Version History

2026
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council
2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Deploy: Destroy an enemy unit with a primary category that is not in your starting deck.
Deploy: Destroy an enemy unit with a primary category that is not in your starting deck.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem on this row.
Deploy (Ranged): Create a Neutral stratagem on this row.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem on this row.
Deploy (Ranged): Create a Neutral stratagem on this row.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Relict
Zeal. Order: Purify a unit.
Cooldown: 2
Relict
Zeal. Order: Purify a unit.
Cooldown: 2
Relict
Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.
Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.
Relict
Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.
Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.
Human, Bandit
At the end of your turn, boost self by 1 if this is the only card on its row.
Bonded: At the end of your turn, boost self by 1 instead.
Human, Bandit
At the end of your turn, boost self by 1 if this is the only card on its row.
Bonded: At the end of your turn, boost self by 1 instead.
Order: Destroy an allied unit, then Spawn an Ekimmara on its row and boost it by the destroyed unit's power.
Charges: 2

This ability adds 16 provisions to your deck's provision limit.
Order: Destroy an allied unit, then Spawn an Ekimmara on its row and boost it by the destroyed unit's power.
Charges: 2

This ability adds 15 provisions to your deck's provision limit.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Cursed
Summon 2 non-Neutral units without Veil from your deck to an allied row, then give them Doomed and Rupture.
Cursed
Summon 2 non-Neutral units without Veil from your deck to an allied row, then give them Doomed and Rupture.
Relict
Deathwish: Seize a random enemy unit with 4 or less power.
Relict
Deathwish: Seize a random enemy unit with 4 or less power.
Insectoid
Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Insectoid
Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Human, Soldier, Aristocrat
Disloyal.
Deploy: Play the top non-Disloyal unit from your deck and boost it by 8.
Human, Soldier, Aristocrat
Disloyal.
Deploy: Play the top non-Disloyal unit from your deck and boost it by 8.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Agent
Disloyal.
Deploy: Play the top card from your opponent's deck.
Human, Agent
Disloyal.
Deploy: Play the top card from your opponent's deck.
Beast
At the end of the round, move self to your opponent's graveyard.
At the end of your turn, while in the graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed and Spying, then Summon self to a random enemy row.
Beast
At the end of the round, move self to your opponent's graveyard.
At the end of your turn, while in the graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed and Spying, then Summon self to a random enemy row.
Human, Soldier
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Human, Soldier
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Human, Soldier
Formation.
Order: Boost an allied unit by 1.
Charges: 3
Human, Soldier
Formation.
Order: Boost an allied unit by 1.
Charges: 3
Human, Agent
Veil.
Order: Boost a unit in your deck by 1.
Cooldown: 2
Human, Agent
Veil.
Order: Boost a unit in your deck by 1.
Cooldown: 2
Doomed.
Harmony.
At the end of your turn, boost all non-Neutral units in your hand with primary categories that you don't control by 1.
While in hand or deck, evolve after you win a round.
Doomed.
Harmony.
At the end of your turn, boost all non-Neutral units in your hand with primary categories that you don't control by 1.
While in hand or deck, evolve after you win a round.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Deploy (Melee): Create and play a Scoia'tael special card with a provision cost equal to this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Deploy (Melee): Create and play a Scoia'tael special card with a provision cost equal to this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less into your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less into your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.
Elf, Soldier, Bandit
Deploy: For the rest of the game, whenever an Elven Deadeye enters your side of the battlefield, boost it by 1.
If your starting deck has at least 4 unique Traps, this card starts in your hand.
Elf, Soldier, Bandit
Deploy: For the rest of the game, whenever an Elven Deadeye enters your side of the battlefield, boost it by 1.
If your starting deck has at least 4 unique Traps, this card starts in your hand.
Witcher
Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units on that row instead.
Witcher
Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units on that row instead.
Deploy: Boost an allied Elf, Dwarf, and Dryad by 3.
Deploy: Boost an allied Elf, Dwarf, and Dryad by 3.
Dryad, Warrior
Harmony.
Deploy: Damage an enemy unit by 2 then boost a random unit in your hand by 2.
Deathblow: Boost a unit in your hand instead.
Dryad, Warrior
Harmony.
Deploy: Damage an enemy unit by 2 then boost a random unit in your hand by 2.
Deathblow: Boost a unit in your hand instead.
Dwarf, Warrior
Deploy: Choose an enemy unit. If its base power is higher than self's, gain 3 Armor.
Barricade: At the end of your turn, damage chosen unit by 1.
Deathblow: Gain Resilience.
Dwarf, Warrior
Deploy: Choose an enemy unit. If its base power is higher than self's, gain 3 Armor.
Barricade: At the end of your turn, damage chosen unit by 1.
Deathblow: Gain Resilience.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Cutups
Insanity.
Fee 5: Spawn a base copy of a bronze allied unit on this row.
Cooldown: 1
Human, Cutups
Insanity.
Fee 5: Spawn a base copy of a bronze allied unit on this row.
Cooldown: 1
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Human, Agent, Blindeyes
Profit 2.
Increase the Profit by 1 for each allied Sly Seductress.
Tribute 5: Spawn a Sly Seductress on this row.
Human, Agent, Blindeyes
Profit 2.
Increase the Profit by 1 for each allied Sly Seductress.
Tribute 5: Spawn a Sly Seductress on this row.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units on the battlefield, gain 1 Coin.
Tribute 2: Boost self by 2.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units on the battlefield, gain 1 Coin.
Tribute 2: Boost self by 2.