Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 46
Location
Resilience.
Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck.
Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.
Tactic
Boost a unit by 10.
Human, Mage
Deploy: Shuffle a special card from your graveyard to your deck. If it was a bronze also shuffle one additional copy of that special.
Human, Mage
Deploy: Shuffle a special card from your graveyard to your deck. If it was a bronze also shuffle one additional copy of that special.
Whenever you play a unit with Deploy, boost self by 1.
Deploy: Boost an allied unit by 2.
Location
Resilience.
Deploy: Spawn and play Succubus, Phooca, Chimera or Hybrid.
Order: Move the highest power unit to the top of your deck and Spawn a Drone on both sides of this card.
Location
Resilience.
Deploy: Spawn and play Succubus, Phooca, Chimera or Hybrid.
Order: Move the highest power unit to the top of your deck and Spawn a Drone on both sides of this card.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Order: Consume an allied unit.
Deathwish: Boost adjacent allied units by 2.
Beast
Deploy: Boost an ally by 1. If it's a Beast, boost it by 3 instead.
Relict
Deathwish: At the end of your turn, if there is another Succubus in your graveyard, Summon self from your graveyard to a random row and gain Doomed.
Adrenaline 4: Don't gain Doomed.
Relict
Deathwish: At the end of your turn, if there is another Succubus in your graveyard, Summon self from your graveyard to a random row and gain Doomed.
Adrenaline 3: Don't gain Doomed.
Ogroid
Deathwish: Boost the lowest-power allied unit by 4.
Ogroid
Deathwish: Boost the highest allied unit by 4.
Deploy: Consume an allied unit.
Bonded: Spawn a Harpy egg in this row.
Deploy: Consume an allied unit.
Bonded: Spawn a Harpy egg in this row.
Insectoid, Warrior
Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge.
Zeal. Order: Spawn a Drone on this row.
Charges: 1
Insectoid, Warrior
Deploy: Consume adjacent units. Spawn a Drone in this row for each Insectoid consumed.
Beast, Mutant
Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.
Deploy (Ranged): Consume an allied unit.
Beast, Mutant
Deploy (Melee): If a unit was Consumed during this turn, boost self by 4.
Deploy (Ranged): Consume an allied unit.
Order: Boost 2 allied units by 1 and swap their positions, then
give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 16 provisions to your deck's provision limit.
Order: Boost an allied unit by 2. Charge: 3.
Once all Charges are used up, move a unit from your deck to the top.
Whenever you play a Soldier, give it 1 Armor for each adjacent Soldier.

This ability adds 16 provisions to your deck's provisions limit.
Human, Aristocrat
Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's Order.
Human, Aristocrat
Zeal.
Deploy: Draw a card, then move a card from your hand to the bottom of your deck.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's Order.
Human, Soldier
Immunity.
At the end of your turn, Infuse a random enemy unit with "Whenever this unit receives a status, damage self by 1".
Whenever this card enters the battlefield, your opponent draws a card.
If your opponent has passed or their hand is full, damage self by 12 instead.
Human, Soldier
Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
Human, Aristocrat
Deploy (Ranged): If neither player has passed and your opponent's hand is not full, move a non-Doomed enemy unit with power up to 2 to your opponent's hand, then draw a card.
Increase the maximum value by the number of Tactics in your starting deck.
Human, Aristocrat
Deploy (Ranged): If neither player has passed and your opponent's hand is not full, move a non-Doomed enemy unit with power up to 0 to your opponent's hand, then draw a card.
Increase the maximum value by the number of Tactics in your starting deck.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Location, Tactic
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Tactic
Look at the first 3 cards on the top of your deck and play one of them.
Human, Agent
Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck.
Human, Agent
Order (Ranged): Spawn and play a copy of the last Tactic card you played this round and give it Doomed.
Human, Soldier
When you use your last leader Charge, play this unit from your deck.
Order: Boost all allied Soldiers with Armor by 1.
Human, Soldier
When moved to the top of your deck, Summon this unit to your Melee row.
Human, Mage
When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2.
Human, Mage
Deploy (Ranged): Move any card from your deck to the top. If it's a unit, boost it by 2.
Tactic
Poison an enemy unit, then Spawn a base copy of it on the opposite row.
Tactic
Poison an enemy unit, then Spawn a base copy of it on the opposite row.
Human, Soldier
Zeal. Order: Trigger the end of turn abilities of 2 allied bronze Soldiers.
Human, Soldier
Deploy: Trigger the Deploy abilities of adjacent bronze Soldiers.
Human, Soldier
Flanking.
Order: Give an enemy unit Bleeding (1).
Charges: 0
At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.
Human, Soldier
Melee: At the end of your turn, damage a random enemy unit on the Melee row by 1.
Bonded: Damage a random enemy unit by 1 instead.
Human, Soldier
Flanking.
Deploy: Damage an enemy unit by 2.
Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.
Human, Soldier
Deploy: Damage an enemy unit by 2.
Barricade: Damage a random enemy unit by 1 whenever you play a Soldier.
Human, Soldier
Flanking.
At the end of your turn, gain 1 Armor.
Ranged: When this unit reaches 5 Armor, move self to the Melee row.
Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.
Human, Soldier
Assimilate.
Human, Soldier
Flanking.
Barricade: At the end of your turn, damage the last unit played by your opponent by 1.
Human, Soldier
Deploy: Deal 2 damage to an enemy. If the target has Armor, damage it by 2 again.
Human, Soldier
Deploy: Play a Tactic from your hand, then draw a card.
Human, Soldier
At turn end, boost self by 1 if this is the only card on the row.
Bonded: At the end of your turn, boost self by 1 instead.
Human, Soldier
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Human, Soldier
Deploy: Damage an enemy unit by 1.
If the enemy unit is boosted, damage it by 3 instead.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Whenever you play a unit with Deploy, boost self by 1.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human, Soldier
Deploy: Damage an enemy unit by 2. Increase damage by 1 for each Locked unit.
Human, Soldier
Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.
Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.
Human, Soldier
Deploy: Look at the top 3 cards of your deck and put one on top, then swap the top card of your opponent's deck with yours.
Human, Soldier
Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets.
Human, Soldier
Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.
Human, Soldier
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Human, Soldier
Deploy: If you control an artifact, boost self by 3.
Human, Soldier
Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.
At the start of the game, Spawn a copy of self in your deck.
Human, Soldier
Deploy: Spawn a base copy of this unit in this row.
Human, Soldier
Flanking.
At the end of your turn, boost self by 1 if you used your leader ability this turn.
Human, Soldier
Assimilate.
Human, Soldier
Deploy: Damage all Spying units on the opposite row by 1.
Human, Soldier
Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.
Tactic
Boost an allied unit by 5. If it was a bronze Soldier, trigger its end of turn ability.
Tactic
Boost a unit by 5.
If it's a Soldier, Heal it first.
Human, Soldier
Order: Play a bronze Soldier from your deck, then shuffle self into your deck.
Human, Soldier
Deploy: Boost an allied Soldier by 3.
Human, Soldier
Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.
If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self.
Human, Soldier
Assimilate.
Order: Damage an enemy unit by 2.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Deploy: Copy all statuses from an enemy unit to another enemy unit. Boost self by the number of statuses copied.
Deploy: Copy all statuses from an enemy unit to another enemy unit. Boost self by the number of statuses copied.
Warfare
Play a Knight from your deck and boost it by 1 for each Knight you control.
Warfare
Play a Knight from your deck and boost it by 1 for each Knight you control.
Human, Knight
At the end of your turn, boost self by 1 for each adjacent boosted unit and damage self by 1 for each adjacent damaged unit.
Grace 9: Give adjacent units Shield, then Infuse them with "Whenever this unit loses Shield, boost it by 2".
Human, Knight
At the end of your turn, boost self by 1 for each adjacent boosted unit and damage self by 1 for each adjacent damaged unit.
Grace 9: Give adjacent units Shield, then Infuse them with "Whenever this unit loses Shield, boost it by 2".
Human, Bandit
Zeal. Order: Damage an enemy unit by 1.
Deathblow: Shuffle self back to your deck.
Whenever an enemy unit moves during your turn, Summon self from your deck to the opposite row, then damage it by 1.
Human, Bandit
Zeal. Order: Damage an enemy unit by 1.
Deathblow: Shuffle self back to your deck.
Whenever you move an enemy unit, Summon self from your deck to the opposite row, then damage it by 1.
Location, Salamandra
Resilience.
Deploy: Spawn and play Failed Experiment, Salamandra Abomination, Salamandra Mage or Salamandra Lackey.
Order: Move Poison from an ally to another unit.
Resilience.
Deploy: Spawn and play Failed Experiment, Salamandra Abomination, Salamandra Mage or Salamandra Lackey.
Order: Move Poison from an ally to another unit.
Human, Mutant, Salamandra
Deploy: Poison self.
Fee 4: Move Poison from self to a unit.
Cooldown: 3
Human, Mutant, Salamandra
Deploy: Poison self.
Fee 3: Move Poison from self to a unit.
Cooldown: 3