Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 62
If your starting deck has no duplicates, send Shupe on an adventure.
If your starting deck has no duplicates, send Shupe on an adventure.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem in this row.
Deploy (Ranged): Create Neutral stratagem in this row.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem in this row.
Deploy (Ranged): Create Neutral stratagem in this row.
Lock an enemy unit with 5 or less power and Seize it.
Lock an enemy unit with 5 or less power and Seize it.
Construct
Zeal.
Order: Damage all units on the opposite row by 1.
Cooldown: 3.
Construct
Zeal.
Order: Damage all units on the opposite row by 1.
Cooldown: 3.
Spawn Dragon's Dream on an enemy row for 3 turns.
Spawn Dragon's Dream on an enemy row for 3 turns.
Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.
Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.
Dragon
Order: Damage all enemy units by 1.
Dragon
Order: Damage all enemy units by 1.
Order: Damage an enemy unit by 1.
Charge: 5.
Order: Damage an enemy unit by 1.
Charge: 5.
Human, Cursed
Deploy: Boost self by the provision cost of the card on the right.
Human, Cursed
Deploy: Boost self by the provisions of the unit to the right.
Tactic
Boost a unit by 10.
Tactic
Boost a unit by 10.
Construct
Shield.
Construct
Shield.
Spawn Cataclysm on an enemy row for 4 turns.
Spawn Cataclysm on an enemy row for 4 turns.
Human, Mage
Deploy: Boost a random unit in your hand by 4.
Human, Mage
Deploy: Boost a random unit in your hand by 4.
Organic
Damage 3 enemy units by 3.
Organic
Damage 3 enemy units by 3.
Deploy (Melee): Spawn and play Duda: Agitator.
Deploy (Ranged): Spawn and play Duda: Companion.
Deploy (Melee): Spawn and play Duda: Agitator.
Deploy (Ranged): Spawn and play Duda: Companion.
Every allied turn, on turn end, move to the row with the highest unit on the battlefield, excluding self.
Every allied turn, on turn end, move to the row with the highest unit on the battlefield, excluding self.
Set a unit's power to 12. If it's not a Witcher, damage it by 6 first.
Set a unit's power to 12. If it's not a Witcher, damage it by 6 first.
Destroy 2 allied units of the same border color, then Create and play a unit of the same color from your faction or neutrals.
Destroy 2 allied units of the same border color, then Create and play a unit of the same color from your faction or neutrals.
 
Purify 3 adjacent enemy units and damage them by 2.
 
Purify 3 adjacent enemy units and damage them by 2.
Organic
Damage a unit by 3.
Deathblow: Damage adjacent units by 3.
Organic
Damage a unit by 3.
Deathblow: Damage adjacent units by 3.
Sabbath: At the end of your turn, Spawn Gernichora's Fruit on both sides of this unit and transform self into Gernichora without changing power.
Sabbath: At the end of your turn, Spawn Gernichora's Fruit on both sides of this unit and transform self into Gernichora.
Relict
Zeal.
Order: Banish a bronze unit from your graveyard and boost self by its power, then Summon a copy of it from your deck to this row.
Sabbath: Play the copy instead.
Relict
Zeal.
Order: Banish a bronze unit from your graveyard and boost self by its power, then Summon a copy of it from your deck to this row.
Sabbath: Play the copy instead.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.
Specter
Deathwish: Spawn 7 Rats in this row.
Specter
Deathwish: Spawn 7 Rats in this row.
Insectoid
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Insectoid
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Elf, Wild Hunt, Mage
Deploy: Spawn a 1-power base copy of a Monster unit with a provision cost of 10 or less from your hand on this row.
Elf, Wild Hunt, Mage
Deploy: Spawn a 1-power base copy of a Monster unit from your hand on this row.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then Discard a card. If the Discarded card was a unit, boost self by its power.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then Discard a card. If the Discarded card was a unit, boost self by its power.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Specter
Order: Consume an allied unit.
Whenever you play a unit with the Deathwish ability, boost self by 1.
Specter
Order: Consume an allied unit.
Whenever you play a unit with the Deathwish ability, boost self by 1.
Insectoid
Melee: Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Insectoid
Melee: Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Beast
Immunity.
Beast
Immunity.
Human, Cursed, Aristocrat
Deploy: Set a unit's power to its Provision Cost.
Human, Cursed, Aristocrat
Deploy: Set a unit's power to its Provision Cost.
Human, Aristocrat
Deploy: Purify all allied units on this row.
Human, Aristocrat
Deploy: Purify all allied units on this row.
Deploy: Damage an enemy unit by 2. If you have a Tactic in your hand, give it Bleeding for 2 turns.
Deploy: Damage an enemy unit by 2. If you have a Tactic in your hand, give it Bleeding for 2 turns.
Specter, Cursed, Knight
Zeal.
Order: Transform all Human units on an allied row into Kaedweni Revenants without changing their power.
Specter, Cursed, Knight
Deploy: Transform all allied Human units in this row into Kaedweni Revenants, without changing their power.
Human, Mage
Deploy: At the end of this turn, reset the Order of all allied Mages that used their Order during this turn.
Human, Mage
Deploy: At the end of this turn, reset the Order of all allied Mages that used their Order during this turn.
Witcher, Cursed
Formation.
Order: Damage an enemy unit by the amount Mad Kiyan is boosted.
Deathblow: Reset own power.
Witcher, Cursed
Formation.
Order: Damage an enemy unit by the amount Mad Kiyan is boosted.
Deathblow: Destroy Mad Kiyan.
Cursed
Every allied turn, on turn end, damage the highest enemy unit by 1.
Order: Transform into Lubberkin.
Cursed
Every allied turn, on turn end, damage the highest enemy unit by 1.
Order: Transform into Lubberkin.
Witcher
Zeal. Order: Boost all other units with power equal to Coën's power by the amount Coën is boosted.
Witcher
Zeal. Order: Boost all other units with power equal to Coën's power by the amount Coën is boosted.
Human, Soldier
Resupply: Boost self by 1.
Inspired: Boost self by 2 instead.
Human, Soldier
Resupply: Boost self by 1.
Inspired: Boost self by 2 instead.
Warfare
Split 6 boost randomly between all units on an allied row.
Warfare
Split 6 boost randomly between all units on an allied row.
Specter, Cursed, Soldier
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant and Summon it to this row.
Specter, Cursed, Soldier
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant and Summon it to this row.
Elf, Mage
Deploy: Boost a Scoia'tael unit in your hand by 4.
Elf, Mage
Deploy: Boost a Scoia'tael unit in your hand by 4.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2, then give it Poison.
Dryad
Harmony.
Deploy: Damage an enemy unit by 1, then give it Poison.
Beast
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Give an enemy unit Bleeding for 4 turns.
Beast
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Give an enemy unit Bleeding for 4 turns.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage self by 2.
At the start of round, while in hand or deck, transform.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage it by 2.
At the start of round, while in hand or deck, transform.
Human, Warrior
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
Human, Warrior
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
Human, Warrior
Deploy, Bloodthirst 3: Boost self by 5.
Human, Warrior
Deploy, Bloodthirst 3: Boost self by 5.
Human, Cursed, Warrior
Deploy, Bloodthirst 2: Gain Zeal.
Order: Damage a unit by 1. Charge: 3
Human, Cursed
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
Order: Boost an allied unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Warrior.
Order: Boost an allied unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Warrior.
Human, Druid
Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost self by 2 instead.
Human, Druid
Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost self by 2 instead.
Deploy (Ranged): Draw a card, then Discard a card.
Deploy: Draw a card, then Discard a card.
Human, Warrior
Deploy: Damage an enemy unit by 2, then damage self by 2.
Human, Warrior
Deploy: Damage an enemy unit by 2, then damage self by 2.
Human, Blindeyes
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Human, Blindeyes
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Dwarf, Crownsplitters
Intimidate.
Profit 3.
Fee 3 (Melee): Gain Resilience.
Dwarf, Crownsplitters
Intimidate.
Profit 3.
Fee 5 (Melee): Gain Resilience.
Deploy: Create and play a bronze Syndicate faction card.
Deploy: Create and play a bronze Syndicate faction card.
Crime, Firesworn
Damage 3 enemy units by 2.
Deathblow: Spawn a Firesworn Zealot on the opposite row, for each destroyed enemy.
Crime, Firesworn
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
Ogroid, Cutups
Deploy: Damage a random allied unit by 3. If there are no allies, damage self by 5 instead.
Ogroid, Cutups
Deploy: Damage a random allied unit by 3. If there are no allies, damage self by 5 instead.
Construct, Token, Salamandra
Doomed.
Construct, Token, Salamandra
Doomed.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 4: Damage an enemy by 3 instead.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 4: Damage an enemy by 3 instead.