Veil.
Deploy: Gain 1 Charges. Whenever this unit is moved back into your deck, increase the number of Charges by 2.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Veil: Status that prevents unit from gaining other statuses.
Deploy: Trigger this ability when played.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Inspired: Trigger this ability if this unit's current power is higher than its base power.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Audio
Many devotees of the goddess Melitele branch out from the central sanctuary in Ellander to roam the Northern Realms. Most head out as midwives or healers. Others preach messages of peace and love. The rare few choose an itinerant lifestyle, living off of wild berries, and helping out folks along their travels who are struck by misfortune. The presence of such pilgrims is a sign for the forlorn that Melitele has not forsaken them.