New Content
Cards: 81
Boost a unit by 6 and give it 3 Armor.
Human, Bandit
Deploy: Boost all allied Bandits by 1.
Human, Bandit
Deploy: Create and play a bronze Bandit card.
Witcher
Deploy: Purify and Reset a unit.
Specter, Cursed
Deploy: Remove a unit's Armor and boost self by that amount.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Construct
This unit's power is always equal to its Armor.
Human, Cursed, Bandit
Olgierd's power cannot change no matter where he is.
Ogroid, Bandit
Deploy: Damage an enemy unit by 4. If it has Armor, damage it by 6 instead.
Remove 2 Armor from all units in a row and damage them by 2.
Specter, Bandit
Deploy: Swap a unit's power with Armor.
Boost 3 adjacent units by 2 and give them 1 Armor.
Human, Bandit
Deploy: Damage an enemy unit by 1. If it has Armor, damage it by 3 instead.
Human, Bandit
Human, Bandit
Deploy: Give 2 random enemy units Bleeding for 2 turns.
Dwarf, Bandit
Deploy: Give 2 Armor to a unit in your hand.
Machine, Siege Engine
Melee: Whenever you play a unit, give it 1 Armor.
: Give it 2 Armor instead.
: Give it 2 Armor instead.
Damage an enemy unit by 4, ignoring its Armor.
Human, Bandit
Deploy: Remove a unit's Armor.
Machine
Armor to adjacent units.
: At the end of every allied turn, give 1 Machine
Deploy: If you control a Bandit, gain Zeal.
Order: Give an allied unit 3 Armor.
Order: Give an allied unit 3 Armor.
Insectoid
Deploy: Apply Bleeding to an enemy unit equal to its base power.
Ogroid
Defender.
Insectoid
Deploy: Consume an allied unit and gain its Armor.
: At the end of your turn, damage self by 1, then Spawn a Drone in this row.
: At the end of your turn, damage self by 1, then Spawn a Drone in this row.
Insectoid
Thrive.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.
Whenever this unit's Thrive is triggered, boost all allied Insectoids in this row by 1.
Insectoid
Deploy: Gain Armor equal to the number of cards in your hand.
If this unit has no Armor, destroy self.
If this unit has no Armor, destroy self.
Insectoid
Deathwish: Spawn 3 Drones in this row.
Insectoid
Thrive.
Deploy: Spawn a base copy of this unit and Summon it to this row.
Deploy: Spawn a base copy of this unit and Summon it to this row.
Insectoid, Warrior
Deploy: Consume adjacent units. Spawn a Drone in this row for each Insectoid consumed.
Insectoid
Melee: Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Exposed: Destroy self.
Organic
Damage an enemy unit by 4, then Spawn a Drone in a random allied row for each point of excess damage dealt.
Human, Soldier
If moved to the top of your deck, Summon this unit to the melee row.
Human, Soldier
Defender.
Deploy: Spawn and play Battle Preparation.
Deploy: Spawn and play Battle Preparation.
Human, Soldier
Assimilate 2.
Human, Soldier, Knight
Deploy: Spawn and play a base copy of a bronze Soldier from your hand and give it 2 Armor.
Tactic
Look at the first 3 cards on the top of your deck and play one of them.
Human, Soldier
Deploy: Damage an enemy unit by 2.
: Damage a random enemy unit by 1 whenever you play a Soldier.
: Damage a random enemy unit by 1 whenever you play a Soldier.
Human, Soldier
Assimilate.
Human, Soldier
Deploy: Deal 2 damage to an enemy. If the target has Armor, damage it by 2 again.
Human, Soldier
Exposed: Boost an enemy unit with the most power by 3.
Tactic
Boost an allied unit by 3 and give it 2 Armor.
If it's a Soldier, boost it by 5 and give it 2 Armor instead.
If it's a Soldier, boost it by 5 and give it 2 Armor instead.
Human, Soldier, Knight
Defender. Shield.
Human, Mage
Deploy: Damage an enemy unit by 4, then damage a random enemy unit by 3,2,1.
Human
Formation.
Order: Give an allied unit Vitality for 1 turns and 1 Armor. Charge: 1
Inspired: Give an allied unit Vitality for 2 turns and 1 Armor instead.
Order: Give an allied unit Vitality for 1 turns and 1 Armor. Charge: 1
Inspired: Give an allied unit Vitality for 2 turns and 1 Armor instead.
Ogroid, Soldier
Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
Human, Soldier
Deploy: Boost an allied unit and all its copies by 1 and give them 1 Armor.
Warfare
Boost an allied unit by 3 and give it 2 Armor.
If you control a Knight, also give it Vitality for 2 turns.
If you control a Knight, also give it Vitality for 2 turns.
Human, Soldier
Formation.
Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.
Order: Boost an allied unit by 2.
Inspired: Give it 2 Armor.
Human, Soldier
Zeal.
Order (Ranged): Damage an enemy unit by 1. Charge: 1.
: At the end of every allied turn, gain 1 Charge.
Order (Ranged): Damage an enemy unit by 1. Charge: 1.
: At the end of every allied turn, gain 1 Charge.
Human, Soldier
Deploy: Boost self by 6.
Exposed: Reset self.
Exposed: Reset self.
Human, Soldier, Knight
Ranged): At the end of every allied turn, boost self by 1.
Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.
(Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.
Dwarf
Defender.
Deploy: Spawn 2 Rowdy Dwarves in this row.
Deploy: Spawn 2 Rowdy Dwarves in this row.
Dwarf
Deploy: Transform 2 allied Rowdy Dwarfs into Dwarf Berserkers.
Gnome
Harmony 2.
Nature
Spawn 3 Rowdy Dwarves in an allied row.
Dwarf, Warrior
Deploy (Melee): Spawn 2 Rowdy Dwarves in this row.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.
Deploy (Ranged): Boost all allied Rowdy Dwarves by 2.
Dryad
Deploy: Give Vitality to an allied unit for the number of turns equal to its Armor.
Dwarf
Machine
Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.
Dwarf
Harmony.
Deploy: Damage an enemy unit by 2.
If you control a Rowdy Dwarf, ignore its Armor.
Deploy: Damage an enemy unit by 2.
If you control a Rowdy Dwarf, ignore its Armor.
Nature
Boost a unit by 5. If it's a Dwarf also give it 2 Armor.
Human, Pirate, Warrior
Defender.
Berserk 6: At the end of your turn, gain 1 Armor.
Berserk 6: At the end of your turn, gain 1 Armor.
Beast
Whenever this unit loses Armor, boost self by the amount of Armor lost.
Human, Pirate, Warrior
Deploy: Damage an enemy unit by 1. Repeat until target is damaged.
Raid
Give an enemy unit Bleeding for 4 turns and play a random bronze ship from your deck.
Machine, Ship
Zeal.
Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate gain 1 Armor.
Order: Lose all Armor and damage an enemy unit by that amount.
Whenever you play a Pirate gain 1 Armor.
Machine, Ship
At the end of your turn, if Armored Drakkar has no Armor, gain 2 Armor.
Exposed: Boost self by 1.
Bloodthirst 2: Boost self by 2 instead.
Exposed: Boost self by 1.
Bloodthirst 2: Boost self by 2 instead.
Human, Pirate
Deploy: Give 2 Armor to an allied unit. If you control a Ship gain Zeal.
Order: Give 1 Armor to an allied unit.
Order: Give 1 Armor to an allied unit.
Raid
Damage a unit by 4. If it has Armor, increase damage to 7.
Human, Pirate, Warrior
Deploy: Damage an enemy unit by 2.
Exposed: Damage a random enemy unit by 2.
Exposed: Damage a random enemy unit by 2.
Human, Pirate
Deploy: Damage a unit by 2.
If it's an ally, boost self by 4.
If it's an ally, boost self by 4.
Human, Mage, Salamandra
Profit 3.
Deploy: Spawn a Scarab in this row.
Tribute 3: Spawn 2 Scarabs in this row instead.
Deploy: Spawn a Scarab in this row.
Tribute 3: Spawn 2 Scarabs in this row instead.
Beast, Mutant, Salamandra
Fee 4: Gain 1 Armor.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Human, Salamandra
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
Tribute 3: Ignore a target's Armor.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Tribute 9: Spawn a Savolla's Frightener in this row.
Crime, Salamandra
Damage an enemy unit by 4.
If you control 2 Salamandra units deal 6 damage instead.
If you control 2 Salamandra units deal 6 damage instead.
Human, Mutant, Salamandra
Intimidate.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 7: Damage an enemy by 3 instead.
Hoard 7: Damage an enemy by 3 instead.
Beast, Mutant, Salamandra
Deploy (Melee): Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Poison a unit.
Deploy (Ranged): Poison a unit.
Human, Salamandra
Intimidate.
Deploy (Ranged): Damage an enemy unit with a Bounty by 2.
Deploy (Ranged): Damage an enemy unit with a Bounty by 2.