeal. Order: Damage an enemy unit by 1.
Deathblow: Shuffle self back to your deck.
Whenever an enemy unit moves during your turn, Summon self from your deck to the opposite row, then damage it by 1.
Echo.
Choose one:
Boost an allied unit by 7 and give it Veil.
Boost an allied unit by 9.
Boost an allied unit by 6 and give it Vitality (6).
Echo.
Choose one:
Boost an allied unit by 6 and give it Veil.
Boost an allied unit by 8.
Boost an allied unit by 5 and give it Vitality (5).
Choose 2 allied units, then give them Vitality (4) and Spawn a Frog on each side of chosen units.
Choose 2 allied units, then give them Vitality (4) and Spawn a Frog on each side of chosen units.
Symbiosis.
Deploy (Melee): Give an allied unit 4 Armor.
Deploy (Ranged): Give an allied unit Vitality (4).
Deploy (Melee): Give an allied unit 3 Armor.
Deploy (Ranged): Give an allied unit Vitality (3).
Dryad, Naiad
Deploy (Melee): Damage an enemy unit by an allied Wandering Treant's power, then reset the Wandering Treant.
Deploy (Ranged): Infuse a non-Symbiosis allied unit with "Symbiosis".
Dryad, Naiad
Deploy (Melee): Damage an enemy unit by an allied Wandering Treant's power, then reset the Wandering Treant.
Deploy (Ranged): Infuse a non-Symbiosis allied unit with "Symbiosis".
Order: Spawn a Deafening Siren on an enemy row and damage it by 1.
Charges: 3
Once all Charges are used up, Spawn and play Arnjolf the Patricide.

This ability adds 15 provisions to your deck's provisions limit.
Order: Spawn and play Arnjolf the Patricide.

This ability adds 15 provisions to your deck's provisions limit.
Order: Split 4 damage randomly between all enemy units, ignoring their Armor.
Charges: 2

This ability adds 15 provisions to your deck's provisions limit.
Order: Split 3 damage randomly between all enemy units, ignoring their Armor.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Human, Warrior
Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damaged enemy unit and gain Immunity.
Human, Warrior
Immune.
Zeal. Order: Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damaged enemy unit.
Human, Token, Warrior
Doomed.
Deploy: Spawn a Deafening Siren on the opposite row and damage it by 1.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Human, Agent, Aristocrat
Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.
Tribute 9: Play 2 instead.
Tribute costs 2 less for each unique Gang category you control.
Human, Agent, Aristocrat
Deploy: Look at Collusion and a random card from each Gang from your deck, then play 1.
Tribute 9: Play 2 instead.
Tribute costs 2 less for each unique Gang category you control.