Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 34
Lock an enemy unit with 6 or less power and Seize it.
Lock an enemy unit with 5 or less power and Seize it.
Human, Agent, Aristocrat
Order: Lock an enemy unit.
Conspiracy: Seize it instead.
Human, Agent, Aristocrat
Order (Melee): Seize a Locked enemy unit.
Human, Aristocrat
Zeal.
Deploy: Draw a card, then move a card from your hand to the bottom of your deck.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's Order.
Human, Aristocrat
Zeal.
Deploy: Draw a card, then move a card from your hand to the bottom of your deck.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's Order.
Vampire, Aristocrat
Deploy: If you control a Vampire, gain Zeal.
Order: Give Doomed to an enemy unit.
If it already has a status, Lock it instead.
If it already has more than 1 status, Poison it instead.
Cooldown: 1
Vampire, Aristocrat
Order (Ranged): Damage a unit by 1. Cooldown: 1.
If target has status, damage it by 2 instead.
Human, Soldier, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Soldier, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Machine, Siege Engine
Whenever an enemy unit gains Spying, damage units adjacent to it by 1.
Machine, Siege Engine
Deploy (Ranged): Damage an enemy unit by 1. For every Spying unit adjacent to it, increase the damage by 2.
Deploy: Copy all statuses from an enemy unit to another enemy unit. Boost self by the number of statuses copied.
Deploy: Give an allied unit Vitality with duration equal to the number of enemy units with status.
Witcher
Whenever you play a special card, Spawn a Witcher Student in this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student in this row.
Witcher
Resupply: Spawn a Witcher Student on this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student on this row.
Machine, Siege Engine
Resupply.
Zeal. Order: Damage an enemy unit by 2 and units adjacent to it by 1.
Cooldown: 4
Crew: Set Cooldown to 2.
Machine, Siege Engine
Zeal.
Order: Damage an enemy unit by 2 and units adjacent to it by 1.
Cooldown: 4.
Crew: Set Cooldown to 2.
Ogroid, Soldier
Zeal. Order: Lose all Armor, then boost self by that amount.
Whenever an allied unit uses its Order, gain 1 Armor.
Ogroid, Soldier
Zeal.
Order: Lose all Armor and boost self by that amount.
Resupply: Gain 2 Armor.
Machine, Siege Engine
Resupply. Zeal.
Order (Melee): Give Bleeding 4 to an enemy unit.
Order (Ranged): Move an enemy unit to the other row.
Crew: Combine both Order abilities.
Cooldown: 3
Machine, Siege Engine
Zeal.
Order (Melee): Give Bleeding for 4 turns to an enemy unit.
Order (Ranged): Move an enemy unit to the other row.
Crew: Combine both Order abilities.
Cooldown: 3.
Human, Soldier
Odrin is a one man Crew.
Human, Soldier
Resupply: Boost self by 1.
Inspired: Boost self by 2 instead.
Machine, Siege Engine, Ship
Resupply.
Order: Spawn a Volunteer in this row.
Cooldown: 2
Crew: Set Cooldown to 1.
Machine, Siege Engine, Ship
Order: Spawn a Volunteer in this row.
Crew: At the end of your turn, refresh this ability.
Machine, Siege Engine
Resupply.
Order (Melee): Move self to the Ranged row.
Order (Ranged): Move self to the Melee row, then damage the highest enemy unit by 3.
Crew: Choose an enemy unit to damage.
Cooldown: 2
Machine, Siege Engine
Deploy, Crew: Gain Zeal.
Order (Melee): Move self to the Ranged row.
Order (Ranged): Move self to the Melee row, then damage the highest enemy unit by 3.
Cooldown: 2.
Machine, Siege Engine
Resupply.
Order (Ranged): Damage an enemy unit by 2.
Cooldown: 3
Crew: At the end of your turn, gain 1 Armor.
Machine, Siege Engine
Deploy, Crew: Gain 2 Armor.
Order (Ranged): Damage an enemy unit by 2.
Cooldown: 3.
Human, Soldier
Order: Damage an enemy unit by 2.
Deathblow: Reduce Cooldown of all units in this row by 1.
Inspired: Always trigger Deathblow.
Human, Soldier
Order: Damage an enemy unit by 2.
Resupply: Boost self by 1.
Machine, Siege Engine
Zeal. Order: Move an allied unit to the other row.
Crew: Also boost it by 2.
Machine, Siege Engine
Deploy: Move an allied unit to other row.
Crew: Boost it by 2.
Human, Soldier
When you play a Siege Engine, Summon self from your hand to the right of it, then draw a card.
Human, Soldier
Order: Boost an ally by 2.
Resupply: Boost adjacent Siege Engines by 1.
Machine, Siege Engine
Zeal. Order: Gain Vitality (2).
Crew: Boost self by 2 instead.
Cooldown: 2
Machine, Siege Engine
Deploy: Gain Vitality for 4 turns.
Crew: Boost self by 4 instead.
Treant
Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
Treant
Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
Veil.
Whenever you play a Special card, remove one Counter.
Counter: 2.
When Counter reaches 0, Spawn and play a copy of the last Special card you played. If it is Neutral, give it Doomed.
Veil.
Whenever you play a Special card, remove one Counter.
Counter: 3.
When Counter reaches 0, Spawn and play a copy of the last Special card you played. If it is Neutral, give it Doomed.
Boost an allied unit by 5. When this card enters your graveyard, transform self into Saov Ainmhi'dh: Unity.
Boost an allied unit by 5. When this card enters your graveyard, transform self into Saov Ainmhi'dh: Unity.
While in your graveyard, remove a Counter whenever you play a special card. When the Counter reaches 0, Summon self from your graveyard to your Ranged row.
Counter: 2
While in your graveyard, remove a Counter whenever you play a special card. When the Counter reaches 0, Summon self from your graveyard to your Ranged row.
Counter: 3
Elf
Deploy: Damage an enemy unit by 3.
If you control Muirlega, damage it by 7 instead.
Elf
Deploy: Damage an enemy unit by 3.
If you control Muirlega, damage it by 7 instead.
Beast
Deploy: Damage an enemy unit by 3.
If you control Etriel, also damage adjacent units by 3.
Beast
Deploy: Damage an enemy unit by 3.
If you control Etriel, also damage adjacent units by 3.
Scenario
Doomed.
Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher on this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.
Scenario
Doomed.
Scenario: Progress whenever you play a Druid.
Prologue: Spawn a Crow Clan Preacher on this row.
Chapter 1: Spawn and play Crow's-eye Rhizome.
Chapter 2: Spawn and play Mardroeme.
Human, Cultist, Warrior
Zeal. Order: Damage an allied unit by half of its current power, then damage an enemy unit by the same amount.
Berserk 5: At the end of your turn, refresh this ability.
Human, Cultist, Warrior
Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.
Human, Cultist, Warrior
Whenever this unit is damaged by other abilities, gain Bleeding for the same duration instead.
Order: Damage a unit by the duration of Bleeding on self, then Purify self. If it was an enemy, damage self by the same amount. If it was an ally, boost self by the same amount.
Human, Cultist, Warrior
Order (Melee): Damage a unit by 1. Cooldown: 1
Berserk 4: Damage by 2 instead.
Alchemy
Heal an allied unit, then boost it by the amount it was healed.
Alchemy
Heal an allied unit, then boost it by the amount it was healed.
Human, Warrior
Deploy: Give an enemy unit Bleeding (3). If played from the graveyard, damage an enemy unit by 3 instead.
Human, Warrior
Deploy: Give an enemy unit Bleeding (3). If played from the graveyard, damage an enemy unit by 3 instead.
Human, Warrior
Deploy (Melee): Damage a unit by the amount it is already damaged
Human, Warrior
Deploy (Melee): Destroy an enemy unit with half or less than half of its base power.
Leader
Order: Gain 2 Coin. Charge: 4.
Your Tributes cost 1 Coin less.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coin. Charge: 3.
Your Tributes cost 1 Coin less.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 12 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

This ability adds 13 provisions to your deck's provisions limit.
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 12
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin paid. For each removed Counter, gain 1 Coin back.
When the Counter reaches 0, Summon self from the deck to a random allied row.
Counter: 12