Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 12
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Vampire
Deploy: Give an enemy unit Bleeding (4).
Bleeding units cannot be boosted.
Human, Aristocrat
Deploy: If your opponent has not passed and their hand is not full, Create a legendary unit from your faction that was not in your starting deck, add it to your opponent's hand, move the rest to the bottom of your opponent's deck, then Create a legendary unit from your opponent's faction that was not in their starting deck, add it to your hand, put the rest on the bottom of your deck.
Human, Aristocrat
Deploy: Create a bronze unit from your opponent's faction, then Spawn it on the opposite row and give it Spying.
Order: Damage an enemy unit by 0. Increase by 1 for each Aristocrat in your starting deck.
Deathblow: Spawn and play a base copy of the destroyed unit.
Human, Cursed, Aristocrat
Deploy (Devotion): Gain Immunity.
The first time a Cursed unit enters the battlefield each turn, boost self by its base power.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Location
Resilience.
Deploy: Create a Mahakam Dwarf and give it 4 Armor.
Order: Spawn and play Tempering.
At the start of the game, Infuse a random Zoltan in your deck with "When this card appears on the battlefield, Spawn Eudora Breckenriggs to the right of self and boost her by 1 for each Zoltan in your starting deck", then Banish self.
Human, Warrior
Deploy: Damage self down to 1, then play all copies of Freya's Blessing from your graveyard. Give them Doomed.
At the start of the game, increase own base power for each Alchemy in your starting deck.
Human
Deploy: Boost all allied Humans by 1.
Start the game with 5 random Skellige bronze Humans in your graveyard.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a Bronze Gang unit.

Changes

Cards: 39
Resilience.
Zeal. Order: Boost a unit by 3 and Infuse it with "Whenever this unit is targeted by Mahakam Ale or Golden Froth, boost self by 2".
Cooldown: 2
Zeal. Order: Boost a unit by 3.
Cooldown: 2
Construct
Zeal. Order: Damage 3 units on the opposite row by [0]. Increase this value by 1 for each Construct you played this game.
Cooldown: 3
Construct
Zeal. Order: Damage all units on the opposite row by 1.
Cooldown: 3
Construct
Deploy: Damage an enemy unit by [5]. Increase this value by 1 for each Construct you played this game.
Construct
Deploy: Damage an enemy unit by 5.
Deploy: Destroy an enemy unit with a primary category that is not in your starting deck.
Melee: At the end of your turn, boost self by 1.
When you lose a round while this card is:
On the battlefield - Banish your deck.
In your hand or deck - Banish self.
In your graveyard - Banish the top 3 cards from your deck.
Deploy (Melee): Damage an enemy unit by 4.
Deathblow: Banish it.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 8 and gain a Shield.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 5 and gain a Shield.
Witcher
Deploy: Boost self by 0. Increase this value for every card you played this round.
Witcher
Order (Melee): Damage an enemy unit by 2.
Cooldown: 2
Whenever you play a Witcher, decrease the Cooldown by 1.
Construct
Shield.
Deploy: Boost self by [0]. Increase this value by 1 for each Construct you played this game.
Construct
Shield.
Zeal. Order: Damage a unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Charges: 3
Zeal. Order: Damage a unit by 2.
Charges: 3
Human, Bandit
Deploy: Banish a unit with power 4 or less.
Human, Bandit
Deploy: Banish a unit with power 3 or less.
Beast, Cursed
Deploy: Move all units on an enemy row to the other row.
Beast, Cursed
Deploy: Move 3 adjacent units to the other row.
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Construct
Deploy: Move a unit to the other row.
Human, Cursed
Doomed.
Order: If not Doomed, gain Resilience.
Human, Cursed
Veil.
Order: Give a unit Veil.
Look at the top 2 cards from your deck, then play one and Banish the other.
Look at the top 2 cards from your deck, then play one and Banish the other.
Boost 3 adjacent units by 2 and give them 2 Armor.
If you have Armorer's Workshop in your graveyard, boost 3 adjacent units by 3 and give them 3 Armor instead.
Boost 3 adjacent units by 2 and give them 2 Armor.
Give Vitality (6) to a random allied Witcher, Dwarf, Human, and Vampire.
Give an allied unit Vitality (6).
Deploy: Boost self by 1 for each card with a provision cost of 11 or higher in your starting deck.
Deploy: Give an allied unit Vitality (2).
Necrophage
Deploy: Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Specter
Order: Destroy a Rat, then Poison an enemy unit.
Cooldown: 1
Deathwish: Spawn 7 Rats on this row.
Specter
Deathwish: Spawn 7 Rats on this row.
Beast, Cursed
Zeal. Order (Predator): Consume a Token. If it was allied, double the boost from it.
Beast, Cursed
Deploy: Damage an enemy unit by 2.
Dominance: Damage it by 4 instead.
Beast, Cursed
Deploy (Melee): Boost a Beast in your hand by the number of cards in your hand.
Deploy (Ranged): Boost all allied Beasts by 1.
Immunity.
Thrive.
Beast
Deploy: Boost self by 2 for each adjacent Beast.
Predator: Also Poison an enemy unit.
Beast
Deploy: Damage an enemy unit by 1 for each adjacent Beast.
Beast, Cursed
Deploy (Predator): Boost self by an enemy unit's power.
Beast
Immunity.
Human, Mage
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top bronze unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Human, Mage
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Human, Soldier
Whenever an enemy unit gains a status during your turn, damage it by 1.
Human, Soldier
Deploy: Give an enemy unit Bleeding (3).
Conspiracy: Damage it by 3 instead.
Human, Soldier
Order: Spawn and play a base copy of an allied Bronze Soldier, excluding self.
Human, Soldier
Order: Spawn and play a base copy of an allied Bronze Soldier, excluding self.
Human, Mage
Whenever you play a unique special card, boost self by 2.
Human, Mage
Deploy: Boost an allied Mage by 4.
Human, Soldier
Formation.
Order: Boost an allied unit by 2 for each remaining Charge of your leader ability.
Human, Soldier
Deploy: Damage an enemy unit by 1 for each boosted unit on this row.
Human, Soldier
Formation.
Order: Boost an allied unit by 1.
Charges: 3
Human, Soldier
Formation.
Order: Boost an allied unit by 1.
Charges: 2
Elf, Soldier, Agent
Deploy: If you control an artifact, Spawn an Elven Deadeye on this row.
Elf, Soldier, Agent
Deploy: Boost an allied unit by 1. If you control an artifact, boost by 3 instead.
Human, Cursed, Warrior
Order (Berserk 7): Set an enemy unit's power to match own power.
Human, Cursed, Warrior
Deploy (Bloodthirst 2): Gain Zeal.
Order: Damage a unit by 1.
Charges: 3
Human, Pirate
Deploy (Bloodthirst 2): Gain Zeal.
Order: Damage a unit by 1.
Charges: 3
Human, Pirate
Deploy: Damage an enemy unit by 1.
Bloodthirst 2: Damage by 3 instead.
Human, Cultist, Warrior
Deploy (Bloodthirst 1): Lock self.
Berserk 3: Destroy self.
Human, Cultist, Warrior
Deploy (Bloodthirst 3): Lock self.
Berserk 3: Destroy self.
Human, Pirate, Tidecloaks
Hoard 6: At the end of your turn, damage a random enemy unit by 2.
Deathblow: Gain 2 Coins.
Human, Pirate, Tidecloaks
Order (Melee): Damage a unit by 1.
Hoard 5: Damage by 2 instead.
Cooldown: 1
Human, Witch Hunter
Deploy: Boost all allied Witch Hunters by 1.
Tribute 3: Boost all allied Witch Hunters in hand, deck and on the battlefield by 1 instead.
Human, Witch Hunter
Deploy: Boost all allied Witch Hunters by 1.
Tribute 3: Boost all allied Witch Hunters in hand, deck and on the battlefield by 1 instead.
Crime, Cutups
Damage an enemy unit by 0. At the end of your turn, while in hand or deck, change this value to a random number between 1 and 10.
Crime, Cutups
Damage an enemy unit by a random amount between 1 and 10.
Insectoid, Cutups
Deploy: Gain Coins equal to the amount an allied unit is damaged.
Insectoid, Cutups
Insanity.
Fee 1: Damage an enemy unit by 1.
Cooldown: 1
Human, Mutant, Salamandra
Deploy: Boost self by 1 for each Poisoned unit on the battlefield.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 4: Damage by 3 instead.