Version History

2024
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 41
Witcher
Deploy: Seize a unit with power up to the number of allied Witchers on this row.
Witcher
Deploy: Seize a unit with power up to the number of allied Witchers on this row.
Deploy (Melee): Damage all other units by 2.
Deploy (Ranged): Boost all other units by 2.
Deploy (Melee): Damage all other units by 2.
Deploy (Ranged): Boost all other units by 2.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Deathwish: Summon 2 random bronze Deathwish units from your deck to this row.
Deathwish: Summon 2 random bronze Deathwish units from your deck to this row.
Zeal. Order: Trigger a bronze allied unit's Deathwish ability.
Whenever you play a bronze unit, Summon a random copy of it from your graveyard to the same row and give it Doomed.
Zeal. Order: Trigger a bronze allied unit's Deathwish ability.
Whenever you play a bronze unit, Summon a random copy of it from your graveyard to the same row and give it Doomed.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Location, Tactic
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Location, Tactic
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Human, Aristocrat
Deploy: If your opponent has not passed and their hand is not full, Create a legendary unit from your faction that was not in your starting deck, add it to your opponent's hand, move the rest to the bottom of your opponent's deck, then Create a legendary unit from your opponent's faction that was not in their starting deck, add it to your hand, put the rest on the bottom of your deck.
Human, Aristocrat
Deploy: If your opponent has not passed and their hand is not full, Create a legendary unit from your faction that was not in your starting deck, add it to your opponent's hand, move the rest to the bottom of your opponent's deck, then Create a legendary unit from your opponent's faction that was not in their starting deck, add it to your hand, put the rest on the bottom of your deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Agent, Aristocrat
Disloyal.
Deploy: Play a bronze Tactic from your graveyard and give it Doomed.
At the end of your turn, boost self by 1.
Grace 8: Move self to the opposite row and Purify self.
Human, Agent, Aristocrat
Disloyal.
Deploy: Play a bronze Tactic from your graveyard and give it Doomed.
At the end of your turn, boost self by 1.
Grace 8: Move self to the opposite row and Purify self.
Human, Knight
Deploy: Boost an enemy unit by 3, then boost self by 3.
Order: Boost self by the last boost you gave to an enemy unit this round.
Human, Knight
Deploy: Boost an enemy unit by 3, then boost self by 3.
Order: Boost self by the last boost you gave to an enemy unit this round.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human, Mage, Agent
Deploy: Damage an enemy unit by 2.
When moved to the top of your deck during your turn, Summon self to a random allied row and damage a random enemy unit by 2.
Human, Mage, Agent
Deploy: Damage an enemy unit by 2.
When moved to the top of your deck during your turn, Summon self to a random allied row and damage a random enemy unit by 2.
Location
Resilience.
Deploy: Spawn and play a Griffin Witcher Adept, Griffin Witcher, Griffin Witcher Mentor, or Griffin Witcher Ranger.
Order: Boost a unit in your deck by 3.
Location
Resilience.
Deploy: Spawn and play a Griffin Witcher Adept, Griffin Witcher, Griffin Witcher Mentor, or Griffin Witcher Ranger.
Order: Boost a unit in your deck by 3.
Human, Cursed
At the end of your turn, boost the unit to the right by 1.
Inspired: Boost adjacent units by 1 instead.
Human, Cursed
At the end of your turn, boost the unit to the right by 1.
Inspired: Boost adjacent units by 1 instead.
Human, Soldier
Order: Summon all copies of self from your deck to this row.
Human, Soldier
Order: Summon all copies of self from your deck to this row.
Human, Knight
At the end of your turn, boost self by 1 for each adjacent boosted unit and damage self by 1 for each adjacent damaged unit.
Grace 9: Give adjacent units Shield, then Infuse them with "Whenever this unit loses Shield, boost it by 2".
Human, Knight
At the end of your turn, boost self by 1 for each adjacent boosted unit and damage self by 1 for each adjacent damaged unit.
Grace 9: Give adjacent units Shield, then Infuse them with "Whenever this unit loses Shield, boost it by 2".
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Dragon, Soldier
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze non-Neutral unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Dragon, Soldier
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze non-Neutral unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Spawn 2 Dryad Fledglings on an allied row.
Spawn 2 Dryad Fledglings on an allied row.
Dryad, Warrior
Veil.
Symbiosis.
Order: Damage an enemy unit by 2.
Dryad, Warrior
Veil.
Symbiosis.
Order: Damage an enemy unit by 2.
Harmony.
Harmony.
Leader
Order: Damage an enemy unit by 3.
Charges: 2
Whenever an enemy unit becomes damaged, give all Pirates and Ships in your hand 1 Armor.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 3.
Charges: 2
Whenever an enemy unit becomes damaged, give all Pirates and Ships in your hand 1 Armor.

This ability adds 15 provisions to your deck's provisions limit.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Human, Warrior
Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.
Human, Warrior
Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.
Human, Cultist, Druid
Deploy: Play an Alchemy card from your graveyard with a provision cost 4 or less. Increase the cost by the total duration of Rain and Storm on your opponent's side.
Human, Cultist, Druid
Deploy: Play an Alchemy card from your graveyard with a provision cost 4 or less. Increase the cost by the total duration of Rain and Storm on your opponent's side.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Damage an enemy unit by 2.
Deathblow: Play a 4-provision cost Warrior from your graveyard and give it Doomed.
Devotion: Always trigger the Deathblow ability.
Damage an enemy unit by 2.
Deathblow: Play a 4-provision cost Warrior from your graveyard and give it Doomed.
Devotion: Always trigger the Deathblow ability.
Human, Warrior
Deploy (Melee): Split 3 damage randomly between all enemy units.
Human, Warrior
Deploy (Melee): Split 3 damage randomly between all enemy units.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Human, Mage, Salamandra
Profit 3.
Deploy: Spawn a Scarab on this row.
Tribute 3: Spawn 2 Scarabs on this row instead.
Human, Mage, Salamandra
Profit 3.
Deploy: Spawn a Scarab on this row.
Tribute 3: Spawn 2 Scarabs on this row instead.
Profit 4.
Look at the top card from your deck plus an additional card for each Coin you have. Play the top card for free, or play another card for a Coin cost equal to its distance from the top, then shuffle the remaining cards back into your deck.
Profit 4.
Look at the top card from your deck plus an additional card for each Coin you have. Play the top card for free, or play another card for a Coin cost equal to its distance from the top, then shuffle the remaining cards back into your deck.
Human, Knight, Firesworn
At the end of your turn, if you control a Cleric, Spawn a Firesworn Zealot on this row.
Fee 1: Transform a Firesworn Zealot into a Flaming Rose Footman.
Human, Knight, Firesworn
At the end of your turn, if you control a Cleric, Spawn a Firesworn Zealot on this row.
Fee 1: Transform a Firesworn Zealot into a Flaming Rose Footman.
Human, Witch Hunter
Deploy: Damage an enemy unit by 4.
Tribute 6: Destroy it instead.
Human, Witch Hunter
Deploy: Damage an enemy unit by 4.
Tribute 6: Destroy it instead.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Profit 5.
Spend all your Coins, then play a unit from your deck with a provision cost up to the number of Coins spent.
Profit 5.
Spend all your Coins, then play a unit from your deck with a provision cost up to the number of Coins spent.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Human, Crownsplitters
Profit 2.
Fee 1: Boost an allied unit by 1.
Human, Crownsplitters
Profit 2.
Fee 1: Boost an allied unit by 1.
Human
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4-provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5-provision Crime.
Human
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4-provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5-provision Crime.