Version History

2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

Changes

Cards: 23
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Relict
Zeal. Order: Purify a unit.
Cooldown: 2.
Relict
Deploy (Ranged): Play an artifact from your graveyard.
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Relict, Crone
Deploy: Consume 1 allied unit(s).
Increase the number of targets by 1 whenever you play a Crone.
Relict, Crone
Deploy: Consume 1 allied unit(s).
Increase the number of targets by 1 whenever you play a Crone.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Relict, Crone
Deploy: Boost an allied unit by 2.
Increase this boost by 2 whenever you play a Crone.
Relict, Crone
Deploy: Boost an allied unit by 2.
Increase this boost by 2 whenever you play a Crone.
Relict, Crone
Deploy: Damage an enemy unit by 2.
Increase this damage by 2 whenever you play a Crone.
Relict, Crone
Deploy: Damage an enemy unit by 2.
Increase this damage by 2 whenever you play a Crone.
Order: Look at the top 3 cards from your deck and play one.

This ability adds 16 provisions to your deck's provisions limit.
Order: Look at the top 3 cards from your deck and play one.

This ability adds 17 provisions to your deck's provisions limit.
Human, Soldier
Assimilate 2.
Human, Soldier
Assimilate 2.
Place an enemy unit at the top of your deck.
Place an enemy unit or an enemy artifact on the top of your deck.
Machine, Siege Engine
Ranged: At the end of your turn, damage a random enemy unit on Ranged row by 1.
Siege Engine
Ranged: Every allied turn, on turn end, damage a random enemy unit on the Ranged row by 1.
Inspired: Damage a random enemy unit by 1 instead.
Order: Spawn an Elven Deadeye in an allied row.
Charge: 3

This ability adds 15 provisions to your deck's provisions limit.
Order: Spawn an Elven Deadeye in an allied row.
Charge: 3

This ability adds 16 provisions to your deck's provisions limit.
Order: Damage unit by 1. Charges: 3
Once all Charges have been exhausted, Spawn and play Brokilon Sentinel.

This ability adds 14 provisions to your deck's provisions limit.
Order: Damage unit by 1. Charges: 3
Once all Charges have been exhausted, Spawn and play Brokilon Sentinel.

This ability adds 16 provisions to your deck's provisions limit.
Harmony 2.
Harmony 2.
Treant
Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
Treant
Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
Spawn 2 Dryad Fledglings into the row.
Spawn 2 Dryad Fledglings into the row.
Dryad
Harmony.
Deploy: Damage an enemy unit by 1, then give it Poison.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2, then give it Poison.
Leader
Order: Play a Skellige unit from your graveyard.

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Play a Skellige unit from your graveyard.

This ability adds 15 provisions to your deck's provisions limit.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
Machine, Ship
Melee: Whenever your opponent plays a unit, deal 1 damage to it.
Machine, Ship
Melee: Whenever your opponent plays a unit, deal 1 damage to it.
Play a bronze Skellige unit from your graveyard and give it Doomed.
Play a bronze Skellige unit from your graveyard.
Leader
Order: Damage an enemy unit by 8, then gain Coins equal to any excess damage dealt.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 8, then gain Coins equal to any excess damage dealt.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Play a Syndicate special card from your deck. If its provision cost is 10 or less, gain 2 Coins.

This ability adds 13 provisions to your deck's provisions limit.
Leader
Order: Play a Syndicate special card from your deck. If its provision cost is 10 or less, gain 2 Coins.

This ability adds 14 provisions to your deck's provisions limit.

Balance changes only. No bug fixes.
If you spot an error let me know, I sometimes screw up the color or miss a card.

Buff
Nerf
Rework, Adjustment