Version History

2019-10-28 Gwent v4.1.0      - playgwent.com News [EN] - Balance changes (29th iOS Release)
2019-10-09 Gwent v4.0.3      - playgwent.com News [EN] - Iron Judgment Balance Hotfix 
2019-10-02 Gwent v4.0.0      - playgwent.com News [EN] - Iron Judgment Expansion 
2019-08-30 Gwent v3.2.0      - playgwent.com News [EN] - Vampire Rework, Balance 
2019-07-31 Gwent v3.1.0      - playgwent.com News [EN] - NR Rework, Bronze Rebalance
2019-07-05 Gwent v3.0.1      - playgwent.com News [EN] - Syndicate Hotfix
2019-06-28 Gwent v3.0.0      - playgwent.com News [EN] - Novigrad Expansion
2019-05-30 Gwent v2.2.0      - playgwent.com News [EN] - User Experience Update
2019-04-30 Gwent v2.1.0      - playgwent.com News [EN] - Nilfgaard Update
2019-04-04 Gwent v2.0.1      - playgwent.com News [EN] - CC Dettlaff Hotfix
2019-03-28 Gwent v2.0.0      - playgwent.com News [EN] - Crimson Curse Expansion
2019-02-28 Gwent v1.3.0      - playgwent.com News [EN] - Seasonal Trees Update
2019-01-31 Gwent v1.2.0      - playgwent.com News [EN] - Thronebreaker Leaders Update
2019-01-10 Gwent v1.1.0      - playgwent.com News [EN] - Mulligan Update
2018-12-04 Gwent v1.0.1.26   - playgwent.com News [EN] - Console Release
2018-11-07 Gwent v1.0.0.15-2 - playgwent.com News [EN] - Artifact Provision Update
2018-10-23 Gwent v1.0.0.15   - playgwent.com News [EN] - PC Release
Cards: 28

Changes

Relict  
Deploy (Melee): Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy (Ranged): Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.
v4.1.0
4
10
Relict  
Deploy (Melee): Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy (Ranged): Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.
v4.0.3
4
11
 
Purify 3 adjacent enemy units and damage them by 2.
v4.1.0
6
 
Purify 3 adjacent enemy units and damage them by 2.
v4.0.3
7
Dragon  
Melee: Every allied turn, on turn end, destroy the lowest unit on the side with the most units.
v4.1.0
9
12
Dragon  
Melee: Every allied turn, on turn end, destroy the lowest unit on the side with the most units.
v4.0.3
9
11
Demon  
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
v4.1.0
4
11
Demon  
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
v4.0.3
4
12
Vampire  
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
v4.1.0
5
5
Vampire  
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
v4.0.3
4
5
Ogroid  
Every allied turn, on turn end, if you control fewer units than your opponent, boost self by 1.
v4.1.0
5
5
Ogroid  
Every allied turn, on turn end, if you control fewer units than your opponent, boost self by 1.
v4.0.3
4
5
Human  
Deploy (Melee): Destroy an enemy unit with 9 or more power.
Deploy (Ranged): Destroy an enemy Witcher.
v4.1.0
3
10
Human  
Deploy (Melee): Destroy an enemy unit with 8 or more power.
Deploy (Ranged): Destroy an enemy Witcher.
v4.0.3
3
10
Machine  
Deploy (Ranged): Spawn and play a Cow Carcass.
v4.1.0
5
5
Machine  
Deploy (Ranged): Spawn and play a Cow Carcass.
v4.0.3
4
5
Soldier Ogroid  
Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
v4.1.0
5
2
7
Soldier Ogroid  
Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
v4.0.3
4
2
7
Elf  
If on turn end you control 5 or more allied Elf units, Summon this unit from your deck to the melee row.
v4.1.0
5
8
Elf  
If on turn end you control 5 or more allied Elf units, Summon this unit from your deck to the melee row.
v4.0.3
5
9
Elf  
Deploy (Melee): Damage enemy units at the ends of a row by 2.
Deploy (Ranged): Damage all enemy units on a row by 1.
v4.1.0
5
8
Elf  
Deploy (Melee): Damage enemy units at the ends of a row by 2.
Deploy (Ranged): Damage all enemy units on a row by 1.
v4.0.3
4
8
Alchemy  
Split 6 damage randomly between all units on an enemy row.
v4.1.0
6
Split 6 damage randomly between all units on an enemy row.
v4.0.3
6
Cursed Human  
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
v4.1.0
4
6
Cursed Human  
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
v4.0.3
3
6
Machine Ship  
Deploy (Melee): Damage all damaged enemy units by 2.
v4.1.0
4
10
Machine Ship  
Deploy (Melee): Damage all damaged enemy units by 2.
v4.0.3
4
11
Machine Ship  
Melee: Whenever your opponent plays a unit, deal 1 damage to it.
v4.1.0
5
5
Machine Ship  
Melee: Whenever your opponent plays a unit, deal 1 damage to it.
v4.0.3
4
5
Machine Ship  
Zeal.
Order (Ranged): Damage self and an enemy unit by 1.
Cooldown: 1.
v4.1.0
5
5
Machine Ship  
Order (Ranged): Damage self and an enemy unit by 1.
Cooldown: 1.
v4.0.3
5
5
Pirate Human  
Deploy (Melee): Damage a unit by 1, then boost the same unit by 2.
v4.1.0
4
4
Pirate Human  
Deploy (Melee): Damage a unit by 1, then boost the same unit by 2.
v4.0.3
4
5
Crime Firesworn  
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
v4.1.0
8
Crime Firesworn  
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
v4.0.3
9
Mutant Salamandra Beast  
Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.
v4.1.0
4
2
8
Mutant Salamandra Beast  
Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.
v4.0.3
4
3
8
Dwarf Crownsplitters  
Deploy: Boost self by 0.
Increase the boost by 1 for every special card you played this game.
v4.1.0
3
7
Dwarf Crownsplitters  
Deploy: Boost self by 0.
Increase the boost by 1 for every special card you played this game.
v4.0.3
2
7
Human Witch Hunter  
Intimidate.
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
v4.1.0
5
8
Human Witch Hunter  
Intimidate.
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
v4.0.3
4
8
Crime Blindeyes  
Profit 7.
v4.1.0
6
Crime Blindeyes  
Profit 6.
v4.0.3
6
Salamandra Human  
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
v4.1.0
6
12
Salamandra Human  
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
v4.0.3
6
11
Deploy: Spawn a Firesworn Zealot and Summon it on both sides of this card.
Whenever you Spawn a unit, boost it by 1.
v4.1.0
10
Deploy: Spawn a Firesworn Zealot and Summon it on both sides of this card.
Whenever you Spawn a unit, boost it by 1.
v4.0.3
11
Salamandra Construct Token  
Doomed.
v4.1.0
11
6
Salamandra Construct Token  
Doomed.
v4.0.3
12
6
Human Blindeyes  
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
v4.1.0
4
12
Human Blindeyes  
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
v4.0.3
4
13
Profit 3.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
v4.1.0
9
Profit 1.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
v4.0.3
9
Mutant Salamandra Human  
Deploy: Damage an enemy unit by 1.
Hoard 5: Damage an enemy by 3 instead.
v4.1.0
4
5
Mutant Salamandra Human  
Deploy: Damage an enemy unit by 1.
Hoard 7: Damage an enemy by 3 instead.
v4.0.3
4
5