Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 3
Human, Mage
Deploy (Melee): Damage all units on an enemy row by half their base power.
Deploy (Ranged): Boost all allied units on a row by half their base power.
Human, Mage
Deploy: Spawn Yennefer's Illusion on this row.
The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.
Deathblow: Boost self by 1.
Human, Mage, Token
Doomed.
When this unit takes damage, destroy self.

Changes

Cards: 34
Echo.
Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1 wherever this card is.
Echo.
Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1 wherever this card is.
Construct
Deploy: Damage an enemy unit by 5.
Construct
Deploy: Damage an enemy unit by 4.
Swap the power of the highest- and lowest-power unit on the battlefield.
Swap the power of the highest- and lowest-power unit on the battlefield.
Human, Mage
Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a unit of your choice and boost it by 3.
Human, Mage
Deploy: Boost a random unit in your hand by 4.
Human, Bandit
Every allied turn, on turn end, boost the lowest unit in your hand by 1.
Human, Bandit
Every allied turn, on turn end, boost the lowest unit in your hand by 1.
Elf, Wild Hunt
Veil.
Deploy: Spawn and play a bronze Wild Hunt unit from your starting deck.
Whenever you play a Wild Hunt unit, boost it by 1.
Elf, Wild Hunt
Veil.
Deploy: Spawn and play a bronze Wild Hunt unit from your starting deck.
Whenever you play a Wild Hunt unit, boost it by 1.
Elf, Wild Hunt
Deploy: Create and play a bronze Wild Hunt unit.
Devotion: At the start of round, while in hand or deck, transform.
Elf, Wild Hunt
Deploy: Create and play a bronze Wild Hunt unit.
Devotion: At the start of round, while in hand or deck, transform.
Elf, Wild Hunt
Deploy: Spawn and play a random bronze Wild Hunt unit.
At the start of round, while in hand or deck, transform.
Elf, Wild Hunt
Deploy: Spawn and play a random bronze Wild Hunt unit.
At the start of round, while in hand or deck, transform.
Elf, Wild Hunt
Deploy: Play a Wild Hunt special from your deck.
Devotion: Play a Wild Hunt card from your deck instead.
Elf, Wild Hunt
Deploy (Ranged): Play a Wild Hunt special card from your deck.
Human, Soldier, Aristocrat
Veil.
Deploy: Spawn an Operative on each enemy row and give them Spying.
Zeal. Order: Seize all Spying Operatives.
Whenever an enemy unit gains Spying, boost self by 1.
Human, Soldier, Aristocrat
Veil.
Deploy: Spawn an Operative in each enemy row and give them Spying.
Zeal. Order: Seize all Spying Operatives.
Whenever you play an Agent, boost self by 1.
Human, Aristocrat
Deploy: Give an enemy unit Spying.
Devotion: Give 3 enemy units Spying instead.
Human, Aristocrat
Deploy: Give an enemy unit Spying.
Devotion: Give 3 enemy units Spying instead.
Human, Soldier
Zeal. Order: Damage an enemy unit by 1. Charge: 1.
Deathblow: Gain 1 Armor.
Whenever an enemy unit gains Spying, gain 1 Charge.
Human, Soldier
Zeal. Order: Damage an enemy unit by 1. Charge: 1.
Whenever an enemy unit gains Spying, gain 1 Charge.
Human
Veil. Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Whenever you play a Soldier, boost it by 1.
Human
Veil. Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Whenever you play a Soldier, boost it by 1.
Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Devotion: At the start of round, while in hand or deck, transform.
Formation.
Order: Reset an allied Northern Realms unit's Order ability and give it Zeal.
Devotion: At the start of round, while in hand or deck, transform.
Order: Reset an allied Northern Realms unit's Order ability.
At the start of round, while in hand or deck, transform.
Order: Reset an allied Northern Realms unit's Order ability.
At the start of round, while in hand or deck, transform.
Human, Cleric
Veil.
Deploy: Gain 1 Charges. Whenever this unit is put back into your deck, increase the number of Charges by 2.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Human, Cleric
Veil.
Deploy: Gain 0 Charges. Whenever this unit is put back in your deck, increase the number of Charges by 3.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Immunity.
Symbiosis 3.
Veil. Symbiosis.
Deploy: Spawn 2 Young Dryads in this row.
Human
Zeal, Order (Ranged): Spawn a Young Dryad on this row.
Cooldown: 4
Devotion: At the end of your turn, lower the Cooldown by the duration of Vitality on self.
Human
Deploy (Melee): Boost a Dryad in your hand by 2.
Deploy (Ranged): Spawn a Young Dryad in this row.
Devotion: Use both abilities.
Relict
This card starts in your hand.
Whenever this card is boosted in your hand, boost a random different unit in your hand by the same amount.
Relict
Whenever this card is boosted in your hand, boost a random different unit in your hand by the same amount.
Devotion: This card always starts in your hand.
Elf, Mage
Deploy: Boost an unboosted unit in your hand by the number of boosted units in your hand.
Elf, Mage
Deploy (Ranged): Reveal a random card from your deck. If it's a special card, boost self by 3.
Treant
Deploy (Melee): Give an enemy unit Bleeding (4).
Deploy (Ranged): Spawn a base copy of self in this row.
Devotion: Use both abilities.
Treant
Deploy (Melee): Give an enemy unit Bleeding (3).
Deploy (Ranged): Spawn a base copy of self in this row.
Devotion: Use both abilities.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage self by 2.
At the start of round, while in hand or deck, transform.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage self by 2.
At the start of round, while in hand or deck, transform.
Human, Warrior
Veil.
Deploy: Play a bronze Warrior from your graveyard and give it Doomed.
Whenever you play a Warrior, damage a random enemy unit by 1.
Human, Warrior
Veil.
Deploy: Play a bronze Warrior from your graveyard and give it Doomed.
Whenever you play a Warrior, damage a random enemy unit by 1.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard and give it Doomed.
Devotion: At the start of round, while in hand or deck, transform.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard and give it Doomed.
Devotion: At the start of round, while in hand or deck, transform.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Human, Cultist, Warrior
Whenever this unit is damaged by other non-status abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy unit, damage self by that amount. If it was an allied unit, boost self by that amount.
Leader
Order: Gain 2 Coins. Charge: 4.
Your Tributes cost 1 Coin less.

This ability adds 14 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coin. Charge: 4.
Your Tributes cost 1 Coin less.

This ability adds 15 provisions to your deck's provisions limit.
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Human, Mutant, Salamandra
Profit 3.
Tribute 3: Gain Veil.
Adrenaline 5: Whenever you pay a Tribute ability, boost self by that Tribute's cost.
Human, Salamandra
Profit 2.
Immunity.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1
Adrenaline 5: At the end of your turn, Purify self.
Human, Salamandra
Profit 2.
Fee 1: Poison an allied unit and boost it by 2.
Adrenaline 5: Cooldown: 1.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit.
Order: Poison the enemy unit with Bounty.
Human, Salamandra
Intimidate.
Order: Damage an enemy unit by 2.
Crime, Salamandra
Choose a mutagen:
Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.
If you control at least 2 Salamandra units, choose an additional mutagen.
Crime, Salamandra
Pick a mutagen:

Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.

If you control at least 2 Salamandra units, Profit 3.
Human, Mutant, Salamandra
Deploy: Poison self.
Fee 3: Move Poison from self to a unit.
Cooldown: 1
Human, Mutant, Salamandra
At the end of your turn, lose 1 Coin. If you have no Coins, damage self by 1 instead.
While Poisoned, disable this ability.
Crime
Place a Bounty on an enemy unit and damage it by 3. If it already has a Bounty, double the damage.
Crime
Place a Bounty on an enemy unit and damage it by 3. If it already has a Bounty, double the damage.
Human, Mutant, Salamandra
When Poisoned, Spawn a base copy of self on this row.
Counter: 1
Human, Mutant, Salamandra
Intimidate.
Human, Salamandra
Deploy: Purify an allied unit and gain 2 Coins for each status removed.
Human, Salamandra
The first time you gain a Coin each turn, boost self by 1.