Version History

2024
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 25
Lineage.
Timer 3: Destroy the highest-power unit(s) on the battlefield, excluding Dragons you control.
Timer 2: Destroy the highest-power unit on the battlefield, excluding self.
Dragon
Lineage.
Deploy: Draw a Dragon, then move a card from your hand to the bottom of your deck.
Order: Damage an enemy unit by 1.
Charges: 0
At the start of the game, set the number of Charges to match your Lineage [0].
Dragon
Deploy: Damage 2 enemy units by 2.
Dragon
Lineage.
Deploy: Spawn Cataclysm on the opposite row for 2 turns.
Timer 3: Damage all enemy units by 1.
Dragon
Order: Damage all enemy units by 1.
Lineage.
While in hand, deck, or on the battlefield, whenever an enemy unit is destroyed or Banished during your turn, boost self by 1.
Order: Damage an enemy unit by 1.
Charges: 5
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Organic
Infuse an enemy unit with "If this unit has more than 1 power, whenever your opponent Spawns one or more units, damage self by 1. When own power reaches 1, Infuse this ability to adjacent units which don't have it".
Organic
Infuse an enemy unit with "If this unit has more than 1 power, whenever your opponent Spawns one or more units, damage self by 1. When own power reaches 1, Infuse this ability to adjacent units which don't have it".
Insectoid
Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Insectoid
Melee: Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Machine, Siege Engine
Order: Spawn and play a Cow Carcass.
Charge: 1
Machine, Siege Engine
Deploy (Ranged): Spawn and play a Cow Carcass.
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Human, Soldier
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Machine, Siege Engine
Zeal. Order: Damage an enemy unit by 1. For each Spying unit adjacent to it, increase the damage by 1.
Charge: 1
Machine, Siege Engine
Whenever an enemy unit gains Spying, damage units adjacent to it by 1.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Boost an allied non-Neutral unit by 2 and give it Zeal.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Location
Resilience.
Deploy: Summon a unit from your deck to this row and Lock it.
Order: Give an allied unit Vitality 0. Increase this value by the amount of boost that was on the Summoned unit.
Location
Resilience.
Deploy: Summon a unit from your deck to this row, Lock it and remove its boost.
Order: Boost an allied unit by 0. Increase this value by the amount of boost that was removed.
Dragon, Soldier
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze non-Neutral unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Dragon, Soldier
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze non-Neutral unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Relict
Harmony.
Whenever you play another Relict, Spawn and play Loc Feainn: Convergence.
Relict
Harmony.
Whenever you play another Relict, Spawn and play Loc Feainn: Convergence.
Dragon, Soldier
Deploy: Spawn an Elven Deadeye, Rowdy Dwarf, or Young Dryad on this row.
Gain an Order ability based on the unit you Spawned:
Elven Deadeye - Order: Spawn and play Waylay.
Rowdy Dwarf - Order: Spawn and play Tempering.
Young Dryad - Order: Spawn and play Dryad's Caress.
Dragon, Soldier
Harmony.
Deploy: Spawn an Elven Deadeye, Rowdy Dwarf, or Young Dryad on this row.
Gain an additional effect based on the unit you Spawned.
Elven Deadeye - Damage a random enemy unit by 2.
Rowdy Dwarf - Boost it by 3 and give it 1 Armor.
Young Dryad - Give it Vitality (3).
Dwarf, Soldier
Barricade: At the end of your turn, boost self by 1.
Dwarf, Soldier
Inspired: At the end of your turn, boost self by 1.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: Summon self to the opposite row and boost self by the number of unique allied Beasts.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard.
If there are fewer than 3 cards in your deck, Spawn and play a Legendary card from your faction that was not in your starting deck instead.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard.
If there are fewer than 3 cards in your deck, Spawn and play a Legendary card from your faction that was not in your starting deck instead.
Human, Warrior
Melee: Whenever an enemy unit takes damage, boost self by 1.
Human, Warrior
Melee: Whenever an enemy takes damage, boost self by 1.
Human, Mage
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Mage
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Leader
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.
Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.
Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

This ability adds 16 provisions to your deck's provisions limit.
Dwarf, Crownsplitters
Veil.
Profit 3.
Deploy: Spend all your Coins, then boost self by the number of Coins spent.
Once per turn, when you reach 0 Coins, Spawn Explosives on this row.
Dwarf, Crownsplitters
Veil.
Deploy: Spend all your Coins, then boost self by the number of Coins spent.
Once per turn, when you reach 0 Coins, Spawn Explosives on this row.
Profit 4.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
Profit 3.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
Human, Soldier
Fee 2: Boost adjacent units by 1. If that reduced your Coins to 0, boost them by 2 instead.
Cooldown: 1
Fee 2: Boost adjacent units by 1. If that reduced your Coins to 0, boost them by 2 instead.
Cooldown: 1
Token
Doomed.
Fee 3: Damage an enemy unit by 3, then destroy self.
At the end of your turn, reduce the Fee cost by 1. If the Fee cost was 0, destroy self instead.
Token
Doomed.
Fee 2: Damage an enemy unit by 2, then destroy self.
At the end of your turn, reduce the Fee cost by 1. If the Fee cost was 0, destroy self instead.