Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 82
Apply this Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.
Alchemy
Apply this Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's current deck.
Construct
Deploy: Damage an enemy unit by 4.
Construct
Deploy: Damage an enemy unit by 4.
Dragon
Order: Damage all enemy units by 1.
Dragon
Order: Damage all enemy units by 1.
Deploy: Damage a unit by 4.
Deathblow: Banish it.
Reach: 2
Deploy: Damage a unit by 4.
Deathblow: Banish it.
Reach: 2
Human, Bandit
Deploy (Melee): Damage an enemy and all copies of it by 3.
Human, Bandit
Deploy (Melee): Damage an enemy and all copies of it by 3.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 5 and gain a Shield.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 6 and gain a Shield.
Every allied turn, on turn end, move to the row with the highest unit on the battlefield, excluding self.
Every allied turn, on turn end, move to the row with the highest unit on the battlefield.
Human, Cursed
Order: Heal self.
Cooldown: 1.
Human, Cursed
Order: Heal self.
Cooldown: 1.
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Deploy: Damage an enemy unit by 4. If it has a Shield, destroy it instead.
Human
Deploy: Purify a unit.
Human
Deploy: Purify a unit.
Destroy an artifact.
Alchemy
Destroy an artifact.
Order: Boost an allied unit by 2 and give it a Shield.
Charge: 2.
Order: Boost a unit by 4 and give it a Shield.
Wild Hunt, Warrior
Order: Damage a unit by 1.
Dominance: Damage a unit by 2 instead.
Cooldown: 1.
Reach: 2
Wild Hunt, Warrior
Order, Dominance: Damage a unit by 2.
Cooldown: 1.
Reach: 2
Beast, Cursed
Deploy, Dominance: Damage an enemy unit by 5.
Reach: 2
Beast
Deploy, Dominance: Damage an enemy unit by 5.
Reach: 2
Relict
Deploy: Consume 1 allied unit(s).
Increase the number of targets by 1 whenever you play Whispess or Weavess.
Relict
Deploy: Consume 1 allied unit(s).
Increase the number of targets by 1 whenever you play Whispess or Weavess.
Insectoid
Zeal.
Order: Consume an allied unit.
Charge: 3.
Insectoid
Zeal.
Order: Consume an allied unit.
Charge: 3.
Beast
Deploy: Boost all allied Beast units by 1.
Beast
Deploy: Boost all allied Beast units by 1.
Relict
Deploy: Damage an enemy unit by 2.
Increase this damage by 2 whenever you play Brewess or Weavess.
Relict
Deploy: Damage an enemy unit by 2.
Increase this damage by 2 whenever you play Brewess or Weavess.
Immunity. Thrive.
Immunity. Thrive.
Ogroid
Deploy: Destroy an adjacent allied unit and damage an enemy unit by its power.
Reach: 2
Ogroid
Deploy: Destroy an adjacent allied unit and damage an enemy unit by its power.
Reach: 2
Necrophage
Thrive.
Deploy: Move an enemy unit to the other row and damage it by 2.
Necrophage
Thrive.
Deploy: Damage an enemy unit by 2 and move it to the other row.
Wild Hunt, Warrior
Deploy, Dominance: Summon a copy of this unit from your deck to this row.
Wild Hunt, Warrior
Deploy, Dominance: Summon a copy of this unit from your deck to this row.
Leader
Order: Look at the top 3 cards from your deck and play one.
Leader
Order: Look at the top 3 cards from your deck and play one.
Order: Move an allied Nilfgaardian unit back to your hand and boost it by 2, then play a card.
Order: Move an allied Nilfgaardian unit back to your hand, then play a card.
Order: Boost an allied Soldier by 2.
Charge: 3.
Once all Charges have been exhausted, move a Soldier unit from your deck to the top.
Order: Reveal a random card from your opponent's deck and boost an allied unit by 2.
Charge: 3.
Human, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Knight
Deploy: Damage an enemy unit by 1.
Whenever you Reveal a card, increase Sweers' Deploy damage by 1 until moved from the battlefield.
Reach: 2
Human, Mage
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Human, Mage
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Human, Mage
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage.
Human, Mage
Order: Reveal a random special card from your opponent's deck, then Spawn and play a copy of it.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for every non-Nilfgaardian unit from your opponent's faction under your control.
Choose any unit or artifact on the battlefield and place it at the top of its owner's deck.
Choose any unit or artifact on the battlefield and place it at the top of its owner's deck.
Human, Mage
Deploy (Melee): Spawn The Guardian and place it at the top of your opponent's deck.
Human, Mage
Deploy (Melee): Spawn The Guardian and place it at the top of your opponent's deck.
Machine
Shield.
Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Tactic.
Machine
Immunity.
Order: Damage an enemy unit by 2 for each Soldier on this row.
Human, Knight
Whenever you play a unit with Spying, boost self by 2.
Human, Knight
Deploy: Boost an enemy unit by 2, then damage it by 4.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Witcher
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit on the opponent's side.
Witcher
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
Human, Soldier
Deploy: Spawn a base copy of this unit and Summon it to this row.
Human, Soldier
When you Reveal this unit, Summon it from your deck to a random allied row.
Human, Soldier
Melee: Every allied turn, on turn end, damage a random enemy unit on the melee row by 1.
Human, Soldier
Deploy (Melee): Damage an enemy unit by the number of units on its other row.
Human, Agent
Spying.
Deploy: Boost an allied unit by 6.
Human, Agent
Spying.
Deploy: Boost an allied unit by 7.
Human, Mage
Assimilate.
Deploy: Purify a unit.
Human, Mage
Assimilate.
Deploy: Purify a unit.
Machine
Deploy: Damage an enemy unit by 1. Increase damage by 2 for each Spying unit adjacent to the target.
Reach: 2
Machine
Whenever you Reveal a card, damage a random enemy unit by 1.
Alchemy
Boost a unit by 4.
If it's a Soldier, Heal it first.
Alchemy
Boost a bronze Soldier by 2 and repeat its Deploy ability.
Human, Soldier
Deploy: Boost an allied Soldier by 3.
Human, Soldier
Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
Human, Soldier
Deploy: Boost self by 1 for each boosted enemy unit.
Human, Soldier
Deploy: Boost an allied unit by 2.
Whenever you Reveal this card, boost a random allied unit by 2.
Human, Soldier
Deploy: Boost self by 1 for each Tactic in your hand.
Human, Soldier
Deploy: If your Leader's ability was used this turn, damage an enemy unit by 3.
Human, Soldier
Deploy (Melee): Banish a card from your opponent's graveyard.
Deploy (Ranged): Banish a card from your graveyard.
Human, Soldier
Deploy: Damage an enemy unit by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
Human, Soldier
Assimilate.
Human, Soldier
Assimilate.
Order: Give 1 Charge to an allied unit.
Cooldown: 2.
Order: Give 1 Charge to an allied unit.
Cooldown: 2.
Order: Play a Northern Realms faction card from your hand, then draw a card.
Order: Play a Northern Realms faction card from your hand, then draw a card.
Leader
Order: Boost an allied unit by 1 and give it Zeal.
Charge: 3.
Leader
Order: Boost an allied unit by 1 and give it Zeal.
Charge: 3.
Human, Soldier
Deploy: Damage an enemy unit by 4.
Order: Give an allied unit Zeal.
Reach: 2
Human, Soldier
Deploy: Damage an enemy unit by 4.
Order: Give an allied unit Zeal.
Reach: 2
Human, Agent
Ranged: Whenever an allied unit gains a Charge, boost it by 1.
Human, Agent
Ranged: Whenever an allied unit gains a Charge, boost it by 1.
Human
Deploy (Melee): Remove Shields from all units, then boost self by 3 for every Shield removed.
Human
Deploy (Melee): Remove Shields from all units, then boost self by 3 for every Shield removed.
Human, Knight
Whenever an allied unit with Charge is played, give it 1 Charge.
Human, Knight
Whenever an allied unit with Charge is played, give it 1 Charge.
Deploy: Boost an allied Knight by 2.
Whenever you play a Knight, boost it by 2.
Whenever you play a Soldier on this row, boost it by 2.
Human, Soldier
Deploy: Give 1 Charge to all allied units.
Human, Soldier
Deploy: Give 1 Charge to all allied units.
Deploy: Boost an allied unit by 2 and give it 2 Charges.
Deploy: Boost an allied unit by 2 and give it 1 Charges.
Leader
Order: Damage a unit by 1.
Charge: 4.
Leader
Order: Damage a unit by 1.
Charge: 4.
Dragon
Immunity.
Order: Remove this unit's Immunity until the start of your next turn.
Dragon
Immunity.
Order: Remove this unit's Immunity status for the remainder of the turn.
Deploy: Damage an enemy unit by this unit's power.
Reach: 2
Deploy: Damage an enemy unit by this unit's power.
Reach: 2
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Dwarf
Deploy: Boost an allied unit by 1 for each allied Dwarf.
Dwarf
Deploy: Boost an allied unit by 1 for each allied Dwarf.
Shield.
Deploy (Melee): Gain Vitality with a duration equal to the amount this unit is boosted.
Shield.
Deploy (Melee): Gain Vitality with a duration equal to the amount this unit is boosted.
Deploy (Melee): Give an enemy unit Poison.
Order (Ranged): Give an allied unit a Shield.
Deploy (Melee): Give an enemy unit Poison.
Deploy (Ranged): Give an allied unit a Shield.
Deploy: Boost self by the number of allied Dwarf units on this row.
Deploy: Boost self by the number of allied Dwarf units on the other row.
Deploy: Give an allied unit Vitality with a duration equal to the number of other allied Dryad units.
Deploy: Give an allied unit Vitality with a duration equal to the number of other allied Dryad units.
Leader
Order: Damage an allied unit by 1.
Charge: 5.
Once all Charges have been exhausted, Spawn a Bear Abomination and Summon it to a random allied row.
Leader
Order: Damage an allied unit by 1.
Charge: 5.
Once all Charges have been exhausted, Spawn a Bear Abomination and Summon it to a random allied row.
Order: Spawn and play Arnjolf the Patricide.
Order: Spawn and play Arnjolf the Patricide.
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy unit by 1.
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy unit by 1.
Order: Split 8 damage randomly between all enemy units.
Order: Split 8 damage randomly between all enemy units.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Human, Cultist, Warrior
Deploy (Melee): Destroy a damaged enemy.
Human, Cultist
Deploy (Melee): Destroy a damaged enemy.
Human, Cultist, Warrior
Berserk: Transform into a Champion of Svalblod.
Human, Cultist
Berserk: Transform into a Champion of Svalblod.
Human, Mage
Zeal.
Order: Discard a card, then draw a card.
Whenever you Discard a special card, damage an enemy unit by 2.
Human, Mage
Zeal.
Order: Discard a card, then draw a card.
Charge: 2.
Whenever you Discard a special card, damage an enemy unit by 2.
Human, Cultist, Warrior
Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.
Human, Cultist, Warrior
Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.
Human, Cultist, Druid
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding with a duration equal to the destroyed Beast's power.
Human, Cultist
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding with a duration equal to the destroyed Beast's power.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Machine, Ship
Whenever your opponent plays a unit, damage it by 1.
Reach: 2
Machine, Ship
Whenever your opponent plays a unit, damage it by 1.
Reach: 2
Machine, Ship
Deploy: Damage an enemy unit by 1 three times.
Reach: 2
Machine, Ship
Deploy: Damage an enemy unit by 1 three times.
Reach: 2
Human, Warrior
The next time this unit takes damage, Summon a copy of it from your deck to this row.
Human, Warrior
The next time this unit takes damage, Summon a copy of it from your deck to this row.
Human, Cultist
Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.
Human, Cultist
Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.
Human, Warrior
Whenever an adjacent unit takes damage, boost self by 1.
Whenever an adjacent unit takes damage, boost self by 1.