Version History

2026
2026-09-01  v14.9.0  - Source - The Balance Council
2026-08-01  v14.8.0  - Source - The Balance Council
2026-07-01  v14.7.0  - Source - The Balance Council
2026-06-01  v14.6.0  - Source - The Balance Council
2026-05-01  v14.5.0  - Source - The Balance Council
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council

2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 41
Witcher
Deploy: Destroy the highest-power unit(s) on an enemy row with a total of 40 or more power.
Initiative: Destroy the highest-power unit(s) on an enemy row with a total of 25 or more power instead.
Witcher
Deploy: Destroy the highest-power unit(s) on an enemy row with a total of 40 or more power.
Initiative: Destroy the highest-power unit(s) on an enemy row with a total of 25 or more power instead.
Demon
Doomed.
Deploy: Gain Zeal.
Order: Transform unit to the right into base copy of self.
Demon
Doomed.
Deploy: Gain Zeal.
Order: Transform unit to the right into base copy of self.
Human, Bandit
Whenever you play another unit, damage all enemy units with the same provision cost by 1.
Human, Bandit
Whenever you play another unit, damage all enemy units with the same provision cost by 1.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
If you have no other 4-provision cost cards in your starting deck, start on your Ranged row.
If you have no other 4-provision cost cards in your starting deck, start on your Ranged row.
Relict
Sabbath: At the end of round, give Resilience to the highest base power unit on your side of the battlefield.
Relict
Sabbath: At the end of round, give Resilience to the highest base power unit on your side of the battlefield.
Insectoid
Immunity.
Deploy: Consume 3 allied units.
Insectoid
Immunity.
Deploy: Consume 3 allied units.
Ogroid
Thrive 2.
Ogroid
Thrive 2.
Doomed.
Scenario: Progress whenever you play a gold Cultist.
Prologue: Spawn Eternal Eclipse Initiate on this row.
Chapter 1: Infuse all your non-Disloyal Cultists on the battlefield, in your hand and in your deck with "Whenever you play a Cultist, boost self by 1, then increase this value by 1 if it was a bronze".
Chapter 2: Spawn and play Eternal Eclipse Deacon.
Doomed.
Scenario: Progress whenever you play a gold Cultist.
Prologue: Spawn Eternal Eclipse Initiate on this row.
Chapter 1: Infuse all your non-Disloyal Cultists on the battlefield, in your hand and in your deck with "Whenever you play a Cultist, boost self by 1, then increase this value by 1 if it was a bronze".
Chapter 2: Spawn and play Eternal Eclipse Deacon.
Human, Soldier
Deploy: Spawn an Operative on an enemy row and give it Spying.
Zeal. Order: Seize all Spying Operatives.
At the start of the round, while in hand or deck, evolve.
Human, Soldier
Deploy: Spawn an Operative on an enemy row and give it Spying.
Zeal. Order: Seize all Spying Operatives.
At the start of the round, while in hand or deck, evolve.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Machine, Siege Engine
Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
Machine, Siege Engine
Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Human, Mage
Deploy (Ranged): Destroy a Locked enemy unit.
Human, Mage
Deploy (Ranged): Destroy a Locked enemy unit.
Witcher
Deploy: Reveal the top card from your opponent's deck and Banish it.
Witcher
Deploy: Reveal the top card from your opponent's deck and Banish it.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 16 provisions to your deck's provisions limit.
Human, Soldier
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Zeal.
Order: Spawn a Blue Stripes Commando on this row.
Human, Soldier
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Zeal.
Order: Spawn a Blue Stripes Commando on this row.
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Knight
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
Human, Knight
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
Ogroid, Soldier
Zeal. Order: Lose all Armor, then boost self by that amount.
Whenever an allied unit uses its Order, gain 1 Armor.
Ogroid, Soldier
Zeal. Order: Lose all Armor, then boost self by that amount.
Whenever an allied unit uses its Order, gain 1 Armor.
Warfare
Give an enemy unit Bleeding (8). For each Soldier you control, decrease the Bleeding duration by 1 and damage by 1 instead.
Warfare
Give an enemy unit Bleeding (8). For each Soldier you control, decrease the Bleeding duration by 1 and damage by 1 instead.
Human, Soldier
Order: Damage a unit by 1.
Charge: 1
Whenever you play a card with an Order, gain 1 Charge .
Human, Soldier
Order: Damage a unit by 1.
Charge: 1
Whenever you play a card with an Order, gain 1 Charge .
Treant
Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
Treant
Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
Elf, Bandit
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Elf, Bandit
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Boost an allied unit by 5. When this card enters your graveyard, transform self into Saov Ainmhi'dh: Unity.
Boost an allied unit by 5. When this card enters your graveyard, transform self into Saov Ainmhi'dh: Unity.
Elf, Warrior
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2
Whenever you play an Elf, decrease the Cooldown by 1.
Elf, Warrior
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2
Whenever you play an Elf, decrease the Cooldown by 1.
Beast
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move a unit to the other row.
Beast
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move a unit to the other row.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Pirate
Deploy (Ranged): Swap your graveyard with your deck.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage self by 2.
At the start of the round, while in hand or deck, evolve.
Human, Warrior
Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage self by 2.
At the start of the round, while in hand or deck, evolve.
Human, Warrior
Veteran.
Deploy: Boost self by 0. Increase the value by 1 whenever excess damage is dealt to enemy units.
At the start of the game, trigger the Veteran ability of your units.
Human, Warrior
Veteran.
Deploy: Boost self by 0. Increase the value by 1 whenever excess damage is dealt to enemy units.
At the start of the game, trigger the Veteran ability of your units.
Human, Cultist, Druid
Deploy: Play an Alchemy card from your graveyard with a provision cost 4 or less. Increase the cost by the total duration of Rain and Storm on your opponent's side.
Human, Cultist, Druid
Deploy: Play an Alchemy card from your graveyard with a provision cost 4 or less. Increase the cost by the total duration of Rain and Storm on your opponent's side.
Create and play a bronze Skellige card.
Create and play a bronze Skellige card.
Human, Druid
Deploy (Ranged): Heal an allied unit by 3 and boost it by 3.
Human, Druid
Deploy (Ranged): Heal an allied unit by 3 and boost it by 3.
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Human, Agent, Aristocrat
Intimidate.
Profit 4.
For each unique Gang category in your starting deck, increase the Profit by 1.
Human, Agent, Aristocrat
Intimidate.
Profit 4.
For each unique Gang category in your starting deck, increase the Profit by 1.
Machine, Crownsplitters
Profit 2.
Fee 2: Damage an enemy unit by 3.
Cooldown: 1
Whenever you play a Crime, reduce the Cooldown by 1.
Machine, Crownsplitters
Profit 2.
Fee 2: Damage an enemy unit by 3.
Cooldown: 1
Whenever you play a Crime, reduce the Cooldown by 1.
At the end of your turn, if you have 0 Coins, gain 3 Coins.
At the end of your turn, if you have 0 Coins, gain 3 Coins.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.