Version History

2021-09-02 v9.3.0      - playgwent News     Balance Changes
2021-08-03 v9.2.0      - playgwent News     Price of Power Part 2
2021-07-06 v9.1.0      - playgwent News     Balance changes, Sunset Wanderers
2021-06-08 v9.0.0      - playgwent News     Price of Power Expansion
2021-05-06 v8.5.0      - playgwent News     Triss Journey
2021-04-01 v8.4.0      - playgwent News     Balance changes
2021-03-09 v8.3.0      - playgwent News     Familiar Faces
2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment

Changes

Cards: 58
Doomed.
If your starting deck has no duplicates, send Shupe on an adventure.
Doomed.
If your starting deck has no duplicates, send Shupe on an adventure.
Deploy: Boost all units in your hand by 1.
Deploy: Boost all units in your hand between 1 and 2 power.
Deploy: Damage 3 random enemy units by 3.
Deploy: Split 9 damage randomly between all enemy units.
Banish a unit or an artifact.
Banish a unit or an artifact.
Witcher
Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
Witcher
Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
Play a unit from the opponent's graveyard and give it Doomed.
Play a unit from the opponent's graveyard and give it Doomed.
Human, Mage
Deploy, Melee: Increase all row effect durations by 1.
Deploy, Ranged: Decrease all row effect durations by 1.
Human, Mage
Deploy, Melee: Increase all row effect durations by 1.
Deploy, Ranged: Decrease all row effect durations by 1.
Destroy the lowest unit(s).
Organic
Destroy the lowest unit(s).
Boost all allies by 1.
Organic
Boost all allies by 1.
Zeal.
Order: Damage an enemy unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Zeal.
Order: Damage an enemy unit by 1.
Refresh this ability whenever you play a unit.
Zeal.
Order: Boost an ally by 1.
Charge: 4.
Limit 1 Charge per turn.
Zeal.
Order: Boost a unit by 1.
Refresh this ability whenever you play a unit.
Alchemy
Boost 3 adjacent units by 2.
Alchemy
Boost all units on a row by 2.
Organic
Restore a unit to its base power.
Organic
Restore a unit to its base power.
Leader
Order: Spawn an Arachas Drone and Summon it to an allied row.
Charge: 3.
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Leader
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Ogroid
No ability.
Ogroid
No ability.
Deploy, Melee: Consume a unit in your hand and draw a card.
Deploy, Melee: Consume a unit in your hand and draw a card.
Ogroid
Deathwish: Your opponent Summons the highest unit from their deck on the opposite row.
Ogroid
Deathwish: Your opponent Summons the lowest unit from their deck on the opposite row.
Necrophage
Order, Melee: Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Order: Banish all units in your graveyard, then boost self by 1 for each.
Organic
Damage an enemy by 6, or boost an ally by 6.
Organic
Damage an enemy by 6, or boost an ally by 6.
Necrophage
Deploy, Melee: Consume a bronze unit in your graveyard.
Necrophage
Deploy, Melee: Consume a unit in your graveyard.
Beast
Thrive.
Deploy: Damage a unit by 2.
Reach: 2
Beast
Deploy: Damage an enemy by 2.
Reach: 2
Organic
Spawn 4 Arachas Drones and Summon them to an allied row.
Organic
Spawn 4 Arachas Drones and Summon them to an allied row.
Plant
Deploy: Damage a random enemy by 2.
Deathwish: Repeat the Deploy ability.
Plant
Thrive.
Deploy: Damage a random enemy by 2.
Deathwish: Repeat the Deploy ability.
Necrophage
Deathwish: Summon a copy of this unit from your deck to a random allied row.
Necrophage
Deathwish: Summon a copy of this unit from your deck to a random allied row.
Order: Move an allied Nilfgaardian unit back to your hand, then play a card.
Order: Move an allied unit or artifact back to your hand, then play a card.
Deploy: Transform into a copy of another unit on the battlefield without changing power.
Deploy: Transform into a copy of another unit on the battlefield without changing power.
Choose any unit or artifact on the battlefield and place it at the top of its owner's deck.
Choose any unit or artifact on the battlefield and place it at the top of its owner's deck.
Witcher
Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy by 3.
Witcher
Deploy, Melee: Lock a unit.
Deploy, Ranged: Gain 1 additional redraw.
Human, Knight
Deploy: Boost an enemy by 2, then damage it by 4.
Human, Knight
Deploy: Boost an enemy by 3, then boost self by 3.
Play a bronze unit from your opponent's graveyard.
Play a bronze unit from your opponent's graveyard.
Human, Soldier
Deploy: If your Leader's ability was used this turn, damage an enemy by 3.
Human, Soldier
Deploy: If your Leader's ability was used this turn, damage an enemy by 3.
Reach: 2
Machine
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Machine
Order, Ranged: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Human, Soldier
Deploy, Melee: Destroy an enemy unit with Orders.
Human, Soldier
Deploy, Melee: Destroy an enemy unit with Orders.
Vampire
Deploy: Boost self by the amount of damage you dealt to enemies on this turn.
Vampire
Deploy: Boost self by the amount of damage you dealt to enemies on this turn.
Human, Mage
Deploy: Damage an enemy by 2.
Order: Damage an enemy by 2.
Human, Mage
Deploy: Damage an enemy by 2.
Order: Damage an enemy by 2.
Spawn and play a base copy of a bronze allied unit.
Spawn a base copy of a bronze allied unit and Summon it to this row.
Specter, Knight
Deploy: Transform an allied unit that is not a Cursed Knight into a Cursed Knight without changing its power.
Specter, Knight
Deploy: Transform an allied unit that is not a Cursed Knight into a Cursed Knight without changing its power.
Human, Soldier
Whenever a Machine is placed on this row, give it Zeal.
Human, Soldier
Whenever a Machine is placed on this row, give it Zeal.
Specter, Mage
Deploy: Damage an enemy by 3.
Reach: 2
Specter, Mage
Deploy: Damage an enemy by 3.
Reach: 1
Leader
Order: Transform a face-up allied Trap into an Elven Deadeye.
Charge: 4.
Leader
Order: Transform a face-up allied Trap into an Elven Deadeye.
Charge: 3.
Elf
Deploy: Damage all damaged units by 1 and boost all boosted units by 1.
Elf
Deploy: Damage all damaged units by 1 and boost all boosted units by 1.
Elf
Zeal.
Order: Destroy self and all other units with the same power.
Elf
Zeal.
Order: Destroy self and all other units with the same power.
Zeal.
Order: Boost adjacent units by 3.
Ambush: When your opponent passes, boost adjacent units by 4.
Ambush: When your opponent passes, boost adjacent units by 4.
Dryad
Deploy: If you control 2 or more other Dryads, gain Zeal.
Order: Damage an enemy by 1.
Charge: 3.
Dryad
Deploy: If you control 2 or more other Dryads, gain Zeal.
Order: Damage an enemy by 1.
Charge: 3.
Elf
Zeal.
Order: Move a unit to the other row on its side.
Cooldown: 2.
Elf
Zeal.
Order: Move a unit to the other row on its side.
Cooldown: 2.
Deploy: Damage a random enemy on each row by 2.
Deploy: Damage a random enemy on each row by 2.
Melee: Whenever an enemy is moved to the other row, damage it by 1.
Ranged: Whenever an ally is moved to the other row, boost it by 1.
Melee: Whenever an enemy is moved to the other row, damage it by 1.
Ranged: Whenever an ally is moved to the other row, boost it by 1.
Deploy: Damage an enemy by 1. If this unit is already boosted, damage an enemy by 3 instead.
Reach: 2
Deploy: If this unit is already boosted, damage an enemy by 3.
Reach: 2
Deploy: If there is a Dwarf on this row, Summon a copy of this unit from your deck to this row.
Deploy, Melee: If there is a Dwarf on this row, Summon a copy of this unit from your deck to this row.
Deploy: If you control an Elf, destroy an enemy artifact.
Deploy: If you have an Elf in your hand, destroy an enemy artifact.
Human, Mage
Zeal.
Order: Discard a card, then draw a card.
Charge: 2.
Whenever you Discard a special card, damage an enemy by 2.
Human, Mage
Order: Discard a card, then draw a card.
Charge: 3.
Whenever you Discard a special card, damage an enemy by 2.
Summon a Warrior from your graveyard to an allied row.
Summon a Warrior from your graveyard to an allied row.
Human, Svalblod
Deploy, Melee: Destroy a damaged enemy.
Human, Svalblod
Deploy, Melee: Destroy a damaged enemy.
Human
Deploy, Ranged: Move a card from your deck to your graveyard.
Human
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
Human, Pirate
Deploy: Move the top card in your deck to your graveyard.
Human, Pirate
Deploy: Move the top card in your deck to your graveyard.
Human, Warrior
Deploy: Damage an enemy by 2, then damage self by 2.
Human, Warrior
Deploy: Damage an enemy by 3, then damage self by 2.
Reach: 1
Move an enemy to the other row and damage it by the number of units on that row.
Move an enemy to the other row and damage it by the number of units on that row.
Human, Warrior
Deploy, Melee: Destroy an enemy with half or less than half of its base power.
Human, Warrior
Deploy, Melee: Destroy an enemy with half or less than half of its base power.