Version History

2025
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Relict
Deploy (Melee): Each player Summons the highest-provision cost unit from their deck to their Melee row.
Deploy (Ranged): Each player Summons the lowest-provision cost unit from their deck to their Ranged row.
Relict
Deploy (Melee): Each player Summons the highest-provision cost unit from their deck to their Melee row.
Deploy (Ranged): Each player Summons the lowest-provision cost unit from their deck to their Ranged row.
Human, Mage, Knight
Whenever you play a Spell, Spawn a random unit with the same provision cost on this row.
Counter: 3
Human, Mage, Knight
Whenever you play a Spell, Spawn a random unit with the same provision cost on this row.
Counter: 3
Beast, Mage
Deploy: Spawn a base copy of a bronze unit from your hand on this row and the opposite row.
Beast, Mage
Deploy: Spawn a base copy of a bronze unit from your hand on this row and the opposite row.
Human, Mage
Deploy (Melee): Set an allied Scenario to the final chapter.
Deploy (Ranged): Refresh the Order of an allied Location.
Human, Mage
Deploy (Melee): Set an allied Scenario to the final chapter.
Deploy (Ranged): Refresh the Order of an allied Location.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Vampire
Deploy: Drain an enemy unit by 3.
At the end of your turn, while in hand or deck, if there is an enemy unit with Bleeding, increase own base power by 1.
Vampire
Deploy: Drain an enemy unit by 3.
At the end of your turn, while in hand or deck, if there is an enemy unit with Bleeding, increase own base power by 1.
Deploy: Spawn Blood Moon on an enemy row for 2 turns. Increase the duration by 1 for each adjacent Vampire.
Order: Damage an enemy unit with Bleeding by 1.
Deathblow: Spawn an Ekimmara on this row.
Cooldown: 1
Deploy: Spawn Blood Moon on an enemy row for 2 turns. Increase the duration by 1 for each adjacent Vampire.
Order: Damage an enemy unit with Bleeding by 1.
Deathblow: Spawn an Ekimmara on this row.
Cooldown: 1
Elf, Wild Hunt
Deploy: Gain Vitality equal to the total duration of Frost on your opponent's side of the battlefield and Infuse an enemy unit with "At the end of your turn, if there's an enemy Aen Elle Slave Trader with higher power than your own, set own power to 1, then Lock self".
Elf, Wild Hunt
Deploy: Gain Vitality equal to the total duration of Frost on your opponent's side of the battlefield and Infuse an enemy unit with "At the end of your turn, if there's an enemy Aen Elle Slave Trader with higher power than your own, set own power to 1, then Lock self".
Beast
Deathwish: Spawn a Harpy on this row.
Beast
Deathwish: Spawn a Harpy on this row.
Deploy: Consume an allied unit.
Bonded: Also Spawn a Harpy Egg on this row.
Deploy: Consume an allied unit.
Bonded: Also Spawn a Harpy Egg on this row.
Leader
Order: Seize an enemy unit with 3 power or less.
This value is raised by 1 for every 4 Tactic cards in your starting deck.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Seize an enemy unit with 3 power or less.
This value is raised by 1 for every 4 Tactic cards in your starting deck.

This ability adds 14 provisions to your deck's provisions limit.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Soldier
Deploy (Ranged): Play a Tactic from your deck.
Human, Soldier
Deploy (Ranged): Play a Tactic from your deck.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Cultist
Order: Infuse a bronze enemy unit with "Whenever your opponent plays a Cultist, damage self by 1. Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultists your opponent controls".
Human, Cultist
Order: Infuse a bronze enemy unit with "Whenever your opponent plays a Cultist, damage self by 1. Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultists your opponent controls".
Human, Soldier, Aristocrat
The first time a bronze non-Neutral unit on your side of the battlefield is boosted each turn, Spawn a base copy of it at the bottom of your deck.
Devotion: Also boost the Spawned copy by 1.
At the end of your turn, boost a unit to the right by 1.
Human, Soldier, Aristocrat
The first time a bronze non-Neutral unit on your side of the battlefield is boosted each turn, Spawn a base copy of it at the bottom of your deck.
Devotion: Also boost the Spawned copy by 1.
At the end of your turn, boost a unit to the right by 1.
Machine, Siege Engine, Ship
Resupply.
Order: Spawn a Volunteer on this row.
Cooldown: 2
Crew: Set the Cooldown to 1.
Machine, Siege Engine, Ship
Resupply.
Order: Spawn a Volunteer on this row.
Cooldown: 2
Crew: Set the Cooldown to 1.
Human, Soldier
Order: Summon all copies of self from your deck to this row.
Human, Soldier
Order: Summon all copies of self from your deck to this row.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Specter, Cursed, Soldier
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant on this row.
Specter, Cursed, Soldier
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant on this row.
Human, Soldier
Formation.
Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.
Human, Soldier
Formation.
Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.
Deploy: Play all copies of a bronze special card from your deck.
Deploy: Play all copies of a bronze special card from your deck.
Dwarf, Soldier
Zeal. Order: Transform 1 allied Rowdy Dwarf into a Dwarf Berserker.
Cooldown: 2
Barricade: Set the Cooldown to 1.
Dwarf, Soldier
Zeal. Order: Transform 1 allied Rowdy Dwarf into a Dwarf Berserker.
Cooldown: 2
Barricade: Set the Cooldown to 1.
Spawn 2 Dryad Fledglings on an allied row.
Spawn 2 Dryad Fledglings on an allied row.
Resilience.
Deploy: Boost adjacent Dwarves by 2.
Resilience.
Deploy: Boost adjacent Dwarves by 2.
Create and play a bronze Scoia'tael Elf, then, depending on the position of the chosen unit, boost the leftmost, a random, or the rightmost unit in your hand by 2.
Create and play a bronze Scoia'tael Elf, then, depending on the position of the chosen unit, boost the leftmost, a random, or the rightmost unit in your hand by 2.
Human, Pirate, Warrior
Deploy (Melee): Clash with an enemy unit.
Whenever you play a Raid, remove all Armor from self and adjacent Pirates and Ships, then boost them and self by the amounts removed.
Human, Pirate, Warrior
Deploy (Melee): Clash with an enemy unit.
Whenever you play a Raid, remove all Armor from self and adjacent Pirates and Ships, then boost them and self by the amounts removed.
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Human, Cultist, Druid
Deploy: Boost self by 2 for each unique Beast in your graveyard.
Human, Cultist, Druid
Deploy: Boost self by 2 for each unique Beast in your graveyard.
Human, Cursed, Warrior
Order (Berserk 7): Set an enemy unit's power to match own power.
Human, Cursed, Warrior
Order (Berserk 7): Set an enemy unit's power to match own power.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Leader
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin.
Charges: 3

This ability adds 17 provisions to your deck's provisions limit.
Leader
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin.
Charges: 3

This ability adds 16 provisions to your deck's provisions limit.
Machine, Ship
Profit 6.
Vice 12: Play the top card from your deck.
Machine, Ship
Profit 6.
Vice 12: Play the top card from your deck.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Human, Pirate
Vice 8: Destroy the lowest-power enemy unit.
Human, Pirate
Vice 8: Destroy the lowest-power enemy unit.
Human, Firesworn
Deploy: Damage self by 10. Reduce the damage by 2 for each Firesworn Token you control.
Human, Firesworn
Deploy: Damage self by 10. Reduce the damage by 2 for each Firesworn Token you control.
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.