Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 24
Resilience.
Zeal. Order: Boost a unit by 3 and Infuse it with "Whenever this unit is targeted by Mahakam Ale or Golden Froth, boost self by 2".
Cooldown: 2
Resilience.
Zeal. Order: Boost a unit by 3 and Infuse it with "Whenever this unit is targeted by Mahakam Ale or Golden Froth, boost self by 2".
Cooldown: 2
Construct
Zeal. Order: Damage 3 adjacent enemy units by [0]. Increase this value by 1 for each Construct you played this game.
Cooldown: 3
Construct
Zeal. Order: Damage 3 units on the opposite row by [0]. Increase this value by 1 for each Construct you played this game.
Cooldown: 3
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
When you lose a round while this card is:
On the battlefield - Banish your deck.
In your hand or deck - Banish self.
In your graveyard - Banish the top 3 cards from your deck.
Witcher
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, gain Resilience, Shield, and Veil.
Ciri: Nova and Golden Nekker are excluded from this condition.
Witcher
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, gain Resilience, Shield, and Veil.
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special, and artifact from your deck.
Ciri: Nova and Golden Nekker are excluded from this condition.
If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special and artifact from your deck.
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Zeal. Order: Damage a unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Charges: 3
Alchemy
Purify and boost a unit by 12, then Infuse it with "Once both players have passed, damage self by 12".
Purify and boost a unit by 12, then Infuse it with "Once both players have passed, damage self by 12".
Alchemy
Purify an allied unit and boost it by 4.
Alchemy
Purify an allied unit and boost it by 3.
Nature
Boost an allied unit by 5 and give it Veil.
Nature
Boost an allied unit by 4 and give it Veil.
Vampire
Deploy: Give an enemy unit Bleeding (4).
Bleeding enemy units cannot be boosted.
Vampire
Deploy: Give an enemy unit Bleeding (4).
Bleeding units cannot be boosted.
Plant, Cursed
Deathwish: Summon all copies of self from your deck to this row.
Plant
Deathwish: Summon all copies of this unit from your deck to this row.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Human, Soldier
Once all leader Charges are used up, play this unit from your deck.
Order: Boost all allied Soldiers with Armor by 1.
Human, Aristocrat
Deploy: Create a bronze unit from your opponent's faction, then Spawn it on the opposite row and give it Spying.
Order: Damage an enemy unit by 0. Increase this value by 1 for each unique Aristocrat in your starting deck.
Deathblow: Spawn and play a Doomed base copy of the destroyed unit.
Human, Aristocrat
Deploy: Create a bronze unit from your opponent's faction, then Spawn it on the opposite row and give it Spying.
Order: Damage an enemy unit by 0. Increase by 1 for each Aristocrat in your starting deck.
Deathblow: Spawn and play a base copy of the destroyed unit.
Human, Soldier
Whenever an enemy unit gains a status during your turn, damage it by 1.
Counter: 6
Human, Soldier
Whenever an enemy unit gains a status during your turn, damage it by 1.
Human, Cursed, Aristocrat
Deploy (Devotion): Gain Immunity.
The first time a Cursed unit enters the battlefield during your turn, boost self by its base power.
Human, Cursed, Aristocrat
Deploy (Devotion): Gain Immunity.
The first time a Cursed unit enters the battlefield each turn, boost self by its base power.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Human, Cursed, Knight
Order (Melee): Duel an enemy unit.
Human, Knight
Order (Melee): Duel an enemy unit.
Human, Cursed, Knight
Resilience. Shield.
Grace 12: Gain Resilience.
Human, Knight
Resilience. Shield.
Grace 12: Gain Resilience.
Location
Resilience.
Deploy: Create a Scoia'tael Dwarf and give it 4 Armor.
Order: Spawn and play Tempering.
Location
Resilience.
Deploy: Create a Mahakam Dwarf and give it 4 Armor.
Order: Spawn and play Tempering.
Human, Bandit
Harmony.
Order (Ranged): Damage a unit by 1. If you control only non-Neutral units, damage by 2 instead.
Cooldown: 1
Human, Bandit
Order (Ranged): Damage a unit by 1.
Cooldown: 1
If you control only non-Neutral units, damage by 2 instead.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 6 damage to units each turn, Spawn Svalblod Fanatic on this row.
Human, Warrior
Deploy (Ranged): Damage self down to 1, then play all copies of Freya's Blessing from your graveyard, and give them Doomed.
At the start of the game, increase own base power for each Alchemy in your starting deck.
Human, Warrior
Deploy: Damage self down to 1, then play all copies of Freya's Blessing from your graveyard. Give them Doomed.
At the start of the game, increase own base power for each Alchemy in your starting deck.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a bronze Gang unit.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a Bronze Gang unit.
Human, Pirate
Vice 8: Destroy the lowest-power enemy unit.
Human, Pirate
Vice 6: Destroy the lowest-power enemy unit.