Version History

2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

Changes

Cards: 20
Human, Bandit
Deploy: Spawn and play a random artifact from your opponent's starting deck.
Human, Bandit
Deploy: Spawn and play a random artifact from your opponent's starting deck.
Dwarf, Bandit
Deploy: Damage a unit by 1 for every card in your hand.
Reach: 2
Dwarf, Bandit
Deploy: Damage a unit by 1 for every card in your hand.
Reach: 2
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the ranged row.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the ranged row.
 
Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
 
Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
 
Clear all row effects from your side and boost an allied unit by 4. For every row effect cleared, decrease the boost by 1.
 
Clear all row effects from your side and boost an allied unit by 4. For every row effect cleared, decrease the boost by 2.
Order: Boost an allied unit by 3 and give it a Shield.
Charge: 2.
Order: Boost an allied unit by 2 and give it a Shield.
Charge: 2.
Organic
Destroy an allied unit, then apply a Blood Moon row effect to both allied rows and set its duration equal to the destroyed unit's power.
Blood Moon: Every allied turn, on turn start, boost a random Vampire on this row by 2.
Destroy an allied unit, then apply a Blood Moon row effect to both allied rows and set its duration equal to the destroyed unit's power.
Blood Moon: Every allied turn, on turn start, boost a random Vampire on this row by 2.
Vampire
Order (Melee): Drain an enemy unit by 1.
Cooldown: 2.
Whenever you play an Organic card, reduce this unit's Cooldown by 1.
Vampire
Order (Melee): Drain an enemy unit by 1.
Cooldown: 2.
Whenever you play an Organic card, reduce this unit's Cooldown by 1.
Order: Boost an allied Soldier by 2.
Charge: 3.
Once all Charges have been exhausted, move a Soldier unit from your deck to the top.
Order: Boost an allied Soldier by 2.
Charge: 3.
Once all Charges have been exhausted, move a Soldier unit from your deck to the top.
Alchemy
Boost a unit by 4.
If it's a Soldier, Heal it first.
Alchemy
Boost a unit by 4.
If it's a Soldier, Heal it first.
Vampire
Deploy: Boost self by the amount of damage you dealt to enemy units on this turn.
Vampire
Deploy: Boost self by the amount of damage you dealt to enemy units on this turn.
Human, Soldier
Whenever a Machine is placed on this row, give it Zeal.
Human, Soldier
Whenever a Machine is placed on this row, give it Zeal.
Look at a random Dwarf, Dryad, and Elf from your deck, then play one.
Look at a random Dwarf, Dryad, and Elf from your deck, then play one.
Spawn and Summon a Dryad Fledgling to an allied row.
If you control a Dryad, Spawn 2 Dryad Fledglings and Summon them to an allied row instead.
Spawn and Summon a Dryad Fledgling to an allied row.
If you control a Dryad, Spawn 2 Dryad Fledglings and Summon them to an allied row instead.
Harmony.
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Boost an allied unit by 2.
Deploy (Melee): Damage an enemy unit by 3.
Deploy (Ranged): Boost an allied unit by 3.
Human, Cultist
Ranged: Whenever a unit is played, damage it by half its current power.
Human, Cultist
Ranged: Whenever a unit is played, damage it by half its current power.
Whenever this unit takes damage, damage a random enemy unit by 2.
Whenever this unit takes damage, damage a random enemy unit by 2.
Deploy: Boost all allied Warrior units by 1.
Deploy: Boost all allied Warrior units by 1.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.

Balance changes only. No bug fixes.
If you spot an error let me know, I sometimes screw up the color or miss a card.

Buff
Nerf
Rework, Adjustment