Version History

2023-02-07 v11.2.0     - playgwent News     Balance changes
2023-01-10 v11.1.0     - playgwent News     Balance changes

2022-12-06 v10.12.0    - playgwent News     Cursed Toad Expansioon Drop 4 (Sacred and Profane)
2022-11-08 v10.11.0    - playgwent News     Balance changes
2022-10-07 v10.10.1    - playgwent twitter  Hotfix
2022-10-04 v10.10.0    - playgwent News     Cursed Toad Expansioon Drop 3 (Chronicles)
2022-09-07 v10.9.1     - playgwent twitter  Hotfix
2022-09-06 v10.9.0     - playgwent News     Balance changes (NG Soldier rework)
2022-08-09 v10.8.0     - playgwent News     Balance changes
2022-07-05 v10.7.0     - playgwent News     Cursed Toad Expansion Drop 2 (Black Sun)
2022-06-07 v10.6.0     - playgwent News     Balance changes (New Yen & Triss)
2022-05-10 v10.5.0     - playgwent News     Balance changes
2022-04-05 v10.4.0     - playgwent News     Cursed Toad Expansion Drop 1 (Forgotten Treasures)
2022-03-08 v10.3.0     - playgwent News     Balance changes (Wild Hunt, Swarm)
2022-02-08 v10.2.0     - playgwent News     Balance changes (Resupply Rework)
2022-01-13 v10.1.0     - playgwent News     Balance changes (Draft Rewards)

2021-12-14 v9.6.1      - playgwent News     Hotfix
2021-12-07 v9.6.0      - playgwent News     12 Card Drop
2021-10-28 v9.5.0      - playgwent News     Regis Journey
2021-10-05 v9.4.0      - playgwent News     Price of Power Part 3
2021-09-02 v9.3.0      - playgwent News     Balance changes
2021-08-03 v9.2.0      - playgwent News     Price of Power Part 2
2021-07-06 v9.1.0      - playgwent News     Balance changes, Sunset Wanderers
2021-06-08 v9.0.0      - playgwent News     Price of Power Expansion
2021-05-06 v8.5.0      - playgwent News     Triss Journey
2021-04-01 v8.4.0      - playgwent News     Balance changes
2021-03-09 v8.3.0      - playgwent News     Familiar Faces
2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-12 v8.1.0      - playgwent News     Madoc, Tooltip fixes

2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes

2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update

2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 26
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Vampire
Deploy: Damage all units on an enemy row by 1.
Initiative: If any were destroyed, repeat this ability.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Destroy the lowest power unit.
Initiative: Destroy all units with the lowest power.
Destroy the lowest power unit.
Initiative: Destroy all units with the lowest power.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Human
Deploy (Ranged): Move any card from your deck to the top.
Human
Deploy (Ranged): Move any card from your deck to the top.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
Necrophage
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
After 3 turns, Summon Old Speartip from your deck to this row and increase it's base power by 6, then Banish self.
If Old Speartip: Asleep takes damage, Summon Old Speartip from your deck, then Banish self instead.
Veil.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
Leader
Order: Boost an allied unit by 1. Charge: 3
One time per game, once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Boost an allied unit by 1. Charge: 3
Once all Charges are used up, Spawn and play Lyrian Scytheman.

This ability adds 15 provisions to your deck's provision limit.
Human, Mage
Zeal. Patience.
Order: Draw up to [1] card(s), then shuffle the same number of cards back to your deck.
Whenever you draw a unit card, boost it by 1, if it's not a unit, boost self by 1 instead.
Human, Mage
Zeal. Patience.
Order: Draw up to [1] card(s), then shuffle the same number of cards back to your deck.
Whenever you draw a unit card, boost it by 1, if it's not a unit, boost self by 1 instead.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Boost 5 units in your hand by 1.
Charges: 2.

This ability adds 16 provisions to your deck's provisions limit.
Zeal. Order: Damage an enemy unit by 1.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Zeal. Order: Damage an enemy unit by 2.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2 then boost a random unit in your hand by 2.
Deathblow: Boost a unit in your hand instead.
Dryad
Harmony.
Deploy: Damage an enemy unit by 2.
Deathblow: Boost a unit in your hand by 2.
Deploy: Give 1 Armor to 2 Dwarves in your hand.
Whenever you play a Dwarf, give it 1 Armor.
Deploy (Ranged): Boost a Dwarf in your hand by 2.
Deploy: Boost an allied unit in your hand by 1. If that unit was already boosted, boost it by 3 instead.
Deploy: Boost an allied unit by 1. If you control an artifact, boost by 3 instead.
Deploy: Boost an allied unit by 1.
If you control an Artifact, boost an allied unit by 3 instead.
Deploy (Melee): Boost an Elf in your hand by 2.
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 12
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 9
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Deploy: Damage this unit by its Tribute cost.
Tribute 7: Cancel the Deploy ability.
Whenever you place a Bounty on an enemy unit, reduce this unit's Tribute cost by 1.
Human, Witch Hunter
Deploy: Damage this unit by its Tribute cost.
Tribute 9: Cancel the Deploy ability.
Whenever you place a Bounty on an enemy unit, reduce this unit's Tribute cost by 1.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Fee 1: Boost an allied Witch Hunter by 1.
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards.
Human, Witch Hunter
Profit 1.
Deploy: Damage an enemy unit by 1.
Fee 1: Gain Vitality (1).
Bonded: Increase Profit and damage by 1.
Profit 1.
Deploy: Damage an enemy unit by 1.
Bonded: Increase Profit and damage by 1.
Human
Disloyal.
Profit: 6.
Deploy: Place a Bounty on self.
Human
Deploy: If there is no Bounty on the battlefield, damage self by 3.
Whenever an enemy unit with Bounty is damaged, Heal self by 1.