Version History

2025
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Lineage.
While in hand, deck, or on the battlefield, whenever an enemy unit is destroyed or Banished during your turn, boost self by 1.
Lineage.
While in hand, deck, or on the battlefield, whenever an enemy unit is destroyed or Banished during your turn, boost self by 1.
Relict
Deploy: Boost 3 units in your deck by 2.
Increase the number of targets by 1 for each Offering in your starting deck.
Relict
Deploy: Boost 3 units in your deck by 2.
Increase the number of targets by 1 for each Offering in your starting deck.
Witcher
Deploy: Boost self by 0. Increase this value for every card you played this round.
Witcher
Deploy: Boost self by 0. Increase this value for every card you played this round.
Human, Cursed
Deploy: Look at your deck in order from top to bottom. You may shuffle your deck, then move a card to the bottom of it.
Human, Cursed
Deploy: Look at your deck in order from top to bottom. You may shuffle your deck, then move a card to the bottom of it.
Insectoid
Deathwish: Shuffle Viy back into your deck, then increase its base power by 3.
Insectoid
Deathwish: Shuffle Viy back into your deck, then increase its base power by 3.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Insectoid
Deploy: Gain Armor equal to the number of cards in your hand.
If this unit has no Armor, destroy self.
Insectoid
Deploy: Gain Armor equal to the number of cards in your hand.
If this unit has no Armor, destroy self.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Vampire
Deploy: Give an enemy unit Bleeding (3), then boost self by the amount of Bleeding on that unit.
Vampire
Deploy: Give an enemy unit Bleeding (3), then boost self by the amount of Bleeding on that unit.
Resilience.
Order: Look at the top 2 cards from your deck, and choose one to move to the bottom.
If it was an Agent, give an enemy unit Spying. If it was an Aristocrat, give an enemy unit Bleeding (2).
Whenever you play an Aristocrat, refresh the Order.
While in deck, when you play a gold Aristocrat, Summon self to your Melee row.
Resilience.
Order: Look at the top 2 cards from your deck, and choose one to move to the bottom.
If it was an Agent, give an enemy unit Spying. If it was an Aristocrat, give an enemy unit Bleeding (2).
Whenever you play an Aristocrat, refresh the Order.
While in deck, when you play a gold Aristocrat, Summon self to your Melee row.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Machine, Siege Engine
Order: Spawn and play a Cow Carcass.
Charge: 1
Machine, Siege Engine
Order: Spawn and play a Cow Carcass.
Charge: 1
Human, Soldier
Deploy: Boost self by 1 for each Tactic in your hand.
Human, Soldier
Deploy: Boost self by 1 for each Tactic in your hand.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Echo.
Play a non-Neutral unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Echo.
Play a non-Neutral unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Machine, Mage, Siege Engine
Order: Play a bronze unit from your hand, then draw a card.
Cooldown: 5
Crew: Whenever you play a unit next to this card, damage a random enemy unit by 2.
Mages contribute to this card's Crew ability.
Machine, Mage, Siege Engine
Order: Play a bronze unit from your hand, then draw a card.
Cooldown: 5
Crew: Whenever you play a unit next to this card, damage a random enemy unit by 2.
Mages contribute to this card's Crew ability.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Warfare
Play a Knight from your deck and boost it by 1 for each Knight you control.
Warfare
Play a Knight from your deck and boost it by 1 for each Knight you control.
Human, Soldier
Deploy (Melee): Play a Warfare card from your deck.
Human, Soldier
Deploy (Melee): Play a Warfare card from your deck.
Formation.
Deploy: Boost self by 1 for each unit on an enemy row.
Order: Transfer all boost from self to an allied unit.
Formation.
Deploy: Boost self by 1 for each unit on an enemy row.
Order: Transfer all boost from self to an allied unit.
Beast, Bandit
Deploy: Damage an enemy unit by 3. If you control Etriel, also damage adjacent units by 3.
Beast, Bandit
Deploy: Damage an enemy unit by 3. If you control Etriel, also damage adjacent units by 3.
Beast
Deploy: Infuse self with a random Scoia'tael primary category that you don't control.
Order: Replay self, then reduce own base power by 1.
Beast
Deploy: Infuse self with a random Scoia'tael primary category that you don't control.
Order: Replay self, then reduce own base power by 1.
Deploy (Melee): Poison an enemy unit.
Order (Ranged): Give an allied unit Vitality (3).
Deploy (Melee): Poison an enemy unit.
Order (Ranged): Give an allied unit Vitality (3).
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Witcher
Deploy: Gain 1 Armor for each damaged unit.
Adrenaline 4: Whenever your opponent plays a unit on their side of the battlefield, it Clashes with Arnaghad.
Witcher
Deploy: Gain 1 Armor for each damaged unit.
Adrenaline 4: Whenever your opponent plays a unit on their side of the battlefield, it Clashes with Arnaghad.
Human
Deploy: Boost all allied Humans by 1.
Start the game with 5 random Skellige bronze Humans in your graveyard.
Human
Deploy: Boost all allied Humans by 1.
Start the game with 5 random Skellige bronze Humans in your graveyard.
Human
Order: Heal an allied unit by 2.
Charge: 1
Whenever an adjacent unit takes damage, gain 1 Charge.
Human
Order: Heal an allied unit by 2.
Charge: 1
Whenever an adjacent unit takes damage, gain 1 Charge.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Machine, Ship
Whenever you play a Pirate, damage self and a random enemy unit by 1.
Deathwish: Summon the highest-power bronze Pirate from your graveyard to this row.
Machine, Ship
Whenever you play a Pirate, damage self and a random enemy unit by 1.
Deathwish: Summon the highest-power bronze Pirate from your graveyard to this row.
Leader
Order: Gain 2 Coins.
Charges: 4
Your Tributes cost 1 Coin less.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coins.
Charges: 4
Your Tributes cost 1 Coin less.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 14 provisions to your deck's provisions limit.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit and damage it by 4.
Tribute 3: Ignore the target unit's Armor.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit and damage it by 4.
Tribute 3: Ignore the target unit's Armor.
Human, Blindeyes
Deploy: Damage all units on an enemy row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Human, Blindeyes
Deploy: Damage all units on an enemy row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Human, Pirate, Tidecloaks
Ranged: At the end of your turn, gain 2 Coins.
Fee 3: Gain a Shield.
Human, Pirate, Tidecloaks
Ranged: At the end of your turn, gain 2 Coins.
Fee 3: Gain a Shield.
Profit 4.
Look at the top card from your deck plus an additional card for each Coin you have. Play the top card for free, or play another card for a Coin cost equal to its distance from the top, then shuffle the remaining cards back into your deck.
Profit 4.
Look at the top card from your deck plus an additional card for each Coin you have. Play the top card for free, or play another card for a Coin cost equal to its distance from the top, then shuffle the remaining cards back into your deck.
Deploy: Gain 3 Coins. If Ewald Borsodi is in your graveyard, gain 6 Coins instead.
Fee 1: Give an allied unit Vitality (1).
Deploy: Gain 3 Coins. If Ewald Borsodi is in your graveyard, gain 6 Coins instead.
Fee 1: Give an allied unit Vitality (1).
Human
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4-provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5-provision Crime.
Human
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4-provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5-provision Crime.
Halfling, Crownsplitters
Deploy: Boost self by 1 for each Crime in your hand.
Halfling, Crownsplitters
Deploy: Boost self by 1 for each Crime in your hand.