Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 6
Order: Destroy an allied unit, then Spawn an Ekimmara in its row and boost it by the power of the destroyed target.
Charge: 3.

This ability adds 13 provisions to your deck's provision limit.
Leader
Order: Lock an enemy unit, then Spawn its base copy in the opposite row and boost it by 2.

This ability adds 13 provisions to your deck's provision limit.
Leader
Order: Boost an allied unit by 1. Charge: 4
Once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 14 provisions to your deck's provision limit.
Leader
Order: Spawn and play Tempering.
All Dwarves in your starting deck get 1 Armor.

This ability adds 15 provisions to your deck's provision limit.
Order: Move a Skellige unit from your deck to your graveyard, then damage an enemy unit by its power.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Gain 3 Coins.
At the beginning of the round, refresh this ability.
Your Hoards require 3 less Coins to trigger.

This ability adds 15 provisions to your deck's provision limit.

Changes

Cards: 46
Play a unit from your opponent's graveyard with a provision cost of 9 or less and give it Doomed.
Play a unit from the opponent's graveyard and give it Doomed.
Spell
Play a unit from your graveyard with a provision cost of 9 or less and give it Doomed.
Spell
Play a unit from your graveyard.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Spell
Destroy the highest unit(s).
Tactic
Boost a unit by 10.
Tactic
Boost a unit by 10.
Witcher
Deploy, Initiative: Destroy the highest-power unit on an enemy row with a total of 20 or more power.
Witcher
Deploy (Melee): Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
Deploy (Melee): Spawn 2 Cows to the right, then Spawn 2 Cows to the left of this unit.
Deploy (Melee): Spawn 2 Cows to the right, then Spawn 2 Cows to the left of this unit.
Relict
Deploy: Damage a unit by 3. If you control Unicorn, double that amount.
Relict
Deploy: Damage a unit by 3. If you control Unicorn, double that amount.
Relict
Deploy: Boost a unit by 3. If you control Chironex, double that amount.
Relict
Deploy: Boost a unit by 3. If you control Chironex, double that amount.
Alchemy
Boost 3 adjacent units by 2.
Alchemy
Boost 3 adjacent units by 2.
Ogroid
No ability.
Ogroid
No ability.
Immunity. Thrive.
Immunity. Thrive.
Human, Soldier, Knight
Order (Melee): Re-enable your Leader's ability.
Human, Soldier, Knight
Order: Refresh your Leader's ability. If it's disabled, enable it instead.
Human, Agent
Order (Ranged): Spawn and play a copy of the last Tactic card you played this round.
Human, Agent
Order: Spawn and play a copy of the last Tactic card you already played this round.
Human, Soldier, Knight
Defender. Shield.
Human, Soldier, Knight
Defender. Shield.
Human, Knight
Deploy: Boost adjacent units by 1.
Whenever you play a unit boost it by 1.
Human, Knight
Melee: Whenever you play a unit, boost it by 1.
Human, Agent
Formation.
Order: Give 2 Charges to an allied unit.
Human, Agent
Formation.
Order: Give 2 Charges to an allied unit.
Human, Soldier
Deploy: Boost self by 3 for every other Cintrian Royal Guard under your control.
Human, Soldier
Deploy: Boost self by 3 for every other Cintrian Royal Guard under your control.
Dwarf
Deploy: Transform 2 allied Rowdy Dwarfs into Dwarf Berserkers.
Dwarf
Deploy: Transform 2 allied Rowdy Dwarfs into Dwarf Berserkers.
Resilience.
Deploy: Boost adjacent Dwarves by 2.
Deploy (Melee): Destroy a unit with power less than or equal to the number of allied Dwarf units.
Elf
Deploy: Destroy an allied unit, then Spawn 2 Elven Deadeyes in this row.
Elf
Deploy: Damage all damaged units by 1 and boost all boosted units by 1.
Deploy: Damage an enemy unit by 3.
Barricade: At the end of your turn, lose Armor and boost self by that much.
Every allied turn, on turn end, if there are no allied units on the battlefield, boost self by 3.
Deploy: Boost all other allied Elf units by 1.
Whenever you play an Elf, boost self by 1.
Deploy: Boost all other allied Elf units by 1.
Whenever you play an Elf, boost self by 1.
Deploy (Melee): Damage an enemy unit by the amount Sheldon is boosted.
Deploy (Melee): Damage an enemy unit by Sheldon Skaggs' current power.
Dwarf
Melee: Whenever you play a Dwarf, gain 1 Armor.
Barricade: At the end of your turn, boost self by 1.
Dwarf
Melee: Whenever this unit receives a boost, boost it by an additional 2.
Deploy (Melee): Move an allied unit to the other row.
Deploy (Ranged): Give an allied unit 2 Armor.
Order: Boost the unit to the left by 2, or give the unit to the right a Shield.
Barricade: At the end of your turn, damage self by 1 then damage a random enemy unit by 1.
Barricade: At the end of your turn, damage self by 1 then damage a random enemy unit by 1.
Deploy: Damage self by 1 for each non-Dwarf unit in your hand.
Order: Damage an enemy unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Dwarf.
Dwarf
Order: Boost an allied unit by 2.
If it's a Dwarf, also give it 2 Armor.
Dwarf
Harmony.
Deploy: Damage an enemy unit by 2.
If you control a Rowdy Dwarf, ignore its Armor.
Order: Damage a random enemy unit and self by 4.
Zeal.
Order: Destroy an allied artifact and damage a unit by 2.
Cooldown: 2.
Leader
Order: Damage an allied unit by 1. Charge: 5
Once all Charges have been exhausted, Spawn a Bear Abomination on a random allied row.

This ability adds 17 provisions to your deck's provisions limit.
Leader
Order: Damage an allied unit by 1. Charge: 5
Once all Charges have been exhausted, Spawn a Bear Abomination on a random allied row.

This ability adds 17 provisions to your deck's provisions limit.
Human, Warrior
Deploy (Melee): Spawn a Drummond Shieldmaiden in this row.
Deploy (Ranged): Spawn a Drummond Queensguard in this row.
Human, Warrior
Deploy (Melee): Summon a Drummond Shieldmaiden from your deck into this row.
Deploy (Ranged): Summon a Drummond Queensguard from your deck into this row.
Beast
Whenever this unit loses Armor, boost it by the amount of Armor lost.
Barricade: At the end of your turn, gain 1 Armor.
Beast
Whenever this unit loses Armor, boost self by the amount of Armor lost.
Human, Cultist, Warrior
Deploy (Melee): Destroy a damaged enemy.
Human, Cultist, Warrior
Deploy (Melee): Destroy a damaged enemy.
Human, Cultist
Deploy: Transform a damaged allied unit into a Bear Abomination.
Human, Cultist
Deploy: Transform a damaged allied unit into a Bear Abomination.
Human, Warrior
Bloodthirst 1: At the end of your turn, boost self by 1.
Human, Warrior
Bloodthirst 1: At the end of your turn, boost self by 1.
Human, Druid
Whenever you play an Alchemy card, boost self by 1.
Bonded: Boost self by 2 instead.
Human, Druid
Whenever you play an Alchemy card, boost self by 1.
Bonded: Whenever you play a special card, boost self by 1 instead.
Human, Warrior
When this unit is damaged, Summon all copies of it from your deck to this row.
Human, Warrior
The next time this unit takes damage, Summon a copy of it from your deck to this row.
Damage an enemy unit by 2.
Deathblow: Spawn a Bear Abomination and Summon it to a random allied row.
Damage an enemy unit by 2.
Deathblow: Spawn a Bear Abomination and Summon it to a random allied row.
Deploy: Draw a card, then Discard a card.
Deploy: Draw a card, then Discard a card.
Human, Cultist
Berserk 2: Transform into a Bear Abomination.
Human, Cultist
Berserk 2: Transform into a Bear Abomination.
Beast, Token
Doomed.
Beast, Token
Doomed.
Beast, Crownsplitters
Intimidate 2.
Tribute 3: Gain Immunity.
Beast, Crownsplitters
Intimidate 2.
Tribute 4: Gain Immunity.
Beast, Cutups
Deploy: Destroy an allied unit and boost self by its base power.
Beast, Cutups
Deploy: Destroy an allied unit and boost self by its base power.
Human, Firesworn, Cleric
Deploy: Boost adjacent units by 1.
Tribute 4: Boost all units in this row by 1 instead.
Human, Firesworn, Cleric
Deploy: Boost adjacent units by 1.
Tribute 4: Boost all units in this row by 1 instead.
Human, Blindeyes
Intimidate.
Tribute 2: Move a unit to the other row.
Human, Blindeyes
Intimidate, Profit 2.
Tribute 2: Move a unit to the other row.
Human, Salamandra
Intimidate.
Order (Ranged): Damage an enemy unit with Bounty by 2.
Human, Salamandra
Intimidate.
Deploy (Ranged): Damage an enemy unit with a Bounty by 2.