Version History

2025
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Human, Mage
Zeal. Order: Infuse an enemy unit with "Whenever your opponent plays a card, damage self by 1".
Cooldown: 3
Whenever you play a Cursed card, reduce the Cooldown by 1.
Human, Mage
Zeal. Order: Infuse an enemy unit with "Whenever your opponent plays a card, damage self by 1".
Cooldown: 3
Whenever you play a Cursed card, reduce the Cooldown by 1.
Play a unit from your opponent's graveyard with a provision cost of 9 or less and give it Doomed.
Play a unit from your opponent's graveyard with a provision cost of 9 or less and give it Doomed.
Human, Mage, Knight
Whenever you play a Spell, Spawn a random unit with the same provision cost on this row.
Counter: 3
Human, Mage, Knight
Whenever you play a Spell, Spawn a random unit with the same provision cost on this row.
Counter: 3
Elf, Mage
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Elf, Mage
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Human, Bandit
Order: Choose an allied Bonded unit, then play its top copy from your deck.
Cooldown: 3
Human, Bandit
Order: Choose an allied Bonded unit, then play its top copy from your deck.
Cooldown: 3
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Beast
Deploy: Poison an enemy unit.
Beast
Deploy: Poison an enemy unit.
Ogroid, Warrior
Deploy (Might): Gain Resilience.
The base power of this card is equal to the number of Ogroids in your starting deck.
Ogroid, Warrior
Deploy (Might): Gain Resilience.
The base power of this card is equal to the number of Ogroids in your starting deck.
Relict
At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1.
Relict
At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1.
Deathwish: Summon self from your graveyard to the same row. This ability is limited to 2 uses and does not refresh when leaving the battlefield.
Deathwish: Summon self from your graveyard to the same row. This ability is limited to 2 uses and does not refresh when leaving the battlefield.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Insectoid
Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.
Insectoid
Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Human, Cursed, Aristocrat
Deploy: Set a unit's power equal to its provision cost.
Human, Cursed, Aristocrat
Deploy: Set a unit's power equal to its provision cost.
Human, Soldier, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Soldier, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier, Knight
Whenever you play a unit, boost it by 1.
Order (Grace 12): Boost all boosted allied units by 1.
Human, Soldier, Knight
Whenever you play a unit, boost it by 1.
Order (Grace 12): Boost all boosted allied units by 1.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Human, Mage
Order: Damage a unit by 1.
Charge: 1
Whenever you play a Mage or a Spell, gain 1 Charge.
Human, Mage
Order: Damage a unit by 1.
Charge: 1
Whenever you play a Mage or a Spell, gain 1 Charge.
Specter, Cursed, Knight
Deploy: Transform an allied unit that is not a Cursed Knight into a Cursed Knight without changing its power.
Specter, Cursed, Knight
Deploy: Transform an allied unit that is not a Cursed Knight into a Cursed Knight without changing its power.
Elf, Soldier, Bandit
Deploy: If played adjacent to at least one:
Trap - Play an Elf from your deck.
Elf - Play a Trap from your deck.
Elf, Soldier, Bandit
Deploy: If played adjacent to at least one:
Trap - Play an Elf from your deck.
Elf - Play a Trap from your deck.
Dwarf, Soldier
Deploy (Melee): Damage an enemy unit by the amount Sheldon is boosted.
Dwarf, Soldier
Deploy (Melee): Damage an enemy unit by the amount Sheldon is boosted.
Dryad, Warrior
Deploy: If you control 2 or more allied Dryads, gain Zeal.
Order: Damage an enemy unit by 1.
Charges: 3
Dryad, Warrior
Deploy: If you control 2 or more allied Dryads, gain Zeal.
Order: Damage an enemy unit by 1.
Charges: 3
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Order: Spawn Rain on an enemy row for 2 turns, and a Deafening Siren on the opposite row.
Charges: 2

This ability adds 16 provisions to your deck's provisions limit.
Order: Spawn Rain on an enemy row for 2 turns, and a Deafening Siren on the opposite row.
Charges: 2

This ability adds 15 provisions to your deck's provisions limit.
Beast
Units on this row and the opposite row can't be boosted.
Berserk 7: Affects only the opposite row.
Beast
Units on this row and the opposite row can't be boosted.
Berserk 7: Affects only the opposite row.
Human, Warrior
Deploy: Split damage equal to the number of units on an enemy row randomly between all units on that row.
Human, Warrior
Deploy: Split damage equal to the number of units on an enemy row randomly between all units on that row.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Location
Resilience.
Deploy: Spawn a Svalblod Fanatic on each side of this card.
Order: Damage an allied unit by 2.
Cooldown: 1
Location
Resilience.
Deploy: Spawn a Svalblod Fanatic on each side of this card.
Order: Damage an allied unit by 2.
Cooldown: 1
Beast, Cursed, Pirate
Deploy: Damage 3 units by 1, then Spawn a Seagull in your graveyard for each target that is damaged or destroyed.
When an enemy unit is destroyed, Summon self from your graveyard to your Ranged row, then gain Doomed.
Beast, Cursed, Pirate
Deploy: Damage 3 units by 1, then Spawn a Seagull in your graveyard for each target that is damaged or destroyed.
When an enemy unit is destroyed, Summon self from your graveyard to your Ranged row, then gain Doomed.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for each adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for each adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Dwarf, Crownsplitters
Shield.
Dwarf, Crownsplitters
Shield.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.