Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Witcher
Shield.
Deploy: Play a Witcher from your deck.
Adrenaline 4: Also give it a Shield.
Witcher
Shield.
Deploy: Play a Witcher from your deck.
Adrenaline 4: Also give it a Shield.
Demon
Doomed.
Deploy: Gain Zeal.
Order: Transform unit to the right into base copy of self.
Demon
Doomed.
Deploy: Gain Zeal.
Order: Transform unit to the right into base copy of self.
Witcher
Deploy (Adrenaline 4): Summon Vesemir and Lambert from your deck.
Witcher
Deploy (Adrenaline 4): Summon Vesemir and Lambert from your deck.
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Witcher
Deploy (Adrenaline 4): Summon Eskel and Vesemir from your deck.
Witcher
Deploy (Adrenaline 4): Summon Eskel and Vesemir from your deck.
Nature
Play all copies of Biting Frost, Impenetrable Fog, or Torrential Rain from your deck.
Nature
Play all copies of Biting Frost, Impenetrable Fog, or Torrential Rain from your deck.
Deploy: Boost self by 1 for each card with a provision cost of 11 or higher in your starting deck.
Deploy: Boost self by 1 for each card with a provision cost of 11 or higher in your starting deck.
Order: Spawn a Gernichora's Fruit on an allied row.
At the start of your turn, if you do not control any Gernichora's Fruits, reset this ability.

This ability adds 13 provisions to your deck's provisions limit.
Order: Spawn a Gernichora's Fruit on an allied row.
At the start of your turn, if you do not control any Gernichora's Fruits, reset this ability.

This ability adds 12 provisions to your deck's provisions limit.
Summon up to 3 highest-power units from your opponent's graveyard to an enemy row, then Summon as many highest-power non-Neutral units from your graveyard to the opposite row and give them Doomed.
Summon up to 3 highest-power units from your opponent's graveyard to an enemy row, then Summon as many highest-power non-Neutral units from your graveyard to the opposite row and give them Doomed.
Ogroid
Defender.
Ogroid
Defender.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Vampire, Aristocrat
Whenever an enemy unit receives a status, boost self by 1.
Vampire, Aristocrat
Whenever an enemy unit receives a status, boost self by 1.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Resilience.
Deploy: Spawn and play Runeword.
Order: Spawn on this row a base copy of the last bronze allied Mage you played.
Resilience.
Deploy: Spawn and play Runeword.
Order: Spawn on this row a base copy of the last bronze allied Mage you played.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.
Human, Soldier, Aristocrat
Devotion: Once all leader Charges are used up, Summon self from your deck to your Melee row.
Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Machine, Siege Engine
Whenever you use an Order ability, damage a random enemy unit by 1.
Machine, Siege Engine
Whenever you use an Order ability, damage a random enemy unit by 1.
Human, Soldier
Shield.
Deploy: Spawn a base copy of self on this row.
Human, Soldier
Shield.
Deploy: Spawn a base copy of self on this row.
Human, Soldier
Whenever Dun Banner receives a boost, Summon all copies of it from your deck to this row.
Human, Soldier
Whenever Dun Banner receives a boost, Summon all copies of it from your deck to this row.
Deploy (Melee): Create and play a Scoia'tael special card with a provision cost equal to this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Deploy (Melee): Create and play a Scoia'tael special card with a provision cost equal to this unit's power.
Deploy (Ranged): Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power.
Dwarf, Soldier
Deploy: Boost adjacent units by an amount equal to their Armor.
Dwarf, Soldier
Deploy: Boost adjacent units by an amount equal to their Armor.
Human, Bandit
Melee: At the end of your turn, boost a random unit in your hand by 1.
Human, Bandit
Melee: At the end of your turn, boost a random unit in your hand by 1.
Damage an enemy unit by 3, then boost a random non-Neutral unit in your hand by 2.
Deathblow: Boost a non-Neutral unit in your hand instead.
Damage an enemy unit by 3, then boost a random non-Neutral unit in your hand by 2.
Deathblow: Boost a non-Neutral unit in your hand instead.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Human, Mage
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Mage
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Cultist, Warrior
Berserk 2: Transform into Champion of Svalblod.
Human, Cultist, Warrior
Berserk 2: Transform into Champion of Svalblod.
Human, Warrior
When this unit is Discarded, Summon it from your graveyard to your Melee row.
Human, Warrior
When this unit is Discarded, Summon it from your graveyard to your Melee row.
Leader
Order: Gain 3 Coins.
At the start of the round, refresh this ability.
Your Hoards require 2 less Coins to trigger.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Gain 3 Coins.
At the start of the round, refresh this ability.
Your Hoards require 2 less Coins to trigger.

This ability adds 14 provisions to your deck's provision limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 13 provisions to your deck's provisions limit.
Human, Knight, Firesworn
Veil.
Intimidate.
Whenever you Spawn a unit on your side of the battlefield, boost self by 1 for each unit Spawned.
Human, Knight, Firesworn
Veil.
Intimidate.
Whenever you Spawn a unit on your side of the battlefield, boost self by 1 for each unit Spawned.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Human, Cutups
Insanity.
Fee 1: Summon all copies of self from your deck to this row.
Human, Cutups
Insanity.
Fee 1: Summon all copies of self from your deck to this row.
Human, Cutups
Whenever you play a Crime, damage a random enemy unit by 1.
Bonded: Damage by 2 instead.
Human, Cutups
Whenever you play a Crime, damage a random enemy unit by 1.
Bonded: Damage by 2 instead.
Human, Pirate, Tidecloaks
Deploy (Hoard 4): Summon all copies of self from your deck to this row.
Human, Pirate, Tidecloaks
Deploy (Hoard 4): Summon all copies of self from your deck to this row.