Version History

2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

Changes

Cards: 53
Destroy the lowest power unit.
Initiative: Destroy all units with the lowest power.
Destroy all Artifacts.
Construct
Deploy: Move a unit to the other row.
Construct
Deploy: Destroy an enemy artifact.
Human, Cursed, Bandit
Order: Heal self.
Cooldown: 1.
Human, Cursed
Order: Heal self.
Cooldown: 1.
Beast
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
Beast
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
Ogroid, Token
Deploy: Destroy an enemy artifact.
Ogroid, Token
Deploy: Gain Resilience.
Ogroid, Token, Knight
Deploy: Gain Resilience.
Ogroid, Token, Knight
Deploy: Destroy an enemy artifact.
Human, Cursed
Deploy: Boost self by the provisions of the unit to the right.
Human, Cursed
Deploy: Destroy an enemy artifact, then boost self by its Provision Cost.
Human, Bandit
Deploy: Damage an enemy unit by 1.
If you have a Bomb in your hand, damage it by 3 instead.
Human, Bandit
Deploy: Destroy an enemy artifact.
Damage an enemy unit by 3.
Deathblow: Damage the unit to the right by 1 less.
Destroy an artifact, or damage a unit by 3.
Damage a unit by 3 and give it Veil.
Destroy an Artifact.
Wild Hunt
Echo.
Spawn Frost on both enemy rows for 3 turns.
Wild Hunt
Echo.
Spawn Frost on both enemy rows for 3 turns.
Scenario
Doomed.
Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee in this row.
Chapter 1: Spawn and play Barghest.
Chapter 2: Spawn and play Nightwraith.
Scenario
Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee in this row.
Chapter 1: Spawn and play a Barghest.
Chapter 2: Spawn and play a Nightwraith.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Insectoid
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Demon
Deathwish: On allied turn end, Summon this unit from your graveyard to a random allied row.
Deploy: Consume an allied unit.
Bonded: Spawn a Harpy egg in this row.
Deploy: Consume an allied unit.
Necrophage
Deploy (Melee): Consume a bronze unit in your graveyard.
Necrophage
Deploy (Melee): Consume a bronze unit in your graveyard.
Elf, Wild Hunt
Deploy: Spawn Frost for 2 turns on an enemy row.
At the end of your turn, if there is Frost on the opposite row, boost self by 1.
Elf, Wild Hunt
Deploy: Spawn Frost for 2 turns on an enemy row.
At the end of your turn, if there is Frost on the opposite row, boost self by 1.
Beast
Deploy: Boost an ally by 1. If it's a Beast, boost it by 3 instead.
Beast
Deploy: Boost an allied Deathwish unit by 3.
Witcher
Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy unit by 3. If both are in your hand, Lock a unit and damage it by 3.
Witcher
Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy unit by 3. If both are in your hand, Lock a unit and damage it by 3.
Scenario
Doomed.
Scenario: Progress whenever you play an Aristocrat.
Prologue: Spawn a Thirsty Dame in this row.
Chapter 1: Spawn and play Fangs of the Empire.
Chapter 2: Spawn and play Fangs of the Empire.
Scenario
Scenario: Progress whenever you play an Aristocrat.
Prologue: Spawn a Thirsty Dame in this row.
Chapter 1: Spawn and play Fangs of the Empire.
Chapter 2: Spawn and play Fangs of the Empire.
Human, Knight
Deploy: Damage an enemy unit by 1.
Deathblow: Damage adjacent enemy units by 2.
If Palmerin is in your hand, always trigger Deathblow ability.
Human, Knight
Deploy: Damage an enemy unit by 1.
Deathblow: Damage adjacent enemy units by 2.
If Palmerin is in your hand, trigger this unit's Deathblow ability even if the enemy unit survived.
Human, Knight
Deploy: Damage an enemy unit by 2.
Deathblow: Give Spying to adjacent enemy units.
If Milton is in your hand, always trigger Deathblow ability.
Human, Knight
Deploy: Damage an enemy unit by 2.
Deathblow: Give adjacent allied units Shields.
If Milton is in your hand, trigger this unit's Deathblow ability even if the enemy unit survived.
Human, Agent, Aristocrat
Deploy: Set the power of the highest unit in your opponent's hand to 1.
Human, Agent, Aristocrat
Deploy: Set the power of the highest unit in your opponent's hand to 1.
Human, Soldier
Deploy: Trigger the Deploy abilities of adjacent bronze Soldiers.
Human, Soldier
Deploy: Trigger the Deploy abilities of adjacent bronze Soldiers.
Human, Soldier
Deploy: Damage an enemy unit by 2. Increase damage by 1 for each Locked unit.
Human
Deploy: Damage an enemy unit by 2. Increase damage by 1 for each Locked unit.
Human, Soldier
Assimilate.
Order: Damage an enemy unit by 2.
Human, Soldier
Assimilate.
Deploy: Damage an enemy unit by 2.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Human, Mage
Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.
Human, Mage
Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.
Leader
Order: Boost an allied unit by 2 and give it Shield.
Charge: 3.

This ability adds 13 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 2 and give it Shield.
Charge: 3.

This ability adds 14 provisions to your deck's provisions limit.
Echo.
Play a Northern Realms unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Echo.
Play a Northern Realms unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Scenario
Doomed.
Scenario: Progress whenever you play a Seige Engine.
Prologue: Spawn a reinforced Trebuchet on your Ranged row.
Chapter 1: Spawn a Battering Ram on your Ranged row.
Chapter 2: Spawn and play Bombardment.
Scenario
Scenario: Progress whenever you play a Siege Engine
Prologue: Spawn a Reinforced Trebuchet in your Ranged row.
Chapter 1: Spawn a Battering Ram in your Ranged row.
Chapter 2: Spawn and play Bombardment.
Human
Veil. Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Whenever you play a Soldier, boost it by 1.
Human
Veil. Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Whenever you play a Soldier, boost it by 1.
Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Devotion: At the start of round, while in hand or deck, transform.
Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Devotion: At the start of round, while in hand or deck, transform.
Order: Reset an allied Northern Realms unit's Order ability.
At the start of round, while in hand or deck, transform.
Order: Reset an allied Northern Realms unit's Order ability.
At the start of round, while in hand or deck, transform.
Specter, Mage, Cursed
Zeal. Order: Destroy a unit's Shield then boost self by 2.
Charge: 1.
Specter, Mage, Cursed
Zeal.
Order: Remove a unit's Shield and boost self by 2.
Scenario
Doomed.
Scenario: Progress whenever you play an elf.
Prologue: Spawn a Vernossiel's Commando in this row.
Chapter 1: Spawn 2 Elven Deadeyes in this row.
Chapter 2: Spawn and play Waylay.
Scenario
Scenario: Progress whenever you play an Elf.
Prologue: Spawn an Elven Deadeye in this row.
Chapter 1: Spawn 2 Elven Deadeyes in this row.
Chapter 2: Spawn and play Waylay.
Elf, Mage
Deploy: Boost a Scoia'tael unit in your hand by 4.
Elf, Mage
Deploy: Boost a Scoia'tael unit in your hand by 4.
Deploy: Move a unit to the other row.
Order: Give an allied unit 2 Armor.
Deploy (Melee): Move an allied unit to the other row.
Deploy (Ranged): Give an allied unit 2 Armor.
Dwarf, Warrior
Deploy (Melee): Spawn 2 Rowdy Dwarves in this row.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.
Dwarf, Warrior
Deploy (Melee): Spawn 2 Rowdy Dwarves in this row.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.
Deploy (Melee): Move an enemy unit to their other row.
Deploy (Ranged): Move an allied unit to your other row.
Deploy (Melee): Move an enemy unit to their other row.
Deploy (Ranged): Move an allied unit to your other row.
Deploy:
Melee: Damage an enemy by 2.
Ranged: Boost an ally by 2.
Bonded: Use both abilities.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Boost an allied unit by 2.
Order: Spawn Rain on an enemy row for 2 turn and a Deafening Siren on the opposite row. Charge: 2.

This ability adds 13 provisions to your deck's provisions limit.
Order: Spawn Rain on an enemy row for 1 turns and a Deafening Siren on the opposite row. Charge: 3.

This ability adds 14 provisions to your deck's provisions limit.
Human
Deploy (Ranged): Damage self by 3, then move a card from your deck to your graveyard.
Human
Deploy (Ranged): Move a card from your deck to your graveyard.
Scenario
Doomed.
Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher on this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.
Scenario
Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher in this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Human, Warrior
Deploy: Damage self by 6.
Whenever an enemy unit takes damage, Heal self by 1.
Human, Warrior
Deploy: Damage self by 5.
Whenever an enemy unit takes damage, Heal self by 1.
Damage a unit by 5. If it has Armor, increase damage to 6.
Damage a unit by 4. If it has Armor, increase damage to 6.
Dwarf, Crownsplitters
Deploy: Trigger the Profit abilities of adjacent units.
Fee 2: Boost an allied unit by 2.
Dwarf, Crownsplitters
Deploy: Trigger the Profit abilities of adjacent units.
Fee 3: Boost an allied unit by 2.
Scenario
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Passiflora Peaches in this row.
Chapter 1: Gain 6 Coins.
Chapter 2: Spawn Sly Seductress in this row.
Scenario
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn a Sly Seductress in this row.
Chapter 1: Spawn Passiflora Peaches in this row.
Chapter 2: Gain 6 Coins.
Human
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Human
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Crime, Blindeyes
Profit 5.
Draw a card, then put a card from your hand at the bottom of your deck.
Crime, Blindeyes
Profit 5.
Draw a card, then put a card from your hand at the bottom of your deck.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units to the battlefield, gain 1 Coin.
Tribute 2: Boost self by 2.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units to the battlefield, gain 1 Coin.
Tribute 4: Boost self by 2.
Crime, Cutups
Damage an enemy unit by 5. Gain a Coin for each point of excess damage dealt.
Crime, Cutups
Damage an enemy unit by 2.
Deathblow: Gain 5 Coins.

Balance changes only. No bug fixes.
If you spot an error let me know, I sometimes screw up the color or miss a card.

Buff
Nerf
Rework, Adjustment