Version History

2025
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
If your starting deck has no duplicates, send Shupe on an adventure.
If your starting deck has no duplicates, send Shupe on an adventure.
Construct
This unit's power is always equal to its Armor.
Construct
This unit's power is always equal to its Armor.
 
Deploy: Summon a random 4-provision cost unit from your deck to the left of this card.
Timer 3: Summon a random 4-provision cost unit from your deck to the right of this card.
 
Deploy: Summon a random 4-provision cost unit from your deck to the left of this card.
Timer 3: Summon a random 4-provision cost unit from your deck to the right of this card.
Deploy: Spawn 2 Cows to the right, then Spawn 2 Cows to the left of this unit.
Order: Spawn a Cow on this row.
Cooldown: 3
Deploy: Spawn 2 Cows to the right, then Spawn 2 Cows to the left of this unit.
Order: Spawn a Cow on this row.
Cooldown: 3
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Human, Mage
Deploy: Shuffle a special card from your graveyard into your deck. If it was a bronze, also shuffle one additional copy of that special.
Human, Mage
Deploy: Shuffle a special card from your graveyard into your deck. If it was a bronze, also shuffle one additional copy of that special.
Summon up to 3 highest-power units from your opponent's graveyard to an enemy row, then Summon as many highest-power non-Neutral units from your graveyard to the opposite row and give them Doomed.
Summon up to 3 highest-power units from your opponent's graveyard to an enemy row, then Summon as many highest-power non-Neutral units from your graveyard to the opposite row and give them Doomed.
Necrophage
Deploy: Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Deploy: Banish all units in your graveyard, then boost self by 1 for each.
Organic
Spawn Blood Moon on an enemy row for 5 turns, then Spawn 2 Ekimmaras on the opposite row.
Organic
Spawn Blood Moon on an enemy row for 5 turns, then Spawn 2 Ekimmaras on the opposite row.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then Discard a card. If the Discarded card was a unit, boost self by its power.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then Discard a card. If the Discarded card was a unit, boost self by its power.
Vampire
Deploy (Melee): Damage an enemy unit by 1. If it's Bleeding deal 3 damage instead.
Deathblow: Boost self by the destroyed unit's base power.
Vampire
Deploy (Melee): Damage an enemy unit by 1. If it's Bleeding deal 3 damage instead.
Deathblow: Boost self by the destroyed unit's base power.
Relict
Deploy: Summon a bronze unit from your opponent's graveyard to the opposite row, then Summon a bronze unit of equal or less provisions from your graveyard to this row.
Relict
Deploy: Summon a bronze unit from your opponent's graveyard to the opposite row, then Summon a bronze unit of equal or less provisions from your graveyard to this row.
Specter
Deploy: Spawn 2 Rats on this row.
Deathwish: Spawn 2 Rats on this row.
Specter
Deploy: Spawn 2 Rats on this row.
Deathwish: Spawn 2 Rats on this row.
Play up to 2 bronze cards from your hand, then draw as many cards.
Play up to 2 bronze cards from your hand, then draw as many cards.
Human, Aristocrat
Deploy: If your opponent has not passed and their hand is not full, Create a legendary unit from your faction that was not in your starting deck, add it to your opponent's hand, move the rest to the bottom of your opponent's deck, then Create a legendary unit from your opponent's faction that was not in their starting deck, add it to your hand, put the rest on the bottom of your deck.
Human, Aristocrat
Deploy: If your opponent has not passed and their hand is not full, Create a legendary unit from your faction that was not in your starting deck, add it to your opponent's hand, move the rest to the bottom of your opponent's deck, then Create a legendary unit from your opponent's faction that was not in their starting deck, add it to your hand, put the rest on the bottom of your deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human, Soldier
Deploy: Boost self by 1 for each boosted enemy unit.
Human, Soldier
Deploy: Boost self by 1 for each boosted enemy unit.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Soldier, Knight
Deploy: Gain Charges equal to the number of boosted allied units.
Order: Damage an enemy unit by 1.
Charge: 1
Human, Soldier, Knight
Deploy: Gain Charges equal to the number of boosted allied units.
Order: Damage an enemy unit by 1.
Charge: 1
Order: Spawn and play Dana Méadbh.

This ability adds 17 provisions to your deck's provisions limit.
Order: Spawn and play Dana Méadbh.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3

This ability adds 17 provisions to your deck's provisions limit.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3

This ability adds 16 provisions to your deck's provisions limit.
Human
Zeal. Order (Ranged): Spawn a Young Dryad on this row.
Cooldown: 4
Devotion: At the end of your turn, reduce the Cooldown by the duration of Vitality on self.
Human
Zeal. Order (Ranged): Spawn a Young Dryad on this row.
Cooldown: 4
Devotion: At the end of your turn, reduce the Cooldown by the duration of Vitality on self.
Dryad, Warrior
Veil.
Zeal. Order (Melee): Damage an enemy unit by 3.
At the end of your turn, if the Order is not used, boost a random non-Neutral unit in your hand by 1.
Dryad, Warrior
Veil.
Zeal. Order (Melee): Damage an enemy unit by 3.
At the end of your turn, if the Order is not used, boost a random non-Neutral unit in your hand by 1.
Dryad
Deploy: Play a Nature card from your deck.
Dryad
Deploy: Play a Nature card from your deck.
Elf, Bandit
Deploy: Lock a unit and move it to the other row.
Elf, Bandit
Deploy: Lock a unit and move it to the other row.
Boost an allied unit by 5. When this card enters your graveyard, transform self into Saov Ainmhi'dh: Unity.
Boost an allied unit by 5. When this card enters your graveyard, transform self into Saov Ainmhi'dh: Unity.
Doomed.
Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher on this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.
Doomed.
Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher on this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.
Human, Warrior
Deploy: Split damage equal to the number of units on an enemy row randomly between all units on that row.
Human, Warrior
Deploy: Split damage equal to the number of units on an enemy row randomly between all units on that row.
Human, Druid
Deploy (Melee): Spawn and play Crow's-eye Rhizome.
Deploy (Ranged): Transform adjacent Crows into Crow Messengers.
Human, Druid
Deploy (Melee): Spawn and play Crow's-eye Rhizome.
Deploy (Ranged): Transform adjacent Crows into Crow Messengers.
Human, Cultist, Warrior
Deploy (Melee): Play a Raid from your deck.
Human, Cultist, Warrior
Deploy (Melee): Play a Raid from your deck.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Deploy (Ranged): Draw a card, then Discard a card.
Deploy (Ranged): Draw a card, then Discard a card.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Human, Witch Hunter
Deploy: Boost all allied Witch Hunters by 1.
Tribute 3: Boost all allied Witch Hunters in hand, deck and on the battlefield by 1 instead.
Human, Witch Hunter
Deploy: Boost all allied Witch Hunters by 1.
Tribute 3: Boost all allied Witch Hunters in hand, deck and on the battlefield by 1 instead.
Human, Witch Hunter
Deploy: Place a Bounty on an enemy unit.
Human, Witch Hunter
Deploy: Place a Bounty on an enemy unit.