Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 69
Witcher
Shield.
Deploy: Play a Witcher card from your deck.
Adrenaline 3: Give it a Shield.
Human, Mage
Deploy: Transform adjacent units into random units that cost 1 provision more.
Boost an ally by its provision cost or damage an enemy by its provision cost.
Human, Mage, Mutant
The first time you Spawn a unit each turn, Spawn a 1-power copy of it on this row, then give it Doomed.
Human
Zeal.
Order: Draw 2 cards, then shuffle 2 cards back to your deck.
Whenever you draw a card, boost self by 2.
Witcher
Deploy: Boost self by 1 for every Witcher you control.
Witcher
At the end of your turn, destroy this card if it's the only Witcher on this row.
Deploy: Look at your deck in order from top to bottom.
You may shuffle your deck, then put a card on the bottom of it.
Draw a card with Adrenaline of your choice, then shuffle back a card from your hand to your deck. Spawn a Witcher Student on each allied row.
Insectoid
Deathwish: Shuffle Viy back to your deck then increase its base power by 3.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, Spawn a Drone in this row.
Adrenaline 4: Whenever this unit's Thrive is triggered, Spawn an Endrega Larva in this row instead.
Location
Resilience.
Deploy: Spawn and play Succubus, Phooca, Chimera or Hybrid.
Order: Move the highest power unit to the top of your deck and Spawn a Drone on both sides of this card.
Insectoid
Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone in this row.
Beast
Order: Reset this unit's power and Spawn a number of Rats in this row equal to the amount of boost it lost.
Cooldown: 1.
At the end of your turn, Consume a unit to the right.
Beast, Mutant
Deploy: Consume an allied unit.
Adrenaline 4: Boost all copies of Consumed unit in that unit's row by 1.
Ogroid
Veil. Thrive.
Units played by your opponent trigger this unit's Thrive ability.
Boost an allied unit by 4 and gain an additional effect based on unit's category.

Insectoid - Spawn 3 Drones on boosted unit's row.
Beast - Boost that unit by 8 instead.
Ogroid - Give all Ogroids in your hand 2 Armor
Beast
Deathwish: At the end of your turn, Summon a different copy of Succubus from your graveyard to a random row and give it Doomed.
Adrenaline 3: Don't give it Doomed.
Beast, Mutant
Whenever you Consume one or more units, boost self by 1.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Adrenaline 2: At the end of your turn, boost self by the difference between number of cards in players' decks.
Beast
At the end of the round, put this card in the opponent's graveyard.
At the end of your turn, while in graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed, then Summon it to your opponent's random row.
Location
Resilience.
Deploy: Spawn and play Viper Witcher Adept, Viper Witcher, Viper Witcher Mentor or Viper Witcher Alchemist.
Order: Move a unit from your opponent's graveyard to the top of their deck.
Deploy (Melee): Put the highest cost card in your opponent's deck on the top of it.
Deploy (Ranged): Put the lowest cost card in your opponent's deck on the top of it.
Deploy: Set power of this card to match provision cost of the top card in your opponent's deck.
Adrenaline 2: Set power of this card to match provision cost of the highest-cost card in opponent's deck instead.
Damage an enemy unit by 5.
Deathblow: Banish it and Spawn a copy of it on top of opponents deck.
Witcher
Deploy: Give Bleeding 2 to an enemy unit.
Adrenaline 6: Spawn a copy of that unit at the top of opponent's deck.
Deploy: Look at top 3 cards of your deck and put one on the top, then swap top card of your opponent's deck with yours.
At the end of your turn, boost self by 1 if opponent has more cards in the deck than you.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Beast
At the end of the round, shuffle this card back to your deck keeping it's boosts.
Witcher
Resupply: Spawn a Witcher Student on this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student on this row.
Location
Resilience.
Deploy: Spawn and play Griffin Witcher Adept, Griffin Witcher, Griffin Witcher Mentor or Griffin Witcher Ranger
Order: Boost a unit in your deck by 3.
Witcher
Zeal. Order: Boost all other units with power equal to Coën's power by the amount Coën is boosted.
Witcher
Order (Melee): Damage an enemy unit by 1.
Cooldown: 1.
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.
Deploy: Draw the top unit, then shuffle a card from your hand back to your deck.
Adrenaline 4: Boost the unit you've drawn by 2.
Deploy: Boost self by 1 for every unit on the opposite row.
Order: Transfer all boosts from self to an allied unit.
Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.
Warfare
Boost an allied unit by 4. If there is a Witcher on the boosted unit's row, also Spawn a Witcher Student on that row.
Witcher
Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units in a row.
Zeal. Order: Transform self into Saber Tooth Tiger: Stealth.
Witcher
Deploy: Destroy the rightmost unit on an enemy row with at least 5 units.
Adrenaline 3: Destroy the rightmost unit on an enemy row with at least 3 units instead.
Location
Resilience.
Deploy: Spawn and play Cat Witcher Adept, Cat Witcher, Cat Witcher Mentor or Cat Witcher Saboteur.
Order: Move 3 allied units to the other row.
Witcher
Deploy: Move the other cards from this row to the other row.
Damage a random enemy unit for each card moved by 1.
Witcher
At the end of your turn, move self to the other row and damage a random enemy on the opposite row by 1.
Adrenaline 4: Damage it by 2 instead.
Deploy: Boost self by the number of cards on this row.
Adrenaline 4: Whenever a card appears in this row, boost self by 1.
Deploy: Move an enemy unit to the left-most position on its row. Damage it by 1 for every card it passed.
Deploy (Melee): Give an enemy unit Bleeding with duration equal to the number of units on that unit's row.
Deploy (Ranged): Give an allied unit Vitality with duration equal to the number of units on that unit's row.
Move an enemy unit to the other row, give it Bleeding (4). If it's the only unit on that row, damage it by 4 instead.
Witcher
Deploy: Gain 1 Armor for every damaged unit.
Adrenaline 4: When your opponent plays a unit, damage that unit by Arnaghad's power and damage Arnaghad by that unit's power.
Beast
Units in this and opposite row can't be boosted.
Deploy: Destroy a damaged enemy unit.
Location
Resilience.
Deploy: Spawn and play Bear Witcher Adept, Bear Witcher, Bear Witcher Mentor or Bear Witcher Quartermaster.
Order: Heal adjacent units by 3.
Witcher
Deploy: Spawn a Deafening Siren on the opposite row and damage all units on that row by 1.
Adrenaline 4: Spawn a Deafening Siren on the opposite row and damage it by 1 instead.
Raid
Damage an enemy unit by 2.
Spawn 3 Witcher Students on the opposite row, damage them by 1, then give them 1 Armor.
Witcher
Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.
Deploy: Boost self by 1 for every damaged allied unit.
Adrenaline 3: Boost self by 1 for every damaged unit instead.
Order: Damage an allied unit by 1, then Spawn a Witcher Student on this row.
Charge: 2.
Deploy: Damage self by 4.
At the end of your turn, Heal self by 1. While not damaged, gain 1 Armor instead.
Human, Mutant, Salamandra
Profit 3.
Tribute 3: Gain Veil.
Adrenaline 3: Whenever you pay a Tribute ability, boost self by that Tribute's cost.
Salamandra
Profit 1.
Deploy: Poison a unit.
Tribute 9: Poison all units on the battlefield instead.
Increase the Profit by 1 for every allied Salamandra unit.
Resilience.
Deploy: Spawn and play Failed Experiment, Salamandra Abomination, Salamandra Mage or Salamandra Lackey.
Order: Move a Poison from an ally to another unit.
Human, Salamandra
Profit 2.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1.
Human, Salamandra
Whenever a unit is Poisoned, gain 2 Coins.
Adrenaline 5: Whenever an allied unit is Poisoned, gain 2 Coins instead.
Human, Mutant, Salamandra
At the end of your turn, lose 1 Coin. If you have no Coins, damage self by 1 instead.
While Poisoned, disable this ability.
Beast, Mutant, Salamandra
Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 4: At the end of your turn, Purify self.
Human, Salamandra
Tribute 4: Damage 3 adjacent enemy units by 2.
Adrenaline 5: Whenever you pay a Tribute ability, gain 1 Coin.
Crime, Salamandra
Pick a mutagen:

Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.

If you control at least 3 Salamandra units, Profit 3.
Human, Salamandra
At the end of your turn, if you gained at least 1 Coin this turn, boost self by 1.

Changes

Cards: 30
 
Deploy: Summon a random 4 provision unit from your deck to the left of this card.
After 3 turns, Summon a random 4 provision unit to the right of this card.
 
Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
Deploy: Draw a card, then play a card.
Deploy: Draw a card, then play a card.
Witcher
Deploy: Boost all your witchers on board by 1.
Adrenaline 5: Also boost your witchers in hand and deck.
Witcher
Deploy: Boost all allied Witcher units in hand, deck, and on the battlefield by 1.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Witcher
Deploy (Adrenaline 4): Summon Vesemir and Lambert.
Witcher
Deploy: Summon Vesemir and Lambert from your deck to this row.
Witcher
Deploy (Adrenaline 4): Summon Eskel and Vesemir.
Witcher
Deploy: Summon Eskel and Vesemir from your deck to this row.
Witcher
Deploy (Adrenaline 4): Summon Eskel and Lambert.
Witcher
Deploy: Summon Eskel and Lambert from your deck to this row.
Machine, Siege Engine
Barricade: At the end of every allied turn, give 1 Armor to adjacent units.
Machine
Barricade: At the end of every allied turn, give 1 Armor to adjacent units.
Scenario
Doomed.
Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee in this row.
Chapter 1: Spawn and play Barghest.
Chapter 2: Spawn and play Nightwraith.
Scenario
Doomed.
Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee in this row.
Chapter 1: Spawn and play Barghest.
Chapter 2: Spawn and play Nightwraith.
Ogroid
No ability.
Ogroid
No ability.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then discard a card. If the discarded card was a unit, boost self by its power.
Elf, Wild Hunt, Warrior
Deploy (Melee): Discard a Monster unit and boost self by its power, then draw a card.
Beast, Warrior
Whenever a unit is destroyed during your turn, boost self by 1.
Beast, Warrior
Whenever a unit is destroyed during your turn, boost self by 1.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal Nilfgaard unit.
Tactic
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger Deathblow ability.
Tactic
Echo.
Damage an enemy unit by 2.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger Deathblow ability.
Human, Soldier
If moved to the top of your deck, Summon this unit to the melee row.
Human, Soldier
If moved to the top of your deck, Summon this unit to the melee row.
Human, Mage
Deploy (Melee): Shuffle a card from the opponent's graveyard into their deck.
Deploy (Ranged): Shuffle a card from your graveyard into your deck.
Human, Mage
Deploy (Melee): Shuffle a card from the opponent's graveyard into their deck.
Deploy (Ranged): Shuffle a card from your graveyard into your deck.
Witcher
Deploy: Reveal the top card from your opponent's deck and Banish it.
Witcher
Deploy: Reveal the top card from your opponent's deck and Banish it.
Human, Soldier
Deploy (Melee): Lock an enemy unit.
Human, Soldier
Deploy (Melee): Lock an enemy unit.
Machine, Siege Engine
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Machine, Siege Engine
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Human, Soldier
Zeal. Order: Damage an enemy unit by 1. Charge: 1.
Whenever an enemy unit gains Spying, gain 1 Charge.
Human, Soldier
Order: Damage an enemy unit by 1. Charge: 1.
Whenever an enemy unit gains Spying, gain 1 Charge.
Human, Agent
Disloyal.
Deploy: Boost an ally by 7.
Human, Agent
Disloyal.
Deploy: Boost an ally by 6.
Human, Agent
At the end of every allied turn, boost self by 1 if there is a Locked enemy.
Human, Agent
At the end of every allied turn, boost self by 1 if there is a Locked enemy.
Human, Soldier
Whenever you play a unit with Deploy, boost self by 1.
Human, Soldier
Whenever you play a unit with Deploy, boost self by 1.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Whenever you play a unit with Orders, boost self by 1.
Human, Soldier
Whenever you play a unit with Orders, boost self by 1.
Machine, Siege Engine
Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.
Machine
Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2.
Whenever you play an Elf, decrease Cooldown by 1.
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2.
Whenever you play an Elf, decrease Cooldown by 1.
Order: Boost an allied unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Warrior.
Order: Boost an allied unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Warrior.
Human, Warrior
Zeal. Order: Damage a unit by 1.
Cooldown: 2.
Whenever you play a Beast, reduce Cooldown by 1.
Human, Warrior
Zeal. Order: Damage a unit by 1.
Cooldown: 2.
Whenever you play a Beast, reduce Cooldown by 1.