Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 18
Play a unit from your opponent's graveyard with a provision cost of 9 or less and give it Doomed.
Play a unit from your opponent's graveyard with a provision cost of 9 or less and give it Doomed.
Human, Cursed
Order: Repeat the Deploy ability of the next unit you play during this turn.
Human, Cursed
Order: Repeat the Deploy ability of the next unit you play during this turn.
Human, Cursed
At the end of your turn, if this card is your graveyard, boost all units in your deck by 1, then Banish self.
Human, Cursed
Deploy: Give an allied unit Vitality (4).
Human, Mage
Deploy: Transform adjacent units into random units that cost 1 provision more.
Human, Mage
Deploy: Transform adjacent units into random units that cost 1 provision more.
Organic
Reset a unit.
Organic
Reset a unit.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 2 Armor.
Boost an allied unit by 5 and gain an additional effect based on the unit's category.
Insectoid - Spawn 3 drones on the boosted unit's row.
Beast - Boost that unit by 9 instead.
Ogroid - Spawn a Nekker on the boosted unit's row.
Boost an allied unit by 4 and gain an additional effect based on the unit's category:
Insectoid - Spawn 3 Drones on the boosted unit's row.
Beast - Boost that unit by 8 instead.
Ogroid - Give all Ogroids in your hand 2 Armor.
Human, Soldier
Flanking.
Zeal. Order: Choose a card from your deck.
At the end of your turn, move it up by one position in your deck. If it's on the top, boost self by 1 instead.
Human, Soldier
Flanking.
Zeal. Order: Choose a card from your deck.
At the end of your turn, move it up by one position in your deck. If it's on the top, boost self by 1 instead.
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 2
Machine, Siege Engine
Whenever you use an Order ability, damage a random enemy unit by 1.
Machine, Siege Engine
Whenever you use an Order ability, damage a random enemy unit by 1.
Elf, Soldier, Bandit
Deploy: Seize an enemy unit with 0 or less power, then transform the Seized unit into an Elven Deadeye without changing its power.
The maximum power is increased by 1 for each Trap you played this round.
Elf, Soldier, Bandit
Deploy: Seize an enemy unit with 0 or less power, then transform the Seized unit into an Elven Deadeye without changing its power.
The maximum power is increased by 1 for each Trap you played this round.
Location
Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Location
Resilience.
Deploy: Create and play a bronze an Craite unit.
Order: Give an allied unit 6 Armor, then it Clashes with an enemy unit.
Human, Warrior
Deploy: If Jutta an Dimun is the highest-power unit, damage self by 6.
Human, Warrior
Deploy: If Jutta an Dimun is the highest-power unit, damage self by 6.
Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand.
Deploy: Boost an allied unit by the amount of Armor on the highest-Armor unit in your hand.
Machine, Ship
Whenever a card enters either graveyard during your turn, damage a random enemy unit by 1.
Machine, Ship
Whenever a card enters either graveyard, damage a random enemy unit by 1.
Machine, Ship
Profit 6.
Vice 12: Play the top card from your deck.
Machine, Ship
Profit 6.
Vice 10: Play the top card from your deck.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Pirate
Profit 1.
Vice 3: Boost self by 1.
Human, Pirate
Vice 3: Boost self by 1.