Version History

2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

Changes

Cards: 82
Every allied turn, on turn end, move to the row with the highest unit on the battlefield, excluding self.
Every allied turn, on turn end, move to the row with the highest unit on the battlefield.
Apply this Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.
Alchemy
Apply this Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.
Construct
Deploy: Damage an enemy unit by 4.
Construct
Deploy: Damage an enemy unit by 4.
Human, Bandit
Deploy (Melee): Damage an enemy and all copies of it by 3.
Human, Bandit
Deploy (Melee): Damage an enemy and all copies of it by 3.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 5 and gain a Shield.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 6 and gain a Shield.
Dragon
Order: Damage all enemy units by 1.
Dragon
Order: Damage all enemy units by 1.
Human, Cursed
Order: Heal self.
Cooldown: 1.
Human, Cursed
Order: Heal self.
Cooldown: 1.
Deploy: Damage a unit by 4.
Deathblow: Banish it.
Reach: 2
Deploy: Damage a unit by 4.
Deathblow: Banish it.
Reach: 2
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Deploy: Damage an enemy unit by 4. If it has a Shield, destroy it instead.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's current deck.
Destroy an artifact.
Alchemy
Destroy an artifact.
Human
Deploy: Purify a unit.
Human
Deploy: Purify a unit.
Order: Boost an allied unit by 2 and give it a Shield.
Charge: 2.
Order: Boost a unit by 4 and give it a Shield.
Beast, Cursed
Deploy, Dominance: Damage an enemy unit by 5.
Reach: 2
Beast
Deploy, Dominance: Damage an enemy unit by 5.
Reach: 2
Immunity. Thrive.
Immunity. Thrive.
Relict
Deploy: Consume 1 allied unit(s).
Increase the number of targets by 1 whenever you play Whispess or Weavess.
Relict
Deploy: Consume 1 allied unit(s).
Increase the number of targets by 1 whenever you play Whispess or Weavess.
Wild Hunt, Warrior
Order: Damage a unit by 1.
Dominance: Damage a unit by 2 instead.
Cooldown: 1.
Reach: 2
Wild Hunt, Warrior
Order, Dominance: Damage a unit by 2.
Cooldown: 1.
Reach: 2
Insectoid
Zeal.
Order: Consume an allied unit.
Charge: 3.
Insectoid
Zeal.
Order: Consume an allied unit.
Charge: 3.
Beast
Deploy: Boost all allied Beast units by 1.
Beast
Deploy: Boost all allied Beast units by 1.
Relict
Deploy: Damage an enemy unit by 2.
Increase this damage by 2 whenever you play Brewess or Weavess.
Relict
Deploy: Damage an enemy unit by 2.
Increase this damage by 2 whenever you play Brewess or Weavess.
Ogroid
Deploy: Destroy an adjacent allied unit and damage an enemy unit by its power.
Reach: 2
Ogroid
Deploy: Destroy an adjacent allied unit and damage an enemy unit by its power.
Reach: 2
Necrophage
Thrive.
Deploy: Move an enemy unit to the other row and damage it by 2.
Necrophage
Thrive.
Deploy: Damage an enemy unit by 2 and move it to the other row.
Wild Hunt, Warrior
Deploy, Dominance: Summon a copy of this unit from your deck to this row.
Wild Hunt, Warrior
Deploy, Dominance: Summon a copy of this unit from your deck to this row.
Order: Move an allied Nilfgaardian unit back to your hand and boost it by 2, then play a card.
Order: Move an allied Nilfgaardian unit back to your hand, then play a card.
Leader
Order: Look at the top 3 cards from your deck and play one.
Leader
Order: Look at the top 3 cards from your deck and play one.
Order: Boost an allied Soldier by 2.
Charge: 3.
Once all Charges have been exhausted, move a Soldier unit from your deck to the top.
Order: Reveal a random card from your opponent's deck and boost an allied unit by 2.
Charge: 3.
Witcher
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit on the opponent's side.
Witcher
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
Human, Mage
Deploy (Melee): Spawn The Guardian and place it at the top of your opponent's deck.
Human, Mage
Deploy (Melee): Spawn The Guardian and place it at the top of your opponent's deck.
Human, Mage
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage.
Human, Mage
Order: Reveal a random special card from your opponent's deck, then Spawn and play a copy of it.
Machine
Shield.
Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Tactic.
Machine
Immunity.
Order: Damage an enemy unit by 2 for each Soldier on this row.
Human, Knight
Whenever you play a unit with Spying, boost self by 2.
Human, Knight
Deploy: Boost an enemy unit by 2, then damage it by 4.
Human, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Knight
Deploy: Damage an enemy unit by 1.
Whenever you Reveal a card, increase Sweers' Deploy damage by 1 until moved from the battlefield.
Reach: 2
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for every non-Nilfgaardian unit from your opponent's faction under your control.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Human, Agent
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Human, Mage
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Human, Mage
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Choose any unit or artifact on the battlefield and place it at the top of its owner's deck.
Choose any unit or artifact on the battlefield and place it at the top of its owner's deck.
Human, Soldier
Melee: Every allied turn, on turn end, damage a random enemy unit on the melee row by 1.
Human, Soldier
Deploy (Melee): Damage an enemy unit by the number of units on its other row.
Human, Soldier
Deploy: Spawn a base copy of this unit and Summon it to this row.
Human, Soldier
When you Reveal this unit, Summon it from your deck to a random allied row.
Human, Soldier
Deploy (Melee): Banish a card from your opponent's graveyard.
Deploy (Ranged): Banish a card from your graveyard.
Human, Soldier
Deploy: Damage an enemy unit by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
Human, Soldier
Assimilate.
Human, Soldier
Assimilate.
Human, Agent
Spying.
Deploy: Boost an allied unit by 6.
Human, Agent
Spying.
Deploy: Boost an allied unit by 7.
Human, Mage
Assimilate.
Deploy: Purify a unit.
Human, Mage
Assimilate.
Deploy: Purify a unit.
Machine
Deploy: Damage an enemy unit by 1. Increase damage by 2 for each Spying unit adjacent to the target.
Reach: 2
Machine
Whenever you Reveal a card, damage a random enemy unit by 1.
Alchemy
Boost a unit by 4.
If it's a Soldier, Heal it first.
Alchemy
Boost a bronze Soldier by 2 and repeat its Deploy ability.
Human, Soldier
Deploy: Boost an allied Soldier by 3.
Human, Soldier
Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
Human, Soldier
Deploy: Boost self by 1 for each boosted enemy unit.
Human, Soldier
Deploy: Boost an allied unit by 2.
Whenever you Reveal this card, boost a random allied unit by 2.
Human, Soldier
Deploy: Boost self by 1 for each Tactic in your hand.
Human, Soldier
Deploy: If your Leader's ability was used this turn, damage an enemy unit by 3.
Order: Give 1 Charge to an allied unit.
Cooldown: 2.
Order: Give 1 Charge to an allied unit.
Cooldown: 2.
Leader
Order: Boost an allied unit by 1 and give it Zeal.
Charge: 3.
Leader
Order: Boost an allied unit by 1 and give it Zeal.
Charge: 3.
Order: Play a Northern Realms faction card from your hand, then draw a card.
Order: Play a Northern Realms faction card from your hand, then draw a card.
Human, Agent
Ranged: Whenever an allied unit gains a Charge, boost it by 1.
Human, Agent
Ranged: Whenever an allied unit gains a Charge, boost it by 1.
Human
Deploy (Melee): Remove Shields from all units, then boost self by 3 for every Shield removed.
Human
Deploy (Melee): Remove Shields from all units, then boost self by 3 for every Shield removed.
Human, Soldier
Deploy: Give 1 Charge to all allied units.
Human, Soldier
Deploy: Give 1 Charge to all allied units.
Deploy: Boost an allied unit by 2 and give it 2 Charges.
Deploy: Boost an allied unit by 2 and give it 1 Charges.
Human, Knight
Whenever an allied unit with Charge is played, give it 1 Charge.
Human, Knight
Whenever an allied unit with Charge is played, give it 1 Charge.
Deploy: Boost an allied Knight by 2.
Whenever you play a Knight, boost it by 2.
Whenever you play a Soldier on this row, boost it by 2.
Human, Soldier
Deploy: Damage an enemy unit by 4.
Order: Give an allied unit Zeal.
Reach: 2
Human, Soldier
Deploy: Damage an enemy unit by 4.
Order: Give an allied unit Zeal.
Reach: 2
Leader
Order: Damage a unit by 1.
Charge: 4.
Leader
Order: Damage a unit by 1.
Charge: 4.
Dwarf
Deploy: Boost an allied unit by 1 for each allied Dwarf.
Dwarf
Deploy: Boost an allied unit by 1 for each allied Dwarf.
Dragon
Immunity.
Order: Remove this unit's Immunity until the start of your next turn.
Dragon
Immunity.
Order: Remove this unit's Immunity status for the remainder of the turn.
Deploy: Damage an enemy unit by this unit's power.
Reach: 2
Deploy: Damage an enemy unit by this unit's power.
Reach: 2
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Shield.
Deploy (Melee): Gain Vitality with a duration equal to the amount this unit is boosted.
Shield.
Deploy (Melee): Gain Vitality with a duration equal to the amount this unit is boosted.
Deploy: Give an allied unit Vitality with a duration equal to the number of other allied Dryad units.
Deploy: Give an allied unit Vitality with a duration equal to the number of other allied Dryad units.
Deploy (Melee): Give an enemy unit Poison.
Order (Ranged): Give an allied unit a Shield.
Deploy (Melee): Give an enemy unit Poison.
Deploy (Ranged): Give an allied unit a Shield.
Deploy: Boost self by the number of allied Dwarf units on this row.
Deploy: Boost self by the number of allied Dwarf units on the other row.
Order: Spawn and play Arnjolf the Patricide.
Order: Spawn and play Arnjolf the Patricide.
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy unit by 1.
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy unit by 1.
Order: Split 8 damage randomly between all enemy units.
Order: Split 8 damage randomly between all enemy units.
Leader
Order: Damage an allied unit by 1.
Charge: 5.
Once all Charges have been exhausted, Spawn a Bear Abomination and Summon it to a random allied row.
Leader
Order: Damage an allied unit by 1.
Charge: 5.
Once all Charges have been exhausted, Spawn a Bear Abomination and Summon it to a random allied row.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Human, Token, Warrior
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
Human, Mage
Zeal.
Order: Discard a card, then draw a card.
Whenever you Discard a special card, damage an enemy unit by 2.
Human, Mage
Zeal.
Order: Discard a card, then draw a card.
Charge: 2.
Whenever you Discard a special card, damage an enemy unit by 2.
Human, Cultist, Druid
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding with a duration equal to the destroyed Beast's power.
Human, Cultist
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding with a duration equal to the destroyed Beast's power.
Human, Cultist, Warrior
Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.
Human, Cultist, Warrior
Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Human, Cultist, Warrior
Deploy (Melee): Destroy a damaged enemy.
Human, Cultist
Deploy (Melee): Destroy a damaged enemy.
Human, Cultist, Warrior
Berserk: Transform into a Champion of Svalblod.
Human, Cultist
Berserk: Transform into a Champion of Svalblod.
Machine, Ship
Whenever your opponent plays a unit, damage it by 1.
Reach: 2
Machine, Ship
Whenever your opponent plays a unit, damage it by 1.
Reach: 2
Machine, Ship
Deploy: Damage an enemy unit by 1 three times.
Reach: 2
Machine, Ship
Deploy: Damage an enemy unit by 1 three times.
Reach: 2
Human, Warrior
The next time this unit takes damage, Summon a copy of it from your deck to this row.
Human, Warrior
The next time this unit takes damage, Summon a copy of it from your deck to this row.
Human, Warrior
Whenever an adjacent unit takes damage, boost self by 1.
Whenever an adjacent unit takes damage, boost self by 1.
Human, Cultist
Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.
Human, Cultist
Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.

Balance changes only. No bug fixes.
If you spot an error let me know, I sometimes screw up the color or miss a card.

Buff
Nerf
Rework, Adjustment