Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 41
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
When you lose a round while this card is:
On the battlefield or in your graveyard - Banish the top 3 cards from your deck.
In your hand or deck - Banish self.
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Disloyal.
Deploy: Play a random gold card from your deck.
Disloyal.
Deploy: Play a random gold card from your deck.
Leader
Order: Give an enemy unit Bleeding (3).
Charges: 3
Once all Charges are used up, Spawn an Ekimmara on a random allied row.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Give an enemy unit Bleeding (3).
Charges: 3
Once all Charges are used up, Spawn an Ekimmara on a random allied row.

This ability adds 15 provisions to your deck's provisions limit.
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4-provision cost unit, then increase the provision value by 1.
Cooldown: 2
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4-provision cost unit, then increase the provision value by 1.
Cooldown: 2
Insectoid
Deploy: Consume an allied unit.
Order: Spawn and play Arachas Nest.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Insectoid
Deploy: Consume an allied unit.
Order: Spawn and play Arachas Nest.
Deathwish: Spawn a base copy of the Consumed unit on this row.
Ogroid
Defender.
Ogroid
Defender.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Vampire
Deploy: Give an enemy unit Bleeding (3), then boost self by the amount of Bleeding on that unit.
Vampire
Deploy: Give an enemy unit Bleeding (3), then boost self by the amount of Bleeding on that unit.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Elf, Wild Hunt, Warrior
Deploy (Dominance): Summon all copies of self from your deck to this row.
Elf, Wild Hunt, Warrior
Deploy (Dominance): Summon all copies of self from your deck to this row.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Human, Mage
Deploy (Melee): Create and play a bronze special card from your opponent's faction.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Human, Mage
Deploy (Melee): Create and play a bronze special card from your opponent's faction.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Vampire, Aristocrat
Whenever an enemy unit receives a status, boost self by 1.
Vampire, Aristocrat
Whenever an enemy unit receives a status, boost self by 1.
Beast
Deploy: If an enemy unit has a status, Summon all copies of self from your deck to this row.
Beast
Deploy: If an enemy unit has a status, Summon all copies of self from your deck to this row.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3

This ability adds 14 provisions to your deck's provisions limit.
Beast, Cursed
Zeal. Order (Melee): Set the power of an unboosted enemy unit to 1.
Beast, Cursed
Zeal. Order (Melee): Set the power of an unboosted enemy unit to 1.
Human, Soldier
Zeal. Order (Ranged): Damage an enemy unit by 1.
Charge: 1
Barricade: At the end of your turn, gain 1 Charge.
Human, Soldier
Zeal. Order (Ranged): Damage an enemy unit by 1.
Charge: 1
Barricade: At the end of your turn, gain 1 Charge.
Doomed.
Harmony.
Deploy: Boost the lowest power allied unit of each unique non-Neutral primary category your control by 2.
Whenever you play a non-Neutral unit of a primary category you don't control, boost it by 2.
Doomed.
Harmony.
Deploy: Boost the lowest power allied unit of each unique non-Neutral primary category your control by 2.
Whenever you play a non-Neutral unit of a primary category you don't control, boost it by 2.
Doomed.
Harmony.
At the end of your turn, boost all non-Neutral units in your hand with primary categories that you don't control by 1.
While in hand or deck, evolve after you win a round.
Doomed.
Harmony.
At the end of your turn, boost all non-Neutral units in your hand with primary categories that you don't control by 1.
While in hand or deck, evolve after you win a round.
Spawn 2 Dryad Fledglings on an allied row.
Spawn 2 Dryad Fledglings on an allied row.
Dwarf, Soldier
Deploy: Boost adjacent units by an amount equal to their Armor.
Dwarf, Soldier
Deploy: Boost adjacent units by an amount equal to their Armor.
Order: Create and play a bronze Scoia'tael special card with a provision cost equal to, or lower than, this card's power.
Order: Create and play a bronze Scoia'tael special card with a provision cost equal to, or lower than, this card's power.
Dwarf, Soldier
Deploy: If you control a Dwarf, Summon all copies of self from your deck to this row.
Dwarf, Soldier
Deploy: If you control a Dwarf, Summon all copies of self from your deck to this row.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Human, Mage
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Mage
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.
Human, Cultist, Druid
Deploy: Boost self by 2 for each unique Beast in your graveyard.
Human, Cultist, Druid
Deploy: Boost self by 2 for each unique Beast in your graveyard.
Witcher
Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.
Witcher
Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.
Human, Warrior
Order (Berserk 3): Spawn a base copy of self on this row.
Human, Warrior
Order (Berserk 3): Spawn a base copy of self on this row.
Human, Warrior
When this unit is Discarded, Summon it from your graveyard to your Melee row.
Human, Warrior
When this unit is Discarded, Summon it from your graveyard to your Melee row.
Zeal. Order: Damage an allied unit by 1, then Spawn a Witcher Student on this row.
Charges: 2
Zeal. Order: Damage an allied unit by 1, then Spawn a Witcher Student on this row.
Charges: 2
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a bronze Gang unit.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a bronze Gang unit.
Dwarf, Crownsplitters
Intimidate.
Profit 3.
Fee 3 (Melee): Gain Resilience.
Dwarf, Crownsplitters
Intimidate.
Profit 3.
Fee 3 (Melee): Gain Resilience.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Resilience.
Profit 4.
Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.
Each time you pay this card's Fee, increase its cost by 1, up to 9.
Human, Pirate, Tidecloaks
Hoard 6: At the end of your turn, damage a random enemy unit by 2.
Deathblow: Gain 2 Coins.
Human, Pirate, Tidecloaks
Hoard 6: At the end of your turn, damage a random enemy unit by 2.
Deathblow: Gain 2 Coins.
Human, Cutups
Insanity.
Fee 1: Summon all copies of self from your deck to this row.
Human, Cutups
Insanity.
Fee 1: Summon all copies of self from your deck to this row.
Human, Mutant, Salamandra
When Poisoned, Spawn a base copy of self on this row.
Counter: 1
Human, Mutant, Salamandra
When Poisoned, Spawn a base copy of self on this row.
Counter: 1