Version History

2025
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Echo.
Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1, wherever this card is.
Echo.
Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1, wherever this card is.
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Spawn Dragon's Dream on an enemy row for 3 turns.
Spawn Dragon's Dream on an enemy row for 3 turns.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Beast, Cursed
Deploy: Move all units on an enemy row to the other row.
Beast, Cursed
Deploy: Move all units on an enemy row to the other row.
Deploy: Choose a bronze allied unit.
Timer 2: Spawn a base copy of chosen unit to the right of Megascope.
Deploy: Choose a bronze allied unit.
Timer 2: Spawn a base copy of chosen unit to the right of Megascope.
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Beast, Cursed
Zeal. Order (Predator): Consume a Token. If it was allied, double the boost from it.
Beast, Cursed
Zeal. Order (Predator): Consume a Token. If it was allied, double the boost from it.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Vampire, Aristocrat
Deploy: Destroy an enemy unit with a status.
Vampire, Aristocrat
Deploy: Destroy an enemy unit with a status.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Mage
Deploy (Melee): Spawn The Guardian on top of your opponent's deck.
Human, Mage
Deploy (Melee): Spawn The Guardian on top of your opponent's deck.
Human, Mage
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage or Construct.
Human, Mage
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage or Construct.
Human, Soldier
Deploy (Ranged): Play a Tactic from your deck.
Human, Soldier
Deploy (Ranged): Play a Tactic from your deck.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Mage, Soldier
Deploy: Spawn a base copy of a bronze unit from your opponent's graveyard to the right of self and set its power to 1.
Bonded: Don't set its power to 1.
Human, Mage, Soldier
Deploy: Spawn a base copy of a bronze unit from your opponent's graveyard to the right of self and set its power to 1.
Bonded: Don't set its power to 1.
Order: Boost an allied unit by 5.
If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.

This ability adds 16 provisions to your deck's provisions limit.
Order: Boost an allied unit by 5.
If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.

This ability adds 15 provisions to your deck's provisions limit.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is moved back into your deck, trigger an ability from the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is moved back into your deck, trigger an ability from the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Specter, Cursed, Knight
Zeal. Order: Transform all Human on an allied row into Kaedweni Revenants without changing their power.
Specter, Cursed, Knight
Zeal. Order: Transform all Human on an allied row into Kaedweni Revenants without changing their power.
Beast, Cursed
Zeal. Order (Melee): Set the power of an unboosted enemy unit to 1.
Beast, Cursed
Zeal. Order (Melee): Set the power of an unboosted enemy unit to 1.
Human, Mage
Deploy: If the damage and boost values are equal to, or higher than 4, gain Zeal.
Order (Melee): Damage an enemy unit by 0.
Order (Ranged): Boost an allied unit by 0.
The damage and boost values correspond to the highest Patience achieved by your Ban Ard Students or Aretuza Students this game, respectively.
Human, Mage
Deploy: If the damage and boost values are equal to, or higher than 4, gain Zeal.
Order (Melee): Damage an enemy unit by 0.
Order (Ranged): Boost an allied unit by 0.
The damage and boost values correspond to the highest Patience achieved by your Ban Ard Students or Aretuza Students this game, respectively.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Dwarf, Soldier
Zeal. Order: Transform 1 allied Rowdy Dwarf into a Dwarf Berserker.
Cooldown: 2
Barricade: Set the Cooldown to 1.
Dwarf, Soldier
Zeal. Order: Transform 1 allied Rowdy Dwarf into a Dwarf Berserker.
Cooldown: 2
Barricade: Set the Cooldown to 1.
Elf, Warrior
At the end of your turn, if you control 5 or more Elves, Summon self from your deck to your Melee row.
Elf, Warrior
At the end of your turn, if you control 5 or more Elves, Summon self from your deck to your Melee row.
Dwarf
Order: Boost an allied unit by 2.
If it's a Dwarf, also give it 4 Armor.
Dwarf
Order: Boost an allied unit by 2.
If it's a Dwarf, also give it 4 Armor.
Location
Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Location
Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Human, Pirate
Deploy: Give an allied unit 2 Armor. If you control a Ship, also gain Zeal.
Order: Give an allied unit 1 Armor.
Cooldown: 1
Human, Pirate
Deploy: Give an allied unit 2 Armor. If you control a Ship, also gain Zeal.
Order: Give an allied unit 1 Armor.
Cooldown: 1
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Profit 4.
Look at the top card from your deck plus an additional card for each Coin you have. Play the top card for free, or play another card for a Coin cost equal to its distance from the top, then shuffle the remaining cards back into your deck.
Profit 4.
Look at the top card from your deck plus an additional card for each Coin you have. Play the top card for free, or play another card for a Coin cost equal to its distance from the top, then shuffle the remaining cards back into your deck.
Human, Witch Hunter
At the start of the game, or when Spawned, set own power to 1.
While in hand, deck, or on the battlefield, whenever an enemy unit with a Bounty is destroyed, Heal self by its base power.
Human, Witch Hunter
At the start of the game, or when Spawned, set own power to 1.
While in hand, deck, or on the battlefield, whenever an enemy unit with a Bounty is destroyed, Heal self by its base power.
Dwarf, Crownsplitters
Deploy (Melee): Play a Crime from your deck.
Dwarf, Crownsplitters
Deploy (Melee): Play a Crime from your deck.
Human, Witch Hunter
Profit 2.
Fee 1: Give an enemy unit Bleeding (1). If it has a Bounty, damage it by 1 instead.
Human, Witch Hunter
Profit 2.
Fee 1: Give an enemy unit Bleeding (1). If it has a Bounty, damage it by 1 instead.
Crime, Blindeyes
Profit 5.
Draw a card, then move a card from your hand to the bottom of your deck.
Crime, Blindeyes
Profit 5.
Draw a card, then move a card from your hand to the bottom of your deck.