Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 9
No ability.
Leader
Order: Spawn and play Gernichora's Fruit.
Every allied turn, on turn start, refresh this ability if you do not control any Fruits.
Doomed.
Thrive.
Order: Seize an enemy unit with 3 or less power.
This value is raised by 1 for every 4 Tactic cards in your starting deck.
Leader
Order: Boost an allied unit by 1.
Cooldown: 2.
Leader
Order: Transform a face-up allied Trap into an Elven Deadeye.
Charge: 3.
Doomed.
Order: Spawn and play Arnjolf the Patricide.
Human, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.

Changes

Cards: 58
Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.
Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.
Beast
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
Beast
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
Human, Bandit
Deploy: Spawn and play a random artifact from your opponent's starting deck.
Human, Bandit
Order: Play a random artifact from your opponent's deck.
Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
Witcher
Deploy: Restore all units on a row to their base power.
Witcher
Deploy: Restore all units on a row to their base power.
Order, Melee: Drain all boost from an enemy unit.
Deploy, Melee: Drain all boosts from an enemy.
Beast
Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.
Beast
Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Relict
Deploy: Damage a unit by 4. If you control Unicorn, double that amount.
Relict
Deploy: Damage a unit by 4. If you have Unicorn in hand, double that amount.
Melee: Every allied turn, on turn end, boost self by 1.
Melee: Every turn, on turn end, boost self by 1.
Relict
Deploy: Boost a unit by 4. If you control Chironex, double that amount.
Relict
Deploy: Boost a unit by 4. If you have Chironex in hand, double that amount.
Elf, Mage
Order, Ranged: Give an ally Immune.
Elf, Mage
Order: Give an allied unit Immune.
Human, Mage
Deploy: Lock a unit.
Human, Mage
Deploy: Lock a unit.
Human, Bandit
Deploy, Melee: Damage an enemy and all copies of it by 3.
Human, Bandit
Deploy, Melee: Damage an enemy and all copies of it by 3.
Reach: 2
Row Effect:
For 2 enemy turns, on turn start, damage all units on this row by 1.
Apply this row effect to an enemy row:
For 2 turns, on turn start, damage all units on this row by 1.
Zeal.
Order: Play a unit from your deck whose Provision Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 1.
Every allied turn, on turn start, gain 1 Charge.
Zeal.
Order: Play a unit from your deck whose Recruit Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 0.
Every turn, on turn start, gain 1 Charge.
Human, Agent
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
Human, Agent
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
Lock a unit and restore it to its base power.
Lock a unit and restore it to its base power.
Destroy all artifacts.
Destroy all artifacts.
Row Effect:
For 4 enemy turns, on turn start, damage the lowest unit on this row by 2.
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage the lowest unit on this row by 2.
Row Effect:
For 4 enemy turns, on turn start, damage the highest unit on this row by 2.
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage the highest unit on this row by 2.
Zeal.
Order: Damage an enemy unit by 1.
Refresh this ability whenever you play a unit.
Zeal.
Order: Damage a unit by 1.
Cooldown: 1.
Row Effect:
For 4 enemy turns, on turn start, damage 2 random units on the row by 1.
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage 2 random units on the row by 1.
Zeal.
Order: Boost a unit by 1.
Refresh this ability whenever you play a unit.
Zeal.
Order: Boost a unit by 1.
Cooldown: 1.
Leader
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Leader
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Leader
Order: Trigger an ally's Deathwish ability.
On round start, refresh this ability.
Leader
Order: Trigger an ally's Deathwish ability.
On round start, refresh this ability.
Necrophage
Deploy, Melee: Consume a unit from your opponent's graveyard.
Deploy, Ranged: Consume a unit from your graveyard.
Necrophage
Deploy, Melee: Consume a unit from your opponent's graveyard.
Deploy, Ranged: Consume a unit from your graveyard.
Beast
Deploy: If you control the highest unit, damage an enemy by 5.
Reach: 2
Beast
Deploy: If you control the highest unit, damage an enemy by 5.
Reach: 2
Order: Move an allied unit or artifact back to your hand, then play a card.
Order: Move an allied unit or artifact back to your hand, then play a card.
Human, Mage
Deploy, Melee: Spawn The Guardian and place it at the top of your opponent's deck.
Human, Mage
Deploy, Melee: Spawn The Guardian and place it at the top of your opponent's deck.
Witcher
Deploy, Melee: Lock a unit.
Deploy, Ranged: Gain 1 additional redraw.
Witcher
"Well, my plan's in shambles. I should really disappear."
(Letho's ability will return soon.)
Human
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
Human
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Machine
Deploy, Ranged: Spawn and play a Cow Carcass.
Machine
Deploy, Ranged: Spawn and play a Cow Carcass.
Human, Soldier
Order: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: 2
Human, Soldier
Order: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: 2
Human, Knight
Deploy: Boost an enemy unit by 2.
Human, Knight
Deploy: Boost an enemy by 2. If there are no enemy units, destroy self.
Human, Soldier
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
Human, Soldier
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
Human, Agent
Melee: On round end, shuffle this unit into your opponent's deck.
Human, Agent
Melee: On round end, shuffle this unit into your opponent's deck.
Human, Soldier
Every allied turn, on turn end, boost self by 1 if this is the only card on this row.
Human, Soldier
On turn end, boost self by 1 if this is the only card on this row.
Human, Knight
Order, Melee: Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
Human, Knight
Order, Melee: Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
Whenever you play a Soldier on this row, boost it by 2.
Whenever you play a Soldier on this row, boost it by 2.
Human
Deploy: Boost adjacent units by 2.
Human
Deploy: Boost adjacent units by 2.
Machine
Order, Ranged: Damage 3 adjacent enemies by 1.
Charge: 1.
Machine
Order, Ranged: Damage a unit by 1. If it was destroyed, damage units adjacent to it by 1.
Charge: 1.
If you have 4 or more Traps in your starting deck, play 2 of them at random.
If you have 4 or more Traps in your starting deck, play 2 of them at random.
Elf
Zeal.
Order: Destroy self and all other units with the same power.
Elf
Zeal.
Order: Destroy all other units with the same power as Schirrú.
Ambush: When your opponent passes, boost adjacent units by 4.
Ambush: When your opponent passes, boost adjacent units by 4.
Order: Boost the unit on the left by 3, or give the unit on the right Immune.
Order: Boost the unit on the left by 4, or give the unit on the right Immune.
Deploy, Melee: Destroy a unit with power less than or equal to the number of Dwarf allies.
Deploy, Melee: Destroy a unit with power less than or equal to the number of Dwarf allies.
Ambush: After 2 allied turns, on turn end, damage all enemy units on the row with the most units by 2.
Zeal.
Order: Flip this card over and damage all units on a row by 1.
Ambush: After 3 turns, on turn end, damage all enemy units on the row with the most units by 2.
Zeal.
Order: Flip this card over and damage all units on a row by 1.
Ambush: Damage the next unit your opponent plays by 5.
Zeal.
Order: Flip this card over and damage a unit by 3.
Ambush: Damage the next unit your opponent plays by 5.
Zeal.
Order: Flip this card over and damage a unit by 3.
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy by 1.
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy by 1.
Order: Split 8 damage randomly between all enemies.
Order: Split 8 damage randomly between all enemies.
Beast, Cursed
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
Beast, Cursed
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
Human
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
Human
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
Human, Warrior
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
Human, Warrior
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
Human
Deploy: Damage an undamaged enemy by 4.
Human
Deploy: Damage an undamaged enemy by 4.
Reach: 2
Human
Order: Heal an ally by 2.
Charge: 1.
Gain 1 Charge whenever an adjacent unit takes damage.
Human
Order: Heal an ally by 1.
Charge: 1.
Gain 1 Charge whenever an adjacent unit takes damage.
Spell
Heal all units on a row.
Spell
Heal all units on a row.