Version History

2019-10-28 Gwent v4.1.0      - playgwent.com News [EN] - Balance changes (29th iOS Release)
2019-10-09 Gwent v4.0.3      - playgwent.com News [EN] - Iron Judgment Balance Hotfix 
2019-10-02 Gwent v4.0.0      - playgwent.com News [EN] - Iron Judgment Expansion 
2019-08-30 Gwent v3.2.0      - playgwent.com News [EN] - Vampire Rework, Balance 
2019-07-31 Gwent v3.1.0      - playgwent.com News [EN] - NR Rework, Bronze Rebalance
2019-07-05 Gwent v3.0.1      - playgwent.com News [EN] - Syndicate Hotfix
2019-06-28 Gwent v3.0.0      - playgwent.com News [EN] - Novigrad Expansion
2019-05-30 Gwent v2.2.0      - playgwent.com News [EN] - User Experience Update
2019-04-30 Gwent v2.1.0      - playgwent.com News [EN] - Nilfgaard Update
2019-04-04 Gwent v2.0.1      - playgwent.com News [EN] - CC Dettlaff Hotfix
2019-03-28 Gwent v2.0.0      - playgwent.com News [EN] - Crimson Curse Expansion
2019-02-28 Gwent v1.3.0      - playgwent.com News [EN] - Seasonal Trees Update
2019-01-31 Gwent v1.2.0      - playgwent.com News [EN] - Thronebreaker Leaders Update
2019-01-10 Gwent v1.1.0      - playgwent.com News [EN] - Mulligan Update
2018-12-04 Gwent v1.0.1.26   - playgwent.com News [EN] - Console Release
2018-11-07 Gwent v1.0.0.15-2 - playgwent.com News [EN] - Artifact Provision Update
2018-10-23 Gwent v1.0.0.15   - playgwent.com News [EN] - PC Release
Cards: 1

New Content

Leader  
Order: Gain 1 Coin.
Charge: 5.
Whenever you play a Crime card, gain 1 Charge.
v3.1.0
15
Cards: 252

Changes

Play the highest unit from your deck.
v3.1.0
8
Play the highest unit from your deck.
v3.0.1
9
Lock and Reset a unit.
v3.1.0
5
Lock a unit and restore it to its base power.
v3.0.1
6
Dwarf Bandit  
Deploy (Melee): Damage an enemy unit by 1 for each card in your hand.
v3.1.0
3
10
Dwarf Bandit  
Deploy: Damage a unit by 1 for every card in your hand.
Reach: The distance in rows that you can target. 2
v3.0.1
3
10
Tactic  
Boost 5 adjacent units by 2.
v3.1.0
10
Tactic  
Boost 5 adjacent units by 2.
v3.0.1
11
Deploy: Destroy an enemy Beast.
v3.1.0
5
10
Deploy: Destroy an enemy Beast.
Reach: The distance in rows that you can target. 2
v3.0.1
5
10
Relict  
Deploy: Transform into a base copy of an enemy unit.
v3.1.0
1
10
Relict  
Deploy: Transform into a base copy of an enemy unit.
Reach: The distance in rows that you can target. 2
v3.0.1
1
10
Human Knight  
Deploy: If you have a Dragon in your hand, gain Zeal.
Order: Destroy a unit with 9 or more power.
v3.1.0
3
8
Human Knight  
Deploy: If you have a Dragon in your hand, gain Zeal.
Order: Destroy a unit with 8 or more power.
v3.0.1
3
8
Witcher  
Deploy: Destroy an enemy unit with 9 or more power.
v3.1.0
3
10
Witcher  
Deploy: Destroy an enemy unit with 8 or more power.
v3.0.1
3
10
Demon  
Deploy: Draw a card of your choice from your deck, then Discard a random card.
v3.1.0
5
9
Demon  
Deploy: Draw a card of your choice from your deck, then Discard a random card.
v3.0.1
5
10
Witcher  
Order (Melee): Damage an enemy unit by 2.
Cooldown: 2.
Whenever you play an Witcher, decrease Cooldown by 1.
v3.1.0
5
9
Witcher  
Order (Melee): Damage an enemy unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Witcher.
v3.0.1
5
9
Relict  
Whenever you play a special card, damage a random enemy unit by 2.
v3.1.0
3
6
Relict  
Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a special card.
v3.0.1
3
6
Shield.
Order: Give an allied unit a Shield.
v3.1.0
5
7
Shield.
Order: Give an allied unit a Shield.
v3.0.1
4
7
Deploy: Destroy an enemy unit with Resilience.
v3.1.0
5
8
Deploy: Destroy an enemy unit with Resilience.
Reach: The distance in rows that you can target. 2
v3.0.1
5
8
Deploy: Play any special card from your deck.
v3.1.0
10
Deploy: Play any special card from your deck.
v3.0.1
11
Tactic  
Play the lowest unit from your deck.
v3.1.0
8
Tactic  
Play the lowest unit from your deck.
v3.0.1
9
Dragon  
Deploy: Damage 2 enemy units by 2.
v3.1.0
4
8
Dragon  
Order: Damage an enemy unit by 2.
Charge: 2.
v3.0.1
4
8
Beast Cursed  
Deploy: Move 3 adjacent units to their other row.
v3.1.0
4
8
Beast Cursed  
Deploy: Move 3 adjacent units to their other row.
Reach: The distance in rows that you can target. 2
v3.0.1
4
8
Vampire  
Deploy (Melee): Damage an enemy unit by 4.
Deathblow: Banish it.
v3.1.0
4
10
Vampire  
Deploy: Damage a unit by 4.
Deathblow: Banish it.
Reach: The distance in rows that you can target. 2
v3.0.1
4
10
Spell  
Play a unit from your graveyard.
v3.1.0
14
Spell  
Play a unit from your graveyard.
v3.0.1
13
Tactic  
Play a unit from your deck.
v3.1.0
10
Tactic  
Play a unit from your deck.
v3.0.1
11
Relict  
Whenever you play a special card, boost a random allied unit by 2.
v3.1.0
3
6
Relict  
Order: Boost a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a special card.
v3.0.1
3
6
Spell  
Look at the top 2 cards from your deck, then play one and Banish the other.
v3.1.0
8
Spell  
Look at the top 2 cards from your deck, then play one and Banish the other.
v3.0.1
9
Spell  
Damage a unit by 5.
v3.1.0
5
Spell  
Damage a unit by 5.
v3.0.1
6
Human Bandit  
Deploy: Destroy an enemy artifact.
v3.1.0
4
5
Human Bandit  
Deploy: Destroy an enemy artifact.
v3.0.1
3
5
Beast  
No ability.
v3.1.0
6
6
Beast  
No ability.
v3.0.1
5
6
Alchemy  
Boost 3 adjacent units by 2.
v3.1.0
5
Alchemy  
Boost 3 adjacent units by 2.
v3.0.1
6
Alchemy  
Boost a unit by 5 and remove its Lock.
v3.1.0
5
Alchemy  
Boost a unit by 4 and remove its Lock.
v3.0.1
5
Bomb  
Choose an enemy unit, then damage one adjacent enemy unit by its power.
v3.1.0
5
Bomb  
Choose an enemy unit, then damage one adjacent enemy unit by its power.
v3.0.1
6
Damage units at both ends of an enemy row by 3.
v3.1.0
5
Damage units at both ends of an enemy row by 3.
v3.0.1
6
Human Bandit  
Deploy: Move a unit to the other row.
v3.1.0
4
5
Human Bandit  
Deploy: Move a unit to the other row.
Reach: The distance in rows that you can target. 2
v3.0.1
4
5
Alchemy  
Boost a unit by 6.
v3.1.0
5
Alchemy  
Boost a unit by 6.
v3.0.1
6
Beast  
Deploy: Damage an enemy unit by 2.
v3.1.0
2
4
Beast  
Deploy: Damage an enemy unit by 2.
Reach: The distance in rows that you can target. 2
v3.0.1
2
4
Necrophage  
Thrive.
Deploy: Trigger a bronze allied unit's Deathwish ability.
v3.1.0
3
6
Necrophage  
Thrive.
Deploy: Trigger a bronze allied unit's Deathwish ability.
v3.0.1
3
7
Beast Cursed  
Deploy, Dominance: Damage an enemy unit by 5.
v3.1.0
3
8
Beast Cursed  
Deploy, Dominance: Damage an enemy unit by 5.
Reach: The distance in rows that you can target. 2
v3.0.1
3
8
Alchemy  
Create and play a bronze Monster faction card.
v3.1.0
5
Alchemy  
Create and play a bronze Monster faction card.
v3.0.1
6
Vampire  
Deploy: Damage an enemy unit by 1.
Deathblow: Boost self by the destroyed unit's base power.
v3.1.0
4
7
Vampire  
Deploy: Damage an enemy unit by 1.
Deathblow: Boost self by the destroyed unit's base power.
v3.0.1
3
7
Ogroid  
Deathwish: Your opponent Summons the highest unit from their deck on the opposite row.
v3.1.0
10
8
Ogroid  
Deathwish: Your opponent Summons the highest unit from their deck on the opposite row.
v3.0.1
10
10
Wild Hunt Warrior  
Order (Melee): Damage a unit by 1.
Dominance: Damage a unit by 2 instead.
Cooldown: 1.
v3.1.0
5
8
Wild Hunt Warrior  
Order: Damage a unit by 1.
Dominance: Damage a unit by 2 instead.
Cooldown: 1.
Reach: The distance in rows that you can target. 2
v3.0.1
5
9
Ogroid  
Deploy (Melee): Boost self by 2 for every unit more your opponent has on the battlefield.
v3.1.0
3
6
Ogroid  
Deploy (Melee): Boost self by 2 for every unit more your opponent has on the battlefield.
v3.0.1
1
6
Beast  
Deploy: Boost all allied Beast units by 1.
v3.1.0
6
8
Beast  
Deploy: Boost all allied Beast units by 1.
v3.0.1
5
8
Necrophage  
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
v3.1.0
1
9
Necrophage  
Order (Melee): Banish all units in your graveyard, then boost self by 1 for each.
v3.0.1
1
10
 
Look at 2 random gold cards from your deck, then play one and place the other on top.
v3.1.0
9
 
Look at 2 random gold cards from your deck, then play one and place the other on top.
v3.0.1
10
Vampire  
Deploy (Melee): Give an enemy unit Bleeding for 4 turns.
Deploy (Ranged): Purify an allied unit.
v3.1.0
5
7
Vampire  
Deploy (Melee): Give an enemy unit Bleeding for 4 turns.
Deploy (Ranged): Purify an allied unit.
v3.0.1
5
8
Melee: Whenever an allied unit is destroyed during your turn, boost self by 2.
v3.1.0
4
9
Melee: Whenever an allied unit is destroyed during your turn, boost self by 2.
v3.0.1
4
10
Beast Cursed  
Deploy (Melee): Consume a unit with 3 or less power.
v3.1.0
3
8
Beast Cursed  
Deploy (Melee): Consume a unit with 3 or less power.
v3.0.1
3
9
Relict  
Deploy (Ranged): Play an Organic card from your deck.
v3.1.0
2
8
Relict  
Deploy (Ranged): Play an Organic card from your deck.
v3.0.1
2
9
Vampire  
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Thrive.
v3.1.0
3
4
Vampire  
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Thrive.
v3.0.1
2
4
Beast  
Deploy: Consume an allied unit.
v3.1.0
5
5
Beast  
Deploy: Consume an allied unit.
v3.0.1
5
6
Beast  
Deploy: Damage an enemy unit by 1 for each adjacent Beast.
v3.1.0
4
4
Beast  
Deploy: Damage an enemy unit by 2 for each adjacent Beast.
Reach: The distance in rows that you can target. 1
v3.0.1
2
4
Ogroid  
Deploy (Melee): Destroy an adjacent allied unit and damage an enemy unit by its power.
v3.1.0
4
5
Ogroid  
Deploy: Destroy an adjacent allied unit and damage an enemy unit by its power.
Reach: The distance in rows that you can target. 2
v3.0.1
4
6
Vampire  
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
v3.1.0
4
5
Vampire  
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
v3.0.1
3
5
Organic  
Damage an enemy unit by 3 and boost an allied unit by 3.
v3.1.0
5
Organic  
Damage an enemy unit by 3 and boost an allied unit by 3.
v3.0.1
6
Ogroid  
No ability.
v3.1.0
7
7
Ogroid  
No ability.
v3.0.1
7
8
Vampire  
Deploy: Give an enemy unit Bleeding for 2 turns.
Bonded: Give it Bleeding for 4 turns instead.
v3.1.0
4
4
Vampire  
Deploy: Give an enemy unit Bleeding for 2 turns.
Bonded: Give it Bleeding for 4 turns instead.
v3.0.1
3
4
Beast  
Deploy: Boost an allied Deathwish unit by 3.
v3.1.0
3
4
Beast  
Deploy: Boost an allied Deathwish unit by 3.
v3.0.1
3
5
Beast Warrior  
Whenever a unit is destroyed during your turn, damage a random enemy unit by 1.
v3.1.0
4
4
Beast Warrior  
Whenever a unit is destroyed during your turn, damage a random enemy unit by 1.
v3.0.1
3
4
Wild Hunt  
Deploy: Damage an enemy unit by 1.
Dominance: Damage it by 3 instead.
v3.1.0
3
5
Wild Hunt  
Deploy: Damage an enemy unit by 1.
Dominance: Damage it by 3 instead.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Wild Hunt Mage  
Deploy: Boost an allied unit by 1.
Dominance: Boost it by 3 instead.
v3.1.0
3
4
Wild Hunt Mage  
Deploy: Boost an allied unit by 1.
Dominance: Boost it by 3 instead.
v3.0.1
2
4
Wild Hunt Warrior  
Deploy: Damage an enemy unit by 1 for every other allied Wild Hunt unit.
v3.1.0
3
5
Wild Hunt Warrior  
Deploy: Damage an enemy unit by the number of Wild Hunt units you control.
Reach: The distance in rows that you can target. 1
v3.0.1
3
5
Beast  
Thrive.
Deploy (Ranged): Damage a unit by 2.
v3.1.0
3
5
Beast  
Thrive.
Deploy: Damage an enemy unit by 2.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Mage Human  
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
v3.1.0
2
8
Mage Human  
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
v3.0.1
2
9
Human Knight  
Melee: Whenever an enemy receives a boost, boost self by the same amount.
v3.1.0
5
9
Human Knight  
Melee: Whenever an enemy receives a boost, boost self by the same amount.
v3.0.1
4
9
Human  
Deploy: Purify all allied units on this row.
v3.1.0
5
7
Human  
Deploy: Purify all allied units on this row.
v3.0.1
3
7
Mage Human  
Deploy (Melee): Spawn The Guardian and place it at the top of your opponent's deck.
v3.1.0
6
7
Mage Human  
Deploy (Melee): Spawn The Guardian and place it at the top of your opponent's deck.
v3.0.1
6
8
Alchemy  
Create and play a bronze Nilfgaard faction card.
v3.1.0
5
Alchemy  
Create and play a bronze Nilfgaard faction card.
v3.0.1
6
Agent Human  
Deploy (Melee): Move an enemy to the other row.
Deploy (Ranged): Destroy an enemy artifact.
v3.1.0
5
7
Human  
Deploy (Melee): Move an enemy to the other row.
Deploy (Ranged): Destroy an enemy artifact.
v3.0.1
5
7
Mage Human  
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage.
v3.1.0
4
8
Mage Human  
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage.
v3.0.1
4
9
Machine  
Shield.
Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Tactic.
v3.1.0
4
8
Machine  
Shield.
Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Tactic.
v3.0.1
3
8
Construct  
Deploy: Reveal the top unit from your opponent's deck and damage self by its power, then shuffle it back.
v3.1.0
11
7
Construct  
Deploy: Reveal the top unit from your opponent's deck and damage self by its power, then shuffle it back.
v3.0.1
11
8
Soldier Human  
Spying.
Deploy: Play the top non-Spying unit from your deck, then boost it by 8.
v3.1.0
4
10
Soldier Human  
Spying.
Deploy: Play the top non-Spying unit from your deck, then boost it by 8.
v3.0.1
4
11
Soldier Human  
Deploy (Ranged): Play a Tactic card from your deck.
v3.1.0
2
8
Soldier Human  
Deploy (Ranged): Play a Tactic card from your deck.
v3.0.1
2
9
Human Knight  
Deploy: Damage an enemy unit by 2.
Deathblow: Give adjacent allied units Shields.
If Milton is in your hand, trigger this unit's Deathblow ability even if the enemy unit survived.
v3.1.0
5
7
Human Knight  
Deploy: Damage an enemy unit by 2.
Deathblow: Give adjacent allied units Shields.
If Milton is in your hand, trigger this unit's Deathblow ability even if the enemy unit survived.
v3.0.1
5
8
Human Knight  
Whenever you play a unit with Spying, boost self by 2.
v3.1.0
6
8
Human Knight  
Whenever you play a unit with Spying, boost self by 2.
v3.0.1
5
8
Spying.
Deploy: Look at 2 random gold cards from your deck, then play 1.
v3.1.0
2
6
Spying.
Deploy: Look at 2 random gold cards from your deck, then play 1.
v3.0.1
2
7
Human Knight  
Deploy (Melee): Seize an enemy unit with 3 or less power.
v3.1.0
3
8
Human Knight  
Deploy (Melee): Seize an enemy unit with 3 or less power.
v3.0.1
3
10
Construct Token  
No ability.
v3.1.0
3
Construct Token  
No ability.
v3.0.1
4
Soldier Human  
Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
v3.1.0
13
9
Soldier Human  
Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
v3.0.1
13
10
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
v3.1.0
4
8
Deploy (Melee): Damage a Nilfgaardian enemy unit by 7.
Deploy (Ranged): Boost self by 2 for each allied unit from a different faction.
v3.0.1
4
9
Mage Human  
Deploy (Ranged): Destroy a Locked enemy unit.
v3.1.0
3
6
Mage Human  
Deploy (Ranged): Destroy a Locked enemy unit.
v3.0.1
2
6
Mage Human  
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
v3.1.0
4
9
Mage Human  
Deploy (Melee): Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row.
Deploy (Ranged): Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
v3.0.1
4
10
Mage Human  
Deploy: Reveal a random card in your deck. If it's a unit, boost self by its power and shuffle it back. If it's an artifact or a special card, play it.
v3.1.0
5
9
Mage Human  
Deploy: Reveal a random card in your deck. If it's a unit, boost self by its power and shuffle it back. If it's an artifact or a special card, play it.
v3.0.1
4
9
Soldier Human  
Deploy (Melee): Lock an enemy unit.
v3.1.0
4
5
Soldier Human  
Deploy (Melee): Lock an enemy unit.
v3.0.1
3
5
Soldier Human  
Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.
v3.1.0
3
4
Soldier Human  
Deploy: Damage an enemy unit by 2. Increase the damage by 1 for each adjacent Soldier.
Reach: The distance in rows that you can target. 1
v3.0.1
2
4
Tactic  
Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
v3.1.0
5
Tactic  
Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
v3.0.1
6
Human  
Deploy: If you control an artifact, boost self by 3.
v3.1.0
3
4
Human  
Deploy: If you control an artifact, boost self by 3.
v3.0.1
3
5
Play a bronze unit from your opponent's graveyard.
v3.1.0
6
Alchemy  
Play a bronze unit from your opponent's graveyard.
v3.0.1
6
Agent Human  
Deploy: Give an enemy unit Poison.
v3.1.0
4
4
Agent Human  
Deploy: Give an enemy unit Poison.
v3.0.1
3
4
Machine  
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
v3.1.0
4
4
Machine  
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
v3.0.1
3
4
Soldier Human  
Order (Ranged): Damage an enemy unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
v3.1.0
3
5
Soldier Human  
Order: Damage an enemy unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Tactic  
Create and play a bronze card from your opponent's faction.
v3.1.0
5
Tactic  
Create and play a bronze card from your opponent's faction.
v3.0.1
6
Soldier Human  
Every allied turn, on turn end, boost self by 1 if this is the only card on this row.
v3.1.0
3
4
Soldier Human  
Every allied turn, on turn end, boost self by 1 if this is the only card on this row.
v3.0.1
2
4
Machine  
Deploy (Ranged): Damage an enemy unit by 1. For every Spying unit adjacent to it, increase the damage by 1.
v3.1.0
3
5
Machine  
Deploy: Damage an enemy unit by 1. Increase damage by 2 for each Spying unit adjacent to the target.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Agent Human  
Order (Melee): Swap this unit's power with an enemy's power.
v3.1.0
4
8
Agent Human  
Order: Swap this unit's power with an enemy's power.
Reach: The distance in rows that you can target. 2
v3.0.1
4
8
Human  
Deploy: Damage an enemy unit by 2. If you have a Tactic in your hand, give it Bleeding for 2 turns.
v3.1.0
3
5
Human  
Deploy: Damage an enemy unit by 2. If you have a Tactic in your hand, give it Bleeding for 2 turns.
v3.0.1
2
5
Soldier Human  
Deploy: Damage a boosted enemy unit by 3.
v3.1.0
3
4
Soldier Human  
Deploy: Damage a boosted enemy unit by 3.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Soldier Human  
Whenever you play a unit with Deploy, boost self by 1.
v3.1.0
4
4
Soldier Human  
Whenever you play a unit with Deploy, boost self by 1.
v3.0.1
3
4
Human Knight  
Deploy: Boost an enemy unit by 2.
v3.1.0
7
5
Human Knight  
Deploy: Boost an enemy unit by 2.
v3.0.1
6
5
Soldier Human  
Deploy: Boost an allied Soldier by 3.
v3.1.0
3
4
Soldier Human  
Deploy: Boost an allied Soldier by 3.
v3.0.1
3
5
Machine  
Deploy (Ranged): Spawn and play a Cow Carcass.
v3.1.0
4
5
Machine  
Deploy (Ranged): Spawn and play a Cow Carcass.
v3.0.1
3
5
Soldier Human  
Deploy: Boost self by 1 for each boosted enemy unit.
v3.1.0
4
5
Soldier Human  
Deploy: Boost self by 1 for each boosted enemy unit.
v3.0.1
3
5
Tactic  
Remove an enemy unit's Shield and damage it by 4, or give an allied unit a Shield and boost it by 4.
v3.1.0
4
Tactic  
Remove an enemy unit's Shield and damage it by 3, or give an allied unit a Shield and boost it by 3.
v3.0.1
4
Mage Human  
Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.
v3.1.0
5
5
Mage Human  
Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.
v3.0.1
4
5
Leader  
Order: Boost an allied unit by 2 and give it Zeal.
Charge: 3.
v3.1.0
15
Leader  
Order: Boost an allied unit by 1 and give it Zeal.
Charge: 3.
v3.0.1
14
Leader  
Order: Play a copy of an allied unit on the battlefield from your deck, boost it by 3, and give it Zeal.
v3.1.0
16
Leader  
Order: Play a copy of an allied unit on the battlefield from your deck, boost it by 4, and give it Zeal.
v3.0.1
17
Leader  
Order: Damage an enemy unit by 8.
Deathblow: Give adjacent units Bleeding for a duration equal to any excess damage dealt.
v3.1.0
15
Leader  
Order: Damage a unit by 8.
v3.0.1
16
Leader  
Order: Play a Northern Realms faction card from your hand, then draw any card.
v3.1.0
16
Leader  
Order: Play a Northern Realms faction card from your hand, then draw a card.
v3.0.1
16
Cursed Human  
Every allied turn, on turn end, boost the unit to the right by 1.
Inspired: Boost adjacent units by 1 instead.
v3.1.0
4
7
Cursed Human  
Every allied turn, on turn end, boost adjacent units by 1 if Anna Strenger is boosted.
v3.0.1
4
7
Soldier Human  
Order (Melee): Damage a unit by 1.
Inspired: Damage a unit by 2 instead.
Cooldown: 1.
v3.1.0
5
8
Soldier Human  
Deploy: Damage an enemy unit by the number of allied Human units.
Reach: The distance in rows that you can target. 2
v3.0.1
3
7
Soldier Human  
Formation.
Order: Reset a unit.
Inspired: If it was boosted, give it Bleeding for a duration equal to the amount of boost it lost.
v3.1.0
7
10
Human  
Order: Double an allied unit's Charge count.
v3.0.1
4
10
Warfare  
Give an enemy unit Bleeding for 8 turns.
For each Soldier you control, decrease the Bleeding duration by 1 and damage that unit by 1 instead.
v3.1.0
6
Zeal.
Order: Damage a unit by Bloody Flail's Charge count, then remove all Charges.
Charge: 1.
Whenever an allied unit gains Charges, gain the same amount.
v3.0.1
7
Human Knight  
Deploy: Purify adjacent units.
v3.1.0
6
6
Human Knight  
Deploy: Purify adjacent units.
v3.0.1
4
6
Agent Human  
Ranged: Whenever an allied unit gains Charges, boost it by 1 for each Charge gained.
v3.1.0
6
8
Agent Human  
Ranged: Whenever an allied unit gains a Charge, boost it by 1.
v3.0.1
5
8
Mage Human  
Deploy: Boost all allied Mages by 1.
v3.1.0
6
8
Mage Human  
Order (Ranged): Damage an enemy unit by the amount Dethmold is boosted.
v3.0.1
5
7
Specter Cursed Knight  
Deploy: Transform all allied Human units into Kaedweni Revenants without changing their power.
v3.1.0
7
13
Specter Knight  
Deploy: Transform all allied Human units into Kaedweni Revenants without changing their power.
v3.0.1
7
13
Soldier Human  
Deploy: Damage an enemy unit by 3.
Deathblow: Repeat the Deploy ability and decrease the damage by 1.
v3.1.0
7
11
Soldier Human  
Deploy (Melee): Destroy an enemy unit with Orders.
v3.0.1
3
8
Machine Siege Engine  
Zeal.
Order (Melee): Damage a unit by 1.
Charge: 1.
Crew: Damage a unit by 2 instead.
v3.1.0
6
8
Machine  
Order (Melee): Damage an enemy and all other enemy units with power equal to it by 1.
Charge: 1.
v3.0.1
4
9
Vampire  
Zeal.
Order: Give an enemy unit Bleeding for 2 turns.
Charge: 1.
v3.1.0
5
7
Vampire  
Deploy: Boost self by the amount of damage you dealt to enemy units on this turn.
v3.0.1
3
9
Soldier Human  
Deploy (Melee): Play a Warfare card from your deck.
v3.1.0
2
8
Soldier Human  
Melee: Whenever you play or Summon a unit with Orders, give it Zeal.
v3.0.1
6
9
Mage Human  
Deploy: Give adjacent units Vitality for a duration equal to each of their base powers.
v3.1.0
7
10
Mage Human  
Deploy (Ranged): Play a Spell from your deck.
v3.0.1
2
9
Warfare  
Split 6 boost randomly between all units on an allied row.
v3.1.0
6
Split 6 boost randomly between all units on an allied row.
v3.0.1
7
Cursed Witcher  
Formation.
Order: Damage an enemy unit by the amount Mad Kiyan is boosted.
Deathblow: Destroy Mad Kiyan.
v3.1.0
6
8
Cursed Witcher  
Order: Damage a unit by Kiyan's Charge count.
Charge: 1.
v3.0.1
3
10
Mage Human  
Zeal.
Order: Lock an enemy unit.
v3.1.0
5
7
Mage Human  
Zeal.
Order: Use 3 Charges to Lock an enemy unit.
Charge: 3.
v3.0.1
5
8
Human  
Zeal.
Order (Ranged): Boost a unit by 1.
Charge: 4.
v3.1.0
4
9
Human  
Order (Ranged): Boost a unit by 1.
Charge: 3.
v3.0.1
6
9
Soldier Human  
Resupply: Boost self by 1.
Inspired: Boost self by 2 instead.
v3.1.0
6
8
Soldier Human  
Deploy: Give 1 Charge to all allied units.
v3.0.1
4
7
Human Knight  
Formation.
Order: Damage an enemy unit by 4.
Inspired: Duel an enemy unit instead.
v3.1.0
4
10
Human Knight  
Formation.
Order: Damage an enemy unit by 4. If Prince Anséis is boosted, Duel an enemy instead.
v3.0.1
4
10
Human Knight  
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
v3.1.0
4
8
Human  
Deploy: Boost an allied unit by 2 and give it 2 Charges.
v3.0.1
2
7
Agent Human  
Formation.
Order: Give a unit 1 Charge.
Cooldown: 1.
Inspired: Give a unit 2 Charges instead.
v3.1.0
5
9
Agent Human  
Zeal.
Order: Give a unit 1 Charge.
Cooldown: 1.
v3.0.1
4
9
Warfare  
Spawn and play a base copy of a bronze allied unit.
v3.1.0
6
Tactic  
Spawn and play a base copy of a bronze allied unit.
v3.0.1
6
Human Knight  
Melee: Whenever you play a unit, boost it by 1.
v3.1.0
6
9
Human Knight  
Whenever an allied unit with Charge is played, give it 1 Charge.
v3.0.1
5
8
Soldier Human  
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Zeal.
Order: Spawn a Blue Stripes Commando and Summon it to this row.
v3.1.0
5
11
Soldier Human  
Order: Seize an enemy whose power is less than or equal to Roche Merciless' Charge count, then remove all Charges.
Charge: 0.
Every allied turn, on turn start, gain 1 Charge.
v3.0.1
4
11
Soldier Human  
Deploy: Boost self by 5.

Whenever you play a Soldier, Summon this unit from your graveyard to a random allied row.
v3.1.0
1
6
Soldier Human  
Deploy: Boost self by 5.

Whenever you play a Soldier, Summon this unit from your graveyard to a random allied row.
v3.0.1
1
8
Mage Human  
Deploy: Damage an enemy unit by 2.
Order: Damage an enemy unit by 2.
v3.1.0
4
7
Mage Human  
Deploy: Damage an enemy unit by 2.
Order: Damage an enemy unit by 2.
v3.0.1
4
8
Agent Human  
Formation.
Order: Give 3 Charges to an allied unit.
v3.1.0
5
8
Agent Human  
Deploy: Remove all Charges from an enemy unit and give them to Thaler.
Order: Give 1 Charge to an allied unit.
Charge: 0.
v3.0.1
5
6
Human Knight  
Shield. Resilience.
v3.1.0
5
8
Human Knight  
Order (Melee): Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
v3.0.1
5
8
Deploy: Boost an allied unit by 6. Whenever you play a Knight, boost it by 1.
v3.1.0
8
Deploy: Boost an allied Knight by 2.
Whenever you play a Knight, boost it by 2.
v3.0.1
8
Soldier Human  
Deploy: Damage an enemy unit by 2.
Order: Give an allied unit Zeal.
v3.1.0
5
8
Soldier Human  
Deploy: Damage an enemy unit by 4.
Order: Give an allied unit Zeal.
Reach: The distance in rows that you can target. 2
v3.0.1
3
9
Human Knight  
Formation.
Deploy: Gain Charges equal to the number of boosted allied units.
Order: Damage an enemy unit by 1.
Charge: 1.
v3.1.0
5
8
Human Knight  
Deploy: Gain Charges equal to the number of boosted allied units.
Order: Damage an enemy unit by 1.
Charges: 1.
v3.0.1
5
8
Alchemy  
Create and play a bronze Northern Realms faction card.
v3.1.0
5
Alchemy  
Create and play a bronze Northern Realms faction card.
v3.0.1
6
Soldier Human  
Order (Melee): Damage an enemy unit by 2.
v3.1.0
4
4
Soldier Human  
Order: Damage an enemy unit by 4.
Reach: The distance in rows that you can target. 1
v3.0.1
3
6
Mage Human  
Zeal.
Order (Ranged): Give 1 Charge to an allied unit.
Cooldown: 1.
v3.1.0
4
5
Mage Human  
Zeal.
Order (Ranged): Give 1 Charge to an allied unit.
Cooldown: 2.
v3.0.1
3
5
Machine Siege Engine  
Deploy: Damage an enemy unit by 1.
Order: Damage an enemy unit by 2.
v3.1.0
3
4
Machine  
Order: Damage a unit by 1.
Charge: 1.
Reach: The distance in rows that you can target. 2
v3.0.1
4
5
Mage Human  
Deploy: Boost an allied Mage by 4.
v3.1.0
2
4
Mage Human  
Deploy: Boost an allied unit by 1 for each of its Charges.
v3.0.1
4
5
Machine Siege Engine  
Order (Ranged): Move Battering Ram to the Melee row, then damage the highest enemy unit by 3.
Crew: Gain Zeal.
v3.1.0
4
5
Machine  
Deploy: If you control a Soldier, destroy an enemy artifact.
v3.0.1
4
5
Warfare  
Split 4 damage randomly between all enemy units. Increase the damage by 1 for each Siege Engine you control.
v3.1.0
5
Machine  
Order (Ranged): Damage 3 adjacent enemy units by 1.
Charge: 1.
v3.0.1
3
5
Formation.
Order: Give an allied unit a Shield.
v3.1.0
3
4
Formation.
Order: Give an allied unit a Shield.
v3.0.1
3
5
Mage Human  
Deploy (Ranged): Give an allied unit Vitality for 2 turns.
Bonded: Give it Vitality for 4 turns instead.
v3.1.0
4
4
Mage Human  
Deploy (Ranged): Give an allied unit Vitality for 2 turns.
Bonded: Give it Vitality for 4 turns instead.
v3.0.1
3
4
Soldier Human  
Deploy: Boost self by 3 for every other Cintrian Royal Guard under your control.
v3.1.0
4
5
Soldier Human  
Deploy: Boost self by 2 for every other Cintrian Royal Guard under your control.
v3.0.1
4
5
Specter Cursed Knight  
Deploy: Transform an allied unit that is not a Cursed Knight into a Cursed Knight without changing its power.
v3.1.0
6
5
Specter Knight  
Deploy: Transform an allied unit that is not a Cursed Knight into a Cursed Knight without changing its power.
v3.0.1
6
6
Mage Specter Cursed  
Zeal.
Order: Remove a unit's Shield and boost self by 2.
v3.1.0
5
5
Mage Specter  
Deploy: Damage an enemy unit by 3.
Reach: The distance in rows that you can target. 2
v3.0.1
1
4
Soldier Human  
Whenever Dun Banner receives a boost, Summon a copy of it from your deck to this row.
v3.1.0
3
5
Soldier Human  
Deploy: Gain Zeal if played adjacent to 2 Soldiers.
Order: Damage an enemy unit by 3.
Reach: The distance in rows that you can target. 1
v3.0.1
3
5
Human  
Deploy: Boost adjacent units by 2.
v3.1.0
1
4
Human  
Deploy: Boost adjacent units by 2.
v3.0.1
1
5
Spell  
Damage an enemy unit by 2.
Spawn a Kaedweni Revenant and Summon it to a random allied row.
v3.1.0
5
Spell  
Damage an enemy unit by 1 for every allied Specter unit.
v3.0.1
5
Human Knight  
Shield.
Whenever this unit loses its Shield, boost self by 2.
v3.1.0
4
4
Human Knight  
Deploy (Melee): Remove all Charges from an enemy, then damage it by the amount removed.
v3.0.1
4
4
Human Knight  
If played or Summon from the deck, boost self by 3.
v3.1.0
4
4
Human Knight  
Deploy: If played from the deck, boost self by 4.
v3.0.1
4
5
Specter Cursed Soldier  
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant and Summon it to this row.
v3.1.0
3
5
Specter Soldier  
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant and Summon it to this row.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Soldier Human  
Zeal.
Order: Boost an allied unit by 1.
Charge: 2.
v3.1.0
3
4
Soldier Human  
Zeal.
Order: Boost an allied unit by 1.
Charge: 2.
v3.0.1
3
5
Soldier Human  
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a card with Orders.
v3.1.0
3
4
Soldier Human  
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a card with Orders.
v3.0.1
3
5
Soldier Human  
Whenever you play a unit with Orders, boost self by 1.
v3.1.0
4
4
Soldier Human  
Whenever you play a unit with Orders, boost self by 1.
v3.0.1
3
4
Soldier Human  
Formation.
Order: Damage a unit by 1.
Inspired: Damage it by 3 instead.
v3.1.0
3
5
Soldier Human  
Order: Damage a unit by 1. If Lyrian Landsknecht is boosted, damage a unit by 3 instead.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Soldier Human  
Deploy: Boost self by 1 for each boosted allied unit.
v3.1.0
3
4
Human  
Deploy: Boost self by 1 for each boosted allied unit.
v3.0.1
2
4
Soldier Human  
Deploy: Boost self by 4.
v3.1.0
1
4
Soldier Human  
Deploy: Boost self by 4.
v3.0.1
1
5
Machine Siege Engine  
Formation.
Order: Damage a unit by 1.
Charge: 1.
Resupply: Gain 1 Charge.
v3.1.0
4
5
Machine  
Order: Damage a unit by 2.
Charge: 1.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Siege Engine  
Ranged: Every allied turn, on turn end, damage a random enemy on the Ranged row by 1.
Inspired: Damage a random enemy unit by 1 instead.
v3.1.0
4
5
Ranged: Every allied turn, on turn end, damage a random enemy unit on the ranged row by 1.
v3.0.1
4
5
Soldier Human  
Deploy: Damage an enemy unit by 2.
Resupply: Boost self by 1.
v3.1.0
3
5
Soldier Human  
Deploy: Damage an enemy unit by 1.
Deathblow: Damage another enemy unit by 2.
v3.0.1
3
5
Soldier Human  
Deploy: Boost an allied unit by 2.
Resupply: Boost adjacent Siege Engines by 1.
v3.1.0
3
5
Soldier Human  
Whenever a Machine is placed on this row, give it Zeal.
v3.0.1
5
5
Soldier Human  
Deploy (Melee): Give 1 Charge to an allied unit.
Deploy (Ranged): Boost an allied unit by 1.
Order: Give an allied unit Zeal.
v3.1.0
3
4
Soldier Human  
Deploy: Give 2 Charges to an allied Machine unit.
v3.0.1
2
4
Machine Siege Engine  
Deploy: Gain Vitality for 3 turns.
Crew: Boost self by 3 instead.
v3.1.0
4
5
Machine  
Order (Melee): Boost adjacent allied units by 1.
Charge: 1.
v3.0.1
3
5
Soldier Human  
Every allied turn, on turn end, boost the unit to the right by 1.
v3.1.0
4
6
Soldier Human  
Order: Boost an allied unit by 1 and give it Zeal.
v3.0.1
4
6
Soldier Human  
Deploy: Damage an enemy unit by 1 for each boosted unit on this row.
v3.1.0
3
5
Soldier Human  
Deploy: Damage an enemy unit by 1 for each boosted unit on this row.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Warfare  
Boost an allied unit by 3 and give it 2 Charges.
v3.1.0
4
Tactic  
Play a bronze Machine from your graveyard.
v3.0.1
6
Dryad  
Deploy: If you control 2 or more other Dryads, gain Zeal.
Order: Damage an enemy unit by 1.
Charge: 3.
v3.1.0
4
6
Dryad  
Deploy: If you control 2 or more other Dryads, gain Zeal.
Order: Damage an enemy unit by 1.
Charge: 3.
v3.0.1
4
7
Dwarf  
Deploy (Melee): Boost adjacent units by 2.
Deploy (Ranged): Boost all other units on this row by 1.
v3.1.0
4
8
Dwarf  
Deploy (Melee): Boost adjacent units by 2.
Deploy (Ranged): Boost all other units on this row by 1.
v3.0.1
3
8
Dryad  
Deploy: Play a Nature card from your deck.
v3.1.0
2
8
Dryad  
Deploy: Play a Nature card from your deck.
v3.0.1
2
9
Deploy: Boost all other allied Elf units by 1.
Whenever you play an Elf, boost self by 1.
v3.1.0
6
8
Deploy: Boost all other allied Elf units by 1.
Whenever you play an Elf, boost self by 1.
v3.0.1
4
9
Elf  
Zeal.
Order: Move a unit to the other row.
Cooldown: 1.
v3.1.0
4
6
Elf  
Zeal.
Order: Move a unit to the other row.
Cooldown: 2.
v3.0.1
4
6
Alchemy  
Create and play a bronze Scoia'tael faction card.
v3.1.0
5
Alchemy  
Create and play a bronze Scoia'tael faction card.
v3.0.1
6
Dragon  
Order: Damage an enemy unit by 2.
Cooldown: 4.
If you have an Elf, Dwarf, or Dryad in your hand, decrease Cooldown by 1 (limited once per category).
v3.1.0
5
8
Dragon  
Order: Damage an enemy unit by 2.
Cooldown: 4.
If you have an Elf, Dwarf, or Dryad in your hand, decrease Cooldown by 1 (limited once per category).
v3.0.1
5
9
Dwarf  
Deploy (Melee): Damage an enemy unit by Sheldon Skaggs' current power.
v3.1.0
3
9
Dwarf  
Deploy: Damage an enemy unit by this unit's power.
Reach: The distance in rows that you can target. 2
v3.0.1
3
9
Elf  
Deploy (Melee): Damage enemy units at the ends of a row by 2.
Deploy (Ranged): Damage all enemy units on a row by 1.
v3.1.0
4
8
Elf  
Deploy (Melee): Damage enemy units at the ends of a row by 2.
Deploy (Ranged): Damage all enemy units on a row by 1.
v3.0.1
3
8
Ambush: Give the next unit played by your opponent Poison and transform into Treant Mantis: Strike.
Zeal.
Order: Transform into Treant Mantis: Strike.
v3.1.0
6
Ambush: Give the next unit played by your opponent Poison and transform into Treant Mantis: Strike.
Zeal.
Order: Transform into Treant Mantis: Strike.
v3.0.1
7
Treant  
Shield.
Deploy (Melee): Gain Vitality with a duration equal to the amount this unit is boosted.
v3.1.0
6
7
Treant  
Shield.
Deploy (Melee): Gain Vitality with a duration equal to the amount this unit is boosted.
v3.0.1
5
7
Elf  
Deploy: Damage an enemy unit by 1 for every other allied Elf unit.
v3.1.0
4
7
Elf  
Deploy: Damage an enemy unit by 1 for every other allied Elf unit.
Reach: The distance in rows that you can target. 2
v3.0.1
3
7
Deploy (Ranged): Damage an enemy unit by 3 if it is the only unit on its row.
v3.1.0
3
4
Deploy: Damage an enemy unit by 4 if there are no other units on its row.
Reach: The distance in rows that you can target. 1
v3.0.1
1
4
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Damage 2 units by 1.
v3.1.0
4
5
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Damage 2 units by 1.
v3.0.1
3
5
Deploy: Damage a random enemy unit on each row by 2.
v3.1.0
1
4
Deploy: Damage a random enemy unit on each row by 2.
v3.0.1
1
5
Deploy: Damage an enemy unit by 1 for each row that separates it from this unit.
v3.1.0
3
5
Deploy: Damage an enemy unit by 1 for each row that separates it from this unit.
v3.0.1
2
5
Dryad  
Every allied turn, on turn end, move to the rightmost spot on this row, then boost an allied unit to the left by 1.
v3.1.0
4
5
Dryad  
Every allied turn, on turn end, move to the rightmost spot on this row, then boost an allied unit to the left by 1.
v3.0.1
3
5
Dryad  
Harmony.
Deploy: Damage an enemy unit by 2, then give it Poison.
v3.1.0
3
5
Dryad  
Harmony.
Deploy: Damage an enemy unit by 2, then give it Poison.
v3.0.1
2
5
Order: Damage an enemy unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Dwarf.
v3.1.0
4
5
Order: Damage an enemy unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Dwarf.
v3.0.1
3
5
Deploy (Melee): Damage an enemy unit by 3. If it survived, boost self by 1.
v3.1.0
1
4
Deploy: Damage an enemy unit by 3. If it survives, boost self by 1.
Reach: The distance in rows that you can target. 1
v3.0.1
1
4
Elf  
Whenever an allied Trap is triggered, boost self by 2.
v3.1.0
4
4
Elf  
Whenever an allied Trap is triggered, boost self by 2.
v3.0.1
3
4
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2.
Whenever you play an Elf, decrease Cooldown by 1.
v3.1.0
4
4
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2.
Whenever you play an Elf, decrease Cooldown by 1.
v3.0.1
3
4
Deploy: Damage an enemy unit by 1. If Elven Wardancer is already boosted, damage an enemy unit by 3 instead.
v3.1.0
3
4
Deploy: Damage an enemy unit by 1. If Elven Wardancer is already boosted, damage an enemy unit by 3 instead.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Dryad  
Deploy (Melee): Give an enemy unit Poison.
Order (Ranged): Give an allied unit a Shield.
v3.1.0
4
5
Dryad  
Deploy (Melee): Give an enemy unit Poison.
Order (Ranged): Give an allied unit a Shield.
v3.0.1
3
5
Elf  
Deploy (Melee): Boost an allied unit by 2.
Deploy (Ranged): Heal an allied unit by 4.
v3.1.0
3
4
Elf  
Deploy (Melee): Boost an allied unit by 2.
Deploy (Ranged): Heal an allied unit by 4.
v3.0.1
2
4
Human  
Deploy: Boost an allied unit by 1. If you control an artifact, boost by 3 instead.
v3.1.0
3
4
Human  
Deploy: Boost an allied unit by 1. If you control an artifact, boost by 3 instead.
v3.0.1
3
5
Dwarf  
Every allied turn, on turn end, boost self by 1 if this unit is boosted.
v3.1.0
4
5
Dwarf  
Every allied turn, on turn end, boost self by 1 if this unit is boosted.
v3.0.1
4
6
Dwarf  
Deploy: Boost self by the number of allied Dwarf units on this row.
v3.1.0
3
4
Dwarf  
Deploy: Boost self by the number of allied Dwarf units on this row.
v3.0.1
2
5
Beast  
Deploy: Damage a non-Scoia'tael enemy unit by 3.
v3.1.0
3
5
Beast  
Deploy: Damage a non-Scoia'tael enemy unit by 3.
Reach: The distance in rows that you can target. 2
v3.0.1
3
6
Mage Elf  
Whenever you play a special card, boost self by 2.
v3.1.0
4
5
Mage Elf  
Whenever you play a special card, boost self by 2.
v3.0.1
3
5
Deploy: Damage a random enemy unit by 2.
Whenever Vrihedd Brigade is moved to the other row, repeat its Deploy ability.
v3.1.0
3
5
Deploy: Damage a random enemy unit by 2.
Whenever Vrihedd Brigade is moved to the other row, repeat its Deploy ability.
v3.0.1
3
6
Deploy (Melee): Move an enemy unit to their other row.
Deploy (Ranged): Move an allied unit to your other row.
v3.1.0
5
5
Deploy (Melee): Move an enemy unit to their other row.
Deploy (Ranged): Move an allied unit to your other row.
v3.0.1
4
4
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Boost an allied unit by 2.
v3.1.0
3
4
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Boost an allied unit by 2.
v3.0.1
3
5
Deploy: If you control an Elf, destroy an enemy artifact.
v3.1.0
5
5
Deploy: If you control an Elf, destroy an enemy artifact.
v3.0.1
4
5
Cultist Human Druid  
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding with a duration equal to the destroyed Beast's power.
v3.1.0
5
6
Cultist Human Druid  
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding with a duration equal to the destroyed Beast's power.
v3.0.1
4
6
Split 6 damage randomly between all units on an enemy row.
v3.1.0
6
Split 6 damage randomly between all units on an enemy row.
v3.0.1
7
Human Druid  
Deploy (Ranged): Play an Alchemy card from your deck.
v3.1.0
2
8
Human Druid  
Deploy (Ranged): Play an Alchemy card from your deck.
v3.0.1
2
9
Beast  
Deploy (Melee): Boost self by 1 for every damaged unit.
v3.1.0
4
7
Beast  
Deploy (Melee): Boost self by 1 for every damaged unit.
v3.0.1
3
7
Human Warrior  
Melee: Whenever an allied Warrior damages an enemy, boost self by the amount damaged.
v3.1.0
5
9
Human Warrior  
Melee: Whenever an allied Warrior damages an enemy, boost self by the amount damaged.
v3.0.1
4
9
Human Druid  
Every allied turn, on turn end, Heal all damaged allied units on this row by 1.
v3.1.0
5
6
Human Druid  
Every allied turn, on turn end, Heal all damaged allied units on this row by 1.
v3.0.1
4
6
Human Warrior  
Deploy (Melee): Damage an enemy unit by twice the number of damaged enemies.
v3.1.0
4
8
Human Warrior  
Deploy: Damage an enemy unit by twice the number of damaged enemy units.
Reach: The distance in rows that you can target. 2
v3.0.1
4
9
Cultist Human Warrior  
Order (Melee): Damage a unit by 1.
Berserk: Damage it by 2 instead.
Cooldown: 1.
v3.1.0
5
8
Cultist Human Warrior  
Order: Damage a unit by 1.
Cooldown: 1.
Berserk: Damage a unit by 2 instead.
Reach: The distance in rows that you can target. 2
v3.0.1
5
8
Human  
Deploy: Damage an undamaged enemy by 3.
v3.1.0
5
8
Human  
Deploy: Damage an undamaged enemy unit by 4.
v3.0.1
3
8
Alchemy  
Create and play a bronze Skellige faction card.
v3.1.0
5
Alchemy  
Create and play a bronze Skellige faction card.
v3.0.1
6
Beast Cursed  
Deploy (Melee): Damage an enemy unit by half its current power.
v3.1.0
4
7
Beast Cursed  
Deploy: Damage an enemy unit by half of its current power.
Reach: The distance in rows that you can target. 2
v3.0.1
4
7
Deploy: Boost an allied unit by 1. If it's a Warrior, boost it by 3 instead.
v3.1.0
3
4
Deploy: Boost an allied unit by 1. If it's a Warrior, boost it by 3 instead.
v3.0.1
3
5
Order: Boost an allied unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Warrior.
v3.1.0
4
4
Order: Boost an allied unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Warrior.
v3.0.1
3
4
Human Warrior  
Whenever an enemy unit on the opposite row takes damage, boost self by 1.
v3.1.0
4
6
Human Warrior  
Whenever an enemy unit on the opposite row takes damage, boost self by 1.
v3.0.1
3
6
Machine Ship  
Ranged: Whenever your opponent plays a unit, damage it by 1.
v3.1.0
4
5
Machine Ship  
Whenever your opponent plays a unit, damage it by 1.
Reach: The distance in rows that you can target. 2
v3.0.1
4
6
Human Warrior  
Deploy (Melee): Split 3 damage randomly between all other units.
v3.1.0
3
4
Human Warrior  
Deploy (Melee): Split 4 damage randomly between all other units.
v3.0.1
2
4
Human Warrior  
Deploy: Damage an enemy unit by 2. If played from the graveyard, damage it by 4 instead.
v3.1.0
3
5
Human Warrior  
Deploy: Damage an enemy unit by 2. If played from the graveyard, damage it by 4 instead.
Reach: The distance in rows that you can target. 1
v3.0.1
3
5
Human Warrior  
Deploy (Ranged): Damage an enemy unit by the amount of damaged units on their side.
v3.1.0
4
5
Human Warrior  
Deploy (Ranged): Damage an enemy unit by the amount of damaged units on their side.
v3.0.1
3
5
Human Warrior  
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you Discard a card.
v3.1.0
4
4
Human Warrior  
Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you Discard a card.
v3.0.1
3
4
Pirate Human  
Deploy: Damage a unit by 1 for every Ship in your hand.
v3.1.0
3
5
Pirate Human  
Deploy: Damage a unit by 1 for every Ship in your hand.
Reach: The distance in rows that you can target. 2
v3.0.1
3
5
Machine Ship  
Order (Ranged): Damage self and an enemy unit by 1.
Cooldown: 1.
v3.1.0
5
5
Machine Ship  
Order: Damage self and an enemy unit by 1.
Cooldown: 1.
Reach: The distance in rows that you can target. 2
v3.0.1
5
5
Pirate Human  
Deploy: Move the top card in your deck to your graveyard.
v3.1.0
7
5
Pirate Human  
Deploy: Move the top card in your deck to your graveyard.
v3.0.1
6
5
Pirate Human  
Deploy, Bloodthirst 2: Damage an enemy unit by 3.
v3.1.0
3
4
Pirate Human  
Deploy, Bloodthirst 2: Damage an enemy unit by 3.
Reach: The distance in rows that you can target. 2
v3.0.1
3
4
Machine Ship  
Deploy (Ranged): Damage an enemy unit by 1 three times.
v3.1.0
3
5
Machine Ship  
Deploy: Damage an enemy unit by 1 three times.
Reach: The distance in rows that you can target. 2
v3.0.1
2
5
Human Warrior  
Order: If this unit is damaged, Spawn a base copy of it and Summon it to the right.
v3.1.0
4
6
Human Warrior  
Order: If this unit is damaged, Spawn a base copy of it and Summon it to the right.
v3.0.1
4
7
Pirate Human  
Deploy (Melee), Bloodthirst 1: Destroy an enemy artifact.
v3.1.0
5
5
Pirate Human  
Deploy (Melee), Bloodthirst 1: Destroy an enemy artifact.
v3.0.1
4
5
Damage a unit by 4.
Bloodthirst 2: Damage a unit by 6 instead.
v3.1.0
4
Damage a unit by 4.
Bloodthirst 2: Damage a unit by 6 instead.
v3.0.1
5
Human Druid  
Deploy (Ranged): Heal an allied unit by 3, then boost it by 3.
v3.1.0
2
5
Human Druid  
Deploy (Ranged): Heal an allied unit by 2, then boost it by 2.
v3.0.1
2
5
Human Warrior  
Whenever an adjacent unit takes damage, boost self by 1.
v3.1.0
4
4
Human Warrior  
Whenever an adjacent unit takes damage, boost self by 1.
v3.0.1
3
4
Human  
Deploy: Discard a card, then draw a card.
v3.1.0
4
5
Human  
Deploy: Discard a card, then draw a card.
v3.0.1
3
5
Human Warrior  
Deploy: Damage an enemy unit by 2, then damage self by 2.
v3.1.0
5
4
Human Warrior  
Deploy: Damage an enemy unit by 2, then damage self by 2.
v3.0.1
4
4
Alchemy  
Damage a unit by 3, then boost it by 9.
v3.1.0
5
Alchemy  
Damage a unit by 3, then boost it by 9.
v3.0.1
6
Beast  
Deploy: Damage an allied unit to the left by 1. If there is no allied unit, damage self by 1 instead.
v3.1.0
7
6
Beast  
Deploy: Damage an allied unit to the left by 1. If there is no allied unit, damage self by 1 instead.
v3.0.1
6
6
Beast  
Zeal.
Deploy: Gain 1 Charge for each Savage Bear in your graveyard.
Order: Damage a unit by 1.
Charge: 1.
v3.1.0
4
4
Beast  
Zeal.
Deploy: Gain 1 Charge for each Savage Bear in your graveyard.
Order: Damage a unit by 2.
Charge: 1.
v3.0.1
2
5
Human Warrior  
Deploy (Melee): Destroy an enemy unit with half or less than half of its base power.
v3.1.0
4
4
Human Warrior  
Deploy (Melee): Destroy an enemy unit with half or less than half of its base power.
v3.0.1
3
4
Human Warrior  
Deploy: Damage self by 3.
v3.1.0
8
5
Human Warrior  
Deploy: Damage self by 4.
v3.0.1
8
5
Dwarf Crownsplitters  
Deploy (Melee): Play a Crime from your deck.
v3.1.0
2
8
Dwarf Crownsplitters  
Deploy (Melee): Play a Crime from your deck.
v3.0.1
2
9
Pirate Human Tidecloaks  
Deploy (Melee): Boost all allied Pirates by 1.
Deploy (Ranged): Boost all allied Ships by 1.
v3.1.0
6
8
Pirate Human Tidecloaks  
Deploy (Melee): Boost all allied Pirates by 1.
Deploy (Ranged): Boost all allied Ships by 1.
v3.0.1
5
8
Pirate Human Tidecloaks  
Profit 1.
Order (Melee): Damage a unit by 1.
Hoard 6: Damage an enemy unit by 2 instead.
Cooldown: 1.
v3.1.0
5
9
Pirate Human Tidecloaks  
Profit 1.
Order: Damage a unit by 1.
Hoard 6: Damage it by 2 instead.
Cooldown: 1.
Reach: The distance in rows that you can target. 2
v3.0.1
5
9
Human Firesworn Cleric  
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
v3.1.0
6
9
Human Firesworn Cleric  
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
v3.0.1
6
10
Human Tidecloaks  
Prevent the unit to the left of Sukrus from taking any damage.
v3.1.0
6
9
Human Tidecloaks  
Prevent the unit to the left of Sukrus from taking any damage.
v3.0.1
6
10
Agent Human Blindeyes  
Deploy (Melee): Look at the top 3 cards from your opponent's deck and move one to the top.
Deploy (Ranged): Look at the top 3 cards from your deck and move one to the top.
v3.1.0
5
5
Agent Human Blindeyes  
Deploy (Melee): Look at the top 3 cards from your opponent's deck and move one to the top.
Deploy (Ranged): Look at the top 3 cards from your deck and move one to the top.
v3.0.1
4
4
Crime Blindeyes  
Profit 5.
Draw a card, then put a card from your hand at the bottom of your deck.
v3.1.0
5
Crime Blindeyes  
Profit 4.
Draw a card, then put a card from your hand at the bottom of your deck.
v3.0.1
5
Human Firesworn Cleric  
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn a Firesworn Zealot and Summon it to this row.
v3.1.0
3
5
Human Firesworn Cleric  
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn a Firesworn Zealot and Summon it to this row.
v3.0.1
2
5
Human Firesworn Cleric  
Whenever you Spawn one or more units to the battlefield, boost self by 1.
v3.1.0
4
4
Human Firesworn Cleric  
Whenever you Spawn one or more units, boost self by 1.
v3.0.1
3
4
Human Firesworn Cleric  
Ranged: Whenever you Spawn one or more units to the battlefield, gain 1 Coin.
Tribute 4: Boost self by 2.
v3.1.0
4
5
Human Firesworn Cleric  
Ranged: Whenever you Spawn one or more units, gain 1 Coin.
Tribute 4: Boost self by 2.
v3.0.1
3
5
Agent Human Blindeyes  
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
v3.1.0
4
4
Agent Human Blindeyes  
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
v3.0.1
3
4
Machine Ship Tidecloaks  
Deploy (Ranged): Boost an allied unit by 1 for every Pirate in your hand.
v3.1.0
4
5
Machine Ship Tidecloaks  
Deploy (Ranged): Boost an allied unit by 1 for every Pirate in your hand.
v3.0.1
3
5