Sabbath: Cancel the ability above.
Whenever you play a Relict, increase this unit's base power by 1.
Order: Set the power of a unit to match the number of cards in your deck.
If it was a special card, Spawn and play a Cow Carcass.
If moved to the top of your deck during your turn, Summon self to a random allied row and damage a random enemy unit by 2.
Order: Create and play a  provision Spell.
Order: Draw  card(s), then shuffle back  card(s).
Whenever you draw a unit, boost it by 1. If it's not a unit, boost self by 1 instead.
Order (Melee): Damage an enemy unit by .
Whenever you play a special card, remove one Counter.
When Counter reaches 0, Spawn and play a Doomed copy of the last special card you played.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Order: Replace Rain on an enemy row with Storm of the same duration.
At the end of your turn, if there is Rain on the opposite row, boost the unit to the right by 1. If there is Storm on the opposite row, boost adjacent units by 1 instead.
At the end of your turn, if no enemy unit has a Bounty, place a Bounty on the highest-power enemy unit.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Order: Gain 1 Coin and Banish self.