Version History

2021-09-02 v9.3.0      - playgwent News     Balance Changes
2021-08-03 v9.2.0      - playgwent News     Price of Power Part 2
2021-07-06 v9.1.0      - playgwent News     Balance changes, Sunset Wanderers
2021-06-08 v9.0.0      - playgwent News     Price of Power Expansion
2021-05-06 v8.5.0      - playgwent News     Triss Journey
2021-04-01 v8.4.0      - playgwent News     Balance changes
2021-03-09 v8.3.0      - playgwent News     Familiar Faces
2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment

Changes

Cards: 29
Relict
Deploy (Melee): Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy (Ranged): Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.
Relict
Deploy (Melee): Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy (Ranged): Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.
 
Purify 3 adjacent enemy units and damage them by 2.
 
Purify 3 adjacent enemy units and damage them by 2.
Dragon
Melee: Every allied turn, on turn end, destroy the lowest unit on the side with the most units.
Dragon
Melee: Every allied turn, on turn end, destroy the lowest unit on the side with the most units.
Demon
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Demon
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Vampire
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
Vampire
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
Ogroid
Every allied turn, on turn end, if you control fewer units than your opponent, boost self by 1.
Ogroid
Every allied turn, on turn end, if you control fewer units than your opponent, boost self by 1.
Human
Deploy (Melee): Destroy an enemy unit with 9 or more power.
Deploy (Ranged): Destroy an enemy Witcher.
Human
Deploy (Melee): Destroy an enemy unit with 8 or more power.
Deploy (Ranged): Destroy an enemy Witcher.
Machine
Deploy (Ranged): Spawn and play a Cow Carcass.
Machine
Deploy (Ranged): Spawn and play a Cow Carcass.
Ogroid, Soldier
Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
Ogroid, Soldier
Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
Elf
If on turn end you control 5 or more allied Elf units, Summon this unit from your deck to the melee row.
Elf
If on turn end you control 5 or more allied Elf units, Summon this unit from your deck to the melee row.
Elf
Deploy (Melee): Damage enemy units at the ends of a row by 2.
Deploy (Ranged): Damage all enemy units on a row by 1.
Elf
Deploy (Melee): Damage enemy units at the ends of a row by 2.
Deploy (Ranged): Damage all enemy units on a row by 1.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 2.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 2.
Alchemy
Split 6 damage randomly between all units on an enemy row.
Split 6 damage randomly between all units on an enemy row.
Human, Cursed
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
Human, Cursed
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
Machine, Ship
Melee: Whenever your opponent plays a unit, deal 1 damage to it.
Machine, Ship
Melee: Whenever your opponent plays a unit, deal 1 damage to it.
Machine, Ship
Zeal.
Order (Ranged): Damage self and an enemy unit by 1.
Cooldown: 1.
Machine, Ship
Order (Ranged): Damage self and an enemy unit by 1.
Cooldown: 1.
Human, Pirate
Deploy (Melee): Damage a unit by 1, then boost the same unit by 2.
Human, Pirate
Deploy (Melee): Damage a unit by 1, then boost the same unit by 2.
Human, Salamandra
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
Human, Salamandra
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
Human, Blindeyes
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Human, Blindeyes
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Deploy: Spawn a Firesworn Zealot and Summon it on both sides of this card.
Whenever you Spawn a unit, boost it by 1.
Deploy: Spawn a Firesworn Zealot and Summon it on both sides of this card.
Whenever you Spawn a unit, boost it by 1.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Profit 3.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
Profit 1.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
Crime, Firesworn
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
Crime, Firesworn
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
Beast, Mutant, Salamandra
Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.
Beast, Mutant, Salamandra
Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.
Human, Witch Hunter
Intimidate.
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
Human, Witch Hunter
Intimidate.
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
Dwarf, Crownsplitters
Deploy: Boost self by 0.
Increase the boost by 1 for every special card you played this game.
Dwarf, Crownsplitters
Deploy: Boost self by 0.
Increase the boost by 1 for every special card you played this game.
Crime, Blindeyes
Profit 7.
Crime, Blindeyes
Profit 6.
Construct, Token, Salamandra
Doomed.
Construct, Token, Salamandra
Doomed.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 5: Damage an enemy by 3 instead.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 7: Damage an enemy by 3 instead.