Version History

2025
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 43
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special, and artifact from your deck.
Ciri: Nova and Golden Nekker are excluded from this condition.
Deploy: If your starting deck does not have cards with a provision cost of 10 or more, play the top unit, special, and artifact from your deck.
Ciri: Nova and Golden Nekker are excluded from this condition.
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Scenario
Doomed.
Scenario: Progress whenever you play a gold unit.
Prologue: Spawn Cataclysm on both enemy rows for 2 turns.
Chapter 1: Damage an enemy unit by 5.
Chapter 2: Spawn and play Clear Skies.
Scenario
Doomed.
Scenario: Progress whenever you play a gold unit.
Prologue: Spawn Cataclysm on both enemy rows for 2 turns.
Chapter 1: Damage an enemy unit by 5.
Chapter 2: Spawn and play Clear Skies.
Deploy: Draw a card, then play a card.
Deploy: Draw a card, then play a card.
Construct
This unit's power is always equal to its Armor.
Construct
This unit's power is always equal to its Armor.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Alchemy
Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.
Alchemy
Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.
Spell
Create and play a gold unit from any faction.
Spell
Create and play a gold unit from any faction.
Deploy (Melee): Give Doomed to a unit.
Deploy (Ranged): Give Veil to a unit.
Deploy (Melee): Give Doomed to a unit.
Deploy (Ranged): Give Veil to a unit.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Dragon
Melee: At the end of your turn, destroy the lowest-power unit on the side with the most units.
Dragon
Melee: At the end of your turn, destroy the lowest-power unit on the side with the most units.
Deathwish: Summon self from your graveyard to the same row. This ability is limited to 2 uses and does not refresh when leaving the battlefield.
Deathwish: Summon self from your graveyard to the same row. This ability is limited to 2 uses and does not refresh when leaving the battlefield.
Ogroid
Deploy: Boost self by the total base power of Ice Giants in your starting deck.
Ogroid
Deploy: Boost self by the total base power of Ice Giants in your starting deck.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Insectoid
Deploy: If there is another card on this row, Lock self.
Timer 3: If this row is full, boost self by 12.
Insectoid
Deploy: If there is another card on this row, Lock self.
Timer 3: If this row is full, boost self by 12.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Relict
Order: Halve this unit's base power, then Spawn a copy with the same base power on this row.
Whenever you play a Relict, increase this unit's base power by 1.
Beast
Deploy: Boost self by 2 for each adjacent Beast.
Predator: Also Poison an enemy unit.
Beast
Deploy: Boost self by 2 for each adjacent Beast.
Predator: Also Poison an enemy unit.
Beast
Deploy: Damage all other units by 1.
Beast
Deploy: Damage all other units by 1.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Human, Aristocrat
Deploy: Sort the cards in your deck from the highest to the lowest provision cost.
At the start of the game, move self up by one position in the deck for each Tactic in your starting deck.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Whenever you play a unit on your Melee row, boost 5 random units on your side of battlefield with the same provision cost by 1.
Whenever you play a unit on your Ranged row, boost 5 random units in your deck with the same provision cost by 1.
Zeal. Order (Ranged): Boost a unit by 1.
Charge: 1
Whenever either player plays a card, gain 1 Charge.
Zeal. Order (Ranged): Boost a unit by 1.
Charge: 1
Whenever either player plays a card, gain 1 Charge.
Witcher
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Witcher
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Damage each non-Specter unit by 1. If any were destroyed, repeat this ability once.
Damage each non-Specter unit by 1. If any were destroyed, repeat this ability once.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Zeal. Order: Purify an allied unit.
If you do not control Redanian Secret Service, when an allied unit gains a status, Summon self from your deck to its row.
Human, Cleric
Veil.
Deploy: Gain 1 Charges. Whenever this unit is moved back into your deck, increase the number of Charges by 2.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Human, Cleric
Veil.
Deploy: Gain 1 Charges. Whenever this unit is moved back into your deck, increase the number of Charges by 2.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Elf, Agent, Bandit
Zeal. Order: Destroy all other units with power equal to Schirrú.
Elf, Agent, Bandit
Zeal. Order: Destroy all other units with power equal to Schirrú.
Human, Bandit
Harmony.
Order (Ranged): Damage a unit by 1. If you control only non-Neutral units, damage by 2 instead.
Cooldown: 1
Human, Bandit
Harmony.
Order (Ranged): Damage a unit by 1. If you control only non-Neutral units, damage by 2 instead.
Cooldown: 1
Human, Warrior
Doomed.
Deploy: Damage an enemy unit by the difference between its base and current power.
Deathblow: Gain Resilience.
While in hand or deck, evolve after you win a round.
Human, Warrior
Doomed.
Deploy: Damage an enemy unit by the difference between its base and current power.
Deathblow: Gain Resilience.
While in hand or deck, evolve after you win a round.
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Beast, Cursed, Pirate
Deploy: Damage 3 units by 1, then Spawn a Seagull in your graveyard for each target that is damaged or destroyed.
When an enemy unit is destroyed, Summon self from your graveyard to your Ranged row, then gain Doomed.
Beast, Cursed, Pirate
Deploy: Damage 3 units by 1, then Spawn a Seagull in your graveyard for each target that is damaged or destroyed.
When an enemy unit is destroyed, Summon self from your graveyard to your Ranged row, then gain Doomed.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for each adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for each adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Human, Agent, Blindeyes
Profit 2.
Increase the Profit by 1 for each allied Sly Seductress.
Tribute 5: Spawn a Sly Seductress on this row.
Human, Agent, Blindeyes
Profit 2.
Increase the Profit by 1 for each allied Sly Seductress.
Tribute 5: Spawn a Sly Seductress on this row.
Human, Agent, Blindeyes
Deploy: If you control an Agent, gain Zeal.
Order (Ranged): Draw a card, then move a card from your hand to the bottom of your deck.
Cooldown: 1
Human, Agent, Blindeyes
Deploy: If you control an Agent, gain Zeal.
Order (Ranged): Draw a card, then move a card from your hand to the bottom of your deck.
Cooldown: 1
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Profit 5.
While in your graveyard, whenever you reach 0 Coins, remove a Counter.
When the Counter reaches 0, gain 4 Coins.
Counter: 6
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.