Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 33
Alchemy
Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.
Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.
Relict
Deploy: Damage an enemy unit by 3. If you control Unicorn, damage it by 6 instead.
If you have Unicorn in your hand, play it, then draw a card.
Relict
Deploy: Damage a unit by 3. If you control Unicorn, double that amount.
Relict
Deploy: Boost an allied unit by 3. If you control Chironex, boost it by 6 instead.
If you have Chironex in your hand, play it, then draw a card.
Relict
Deploy: Boost a unit by 3. If you control Chironex, double that amount.
Deploy: Play an Echo card from your deck.
Deploy: Play an Echo card from your deck.
Resilience.
Deploy: Look at units in your deck in the order from top to bottom, then choose a unit from your deck and set the Counter to that unit's provision cost.
Before the end of your turn, remove a Counter from self for every adjacent unit.
When the Counter reaches 0, Summon the chosen unit from your deck to this row and destroy self.
Resilience.
Deploy: Look at units in your deck in the order from top to bottom, then choose a unit from your deck and set the Counter to that unit's provision cost.
Before the end of your turn, remove a Counter from self for every adjacent unit.
When the Counter reaches 0, Summon the chosen unit from your deck to this row and destroy self.
Alchemy
The next time an enemy receives a boost, destroy that unit and self.
The next time an enemy receives a boost, destroy that unit and self.
Warfare
Shuffle an allied unit on the battlefield into your deck, then play the top unit from your deck.
 
Shuffle an allied unit on the battlefield into your deck, then play the top unit from your deck.
Purify and boost a unit by 12, then Infuse it with "Once both players have passed, damage self by 12".
Boost a unit by 6 and give it a Shield.
Organic
Boost all allied units by 1.
Boost all allied units by 1.
Alchemy
Deploy: Boost an allied unit by 3.
Order: Give an allied unit Zeal.
Deploy: Boost an allied unit by 3.
Order: Give an allied unit Zeal.
Alchemy
Deploy: Boost an allied unit by 3.
Order: Boost an allied unit by 3.
Deploy: Boost an allied unit by 3.
Order: Boost an allied unit by 3.
Organic
Destroy a 4 provision cost unit.
Destroy a 4 provision cost unit.
Cursed
Summon 2 Monsters units without Veil from your deck to an allied row, then give them Doomed and Rupture.
Cursed
Summon 2 Monsters units without Veil from your deck to an allied row, then give them Doomed and Rupture.
Human, Cleric, Aristocrat
Doomed.
Deploy: Give Spying to 3 units with provision costs of 10 or less from your opponent's deck, then Spawn base copies of them in your deck. Boost self by 1 for each provision below the limit.
Order: Banish up to 3 cards from your starting deck from your deck.
When in hand or deck, evolve after you win a round.
Human, Cleric, Aristocrat
Doomed.
Deploy: Give Spying to 3 units with provision costs of 10 or less from your opponent's deck, then Spawn base copies of them in your deck. Boost self by 1 for each provision below the limit.
Order: Banish up to 3 cards from your starting deck from your deck.
When in hand or deck, evolve after you win a round.
Human, Cleric, Aristocrat
Doomed.
Assimilate.
Deploy: Return a non-Doomed allied unit that is not from your starting deck to your hand, excluding self, boost it by 2 and give it Doomed, then play a card.
If there is no valid target, Create and play a bronze unit from your opponent's faction and boost it by 2 instead.
Human, Cleric, Aristocrat
Doomed.
Assimilate.
Deploy: Return an allied unit to your hand and give it Doomed, excluding self, then play a card.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is put back into your deck, trigger an ability of the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is put back into your deck, trigger an ability of the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realm unit on a random allied row.
Crone - Increase other values by 1.
At the beginning of each Round, restart the cycle.
Warfare, Cursed
Deploy: Damage an enemy unit by 5.
Deathblow: Store destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.
Deploy: Damage an enemy unit by 5.
Deathblow: Store destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.
Human
Immunity.
Whenever an allied unit moves, boost self by 1.
Human
Immunity.
Boost self by 1 whenever you play a Scoia'tael unit.
Treant
Deploy: Gain Zeal if you Control a Dryad.
Order (Melee): Move self to the Ranged row and Heal self.
Order (Ranged): Move self to the Melee row and damage enemy by 2.
Cooldown: 1
Treant
Deploy: Gain Zeal if you Control a Dryad.
Order (Melee): Move self to the Ranged row and Heal self.
Order (Ranged): Move self to the Melee row and damage enemy by 2.
Cooldown: 1
Elf, Bandit
Zeal.
Order: Move a unit to the other row.
Cooldown: 1.
Elf, Bandit
Zeal.
Order: Move a unit to the other row.
Cooldown: 1.
Elf, Soldier
Deploy: Move a unit to the other row. If it's an enemy, damage it by 1. If it's an ally, boost it by 2.
Elf, Soldier
Deploy (Melee): Move an enemy unit to their other row.
Deploy (Ranged): Move an allied unit to your other row.
Beast
Whenever this unit loses Armor, boost it by the amount of Armor lost.
Barricade: At the end of your turn, gain 1 Armor.
Beast
Whenever this unit loses Armor, boost it by the amount of Armor lost.
Barricade: At the end of your turn, gain 1 Armor.
Human, Druid
Deploy (Melee): Spawn and play Crow's-eye Rhizome.
Deploy (Ranged): Transform adjacent Crows into Crow Messengers.
Human, Druid
Deploy (Melee): Spawn a Crow in this row.
Deploy (Ranged): Boost self by 1 for each allied Beast.
Human, Druid
Zeal. Order: Banish an allied Crow, then play a 4 provision Alchemy card from your graveyard and give it Doomed.
Human, Druid
Deploy: Boost adjacent Beasts by 2.
Raid
Spawn Skellige Wolves on an enemy row and damage it by 1, then Create a bronze Skellige Warrior that was not in your starting deck.
Bloodthirst 3: You may Spawn and play any bronze Skellige Warrior that was not in your starting deck instead.
Raid
Spawn Skellige Wolves on an enemy row and damage it by 1, then Create a bronze Skellige Warrior.
Bloodthirst 3: You may Spawn and play any bronze Skellige Warrior instead.
Leader
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.
Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 8, then gain Coins equal to any excess damage dealt.

This ability adds 16 provisions to your deck's provisions limit.
Human, Witch Hunter
Profit 0.
Deploy: Boost self by boost.
The boost is equal to the base power of the highest-power enemy unit with a Bounty you destroyed this game.
Whenever you place a Bounty on an enemy unit, increase the Profit by 1.
Human, Witch Hunter
Profit 0.
Deploy: Boost self by 0.
Boost is equal to the base power of the last destroyed enemy unit with a Bounty.
Whenever you place a Bounty on an enemy unit, increase this unit's Profit by 1.
Resilience.
Profit 0.
Increase the Profit by 1 for each Crime in your starting deck.
Deploy: Create a bronze Crime with provisions equal or less to the excess Coins gained from the Profit.
Whenever you gain Coins, gain Counters equal to excess amount gained.
At the end of your turn, lower the Counter by 1 and gain a Coin.
Counter: 0
Resilience.
Profit 0.
Increase the Profit by 1 for each Crime in your starting deck.
Deploy: Create a bronze Crime with provisions equal or less to the excess Coins gained from the Profit.
Whenever you gain Coins, gain Counters equal to excess amount gained.
At the end of your turn, lower the Counter by 1 and gain a Coin.
Counter: 0
Human, Witch Hunter
At the beginning of the game or when Spawned, set own power to 1.
While in hand, deck or on the battlefield, whenever an enemy unit with Bounty is destroyed, Heal self by its base power.
Human, Witch Hunter
Deploy: Damage this unit by its Tribute cost.
Tribute 7: Cancel the Deploy ability.
Whenever you place a Bounty on an enemy unit, reduce this unit's Tribute cost by 1.
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Fee 2: Boost an allied Witch Hunter by 2. If you destroyed an enemy unit this turn, boost by 3 instead.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Fee 1: Boost an allied Witch Hunter by 1.
Profit 4.
While in your graveyard, damage an enemy unit by 1 whenever you place a Bounty on it.
Counter: 3
Profit 5.
While in your graveyard, damage an enemy unit by 1 whenever you place a Bounty on it.
Counter: 3
Human
Disloyal.
Profit: 7.
Deploy: Place a Bounty on self.
Human
Disloyal.
Profit: 6.
Deploy: Place a Bounty on self.