Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 26
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Destroy the lowest power unit.
Initiative: Destroy all units with the lowest power.
Destroy the lowest power unit.
Initiative: Destroy all units with the lowest power.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Human
Deploy (Ranged): Move any card from your deck to the top.
Human
Deploy (Ranged): Move any card from your deck to the top.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
After 3 turns, Summon Old Speartip from your deck to this row and increase it's base power by 6, then Banish self.
If Old Speartip: Asleep takes damage, Summon Old Speartip from your deck, then Banish self instead.
Veil.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
Leader
Order: Boost an allied unit by 1. Charge: 3
One time per game, once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Boost an allied unit by 1. Charge: 3
Once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 15 provisions to your deck's provision limit.
Human, Mage
Zeal. Patience.
Order: Draw up to [1] card(s), then shuffle the same number of cards back to your deck.
Whenever you draw a unit card, boost it by 1, if it's not a unit, boost self by 1 instead.
Human, Mage
Zeal. Patience.
Order: Draw up to [1] card(s), then shuffle the same number of cards back to your deck.
Whenever you draw a unit card, boost it by 1, if it's not a unit, boost self by 1 instead.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Boost 5 units in your hand by 1.
Charges: 2.

This ability adds 16 provisions to your deck's provisions limit.
Zeal. Order: Damage an enemy unit by 1.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Zeal. Order: Damage an enemy unit by 2.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2 then boost a random unit in your hand by 2.
Deathblow: Boost a unit in your hand instead.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Deploy: Give 1 Armor to 2 Dwarves in your hand.
Whenever you play a Dwarf, give it 1 Armor.
Deploy (Ranged): Boost a Dwarf in your hand by 2.
Deploy: Boost an allied unit in your hand by 1. If that unit was already boosted, boost it by 3 instead.
Deploy: Boost an allied unit by 1. If you control an artifact, boost by 3 instead.
Deploy: Boost an allied unit by 1.
If you control an Artifact, boost an allied unit by 3 instead.
Deploy (Melee): Boost an Elf in your hand by 2.
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 12
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 9
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Deploy: Damage this unit by its Tribute cost.
Tribute 7: Cancel the Deploy ability.
Whenever you place a Bounty on an enemy unit, reduce this unit's Tribute cost by 1.
Human, Witch Hunter
Deploy: Damage this unit by its Tribute cost.
Tribute 9: Cancel the Deploy ability.
Whenever you place a Bounty on an enemy unit, reduce this unit's Tribute cost by 1.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Fee 1: Boost an allied Witch Hunter by 1.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Human, Witch Hunter
Profit 1.
Deploy: Damage an enemy unit by 1.
Fee 1: Gain Vitality (1).
Bonded: Increase Profit and damage by 1.
Profit 1.
Deploy: Damage an enemy unit by 1.
Bonded: Increase Profit and damage by 1.
Human
Disloyal.
Profit: 6.
Deploy: Place a Bounty on self.
Human
Deploy: If there is no Bounty on the battlefield, damage self by 3.
Whenever an enemy unit with Bounty is damaged, Heal self by 1.