Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 24
Human, Mage
Deploy: For the rest of the game, your Create effects show you 5 options instead of 3. Create and play a Runestone.
Echo.
Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1 wherever this card is.
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special and artifact from your deck.
Swap the power of the highest- and lowest-power unit on the battlefield.
This card starts in your hand.
Boost an allied unit by 4.
While in hand, at the end of your turn, increase the boost by 2.
When your opponent passes, Banish self from hand and draw a card.
When moved to the deck, Banish self.
Zeal. Order: Play a special card from your deck, then move self to the opposite row. If there is no space on the opposite row, destroy self.
Cooldown: 1
At the end of turn, if not on Cooldown, destroy self.
Ogroid
Deploy (Melee): Banish all cards in your hand, then draw as many cards.
Disloyal.
Deploy: Spawn a 7-power Djinn on the opposite row and choose a card from your hand.
Adrenaline 2: Spawn a 7-power Djinn on the opposite row and destroy self instead.
Order: Choose a card from your hand.
At the end of your turn, transform highest-provision chosen card(s) into Thing from the Box, then Banish self.
Zeal. Order: Boost an allied unit by 4 and give it Vitality (4).
At the start of the game, if both players have this card in their deck, Summon self to a random allied row and transform.
Zeal. Order: Look at your opponent's starting deck.
Cooldown: 1
Doomed.
Whenever you play a bronze unit, Summon a random copy of it from your graveyard to the same row and give it Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Wild Hunt
Spawn Frost on an enemy row for 2 turns, then replay a bronze Wild Hunt unit.
Human, Cultist
Deploy: Damage self by 2, then Lock all units in your opponent's hand until the end of round. The next time your opponent plays a Locked unit, remove Lock from all units in your opponent's hand.
Adrenaline 2: Lock self instead.
Spawn 1-power copies of 3 enemy bronze units on their opposite row.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Human, Cleric
Veil.
Deploy: Gain 0 Charges. Whenever this unit is put back in your deck, increase the number of Charges by 3.
Zeal. Order: Boost an allied unit by 1.
Charge: 0
Whenever you target an allied unit with a special, give it Vitality equal to the special's provision cost.
Whenever you target an enemy unit with a special, give it Bleeding equal to the special's provision cost.
Dwarf
Deploy: Choose an enemy unit. If its base power is higher than self's, gain 3 Armor.
Barricade: At the end of your turn, damage chosen unit by 1.
Deathblow: Gain Resilience.
Echo.
Look at the top 3 cards in your deck. Play one, then move the others to your graveyard.
If there is less than 3 cards in your deck, Spawn and play a Legendary Skellige card that was not in your starting deck instead.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Resilience.
Profit 5.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Human, Blindeyes
Profit 2.
Tribute 4 (Melee): Create and play a bronze 4 provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5 provision Crime.

Changes

Cards: 36
Relict
Deploy: Boost 3 units in your deck by 2.
Relict
Deploy: Boost 3 units in your deck by 2.
Witcher
Deploy: Damage 3 enemy units by 1.
Whenever you lose a Round, return this unit to your hand.
Witcher
Deploy: Damage 3 enemy units by 1.
Whenever you lose a Round, return this unit to your hand.
Human, Agent
Deploy: Poison an enemy unit.
Order (Melee): Poison an enemy unit.
Human, Agent
Deploy: Poison an enemy unit.
Order (Melee): Poison an enemy unit.
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost your Witchers in hand and deck.
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost your Witchers in hand and deck.
Deploy: Play an Echo card from your deck.
Shield.
Order: Give an allied unit a Shield.
Specter, Cursed
Deploy: Remove a unit's Armor and boost self by that amount.
Specter, Cursed
Deploy: Remove a unit's Armor and boost self by that amount.
Transform an artifact into an Elder Bear. If it's on your side of the battlefield, boost it by 4.
Transform an artifact into an Elder Bear. If it's on your side of the battlefield, boost it by 4.
Human, Soldier
Shield.
Order: Give an allied unit a Shield.
Human, Soldier
Order: Give an adjacent unit a Shield.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.
Insectoid
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Insectoid
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Trigger all allied units' Deathwish abilities.
Trigger all allied units' Deathwish abilities.
Wild Hunt
Choose one:
Spawn Frost on an enemy row for 4 turns.
Spawn Frost on an enemy row for 2 turns, then replay a bronze Wild Hunt unit.
Spawn Frost on both enemy rows for 2 turns.
Wild Hunt
Choose one:
- Spawn Frost on an enemy row for 2 turns, then replay a bronze Wild Hunt unit.
- Spawn Frost on both enemy rows for 2 turns.
Leader
Order: Create and play a card from your opponent's hand.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Create and play a card from your opponent's hand.

This ability adds 16 provisions to your deck's provisions limit.
Human, Soldier
Inspired: At the end of your turn, lower the Counter by 1.
Counter: 3
When the Counter reaches 0, boost all allied units by 1 and reset the Counter.
Whenever this unit receives a boost, gain 1 Armor.
Human, Soldier
Inspired: At the end of your turn, lower the Counter by 1.
Counter: 3
When the Counter reaches 0, boost all allied units by 1 and reset the Counter.
Whenever this unit receives a boost, gain 1 Armor.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Mage
Patience (Ranged).
Order (Ranged): Boost an allied unit by [0].
Human, Mage
Patience.
Order (Ranged): Boost an allied unit by [0].
Human, Mage
Patience (Melee).
Order (Melee): Damage an enemy unit by [0].
Human, Mage
Patience.
Order (Melee): Damage an enemy unit by [0].
Dwarf, Warrior
Deploy: Damage 2 enemy units by 3. For each unit that survived, Spawn a Rowdy Dwarf on this row.
Barricade: At the end of your turn, damage a random enemy unit by 1.
Dwarf, Warrior
Deploy (Melee): Spawn 2 Rowdy Dwarves in this row.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.
Dwarf
Zeal.
Order: Transform 1 allied Rowdy Dwarf into a Dwarf Berserker.
Charge: 3
Dwarf
Zeal.
Order: Transform 1 allied Rowdy Dwarf into a Dwarf Berserker.
Charges: 2.
Defender.
Order: Move self to the other row.
Defender.
Deploy: Spawn Rowdy Dwarf in this row.
Resilience.
Deploy: Boost adjacent Dwarves by 2.
Resilience.
Deploy: Boost adjacent Dwarves by 2.
Deploy: Boost adjacent units by an amount equal to their Armor.
Deploy (Melee): Boost adjacent units by 2.
Deploy (Ranged): Boost all other units on this row by 1.
Dwarf
Deploy: Give each allied Dwarf 1 Armor.
If they already had Armor, boost them by 1 instead.
Dwarf
Deploy: Boost an allied unit by the number of Dwarf units in this row.
Machine, Siege Engine
Deploy (Melee): Boost self by 4 and gain 2 Armor.
Deploy (Ranged): Spawn 2 Rowdy Dwarves on your Melee row.
Order: Give an allied unit 1 Armor.
Cooldown: 1
Machine, Siege Engine
Deploy: Spawn a Rowdy Dwarf on this row.
Order: Give an allied unit 1 Armor.
Cooldown: 1.
Deploy: Gain Vitality for a duration equal to an allied unit's Armor.
Barricade: Boost self by that amount instead.
Deploy: Gain Vitality for 2 turns.
Bonded: Gain Vitality for 4 turns.
Deploy: Gain Vitality (2).
Bonded: Gain Vitality (4) instead.
Deploy: Give an allied unit Vitality with a duration equal to the number of other allied Dryad units.
Deploy (Melee): Damage an enemy unit by 3. If it survived, gain 1 Armor.
Order (Barricade): Damage an enemy unit by 3.
Deploy (Melee): Damage an enemy unit by 3. If it survived, boost self by 2.
Dwarf
Order: Boost an allied unit by 2.
If it's a Dwarf, also give it 4 Armor.
Dwarf
Order: Boost an allied unit by 2.
If it's a Dwarf, also give it 2 Armor.
Dwarf, Token
Doomed.
Dwarf, Token
Doomed.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Damage a unit by 5. If it has Armor, damage it by 7 instead.
Damage a unit by 5. If it has Armor, increase damage to 6.
Crime, Blindeyes
Profit 8.
Crime, Blindeyes
Profit 7.
Dwarf, Crownsplitters
Intimidate.
Deploy: Damage an enemy unit by 3.
Dwarf, Crownsplitters
Intimidate.
Deploy: Damage an enemy unit by 2.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Dwarf, Crownsplitters
Intimidate.
Crime, Tidecloaks
Create a 4 provision cost unit with a Fee.
Crime, Tidecloaks
Gain 4 Coins. If your opponent controls an artifact, gain 6 Coins instead.
Human, Blindeyes
Tribute 1: Move a unit to the other row.
Human, Blindeyes
Intimidate.
Tribute 1: Move a unit to the other row.