Version History

2025
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Veil.
Deploy: Transform the leftmost card in your hand into a random legendary card from your faction that was not in your starting deck.
Repeat this ability whenever you play the rightmost card from your hand.
Veil.
Deploy: Transform the leftmost card in your hand into a random legendary card from your faction that was not in your starting deck.
Repeat this ability whenever you play the rightmost card from your hand.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Melee: Whenever a unit is destroyed during your turn, boost self by 2.
Melee: Whenever a unit is destroyed during your turn, boost self by 2.
Relict
Deathwish: Seize a random enemy unit with 4 or less power.
Relict
Deathwish: Seize a random enemy unit with 4 or less power.
Insectoid
Veil.
Zeal. Order (Predator): Damage an enemy unit by 1 or Consume an allied Drone.
Charge: 1
Whenever you Spawn one or more Insectoids, gain a Charge.
Insectoid
Veil.
Zeal. Order (Predator): Damage an enemy unit by 1 or Consume an allied Drone.
Charge: 1
Whenever you Spawn one or more Insectoids, gain a Charge.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Plant, Cursed
Deathwish: Summon all copies of self from your deck to this row.
Plant, Cursed
Deathwish: Summon all copies of self from your deck to this row.
Human, Cleric, Aristocrat
Doomed.
Deploy: Give Spying to 3 units with provision costs of 10 or less from your opponent's deck, then Spawn base copies of them into your deck. Boost self by 1 for each provision below the limit.
Order: Banish up to 3 cards from your starting deck from your deck.
While in hand or deck, evolve after you win a round.
Human, Cleric, Aristocrat
Doomed.
Deploy: Give Spying to 3 units with provision costs of 10 or less from your opponent's deck, then Spawn base copies of them into your deck. Boost self by 1 for each provision below the limit.
Order: Banish up to 3 cards from your starting deck from your deck.
While in hand or deck, evolve after you win a round.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Human, Soldier, Aristocrat
Disloyal.
Deploy: Play the top non-Disloyal unit from your deck and boost it by 8.
Human, Soldier, Aristocrat
Disloyal.
Deploy: Play the top non-Disloyal unit from your deck and boost it by 8.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Deploy (Melee): Damage an enemy Nilfgaard unit by 7.
Deploy (Ranged): Boost self by 2 for each non-Neutral allied unit from a different faction than your starting one.
Deploy (Melee): Damage an enemy Nilfgaard unit by 7.
Deploy (Ranged): Boost self by 2 for each non-Neutral allied unit from a different faction than your starting one.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Human, Soldier, Aristocrat
Deploy: Boost 3 bronze units in your deck by 1.
The first time an allied unit uses its Order each turn, Summon a random unit with the same power from your deck to this row.
Human, Soldier, Aristocrat
Deploy: Boost 3 bronze units in your deck by 1.
The first time an allied unit uses its Order each turn, Summon a random unit with the same power from your deck to this row.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Agent
Order: Boost a unit in your deck by 2.
Cooldown: 2
Inspired: At the end of your turn, boost the top unit in your deck by 1.
Human, Agent
Order: Boost a unit in your deck by 2.
Cooldown: 2
Inspired: At the end of your turn, boost the top unit in your deck by 1.
Human, Mage
Deploy: Damage an enemy unit by 4, then damage a random enemy unit by 3, then 2, then 1.
Human, Mage
Deploy: Damage an enemy unit by 4, then damage a random enemy unit by 3, then 2, then 1.
Human, Agent
Zeal. Order: Heal an allied unit by 4 and reset its Cooldown.
Inspired: Boost an allied unit by 4 and reset its Cooldown instead.
Human, Agent
Zeal. Order: Heal an allied unit by 4 and reset its Cooldown.
Inspired: Boost an allied unit by 4 and reset its Cooldown instead.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3

This ability adds 18 provisions to your deck's provisions limit.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3

This ability adds 17 provisions to your deck's provisions limit.
Dwarf, Soldier, Warrior
Deploy: Damage 2 enemy units by 3. For each unit that survived, Spawn a Rowdy Dwarf on this row.
Barricade: At the end of your turn, damage a random enemy unit by 1.
Dwarf, Soldier, Warrior
Deploy: Damage 2 enemy units by 3. For each unit that survived, Spawn a Rowdy Dwarf on this row.
Barricade: At the end of your turn, damage a random enemy unit by 1.
Elf, Bandit
Harmony.
Deploy: Spawn an Elven Deadeye on this row.
Elf, Bandit
Harmony.
Deploy: Spawn an Elven Deadeye on this row.
Beast
Deploy: Discard the rightmost card in your hand, then your opponent Discards the rightmost card in their hand.
Beast
Deploy: Discard the rightmost card in your hand, then your opponent Discards the rightmost card in their hand.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Beast, Cursed
Deploy: Damage an enemy unit by half its power.
Bloodthirst 3: Damage an enemy unit and units adjacent to it by half their power instead.
Beast, Cursed
Deploy: Damage an enemy unit by half its power.
Bloodthirst 3: Damage an enemy unit and units adjacent to it by half their power instead.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Whenever Rain or Storm damages enemy units, boost self by the damage dealt.
Whenever Rain or Storm damages enemy units, boost self by the damage dealt.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Cursed, Pirate
Deploy: Infuse an enemy unit with "Deathwish: Spawn Cataclysm on this row for 2 turns", then Spawn Cataclysm on its row for 1 turn.
Human, Cursed, Pirate
Deploy: Infuse an enemy unit with "Deathwish: Spawn Cataclysm on this row for 2 turns", then Spawn Cataclysm on its row for 1 turn.
Human, Warrior
Whenever an adjacent unit takes damage, boost self by 1.
Human, Warrior
Whenever an adjacent unit takes damage, boost self by 1.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 15 provisions to your deck's provisions limit.
Human, Agent, Aristocrat
Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.
Tribute 9: Play 2 instead.
Tribute costs 2 less for each unique Gang category you control.
Human, Agent, Aristocrat
Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.
Tribute 9: Play 2 instead.
Tribute costs 2 less for each unique Gang category you control.
Human, Cultist, Pirate, Tidecloaks
Deploy: Move an enemy unit to the other row and give it Bleeding (2). Increase the Bleeding duration by 1 for each adjacent Pirate.
Human, Cultist, Pirate, Tidecloaks
Deploy: Move an enemy unit to the other row and give it Bleeding (2). Increase the Bleeding duration by 1 for each adjacent Pirate.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units on the battlefield, gain 1 Coin.
Tribute 2: Boost self by 2.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units on the battlefield, gain 1 Coin.
Tribute 2: Boost self by 2.
Insectoid, Cutups
Order: Destroy an allied unit, then Spawn a Kikimore Warrior on this row.
Insectoid, Cutups
Order: Destroy an allied unit, then Spawn a Kikimore Warrior on this row.
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6