Version History

2024
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 41
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Spell
Echo.
Play any card from your deck.
Spell
Echo.
Play any card from your deck.
If your starting deck has no duplicates, send Shupe on an adventure.
If your starting deck has no duplicates, send Shupe on an adventure.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Doomed.
Boost an allied unit by 0. Increase the boost by 1 for each Nature card other than Spring Equinox in your starting deck.
Doomed.
Boost an allied unit by 0. Increase the boost by 1 for each Nature card other than Spring Equinox in your starting deck.
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Ogroid
Defender.
Ogroid
Defender.
Vampire
Zeal. Order: Spawn an Ekimmara on this row.
Cooldown: 4
Reduce the Cooldown by 1 whenever Bleeding is applied to an enemy unit.
Vampire
Zeal. Order: Spawn an Ekimmara on this row.
Cooldown: 4
Reduce the Cooldown by 1 whenever Bleeding is applied to an enemy unit.
Relict, Crone
Deploy: Boost an allied unit by 2.
Whenever you play a Crone, increase this boost by 2.
Relict, Crone
Deploy: Boost an allied unit by 2.
Whenever you play a Crone, increase this boost by 2.
Relict, Crone
Zeal. Order: Consume an allied unit.
Charge: 1
Whenever you play a Crone, increase the number of Charges by 1.
Relict, Crone
Zeal. Order: Consume an allied unit.
Charge: 1
Whenever you play a Crone, increase the number of Charges by 1.
Beast, Mutant
Deploy: Consume an allied unit.
Adrenaline 5: Also boost all copies of the Consumed unit on that unit's row by 1.
Beast, Mutant
Deploy: Consume an allied unit.
Adrenaline 5: Also boost all copies of the Consumed unit on that unit's row by 1.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Elf, Wild Hunt
Deploy: Purify an enemy unit.
Dominance: Purify any unit instead.
Elf, Wild Hunt
Deploy: Purify an enemy unit.
Dominance: Purify any unit instead.
Leader
Order: Create and play a card from your opponent's hand.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Create and play a card from your opponent's hand.

This ability adds 15 provisions to your deck's provisions limit.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 16 provisions to your deck's provision limit.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 15 provisions to your deck's provision limit.
Human, Soldier, Aristocrat
Disloyal.
Deploy: Play the top non-Disloyal unit from your deck and boost it by 8.
Human, Soldier, Aristocrat
Disloyal.
Deploy: Play the top non-Disloyal unit from your deck and boost it by 8.
Human, Knight
Disloyal.
Deploy: Boost an allied unit by the combined power of units adjacent to self.
Human, Knight
Disloyal.
Deploy: Boost an allied unit by the combined power of units adjacent to self.
Human, Mage
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
Human, Mage
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
Human, Mage, Agent
Order: Seize a bronze enemy unit, then move self to the opposite row.
Cooldown: 2
Human, Mage, Agent
Order: Seize a bronze enemy unit, then move self to the opposite row.
Cooldown: 2
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Agent
Disloyal.
Deploy: Spawn and play a base copy of a non-Disloyal bronze enemy unit.
Human, Agent
Disloyal.
Deploy: Spawn and play a base copy of a non-Disloyal bronze enemy unit.
Human, Mage
Assimilate.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Human, Mage
Assimilate.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Scenario
Doomed.
Scenario: Progress whenever you play a Siege Engine.
Prologue: Spawn a reinforced Trebuchet on your Ranged row.
Chapter 1: Spawn a Battering Ram on your Ranged row.
Chapter 2: Spawn and play Bombardment.
Scenario
Doomed.
Scenario: Progress whenever you play a Siege Engine.
Prologue: Spawn a reinforced Trebuchet on your Ranged row.
Chapter 1: Spawn a Battering Ram on your Ranged row.
Chapter 2: Spawn and play Bombardment.
Human, Soldier, Knight
Defender. Shield.
Human, Soldier, Knight
Defender. Shield.
Human, Soldier, Aristocrat
Deploy: If the base version of your leader ability has more than 1 Charge, give it an additional Charge.
Order: Repeat the Deploy ability.
Human, Soldier, Aristocrat
Deploy: If the base version of your leader ability has more than 1 Charge, give it an additional Charge.
Order: Repeat the Deploy ability.
Human, Soldier
Formation.
Order: Boost an allied unit by 2 for each remaining Charge of your leader ability.
Human, Soldier
Formation.
Order: Boost an allied unit by 2 for each remaining Charge of your leader ability.
Machine, Siege Engine
Ranged: At the end of your turn, damage a random enemy unit on the Ranged row by 1.
Crew: Damage a random enemy unit by 1 instead.
Machine, Siege Engine
Ranged: At the end of your turn, damage a random enemy unit on the Ranged row by 1.
Crew: Damage a random enemy unit by 1 instead.
Scenario
Doomed.
Scenario: Progress whenever you play an Elf.
Prologue: Spawn a Vernossiel's Commando on this row.
Chapter 1: Spawn 2 Elven Deadeyes on this row.
Chapter 2: Spawn and play Waylay.
Scenario
Doomed.
Scenario: Progress whenever you play an Elf.
Prologue: Spawn a Vernossiel's Commando on this row.
Chapter 1: Spawn 2 Elven Deadeyes on this row.
Chapter 2: Spawn and play Waylay.
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Dryad, Naiad
Deploy (Melee): Damage an enemy unit by an allied Wandering Treant's power, then reset the Wandering Treant.
Deploy (Ranged): Infuse a non-Symbiosis allied unit with "Symbiosis".
Dryad, Naiad
Deploy (Melee): Damage an enemy unit by an allied Wandering Treant's power, then reset the Wandering Treant.
Deploy (Ranged): Infuse a non-Symbiosis allied unit with "Symbiosis".
Elf, Bandit
At the end of your turn, boost self by 1 if you control only Elf units.
Ignore the condition if you control Vernossiel.
Elf, Bandit
At the end of your turn, boost self by 1 if you control only Elf units.
Ignore the condition if you control Vernossiel.
Elf, Soldier
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Boost an allied unit by 2.
Bonded: Combine both abilities instead.
Elf, Soldier
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Boost an allied unit by 2.
Bonded: Combine both abilities instead.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Location
Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Location
Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Human, Warrior
Order: Damage a unit by 2.
Whenever an enemy unit takes damage from your Warriors, damage it by 1, ignoring its Armor.
Human, Warrior
Order: Damage a unit by 2.
Whenever an enemy unit takes damage from your Warriors, damage it by 1, ignoring its Armor.
Human, Druid
Deploy (Ranged): Play an Alchemy card from your deck.
Human, Druid
Deploy (Ranged): Play an Alchemy card from your deck.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit and damage it by 4.
Tribute 3: Ignore the target unit's Armor.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit and damage it by 4.
Tribute 3: Ignore the target unit's Armor.
Resilience.
Profit 0.
Increase the Profit by 1 for each Crime in your starting deck.
Deploy: Create a bronze Crime with provisions equal or less to the excess Coins gained from the Profit.
Whenever you gain Coins, gain Counters equal to the excess amount gained.
At the end of your turn, lower the Counter by 1 and gain a Coin.
Counter: 0
Resilience.
Profit 0.
Increase the Profit by 1 for each Crime in your starting deck.
Deploy: Create a bronze Crime with provisions equal or less to the excess Coins gained from the Profit.
Whenever you gain Coins, gain Counters equal to the excess amount gained.
At the end of your turn, lower the Counter by 1 and gain a Coin.
Counter: 0
Human, Soldier
Fee 2: Boost adjacent units by 1. If this reduced your Coins to 0, boost by 2 instead.
Human, Soldier
Fee 2: Boost adjacent units by 1. If this reduced your Coins to 0, boost by 2 instead.