Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 26
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Organic
Infuse an enemy unit with "If this unit has more than 1 power, whenever your opponent Spawns one or more units, damage self by 1. When own power reaches 1, Infuse this ability to adjacent units which don't have it".
Insectoid
Veil.
Zeal. Order (Predator): Damage an enemy unit by 1 or Consume an allied Drone.
Charge: 1
Whenever you Spawn one or more Insectoids, gain a Charge.
Insectoid
Order: Remove 1 boost from self, then Spawn a Drone on this row.
Cooldown: 1
Whenever you play an Organic card, boost self by 1.
Human, Agent
Deploy: Shuffle a card from your deck into your opponent's deck.
Order: Spawn a Drone at the bottom of your opponent's deck and set its power to the difference between the number of cards in the players' decks.
Whenever a card enters or leaves your opponent's deck, boost self by 1.
Tactic
Echo.
Play a unit that isn't from your opponent's starting deck from their deck with a provision cost of 10 or less. Boost it by 1 for each provision below the limit.
Human, Agent
Deploy: Banish an enemy unit with 3 or less power, then, if it wasn't a Token, Spawn its base copy at the bottom of your opponent's deck.
Human
Deploy: Infuse an enemy unit with "Whenever a card enters or leaves your deck, damage self by 1", then, if it wasn't a Token, Spawn its copy at the bottom your opponent's deck.
Human, Agent, Aristocrat
Order: Play a boosted unit from your deck.
While in deck, whenever this unit receives a boost from other abilities, boost self by the same amount.
Location
Resilience.
Deploy: Summon a unit from your deck to this row, Lock it and remove its boost.
Order: Boost an allied unit by 0. Increase this value by the amount of boost that was removed.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Human, Agent
Veil.
Order: Boost a unit in your deck by 1.
Cooldown: 2
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less to your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Prepared, Infuse self with "At the end of your turn, damage a random enemy unit by the number of allied Prepared units" instead.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Damage the last unit played by your opponent by 2 and Create a bronze Elf with a Deploy ability that was not in your starting deck.
Elf, Agent, Bandit
Deploy: Move the last played enemy unit to another row and Infuse it with "Whenever your opponent plays an Elf, damage self by 1".
Token
Doomed.
Order: Trigger the Deploy ability of a non-Veiled non-Prepared non-Neutral Soldier, Agent, or Bandit, then Infuse it with the Prepared category and Banish self.
Units that were played this turn cannot be targetted.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Deploy: Spawn Rain on an enemy row for 0 turns. This value is increased by 1 for each 3 Beasts in your starting deck.
Whenever an enemy unit takes damage from Rain or Storm, boost a random unboosted allied Beast by 1.
Beast
At the end of your turn, if there is Rain or Storm on both enemy rows, Summon self from your deck to your Ranged row.
At the end of your turn, if neither enemy row has Rain or Storm, move self to the bottom of your deck.
Beast
Deploy: Boost self by 0 and damage an enemy unit by 3.
Increase the boost by 1 for each opponent turn in which Rain or Storm triggered this round.
Dwarf, Crownsplitters
Veil.
Deploy: Spend all your Coins, then boost self by the number of Coins spent.
Once per turn, when you reach 0 Coins, Spawn Explosives on this row.
At the end of your turn, if you have 0 Coins, gain 3 Coins.
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Fee 2: Boost adjacent units by 1. If that reduced your Coins to 0, boost them by 2 instead.
Cooldown: 1
Token
Doomed.
Fee 2: Damage an enemy unit by 2, then destroy self.
At the end of your turn, reduce the Fee cost by 1. If the Fee cost was 0, destroy self instead.

Changes

Cards: 7
Insectoid
Whenever your opponent plays a unit on their side of the battlefield, damage it by 1 and gain a Charge.
Order: Spawn a Drone on this row.
Charges: 0
Insectoid
Order (Adrenaline 3): Consume all Tokens on this row and gain Immunity.
Whenever you Consume one or more units, Spawn a Drone on this row.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids on this row by 1.
Whenever you play an Organic card, trigger own Thrive.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids on this row by 1.
Insectoid
Deploy: If there is another card on this row, Lock self.
Timer 3: If this row is full, boost self by 12.
Insectoid
Deploy: Give an enemy unit Bleeding equal to its base power.
Insectoid
Deploy: Consume an allied unit and gain Armor equal to its provision cost.
Barricade: At the end of your turn, damage self by 1, then Spawn a Drone on this row.
Insectoid
Deploy: Consume an allied unit and gain its Armor.
Barricade: At the end of your turn, damage self by 1, then Spawn a Drone on this row.
Human, Cultist, Druid
Deploy: Boost self by 2 for every unique Beast in your graveyard.
Human, Cultist, Druid
Deploy: Boost self by 1 for every Beast in your graveyard.
Human, Warrior
Deploy: Boost self by the number of unique allied Beasts.
Order: Damage self by own boost, then damage that many enemy units by 1.
Human, Warrior
Deploy: Give an allied Beast Vitality (3).
Bonded: Boost it by 3 instead.
Beast, Cutups
At the beginning of your turn, wherever this card is, randomly change own Fee to a different cost between 1 and 9.
Fee 1: Move self to the other row, then boost self by the Fee cost. If you have 0 Coins, also gain 1 Coin for each allied unit on that row.
Cooldown: 1
Beast, Cutups
Deploy: Damage an enemy unit by 3.
Deathblow: Gain 3 Coins.