New Content
Cards: 12
Vampire
Deploy: Drain an enemy unit by 3.
At the end of your turn, while in hand or deck, if there is an enemy unit with Bleeding, increase own base power by 1.
At the end of your turn, while in hand or deck, if there is an enemy unit with Bleeding, increase own base power by 1.
Insectoid
Deploy: Consume an allied unit. If it's an Insectoid, Spawn and play Arachas Nest.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Human, Aristocrat
Deploy (Ranged): If neither player has passed and your opponent's hand is not full, move a non-Doomed enemy unit with power up to the number of Tactics in your starting deck (0) to your opponent's hand, then draw a card.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Soldier
Deploy: Play a Crew unit from your deck.
Whenever an adjacent unit's Cooldown decreases, boost self by the same amount.
Whenever an adjacent unit's Cooldown decreases, boost self by the same amount.
Human, Soldier
Deploy: If the base version of your leader ability has more than 1 Charge, give it an additional Charge.
Order: Repeat the Deploy ability.
Order: Repeat the Deploy ability.
Dragon
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze Scoia'tael unit with a primary category that is not on your side of the battlefield from your deck to this row.
At the end of your turn, lower the Counter by 1. When the Counter reaches 0, reset it and repeat the Deploy ability.
Counter: 3
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze Scoia'tael unit with a primary category that is not on your side of the battlefield from your deck to this row.
At the end of your turn, lower the Counter by 1. When the Counter reaches 0, reset it and repeat the Deploy ability.
Counter: 3
Human
Zeal. Order: Damage an enemy unit by 2.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Human, Warrior
Veteran.
Deploy: Boost self by 0. Increase the value by 1 whenever excess damage is dealt to enemy units.
At the start of the game, trigger the Veteran ability of your units.
Deploy: Boost self by 0. Increase the value by 1 whenever excess damage is dealt to enemy units.
At the start of the game, trigger the Veteran ability of your units.
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Fully Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Zeal. Order: Fully Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Human, Firesworn
Profit 4.
Deploy: Spawn and play Congregation.
Fee 2: Destroy an allied Firesworn Token, then Summon a bronze Firesworn unit from your graveyard to the same position.
Cooldown: 1
Deploy: Spawn and play Congregation.
Fee 2: Destroy an allied Firesworn Token, then Summon a bronze Firesworn unit from your graveyard to the same position.
Cooldown: 1
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 9
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 9