Version History

2025
2025-01-01   v13.1.0 - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Construct
This unit's power is always equal to its Armor.
Construct
This unit's power is always equal to its Armor.
Witcher
Deploy: Damage 3 enemy units by 1.
When you lose a round, move self back to your hand.
Witcher
Deploy: Damage 3 enemy units by 1.
When you lose a round, move self back to your hand.
Resilience.
Deploy: Play a special card from your deck.
Order: Transform a special card in your hand into a random unit of the same provision cost from the same faction.
Resilience.
Deploy: Play a special card from your deck.
Order: Transform a special card in your hand into a random unit of the same provision cost from the same faction.
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Human, Mage
Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a unit of your choice and boost it by 3.
Human, Mage
Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a unit of your choice and boost it by 3.
Human, Mage
Zeal. Order: Deal 1 damage to the highest-power enemy unit(s).
Cooldown: 1
Human, Mage
Zeal. Order: Deal 1 damage to the highest-power enemy unit(s).
Cooldown: 1
Beast
No ability.
Beast
No ability.
Deploy: Choose a bronze allied unit.
Timer 2: Spawn a base copy of chosen unit to the right of Megascope.
Deploy: Choose a bronze allied unit.
Timer 2: Spawn a base copy of chosen unit to the right of Megascope.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids on this row by 1.
Whenever you play an Organic card, trigger own Thrive.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids on this row by 1.
Whenever you play an Organic card, trigger own Thrive.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Leader
Order: Seize an enemy unit with 3 power or less.
This value is raised by 1 for every 4 Tactic cards in your starting deck.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Seize an enemy unit with 3 power or less.
This value is raised by 1 for every 4 Tactic cards in your starting deck.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Lock an enemy unit and damage it by 3.
Charges: 2

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Lock an enemy unit and damage it by 3.
Charges: 2

This ability adds 14 provisions to your deck's provisions limit.
Human, Soldier, Aristocrat
Zeal. Order: Choose 3 enemy units, then give them Lock, Poison and Spying, in that order.
At the end of your turn, boost self by the highest number of statuses on an enemy unit.
Human, Soldier, Aristocrat
Zeal. Order: Choose 3 enemy units, then give them Lock, Poison and Spying, in that order.
At the end of your turn, boost self by the highest number of statuses on an enemy unit.
Human, Mage
Assimilate.
Deploy: Spawn and play a base copy of any non-Disloyal unit you gave Spying to during this game, excluding self.
Human, Mage
Assimilate.
Deploy: Spawn and play a base copy of any non-Disloyal unit you gave Spying to during this game, excluding self.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Aristocrat
Deploy (Ranged): Replace your leader ability with a base copy of your opponent's leader ability.
Human, Aristocrat
Deploy (Ranged): Replace your leader ability with a base copy of your opponent's leader ability.
Human, Cultist
Deploy: Damage self by 2, then Lock all units in your opponent's hand until the end of round. The next time your opponent plays a Locked unit, remove Lock from all units in your opponent's hand.
Adrenaline 2: Lock self instead.
Human, Cultist
Deploy: Damage self by 2, then Lock all units in your opponent's hand until the end of round. The next time your opponent plays a Locked unit, remove Lock from all units in your opponent's hand.
Adrenaline 2: Lock self instead.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Mage, Soldier
Deploy: Spawn a base copy of a bronze unit from your opponent's graveyard to the right of self and set its power to 1.
Bonded: Don't set its power to 1.
Human, Mage, Soldier
Deploy: Spawn a base copy of a bronze unit from your opponent's graveyard to the right of self and set its power to 1.
Bonded: Don't set its power to 1.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Human, Mage
Whenever you play a unique special card, boost self by 2.
Human, Mage
Whenever you play a unique special card, boost self by 2.
Human, Soldier, Knight
When played or Summoned from the deck, boost self by 3.
Human, Soldier, Knight
When played or Summoned from the deck, boost self by 3.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Elf, Soldier
Deploy: Move up to 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
Elf, Soldier
Deploy: Move up to 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
Ambush: When your opponent plays a unit on their side of the battlefield, Poison it and transform self into Treant Mantis: Strike.
Spring: Transform into Treant Mantis: Strike.
Ambush: When your opponent plays a unit on their side of the battlefield, Poison it and transform self into Treant Mantis: Strike.
Spring: Transform into Treant Mantis: Strike.
Human, Cultist, Druid
Deploy: Play a 4-provision Cultist from your deck.
Ranged: Whenever a unit is played, damage it by half its power.
Human, Cultist, Druid
Deploy: Play a 4-provision Cultist from your deck.
Ranged: Whenever a unit is played, damage it by half its power.
Human, Warrior
Deploy: Split damage equal to the number of units on an enemy row randomly between all units on that row.
Human, Warrior
Deploy: Split damage equal to the number of units on an enemy row randomly between all units on that row.
Human, Pirate
Veteran.
Deploy: Damage self by own base power, then split as much damage randomly between enemy units.
Human, Pirate
Veteran.
Deploy: Damage self by own base power, then split as much damage randomly between enemy units.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Damage an enemy unit by 2.
Deathblow: Also Spawn a Bear Abomination on a random allied row.
Damage an enemy unit by 2.
Deathblow: Also Spawn a Bear Abomination on a random allied row.
Human, Warrior
When this unit is Discarded, Summon it from your graveyard to your Melee row.
Human, Warrior
When this unit is Discarded, Summon it from your graveyard to your Melee row.
Leader
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.
Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.
Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

This ability adds 15 provisions to your deck's provisions limit.
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Beast, Mutant, Salamandra
Deploy (Melee): Give an enemy unit Bleeding (2).
Deploy (Ranged): Poison a unit.
Beast, Mutant, Salamandra
Deploy (Melee): Give an enemy unit Bleeding (2).
Deploy (Ranged): Poison a unit.