Version History

2021-07-06 v9.1.0      - playgwent News     Balance changes, Sunset Wanderers
2021-06-08 v9.0.0      - playgwent News     Price of Power Expansion
2021-05-06 v8.5.0      - playgwent News     Triss Journey
2021-04-01 v8.4.0      - playgwent News     Balance changes
2021-03-09 v8.3.0      - playgwent News     Familiar Faces
2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment

Changes

Cards: 64
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Deploy (Melee): Damage all other units by 2.
Deploy (Ranged): Boost all other units by 2.
Deploy (Melee): Damage all other units by 2.
Deploy (Ranged): Boost all other units by 2.
Human, Mage
Zeal.
Order: Deal 1 damage to the highest enemy unit(s). Cooldown 1.
Human, Mage
Order: Damage the highest enemy unit(s) by 1.
Cooldown: 1.
Beast
Deploy (Melee): Lock a unit.
Deploy (Ranged): Remove a unit's Lock.
Beast
Deploy (Melee): Lock a unit.
Deploy (Ranged): Remove a unit's Lock.
Human, Mage
Deploy: Lock a unit.
Human, Mage
Deploy: Lock a unit.
Beast, Cursed
Deploy: Move 3 adjacent units to the other row.
Beast, Cursed
Deploy: Move 3 adjacent units to the other row.
Human, Mage
Deploy (Melee): Increase all row effect durations by 1.
Deploy (Ranged): Decrease all row effect durations by 1.
Human, Mage
Deploy (Melee): Increase all row effect durations by 1.
Deploy (Ranged): Decrease all row effect durations by 1.
Human, Agent
Zeal.
Order (Melee): Banish a card from opponent's graveyard.
Order (Ranged): Banish a card from your graveyard.
Cooldown: 1
Human, Agent
Deploy (Melee): Banish up to 3 cards in your opponent's graveyard.
Deploy (Ranged): Banish up to 3 cards in your graveyard.
Deploy: Look at your deck in order from top to bottom.
You may shuffle your deck, then put a card on the bottom of it.
Deploy: Look at your deck in order from top to bottom.
You may shuffle your deck, then put a card on the bottom of it.
Damage an enemy unit by 3.
Deathblow: Damage the unit to the right by 1 less.
Damage an enemy unit by 3.
Deathblow: Damage the unit to the right by 1 less.
Damage a unit by 4 and give it Veil.
Damage a unit by 3 and give it Veil.
Bomb
Choose an enemy unit, then damage one adjacent enemy unit by its power.
Bomb
Choose an enemy unit, then damage one adjacent enemy unit by its power.
Leader
Order: Give an enemy unit Bleeding for 3 turns. Charge: 3
Once all Charges are used up, Spawn an Ekimmara into a random allied row.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Give an enemy unit Bleeding for 3 turns. Charge: 3
Once all Charges are used up, Spawn an Ekimmara into a random allied row.

This ability adds 15 provisions to your deck's provisions limit.
Order: Destroy an allied unit, then Spawn an Ekimmara in its row and boost it by the destroyed unit's power.
Charge: 3.

This ability adds 15 provisions to your deck's provision limit.
Order: Destroy an allied unit, then Spawn an Ekimmara in its row and boost it by the destroyed unit's power.
Charge: 3.

This ability adds 14 provisions to your deck's provision limit.
Insectoid
Deathwish: Shuffle Viy back to your deck then increase its base power by 3.
Insectoid
Deathwish: Shuffle Viy back to your deck then increase its base power by 3.
Organic
Spawn Blood Moon on an enemy row for 5 turns, then Spawn 2 Ekimmaras in the opposite row.
Organic
Spawn Blood Moon on an enemy row for 5 turns, then Spawn 2 Ekimmaras in the opposite row.
Vampire
Thrive.
Deploy: Spawn an Ekimmara and Summon it to this row.
Deathwish: Repeat the Deploy ability.
Vampire
Thrive.
Deploy: Spawn an Ekimmara and Summon it to this row.
Deathwish: Repeat the Deploy ability.
Insectoid
Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone in this row.
Insectoid
Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone in this row.
Beast
Deathwish: Spawn a Harpy and Summon it to this row.
Beast
Deathwish: Spawn a Harpy and Summon it to this row.
Ogroid
Thrive 2.
Ogroid
Veil. Thrive.
Units played by your opponent trigger this unit's Thrive ability.
Necrophage
Deathwish: Damage a random enemy unit by 4.
Necrophage
Deathwish: Damage a random enemy unit by 4.
Ogroid
Deathwish: Boost the highest allied unit by 4.
Ogroid
Deathwish: Boost the highest allied unit by 4.
Beast, Wild Hunt
Dominance: At the end of your turn, boost self by 1.
Beast, Wild Hunt
Dominance: At the end of your turn, boost self by 1.
Vampire, Token
Doomed.
Vampire, Token
Doomed.
Beast, Token
Doomed.
Beast, Token
Doomed.
Leader
Order: Lock an enemy unit and damage it by 3. Charge: 2.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Lock an enemy unit and damage it by 3. Charge: 2.

This ability adds 15 provisions to your deck's provisions limit.
Beast
At the end of the round, put this card in the opponent's graveyard.
At the end of your turn, while in graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed, then Summon it to a random opponent's row.
Beast
At the end of the round, put this card in the opponent's graveyard.
At the end of your turn, while in graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed, then Summon it to a random opponent's row.
Witcher
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit on the opponent's side.
Witcher
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit on the opponent's side.
Deploy: Set the power of this card to match the provision cost of the top card in your opponent's deck.
Adrenaline 3: Set the power of this card to match the provision cost of the highest-cost card in your opponent's deck instead.
Deploy: Set the power of this card to match the provision cost of the top card in your opponent's deck.
Adrenaline 2: Set the power of this card to match the provision cost of the highest-cost card in your opponent's deck instead.
Human, Soldier
Melee: At the end of your turn, damage a random enemy unit on the Melee row by 1.
Bonded: Damage a random enemy unit by 1 instead.
Human, Soldier
Melee: Every allied turn, on turn end, damage a random enemy unit on the melee row by 1.
Play a Bronze unit from your opponent's graveyard.
Play a Bronze unit from your opponent's graveyard.
Order: Draw a Northern Realms card of your choice, then shuffle a card from your hand back into the deck. If drawn card was a unit, boost it by 5.

This ability adds 16 provisions to your deck's provisions limit.
Order: Draw a Northern Realms card of your choice, then shuffle a card from your hand back into the deck. If drawn card was a unit, boost it by 5.

This ability adds 15 provisions to your deck's provisions limit.
Beast
At the end of the round, shuffle this card back to your deck, keeping its boosts.
Beast
At the end of the round, shuffle this card back to your deck, keeping its boosts.
Zeal.
Order: Lock an enemy unit.
Zeal.
Order: Lock an enemy unit.
Formation.
Deploy: Boost self by 1 for every unit on an enemy row.
Order: Transfer all boosts from self to an allied unit.
Deploy: Boost self by 1 for every unit on the opposite row.
Order: Transfer all boosts from self to an allied unit.
Machine, Siege Engine
Ranged: At the end of your turn, damage a random enemy unit on Ranged row by 1.
Crew: Damage a random enemy unit by 1 instead.
Machine, Siege Engine
Ranged: At the end of your turn, damage a random enemy unit on Ranged row by 1.
Order: Spawn and play Dana Meadbh.

This ability adds 16 provisions to your deck's provisions limit.
Order: Spawn and play Dana Meadbh.

This ability adds 15 provisions to your deck's provisions limit.
If you have 4 or more Traps in your starting deck, play 2 of them at random.
If you have 4 or more Traps in your starting deck, play 2 of them at random.
Elf
Deploy: Return an allied Trap to your hand, then play a Trap.
Elf
Deploy: Return an allied Trap to your hand, then play a Trap.
Dwarf
Deploy: Boost an allied unit by the number of Dwarf units in this row.
Dwarf
Deploy: Boost an allied unit by the number of Dwarf units in this row.
Deploy: Lock a unit and move it to the other row.
Deploy: Lock a unit and move it to the other row.
Dryad
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Lock a unit.
Dryad
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Lock a unit.
Relict, Token
Doomed.
Harmony.
Relict, Token
Doomed.
Harmony.
Witcher
At the end of your turn, move self to the other row and damage a random enemy on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Witcher
At the end of your turn, move self to the other row and damage a random enemy on the opposite row by 1.
Adrenaline 4: Damage it by 2 instead.
Deploy: Move an enemy unit to the left-most position on its row. Damage it by 1 for every card it passed.
Deploy: Move an enemy unit to the left-most position on its row. Damage it by 1 for every card it passed.
At the end of your turn, boost self by 1 if you control only Elf units.
Ignore the condition if you control Vernossiel.
At the end of your turn, boost self by 1 if you control only Elf units.
Ignore the condition if you control Vernossiel.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Location
Resilience.
Deploy: Spawn and play Bear Witcher Adept, Bear Witcher, Bear Witcher Mentor or Bear Witcher Quartermaster.
Order: Heal adjacent units by 2.
Location
Resilience.
Deploy: Spawn and play Bear Witcher Adept, Bear Witcher, Bear Witcher Mentor or Bear Witcher Quartermaster.
Order: Heal adjacent units by 3.
Specter
Deploy: Swap this unit's power with a damaged unit's power.
Specter
Deploy: Swap this unit's power with a damaged unit's power.
Human
Deploy, Bloodthirst 1: Lock an enemy unit.
Human
Deploy, Bloodthirst 1: Lock an enemy unit.
Beast
Deploy (Melee): Boost self by 1 for each damaged unit.
Deploy (Ranged): Boost self by the amount a unit is damaged.
Beast
Deploy (Melee): Boost self by 1 for each damaged unit.
Deploy (Ranged): Boost self by the amount an enemy unit is damaged.
Human, Druid
At the end of your turn, Heal all other units on this row by 1.
Human, Druid
At the end of your turn, Heal all other units on this row by 1.
Human, Warrior
Zeal. Order (Ranged): Damage a unit by 1.
Cooldown: 2.
Whenever you play a Beast, reduce Cooldown by 1.
Human, Warrior
Zeal. Order: Damage a unit by 1.
Cooldown: 2.
Whenever you play a Beast, reduce Cooldown by 1.
Human, Mutant, Salamandra
Profit 3.
Tribute 3: Gain Veil.
Adrenaline 5: Whenever you pay a Tribute ability, boost self by that Tribute's cost.
Human, Mutant, Salamandra
Profit 3.
Tribute 3: Gain Veil.
Adrenaline 3: Whenever you pay a Tribute ability, boost self by that Tribute's cost.
Crime
If you control a unit with the gang category:
Blindeyes - Increase all other effects by 1.
Crownsplitters - Boost an allied unit with the lowest power by 4.
Cutups - Damage an enemy unit with the highest power by 4.
Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
Tidecloaks - Gain 4 Coins.
Crime
If you control a unit with the gang category:
Blindeyes - Increase all other effects by 1.
Crownsplitters - Boost an allied unit with the lowest power by 4.
Cutups - Damage an enemy unit with the highest power by 4.
Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
Tidecloaks - Gain 4 Coins.
Crime, Crownsplitters
Play a bronze Dwarf or Crownsplitter from you deck.
If you already control a Dwarf or Crownsplitter, also Spawn a Cleaver's Muscle on allied Melee row.
Crime, Crownsplitters
Spawn a Cleaver's Muscle in your Melee row and play a bronze Dwarf from your deck.
Human, Agent, Blindeyes
Intimidate.
Tribute 3: Gain Zeal.
Order: Your next Tribute this round costs 0.
Human, Agent, Blindeyes
Intimidate.
Order: Your next Tribute this round costs 0.
Human, Witch Hunter
Deploy (Melee): Place a Bounty on an enemy unit.
Deploy (Ranged): Purify a unit.
Human, Witch Hunter
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
Human, Mutant, Salamandra
At the end of your turn, lose 1 Coin. If you have no Coins, damage self by 1 instead.
While Poisoned, disable this ability.
Human, Mutant, Salamandra
At the end of your turn, lose 1 Coin. If you have no Coins, damage self by 1 instead.
While Poisoned, disable this ability.
Beast, Mutant, Salamandra
Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 6: At the end of your turn, Purify self.
Beast, Mutant, Salamandra
Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 4: At the end of your turn, Purify self.
Human, Salamandra
Tribute 4: Damage 3 adjacent enemy units by 2.
Whenever you pay a Tribute ability, gain 1 Coins.
Adrenaline 5: Gain 2 Coins instead.
Human, Salamandra
Tribute 4: Damage 3 adjacent enemy units by 2.
Adrenaline 5: Whenever you pay a Tribute ability, gain 1 Coin.
Human, Salamandra
The first time you gain a Coin each turn, boost self by 1.
Human, Salamandra
At the end of your turn, if you gained at least 1 Coin this turn, boost self by 1.