At the end of your turn, while in hand or deck, if there is an enemy unit with Bleeding, increase own base power by 1.
Deathwish: Spawn a base copy of the Consumed unit on this row.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Whenever an adjacent unit's Cooldown decreases, boost self by the same amount.
Order: Repeat the Deploy ability.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze Scoia'tael unit with a primary category that is not on your side of the battlefield from your deck to this row.
At the end of your turn, lower the Counter by 1. When the Counter reaches 0, reset it and repeat the Deploy ability.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Deploy: Boost self by 0. Increase the value by 1 whenever excess damage is dealt to enemy units.
At the start of the game, trigger the Veteran ability of your units.
Zeal. Order: Fully Heal an allied unit and damage another allied unit by the amount Healed.
Deploy: Spawn and play Congregation.
Fee 2: Destroy an allied Firesworn Token, then Summon a bronze Firesworn unit from your graveyard to the same position.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.