Version History

2022-11-08 v10.11.0    - playgwent News     Balance changes
2022-10-07 v10.10.1    - playgwent twitter  Hotfix
2022-10-04 v10.10.0    - playgwent News     Cursed Toad Expansioon Drop 3 (Chronicles)
2022-09-07 v10.9.1     - playgwent twitter  Hotfix
2022-09-06 v10.9.0     - playgwent News     Balance changes (NG Soldier rework)
2022-08-09 v10.8.0     - playgwent News     Balance changes
2022-07-05 v10.7.0     - playgwent News     Cursed Toad Expansion Drop 2 (Black Sun)
2022-06-07 v10.6.0     - playgwent News     Balance changes (New Yen & Triss)
2022-05-10 v10.5.0     - playgwent News     Balance changes
2022-04-05 v10.4.0     - playgwent News     Cursed Toad Expansion Drop 1 (Forgotten Treasures)
2022-03-08 v10.3.0     - playgwent News     Balance changes (Wild Hunt, Swarm)
2022-02-08 v10.2.0     - playgwent News     Balance changes (Resupply Rework)
2022-01-13 v10.1.0     - playgwent News     Balance changes (Draft Rewards)

2021-12-14 v9.6.1      - playgwent News     Hotfix
2021-12-07 v9.6.0      - playgwent News     12 Card Drop
2021-10-28 v9.5.0      - playgwent News     Regis Journey
2021-10-05 v9.4.0      - playgwent News     Price of Power Part 3
2021-09-02 v9.3.0      - playgwent News     Balance changes
2021-08-03 v9.2.0      - playgwent News     Price of Power Part 2
2021-07-06 v9.1.0      - playgwent News     Balance changes, Sunset Wanderers
2021-06-08 v9.0.0      - playgwent News     Price of Power Expansion
2021-05-06 v8.5.0      - playgwent News     Triss Journey
2021-04-01 v8.4.0      - playgwent News     Balance changes
2021-03-09 v8.3.0      - playgwent News     Familiar Faces
2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-12 v8.1.0      - playgwent News     Madoc, Tooltip fixes

2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes

2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update

2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 12
Vampire
Deploy: Drain an enemy unit by 3.
At the end of your turn, while in hand or deck, if there is an enemy unit with Bleeding, increase own base power by 1.
Insectoid
Deploy: Consume an allied unit. If it's an Insectoid, Spawn and play Arachas Nest.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Human, Aristocrat
Deploy (Ranged): If neither player has passed and your opponent's hand is not full, move a non-Doomed enemy unit with power up to the number of Tactics in your starting deck (0) to your opponent's hand, then draw a card.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Soldier
Deploy: Play a Crew unit from your deck.
Whenever an adjacent unit's Cooldown decreases, boost self by the same amount.
Human, Soldier
Deploy: If the base version of your leader ability has more than 1 Charge, give it an additional Charge.
Order: Repeat the Deploy ability.
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze Scoia'tael unit with a primary category that is not on your side of the battlefield from your deck to this row.
At the end of your turn, lower the Counter by 1. When the Counter reaches 0, reset it and repeat the Deploy ability.
Counter: 3
Zeal. Order: Damage an enemy unit by 2.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Human, Warrior
Veteran.
Deploy: Boost self by 0. Increase the value by 1 whenever excess damage is dealt to enemy units.
At the start of the game, trigger the Veteran ability of your units.
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Fully Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Human, Firesworn
Profit 4.
Deploy: Spawn and play Congregation.
Fee 2: Destroy an allied Firesworn Token, then Summon a bronze Firesworn unit from your graveyard to the same position.
Cooldown: 1
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 9

Changes

Cards: 34
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost your Witchers in hand and deck.
Witcher
Deploy: Boost all your witchers on the board by 1.
Adrenaline 4: Also boost witchers in your hand and deck.
Human, Cursed, Bandit
This card's power cannot be changed by other cards or abilities.
Human, Cursed, Bandit
Olgierd's power cannot be changed by other cards wherever he is.
Zeal. Order: Consume an allied unit.
Ranged: Whenever you play a unit with Deathwish, trigger its Deathwish ability.
Ranged: Whenever you play a unit with Deathwish, trigger its Deathwish ability.
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4 provision unit, then increase the provision value by 1.
Cooldown: 2
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4 provision unit, then increase the provision value by 1.
Cooldown: 2
Vampire
Zeal. Order: Spawn an Ekimmara on this row.
Cooldown: 4
Reduce the Cooldown by 1 whenever Bleeding is applied to an enemy unit.
Vampire
Thrive.
Deploy: Spawn an Ekimmara and Summon it to this row.
Deathwish: Repeat the Deploy ability.
Relict, Crone
Zeal.
Order: Consume an allied unit.
Charge: 1.
Increase the number of Charges by 1 whenever you play a Crone.
Relict, Crone
Zeal.
Order: Consume an allied unit.
Charge: 1.
Increase the number of Charges by 1 whenever you play a Crone.
Necrophage
Thrive.
Deploy: Trigger an allied unit's Deathwish ability.
Necrophage
Thrive.
Deploy: Trigger a bronze allied unit's Deathwish ability.
Vampire
Deploy (Melee): Damage an enemy unit by 1. If it's Bleeding deal 3 damage instead.
Deathblow: Boost self by the destroyed unit's base power.
Vampire
Deploy (Melee): Damage an enemy unit by 1. If it's Bleeding deal 3 damage instead.
Deathblow: Boost self by the destroyed unit's base power.
Vampire
When Bleeding is applied to an enemy unit, boost self by the amount applied.
Counter: 1.
Refresh the Counter at the beginning of your turn.
Vampire
Whenever an enemy unit receives Bleeding, gain Vitality with the same duration.
Vampire
Deploy: Give an enemy unit Bleeding (3).
Order: Give an enemy unit Bleeding (3).
Vampire
Deploy: Give an enemy unit Bleeding (3).
Order: Give an enemy unit Bleeding (3).
Relict
Deploy: Summon a bronze unit from your opponent's graveyard to the opposite row, then Summon a bronze unit of equal or less provisions from your graveyard to this row.
Relict
Deploy: Summon a bronze unit from your opponent's graveyard to the opposite row, then Summon a bronze unit of equal or less provisions from your graveyard to this row.
Relict
Deploy: Trigger a bronze allied unit's Deathwish ability.
Relict
Deploy: Trigger a bronze allied unit's Deathwish ability.
Human, Mage
Assimilate.
Deploy: Spawn and play a base copy of any non-Disloyal unit you gave Spying to during this game, excluding self.
Human, Mage
Assimilate.
Deploy: Spawn and play a base copy of any non-Disloyal unit you gave Spying to during this game, excluding self.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Soldier
Deploy: Boost self by 1 for each Tactic in your hand.
Human, Soldier
Deploy: Boost self by 1 for each Tactic in your hand.
Machine, Siege Engine
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Machine, Siege Engine
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Leader
Order: Boost an allied unit by 2 and give it Shield.
Charge: 3.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 2 and give it Shield.
Charge: 3.

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 1. Charge: 3
Once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Boost an allied unit by 1. Charge: 3
Once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 14 provisions to your deck's provision limit.
Machine, Mage, Siege Engine
Order: Play a bronze unit from your hand, then draw a card.
Cooldown: 5
Crew: Whenever you play a unit next to this card, damage a random enemy unit by 2.
Mages contribute to this card's Crew ability.
Machine, Mage, Siege Engine
Order: Play a bronze unit from your hand, then draw a card.
Cooldown: 5
Crew: Whenever you play a unit next to this card, damage a random enemy unit by 2.
Mages contribute to this card's Crew ability.
Human, Mage
Patience.
Order (Ranged): At the end of this turn, the Patience value of allied units is increased by [1] instead.
Human, Mage
Patience.
Order (Ranged): At the end of this turn, Patience value of your units is increased by [1] instead.
Create and play a bronze Scoia'tael Elf, then, depending on the position of chosen unit, boost the left-most, random, or the right-most unit in your hand by 2.
Create and play a bronze Dol Blathanna Elf, then, depending on the position of chosen unit, boost the left-most, random, or the right-most unit in your hand by 2.
Deploy: Move an enemy unit to the left-most position on its row and damage it by 1. Increase the damage by 1 for every card it passed.
Deploy: Move an enemy unit to the left-most position on its row. Damage it by 1 for every card it passed.
Order: Transform into a Young Dryad without changing power, and gain Vitality equal to the number of Dryads on this row.
Order: Transform self into a Young Dryad without changing power.
Dryad
Every allied turn, on turn end, move to the rightmost spot on this row, then boost an allied unit to the left by 1.
Dryad
Every allied turn, on turn end, move to the rightmost spot on this row, then boost an allied unit to the left by 1.
Leader
Order: Damage an enemy unit by 3.
Charge: 2.
Whenever an enemy unit becomes damaged, give 1 Armor to all Pirates and Ships in your hand.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 1. Cooldown: 2

This ability adds 16 provisions to your deck's provisions limit.
Beast
Deploy: Play a Skellige unit from your graveyard with a provision cost of 10 or less and give it Doomed, then Spawn Rain on the opposite row with a duration equal to unused provisions.
Beast
Deploy: Play a Skellige unit from your graveyard with a provision cost of 10 or less and give it Doomed, then Spawn Rain on the opposite row with a duration equal to unused provisions.
Human, Cultist, Druid
Deploy: Play a 4 provision Cultist from your deck.
Ranged: Whenever a unit is played, damage it by half its power.
Human, Cultist, Druid
Deploy: Play a 4 provision Cultist from your deck.
Ranged: Whenever a unit is played, damage it by half its power.
Human, Mage
Zeal.
Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Mage
Zeal.
Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Pirate
Zeal. Order: Remove up to 2 Armor from an allied unit and boost self by the same amount.
Cooldown: 2.
Whenever you play a Ship, decrease Cooldown by 1.
Human, Pirate
Zeal. Order (Melee): Give an enemy unit Bleeding for 2 turns. Cooldown: 2.
Whenever you play a Ship, decrease Cooldown by 1.
Machine, Ship
Whenever you play a Pirate, damage self and a random enemy unit by 1.
Deathwish: Summon the highest-power bronze Pirate from your Graveyard to this row.
Machine, Ship
Whenever you play a Pirate, damage self and a random enemy unit by 1.
Deathwish: Summon a random bronze Pirate from your Graveyard to this row.
Firesworn
Deploy: Spawn a Firesworn Zealot on both sides of this card.
Order: Boost all allied Firesworn units by 1.
Firesworn
Deploy: Spawn a Firesworn Zealot on both sides of this card.
Order: Boost all allied Firesworn units by 1.
Beast, Crownsplitters
Intimidate 2.
Tribute 2: Gain Immunity.
Beast, Crownsplitters
Intimidate 2.
Tribute 3: Gain Immunity.
Halfling, Crownsplitters
Deploy: Boost self by 1 for each Crime in your hand.
Halfling, Crownsplitters
Deploy: Boost self by 1 for each Crime in your hand.
Human, Mage, Blindeyes
Deploy: Damage an enemy unit by 1.
Tribute 1: Damage it by 3 instead.
Human, Mage, Blindeyes
Deploy: Damage an enemy unit by 1.
Tribute 1: Damage it by 3 instead.