New Content
Cards: 26
Location
Resilience.
Deploy: Spawn and play a Bonded unit from your starting deck.
Order: Spawn and play Golden Froth.
Deploy: Spawn and play a Bonded unit from your starting deck.
Order: Spawn and play Golden Froth.
Human, Mage
Deploy: Shuffle a special card from your graveyard to your deck. If it was a bronze also shuffle one additional copy of that special.
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4 provision unit, then increase the provision value by 1.
Cooldown: 2
Order: Consume a 4 provision unit, then increase the provision value by 1.
Cooldown: 2
Organic
Summon up to 3 highest-power units from your opponent's graveyard to an enemy row, then Summon as many highest-power Monster units from your graveyard to the opposite row and give them Doomed.
Relict
Deploy: Summon a bronze unit from your opponent's graveyard to the opposite row, then Summon a bronze unit of equal or less provisions from your graveyard to this row.
Relict
Deploy: Spawn a base copy of self in your graveyard.
Bonded: Spawn a base copy of self on this row instead.
Bonded: Spawn a base copy of self on this row instead.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage
Deploy (Melee): Create and play a bronze special card from your opponent's faction.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Human, Mage
Assimilate.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Human, Mage, Soldier
Deploy: Spawn a base copy of a bronze unit from your opponent's graveyard on the right of this card and set its power to 1.
Bonded: Don't set its power to 1.
Bonded: Don't set its power to 1.
Location
Resilience.
Deploy: Spawn and play Runeword.
Order: Spawn a base copy of the last played allied bronze Mage on this row.
Deploy: Spawn and play Runeword.
Order: Spawn a base copy of the last played allied bronze Mage on this row.
Machine, Mage, Siege Engine
Order: Play a bronze unit from your hand, then draw a card.
Cooldown: 5
Crew: Whenever you play a unit next to this card, damage a random enemy unit by 2.
Mages contribute to this card's Crew ability.
Cooldown: 5
Crew: Whenever you play a unit next to this card, damage a random enemy unit by 2.
Mages contribute to this card's Crew ability.
Human, Mage
Deploy: If both values are equal to or higher than 4, gain Zeal.
Order (Melee): Damage an enemy unit by 0.
Order (Ranged): Boost an allied unit by 0.
Values correspond to the highest Patience achieved by your Ban Ard Student or Aretuza Student cards.
Order (Melee): Damage an enemy unit by 0.
Order (Ranged): Boost an allied unit by 0.
Values correspond to the highest Patience achieved by your Ban Ard Student or Aretuza Student cards.
Human, Mage
Patience.
Order: Gain Vitality for [0] turns.
Bonded: Also gain Resilience.
Order: Gain Vitality for [0] turns.
Bonded: Also gain Resilience.
Deploy (Melee): Create and play a Scoia'tael special card with a provision cost equal to this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Relict
Whenever this card is boosted in your hand, boost a random different unit in your hand by the same amount.
Devotion: This card always starts in your hand.
Devotion: This card always starts in your hand.
Nature
Create and play a bronze Dol Blathanna Elf, then, depending on the position of chosen unit, boost the left-most, random, or the right-most unit in your hand by 2.
Deploy: Give an enemy unit Bleeding equal to the amount of boost on this card.
Bonded: Damage it instead.
Bonded: Damage it instead.
Beast
Deploy: Play a Skellige unit from your graveyard with a provision cost of 10 or less and give it Doomed, then Spawn Rain on the opposite row with a duration equal to unused provisions.
Human, Cursed, Cultist, Pirate
This card starts in your graveyard.
When played or Summoned from your graveyard, trigger all remaining Rain and Storm on the opponent's side of the battlefield.
When played or Summoned from your graveyard, trigger all remaining Rain and Storm on the opponent's side of the battlefield.
Beast
Whenever Rain or Storm damages enemy units, boost self by the damage dealt.
Beast
Deploy (Bonded): Increase this card's base power by 2.
Order: Damage self by 4 and Spawn Rain for 2 turns on an enemy row.
Order: Damage self by 4 and Spawn Rain for 2 turns on an enemy row.
Human, Witch Hunter
Profit 0.
Deploy: Boost self by 0.
Boost is equal to the base power of the last destroyed enemy unit with a Bounty.
Whenever you place a Bounty on an enemy unit, increase this unit's Profit by 1.
Deploy: Boost self by 0.
Boost is equal to the base power of the last destroyed enemy unit with a Bounty.
Whenever you place a Bounty on an enemy unit, increase this unit's Profit by 1.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Crime
Damage an enemy unit by 3. Increase the damage by 1 for every Witch Hunter on your side of the battlefield.
Deathblow: Place a Bounty on the highest-power enemy unit.
Deathblow: Place a Bounty on the highest-power enemy unit.
Human
Profit 1.
Deploy: Damage an enemy unit by 1.
Bonded: Increase Profit and damage by 1.
Deploy: Damage an enemy unit by 1.
Bonded: Increase Profit and damage by 1.