Version History

2026
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council
2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special, and artifact from your deck.
Ciri: Nova and Golden Nekker are excluded from this condition.
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special, and artifact from your deck.
Ciri: Nova and Golden Nekker are excluded from this condition.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem on this row.
Deploy (Ranged): Create a Neutral stratagem on this row.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem on this row.
Deploy (Ranged): Create a Neutral stratagem on this row.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Human, Bandit
Deploy: Create and play a bronze Neutral Bandit unit.
Human, Bandit
Deploy: Create and play a bronze Neutral Bandit unit.
Human
Deploy: If you control Dulla kh'Amanni, Spawn Desert Treasure on this row.
Human
Deploy: If you control Dulla kh'Amanni, Spawn Desert Treasure on this row.
Human, Cursed
Doomed.
Order: If not Doomed, gain Resilience.
Human, Cursed
Doomed.
Order: If not Doomed, gain Resilience.
Human, Bandit
Deploy: If your starting deck has at least 25 units, Summon all copies of self from your deck to this row.
Human, Bandit
Deploy: If your starting deck has at least 25 units, Summon all copies of self from your deck to this row.
Human, Bandit
Deploy: Destroy an enemy unit with 2 or less power.
Bonded: Destroy an enemy unit with 4 or less power instead.
Human, Bandit
Deploy: Destroy an enemy unit with 2 or less power.
Bonded: Destroy an enemy unit with 4 or less power instead.
Machine, Siege Engine
Barricade: At the end of your turn, give 1 Armor to adjacent units.
Machine, Siege Engine
Barricade: At the end of your turn, give 1 Armor to adjacent units.
Ogroid
Defender.
Ogroid
Defender.
Cursed
Summon 2 non-Neutral units without Veil from your deck to an allied row, then give them Doomed and Rupture.
Cursed
Summon 2 non-Neutral units without Veil from your deck to an allied row, then give them Doomed and Rupture.
Specter
Thrive.
Deathwish: Summon a random 7-provision cost unit from your deck to this row.
Specter
Thrive.
Deathwish: Summon a random 7-provision cost unit from your deck to this row.
Insectoid
Veil.
Zeal. Order (Predator): Damage an enemy unit by 1 or Consume an allied Drone.
Charge: 1
Whenever you Spawn one or more Insectoids, gain a Charge.
Insectoid
Veil.
Zeal. Order (Predator): Damage an enemy unit by 1 or Consume an allied Drone.
Charge: 1
Whenever you Spawn one or more Insectoids, gain a Charge.
Ogroid, Warrior
Deploy: Boost self by 2 for each allied unit with 10 or more power.
Ogroid, Warrior
Deploy: Boost self by 2 for each allied unit with 10 or more power.
Machine, Siege Engine
Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
Machine, Siege Engine
Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
Witcher
Deploy: Give an enemy unit Bleeding (2).
Adrenaline 6: If it's not a Token, Spawn a base copy of that unit at the top of your opponent's deck.
Witcher
Deploy: Give an enemy unit Bleeding (2).
Adrenaline 6: If it's not a Token, Spawn a base copy of that unit at the top of your opponent's deck.
Human, Soldier, Knight
Defender. Shield.
Human, Soldier, Knight
Defender. Shield.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Human, Agent, Aristocrat
Order: Play a boosted unit from your deck.
While in deck, whenever this unit receives a boost from other abilities, boost self by the same amount.
Human, Agent, Aristocrat
Order: Play a boosted unit from your deck.
While in deck, whenever this unit receives a boost from other abilities, boost self by the same amount.
Human, Mage
Deploy: At the end of this turn, reset the Order of all allied Mages that used their Order during this turn.
Human, Mage
Deploy: At the end of this turn, reset the Order of all allied Mages that used their Order during this turn.
Human, Mage
Deploy: Damage an enemy unit by 2.
Order: Damage an enemy unit by 2.
Human, Mage
Deploy: Damage an enemy unit by 2.
Order: Damage an enemy unit by 2.
Human, Soldier
Odrin is a one man Crew.
Human, Soldier
Odrin is a one man Crew.
Human, Soldier
Whenever this unit receives a boost, damage a random enemy unit by 1.
Human, Soldier
Whenever this unit receives a boost, damage a random enemy unit by 1.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
If you have 4 or more Traps in your starting deck, play 2 of them at random. If you have 6 or more Traps in your starting deck, play 2 of your choice instead.
If you have 4 or more Traps in your starting deck, play 2 of them at random. If you have 6 or more Traps in your starting deck, play 2 of your choice instead.
Zeal. Order: Transform self into Saber-Tooth Tiger: Stealth.
Zeal. Order: Transform self into Saber-Tooth Tiger: Stealth.
Deploy: Move a unit to the other row.
Order: Give an allied unit 2 Armor.
Deploy: Move a unit to the other row.
Order: Give an allied unit 2 Armor.
Human, Bandit
Melee: At the end of your turn, boost a random unit in your hand by 1.
Human, Bandit
Melee: At the end of your turn, boost a random unit in your hand by 1.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Pirate
Veteran.
Deploy: Damage self by own base power, then split as much damage randomly between enemy units.
Human, Pirate
Veteran.
Deploy: Damage self by own base power, then split as much damage randomly between enemy units.
Beast, Cursed, Pirate
When this unit enters your graveyard during the round, Summon it to your Melee row and give it Doomed.
Beast, Cursed, Pirate
When this unit enters your graveyard during the round, Summon it to your Melee row and give it Doomed.
Whenever Rain or Storm damages enemy units, boost self by the damage dealt.
Whenever Rain or Storm damages enemy units, boost self by the damage dealt.
Human, Firesworn, Cleric
Profit 4.
Deploy: Spawn and play Congregation.
Fee 2: Destroy an allied Firesworn Token, then Summon a bronze Firesworn unit from your graveyard to the same position.
Cooldown: 1
Human, Firesworn, Cleric
Profit 4.
Deploy: Spawn and play Congregation.
Fee 2: Destroy an allied Firesworn Token, then Summon a bronze Firesworn unit from your graveyard to the same position.
Cooldown: 1
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Knight, Firesworn
Intimidate.
Deploy: Spawn and play a base copy of a bronze Firesworn unit from your hand.
Devotion: Boost it by 2.
Human, Knight, Firesworn
Intimidate.
Deploy: Spawn and play a base copy of a bronze Firesworn unit from your hand.
Devotion: Boost it by 2.
Human, Blindeyes
Deploy: Damage all units on an enemy row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Human, Blindeyes
Deploy: Damage all units on an enemy row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Ogroid
Whenever you play a unit with a Gang category you don't control, gain a Coin for each unique Gang category you control.
Ogroid
Whenever you play a unit with a Gang category you don't control, gain a Coin for each unique Gang category you control.
Deploy: Gain 3 Coins. If Ewald Borsodi is in your graveyard, gain 6 Coins instead.
Fee 1: Give an allied unit Vitality (1).
Deploy: Gain 3 Coins. If Ewald Borsodi is in your graveyard, gain 6 Coins instead.
Fee 1: Give an allied unit Vitality (1).
Insectoid, Cutups
Deploy: Gain Coins equal to the amount an allied unit is damaged.
Insectoid, Cutups
Deploy: Gain Coins equal to the amount an allied unit is damaged.