Version History

2024
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Relict
Deploy (Melee): Each player Summons the highest-provision cost unit from their deck to their Melee row.
Deploy (Ranged): Each player Summons the lowest-provision cost unit from their deck to their Ranged row.
Relict
Deploy (Melee): Each player Summons the highest-provision cost unit from their deck to their Melee row.
Deploy (Ranged): Each player Summons the lowest-provision cost unit from their deck to their Ranged row.
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost all Witchers in your hand and deck.
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost all Witchers in your hand and deck.
Draw a card with Adrenaline of your choice, then shuffle a card from your hand back into your deck. Spawn a Witcher Student on each allied row.
Draw a card with Adrenaline of your choice, then shuffle a card from your hand back into your deck. Spawn a Witcher Student on each allied row.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Human, Knight
Disloyal.
Deploy: Boost an allied unit by the combined power of units adjacent to self.
Human, Knight
Disloyal.
Deploy: Boost an allied unit by the combined power of units adjacent to self.
Vampire, Aristocrat
Deploy: If you control a Vampire, gain Zeal.
Order: Give an enemy unit Doomed. If it already has a status, Lock it instead. If it already has more than 1 status, Poison it instead.
Cooldown: 1
Vampire, Aristocrat
Deploy: If you control a Vampire, gain Zeal.
Order: Give an enemy unit Doomed. If it already has a status, Lock it instead. If it already has more than 1 status, Poison it instead.
Cooldown: 1
Human, Aristocrat
Deploy: Create a bronze unit from your opponent's faction, then Spawn it on the opposite row and give it Spying.
Order: Damage an enemy unit by 0. Increase this value by 1 for each unique Aristocrat in your starting deck.
Deathblow: Spawn and play a Doomed base copy of the destroyed unit.
Human, Aristocrat
Deploy: Create a bronze unit from your opponent's faction, then Spawn it on the opposite row and give it Spying.
Order: Damage an enemy unit by 0. Increase this value by 1 for each unique Aristocrat in your starting deck.
Deathblow: Spawn and play a Doomed base copy of the destroyed unit.
Human, Aristocrat
Disloyal.
Deploy: Look at 2 random gold cards from your deck, then play 1 of them.
Human, Aristocrat
Disloyal.
Deploy: Look at 2 random gold cards from your deck, then play 1 of them.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Vampire, Aristocrat
Whenever an enemy unit receives a status, boost self by 1.
Vampire, Aristocrat
Whenever an enemy unit receives a status, boost self by 1.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Echo.
Play a non-Neutral unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Echo.
Play a non-Neutral unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Witcher
Whenever you play a special card, Spawn a Witcher Student on this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student on this row.
Witcher
Whenever you play a special card, Spawn a Witcher Student on this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student on this row.
Human, Soldier
Deploy (Melee): Play a Warfare card from your deck.
Human, Soldier
Deploy (Melee): Play a Warfare card from your deck.
Cursed
At the end of your turn, damage the highest-power enemy unit by 1.
Order: Transform into Lubberkin.
Cursed
At the end of your turn, damage the highest-power enemy unit by 1.
Order: Transform into Lubberkin.
Witcher
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Witcher
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Human, Mage
Deploy: If the damage and boost values are equal to, or higher than 4, gain Zeal.
Order (Melee): Damage an enemy unit by 0.
Order (Ranged): Boost an allied unit by 0.
The damage and boost values correspond to the highest Patience achieved by your Ban Ard Students or Aretuza Students this game, respectively.
Human, Mage
Deploy: If the damage and boost values are equal to, or higher than 4, gain Zeal.
Order (Melee): Damage an enemy unit by 0.
Order (Ranged): Boost an allied unit by 0.
The damage and boost values correspond to the highest Patience achieved by your Ban Ard Students or Aretuza Students this game, respectively.
Witcher
Order (Melee): Damage an enemy unit by 1.
Cooldown: 1
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.
Witcher
Order (Melee): Damage an enemy unit by 1.
Cooldown: 1
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.
Spell
Create and play a bronze Northern Realms Mage and give it a Shield.
Spell
Create and play a bronze Northern Realms Mage and give it a Shield.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Human, Soldier
Deploy: Spawn a Left Fucking Flank and a Right Fucking Flank on each side of this unit.
Bonded: Also boost self by 3.
Human, Soldier
Deploy: Spawn a Left Fucking Flank and a Right Fucking Flank on each side of this unit.
Bonded: Also boost self by 3.
Leader
Order: Spawn and play Tempering.
All Dwarves in your starting deck get 1 Armor.

This ability adds 17 provisions to your deck's provision limit.
Leader
Order: Spawn and play Tempering.
All Dwarves in your starting deck get 1 Armor.

This ability adds 16 provisions to your deck's provision limit.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Give an enemy unit Bleeding (4), then play a random bronze Ship from your deck.
Give an enemy unit Bleeding (4), then play a random bronze Ship from your deck.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Human, Pirate
Deploy: Move the top card from your deck to your graveyard. If you control a Ship, cancel this ability.
Human, Pirate
Deploy: Move the top card from your deck to your graveyard. If you control a Ship, cancel this ability.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Cultist, Druid
Deploy: Heal an allied unit by 2.
The first time you Heal an allied unit during your turn, Spawn a Deafening Siren on this row.
Human, Cultist, Druid
Deploy: Heal an allied unit by 2.
The first time you Heal an allied unit during your turn, Spawn a Deafening Siren on this row.
Leader
Order: Gain 3 Coins.
At the start of the round, refresh this ability.
Your Hoards require 2 less Coins to trigger.

This ability adds 16 provisions to your deck's provision limit.
Leader
Order: Gain 3 Coins.
At the start of the round, refresh this ability.
Your Hoards require 2 less Coins to trigger.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Gain 2 Coins.
Charges: 4
Your Tributes cost 1 Coin less.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coins.
Charges: 4
Your Tributes cost 1 Coin less.

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Spawn a Sea Jackal on an allied row.
Charges: 2

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Spawn a Sea Jackal on an allied row.
Charges: 2

This ability adds 14 provisions to your deck's provisions limit.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Witch Hunter
Profit 2.
Fee 1: Give an enemy unit Bleeding (1). If it has a Bounty, damage it by 1 instead.
Human, Witch Hunter
Profit 2.
Fee 1: Give an enemy unit Bleeding (1). If it has a Bounty, damage it by 1 instead.
Human
Disloyal.
Profit 7.
Deploy: Place a Bounty on self.
Human
Disloyal.
Profit 7.
Deploy: Place a Bounty on self.