Version History

2025
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Resilience.
Deploy: Spawn and play a Bonded unit from your starting deck.
Order: Spawn and play Golden Froth.
Resilience.
Deploy: Spawn and play a Bonded unit from your starting deck.
Order: Spawn and play Golden Froth.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Relict
Whenever you play a special card, damage a random enemy unit by 2.
Relict
Whenever you play a special card, damage a random enemy unit by 2.
Human, Bandit
Deploy: If your starting deck has at least 25 units, Summon all copies of self from your deck to this row.
Human, Bandit
Deploy: If your starting deck has at least 25 units, Summon all copies of self from your deck to this row.
Order: Spawn and play Woodland Spirit.

This ability adds 16 provisions to your deck's provisions limit.
Order: Spawn and play Woodland Spirit.

This ability adds 16 provisions to your deck's provisions limit.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Deploy (Ranged): Play an Organic card from your deck.
Deploy (Ranged): Play an Organic card from your deck.
Specter
Thrive.
Deathwish: Summon a random 7-provision cost unit from your deck to this row.
Specter
Thrive.
Deathwish: Summon a random 7-provision cost unit from your deck to this row.
Elf, Wild Hunt, Aristocrat
Order (Dominance): Move an enemy unit to the other row.
At the end of your turn, Spawn Frost for 1 turn on each enemy row on which Frost was applied this turn.
Elf, Wild Hunt, Aristocrat
Order (Dominance): Move an enemy unit to the other row.
At the end of your turn, Spawn Frost for 1 turn on each enemy row on which Frost was applied this turn.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Human, Agent
Deploy: Shuffle a card from your deck into your opponent's deck.
Order: Spawn a Drone at the bottom of your opponent's deck and set its power to the difference between the number of cards in the players' decks.
Whenever a card enters or leaves your opponent's deck, boost self by 1.
Human, Agent
Deploy: Shuffle a card from your deck into your opponent's deck.
Order: Spawn a Drone at the bottom of your opponent's deck and set its power to the difference between the number of cards in the players' decks.
Whenever a card enters or leaves your opponent's deck, boost self by 1.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human, Soldier
Flanking.
At the end of your turn, gain 1 Armor.
Ranged: When this unit reaches 5 Armor, move self to the Melee row.
Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.
Human, Soldier
Flanking.
At the end of your turn, gain 1 Armor.
Ranged: When this unit reaches 5 Armor, move self to the Melee row.
Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is moved back into your deck, trigger an ability from the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is moved back into your deck, trigger an ability from the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Warfare, Cursed
Deploy: Damage an enemy unit by 5.
Deathblow: Store the destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.
Warfare, Cursed
Deploy: Damage an enemy unit by 5.
Deathblow: Store the destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.
Human, Soldier
Deploy (Melee): Reduce the Cooldown of an allied unit by 1.
Deploy (Ranged): Boost an allied unit by 1.
Order: Give an allied unit Zeal.
Human, Soldier
Deploy (Melee): Reduce the Cooldown of an allied unit by 1.
Deploy (Ranged): Boost an allied unit by 1.
Order: Give an allied unit Zeal.
Elf, Soldier, Bandit
Deploy: For the rest of the game, whenever an Elven Deadeye enters your side of the battlefield, boost it by 1.
If your starting deck has at least 4 unique Traps, this card starts in your hand.
Elf, Soldier, Bandit
Deploy: For the rest of the game, whenever an Elven Deadeye enters your side of the battlefield, boost it by 1.
If your starting deck has at least 4 unique Traps, this card starts in your hand.
Deploy: Play a bronze Nature card from your graveyard.
Deploy: Play a bronze Nature card from your graveyard.
Witcher
Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units on that row instead.
Witcher
Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units on that row instead.
Elf, Agent, Bandit
Zeal. Order: Destroy all other units with power equal to Schirrú.
Elf, Agent, Bandit
Zeal. Order: Destroy all other units with power equal to Schirrú.
Dwarf, Soldier
Defender.
Order: Move self to the other row.
Dwarf, Soldier
Defender.
Order: Move self to the other row.
Veil.
Whenever you play a special card, remove one Counter.
Counter: 2
When the Counter reaches 0, Spawn and play a base copy of the last special card you played. If it is Neutral, also give it Doomed.
Veil.
Whenever you play a special card, remove one Counter.
Counter: 2
When the Counter reaches 0, Spawn and play a base copy of the last special card you played. If it is Neutral, also give it Doomed.
Elf, Bandit
Deploy: Destroy an allied unit, then Spawn 2 Elven Deadeyes on this row.
Elf, Bandit
Deploy: Destroy an allied unit, then Spawn 2 Elven Deadeyes on this row.
At the start of the game, Infuse a random Zoltan in your deck with "When this card appears on the battlefield, Spawn Eudora Breckenriggs to the right of self and boost her by 1 for each Zoltan in your starting deck", then Banish self.
At the start of the game, Infuse a random Zoltan in your deck with "When this card appears on the battlefield, Spawn Eudora Breckenriggs to the right of self and boost her by 1 for each Zoltan in your starting deck", then Banish self.
Elf, Warrior
At the end of your turn, if you control 5 or more Elves, Summon self from your deck to your Melee row.
Elf, Warrior
At the end of your turn, if you control 5 or more Elves, Summon self from your deck to your Melee row.
Human, Druid
Deploy: Spawn 2 Crows on this row.
Whenever you play an Alchemy card, Summon Crowmother from your graveyard to a random allied row.
Human, Druid
Deploy: Spawn 2 Crows on this row.
Whenever you play an Alchemy card, Summon Crowmother from your graveyard to a random allied row.
Human, Warrior
Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.
Human, Warrior
Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.
Human, Cultist, Druid
Deploy: Boost self by 2 for each unique Beast in your graveyard.
Human, Cultist, Druid
Deploy: Boost self by 2 for each unique Beast in your graveyard.
Machine, Ship
Zeal. Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate, gain 1 Armor.
Machine, Ship
Zeal. Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate, gain 1 Armor.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Druid
Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost by 2 instead.
Human, Druid
Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost by 2 instead.
Human, Cursed, Pirate
Deploy: Infuse an enemy unit with "Deathwish: Spawn Cataclysm on this row for 2 turns", then Spawn Cataclysm on its row for 1 turn.
Human, Cursed, Pirate
Deploy: Infuse an enemy unit with "Deathwish: Spawn Cataclysm on this row for 2 turns", then Spawn Cataclysm on its row for 1 turn.
Beast, Cursed, Pirate
Deploy: Damage 3 units by 1, then Spawn a Seagull in your graveyard for each target that is damaged or destroyed.
When an enemy unit is destroyed, Summon self from your graveyard to your Ranged row, then gain Doomed.
Beast, Cursed, Pirate
Deploy: Damage 3 units by 1, then Spawn a Seagull in your graveyard for each target that is damaged or destroyed.
When an enemy unit is destroyed, Summon self from your graveyard to your Ranged row, then gain Doomed.
Leader
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin.
Charges: 3

This ability adds 18 provisions to your deck's provisions limit.
Leader
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin.
Charges: 3

This ability adds 18 provisions to your deck's provisions limit.
Ogroid, Cutups
Deploy: Damage a random allied unit by 3. If there are no allied units, damage self by 5 instead.
Ogroid, Cutups
Deploy: Damage a random allied unit by 3. If there are no allied units, damage self by 5 instead.
Zeal. Order: Poison an allied unit and boost it by 2.
Zeal. Order: Poison an allied unit and boost it by 2.