Version History

2022-12-06 v10.12.0    - playgwent News     Cursed Toad Expansioon Drop 4 (Sacred and Profane)
2022-11-08 v10.11.0    - playgwent News     Balance changes
2022-10-07 v10.10.1    - playgwent twitter  Hotfix
2022-10-04 v10.10.0    - playgwent News     Cursed Toad Expansioon Drop 3 (Chronicles)
2022-09-07 v10.9.1     - playgwent twitter  Hotfix
2022-09-06 v10.9.0     - playgwent News     Balance changes (NG Soldier rework)
2022-08-09 v10.8.0     - playgwent News     Balance changes
2022-07-05 v10.7.0     - playgwent News     Cursed Toad Expansion Drop 2 (Black Sun)
2022-06-07 v10.6.0     - playgwent News     Balance changes (New Yen & Triss)
2022-05-10 v10.5.0     - playgwent News     Balance changes
2022-04-05 v10.4.0     - playgwent News     Cursed Toad Expansion Drop 1 (Forgotten Treasures)
2022-03-08 v10.3.0     - playgwent News     Balance changes (Wild Hunt, Swarm)
2022-02-08 v10.2.0     - playgwent News     Balance changes (Resupply Rework)
2022-01-13 v10.1.0     - playgwent News     Balance changes (Draft Rewards)

2021-12-14 v9.6.1      - playgwent News     Hotfix
2021-12-07 v9.6.0      - playgwent News     12 Card Drop
2021-10-28 v9.5.0      - playgwent News     Regis Journey
2021-10-05 v9.4.0      - playgwent News     Price of Power Part 3
2021-09-02 v9.3.0      - playgwent News     Balance changes
2021-08-03 v9.2.0      - playgwent News     Price of Power Part 2
2021-07-06 v9.1.0      - playgwent News     Balance changes, Sunset Wanderers
2021-06-08 v9.0.0      - playgwent News     Price of Power Expansion
2021-05-06 v8.5.0      - playgwent News     Triss Journey
2021-04-01 v8.4.0      - playgwent News     Balance changes
2021-03-09 v8.3.0      - playgwent News     Familiar Faces
2021-02-09 v8.2.0      - playgwent News     Yen Journey
2021-01-12 v8.1.0      - playgwent News     Madoc, Tooltip fixes

2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes

2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update

2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 33
 
Deploy: Summon a random 4-provision unit from your deck to the left of this card
Timer 3: Summon a random 4-provision unit from your deck to the right of this card.
 
Deploy: Summon a random 4 provision unit from your deck to the left of this card.
After 3 turns, Summon a random 4 provision unit from your deck to the right of this card.
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game.
 
Zeal.
Order: Damage an enemy unit by 1.
Deathblow: Increase Sihil's Order damage by 1 until moved from the battlefield.
Cooldown: 2.
Timer 2: Destroy the highest-power unit on the battlefield, excluding self.
After 2 allied turns, on turn end, destroy the highest unit on the battlefield, excluding self.
Witcher
Timer 4: Draw a card.
Witcher
After 4 allied turns, on turn end, draw a card.
Echo.
Damage an enemy unit by 5, then Spawn and play a base copy of the stored unit and give it Doomed.
Deathblow: Banish the unit and store its soul in the Hen Gaidth Sword.
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn and play a base copy of it.
This card starts in your hand.
Boost an allied unit by 3.
While in hand, at the end of your turn, increase the boost by 2.
When your opponent passes, Banish self from hand and draw a card.
When moved to the deck, Banish self.
This card starts in your hand.
Boost an allied unit by 4.
While in hand, at the end of your turn, increase the boost by 2.
When your opponent passes, Banish self from hand and draw a card.
When moved to the deck, Banish self.
Human, Mage
Timer 2 (Ranged): Each player draws a unit and sets its power to 1.
Human, Mage
Ranged: After 2 allied turns, each player draws a unit and sets its power to 1.
Beast
Timer 2: Boost self by 10.
Beast
After 2 of your turns, boost self by 10 at the end of the turn.
Resilience.
Deploy: Choose a unit from your deck and set the Counter to that unit's provision cost.
Before the end of your turn, remove a Counter from self for each adjacent unit.
When the Counter reaches 0, Summon the chosen unit from your deck to this row and destroy self.
Deploy: Create and play a bronze unit from any faction.
Damage an enemy unit by 5. Repeat once for each status it has.
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Damage an enemy unit by 6.
Deathblow: Damage another enemy unit by the excess damage dealt.
Zeal.
Order: Damage an enemy unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Deploy: Boost an allied unit by 3.
Order: Give an allied unit Zeal.
Zeal.
Order: Boost an allied unit by 3 and give it Zeal.
Deploy: Boost an allied unit by 3.
Order: Boost an allied unit by 3.
Zeal.
Order: Boost an allied unit by 3.
Charge: 2.
Deploy: Choose a bronze allied unit.
Timer 2: Spawn a base copy of picked unit on the right of Megascope.
Deploy: Pick a bronze allied unit. After 2 turns, Spawn its base copy on the right of Megascope.
Boost an allied unit by 4 and give it a Shield.
While in your graveyard, when you play a unit, give it a Shield, then Banish self.
Zeal.
Order: Boost an allied unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Deathwish: Summon 2 random bronze Deathwish units from your deck to this row.
Trigger all allied units' Deathwish abilities.
Insectoid
Deploy: Consume an allied unit.
Order: Spawn and play Arachas Nest.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Insectoid
Deploy: Consume an allied unit. If it's an Insectoid, Spawn and play Arachas Nest.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Timer 3: Summon Old Speartip from your deck to this row and increase its base power by 6, then Banish self.
If Old Speartip: Asleep takes damage, Summon Old Speartip from your deck, then Banish self instead.
After 3 turns, Summon Old Speartip from your deck to this row and increase its base power by 6, then Banish self.
If Old Speartip: Asleep takes damage, Summon Old Speartip from your deck, then Banish self instead.
Beast, Mutant
Deploy (Melee): If a unit was Consumed during this turn, boost self by 4.
Deploy (Ranged): Consume an allied unit.
Beast, Mutant
Whenever you Consume one or more units, boost self by 1.
Beast, Warrior
Whenever a unit is destroyed during your turn, boost self by 1.
Beast, Warrior
Whenever a unit is destroyed during your turn, boost self by 1.
Scenario
Doomed.
Scenario: Progress whenever you play an Aristocrat on your side of the battlefield.
Prologue: Spawn a Thirsty Dame in this row.
Chapter 1: Spawn and play Fangs of the Empire.
Chapter 2: Spawn and play Fangs of the Empire.
Scenario
Doomed.
Scenario: Progress whenever you play an Aristocrat on your side of the battlefield.
Prologue: Spawn a Thirsty Dame in this row.
Chapter 1: Spawn and play Fangs of the Empire.
Chapter 2: Spawn and play Fangs of the Empire.
Tactic
Seize an enemy unit with 3 power or less.
Conspiracy: Boost it by 2.
Devotion: Always trigger Conspiracy ability.
Tactic
Seize an enemy unit with 3 power or less.
Conspiracy: Boost it by 2.
Devotion: Always trigger Conspiracy ability.
Echo.
Play a Northern Realms unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Echo.
Play a Northern Realms unit from your deck with a provision cost of 9 or less. Boost it by 1 for each provision below the limit.
Human, Soldier
Timer 3 (Inspired): Boost all allied units by 1 and reset the Timer.
Whenever this unit receives a boost, gain 1 Armor.
Human, Soldier
Inspired: At the end of your turn, lower the Counter by 1.
Counter: 3
When the Counter reaches 0, boost all allied units by 1 and reset the Counter.
Whenever this unit receives a boost, gain 1 Armor.
Human, Soldier
Order: Reduce an allied unit's Cooldown by 1.
When you play a Siege Engine, Summon self from your hand to the left of it, then draw a card.
Human, Soldier
Order: Reduce an allied unit's Cooldown by 1.
When you play a Siege Engine, Summon self from your hand to the left of it, then draw a card.
Human, Cleric
Veil.
Deploy: Gain 0 Charges. Whenever this unit is put back in your deck, increase the number of Charges by 3.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Human, Cleric
Veil.
Deploy: Gain 0 Charges. Whenever this unit is put back in your deck, increase the number of Charges by 3.
Zeal. Order: Boost an allied unit by 1.
Charge: 0
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze Scoia'tael unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze Scoia'tael unit with a primary category that is not on your side of the battlefield from your deck to this row.
At the end of your turn, lower the Counter by 1. When the Counter reaches 0, reset it and repeat the Deploy ability.
Counter: 3
Dwarf
Deploy: Gain 1 Armor for each Dwarf in your hand.
Barricade: At the end of your turn, boost all Dwarves with Armor on this row by 1, then lose 1 Armor.
Dwarf
Deploy: Gain 1 Armor for every Dwarf in your hand.
Barricade: At the end of your turn, boost all Dwarves with Armor on this row by 1.
Elf
Deploy: Move up to 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
Elf
Deploy: Move up to 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
Spawn 2 Rowdy Dwarves on an allied row. Increase the number of Spawned Rowdy Dwarves by 1 for each Zoltan in your starting deck.
Spawn 2 Rowdy Dwarves on an allied row, then give each Dwarf on that row 1 Armor. Increase the number of Spawned Rowdy Dwarves by 1 for each Zoltan in your starting deck.
Spring: Damage all units on a row by 1.
Ambush, Timer 2: Damage all enemy units on the row with the most units by 2.
Spring: Damage all units on a row by 1.
Ambush: After 2 turns, at the end of your turn, damage all enemy units on the row with the most units by 2.
Gnome, Crownsplitters
Timer 3: Gain 9 Coins.
Tribute 5: Gain 9 Coins immediately instead.
Gnome, Crownsplitters
After 3 turns, gain 9 Coins.
Tribute 5: Gain 9 Coins immediately.
Human, Firesworn, Cleric
Deploy: Destroy an allied Firesworn Token, then boost self by 4.
Timer 2: Spawn a base copy of the destroyed Token on this row.
Human, Firesworn, Cleric
Deploy: Destroy an allied Firesworn token, then boost self by 4.
After 2 turns, Spawn a base copy of the destroyed token on this row.