Version History

2021-01-08 v8.1.0      - playgwent News     Madoc, Tooltip fixes
2020-12-08 v8.0.0      - playgwent News     Way of the Witcher Expansion
2020-11-17 v7.4.1      - playgwent News     META SHAKEUP
2020-10-01 v7.3.0      - playgwent News     Artifact Removal, Balance changes
2020-09-01 v7.2.0      - playgwent News     Ability reworks, Balance changes
2020-08-10 v7.1.1      - playgwent twitter  SK Hotfix
2020-08-02 v7.1.0      - playgwent News     Ciri Journey
2020-07-07 v7.0.2      - playgwent News     Master Mirror Hotfix
2020-06-30 v7.0.0      - playgwent News     Master Mirror Expansion
2020-05-05 v6.2.0      - playgwent News     Balance changes
2020-04-02 v6.1.0      - playgwent News     New Abilities, Journey, Balance (Android is v6.0)
2020-03-03 v5.2.0      - playgwent News     Year of the Wererat, Balance changes
2020-02-04 v5.1.0      - playgwent News     Balance changes
2019-12-13 v5.0.1      - playgwent News     Merchants of Ofir Hotfix
2019-12-09 v5.0.0      - playgwent News     Merchants of Ofir Expansion
2019-10-28 v4.1.0      - playgwent News     Balance changes (29th iOS Release)
2019-10-09 v4.0.3      - playgwent News     Iron Judgment Balance Hotfix 
2019-10-02 v4.0.0      - playgwent News     Iron Judgment Expansion 
2019-08-30 v3.2.0      - playgwent News     Vampire Rework, Balance 
2019-07-31 v3.1.0      - playgwent News     NR Rework, Bronze Rebalance
2019-07-05 v3.0.1      - playgwent News     Syndicate Hotfix
2019-06-28 v3.0.0      - playgwent News     Novigrad Expansion
2019-05-30 v2.2.0      - playgwent News     User Experience Update
2019-04-30 v2.1.0      - playgwent News     Nilfgaard Update
2019-04-04 v2.0.1      - playgwent News     CC Dettlaff Hotfix
2019-03-28 v2.0.0      - playgwent News     Crimson Curse Expansion
2019-02-28 v1.3.0      - playgwent News     Seasonal Trees Update
2019-01-31 v1.2.0      - playgwent News     Thronebreaker Leaders Update
2019-01-10 v1.1.0      - playgwent News     Mulligan Update
2018-12-04 v1.0.1.26   - playgwent News     Console Release
2018-11-07 v1.0.0.15-2 - playgwent News     Artifact Provision Update
2018-10-23 v1.0.0.15   - playgwent News     PC Release

New Content

Cards: 1
Human, Warrior
Melee: Whenever an allied Warrior damages an enemy, boost self by the amount damaged.

Changes

Cards: 73
Witcher
Whenever you lose a round, return this unit from the battlefield to your hand.
Witcher
Whenever you lose a round, return this unit from the battlefield to your hand.
Witcher
After 5 turns, on turn end, draw a card.
Witcher
After 4 turns, on turn start, draw a card.
Alchemy
Apply this row effect to an enemy row:
After 3 turns, on turn start, explode and damage all units on this row by 3.
Alchemy
Apply this row effect to an enemy row:
After 3 turns, on turn start, explode and damage all units on this row by 3.
Destroy 2 allied units of the same color, then Create and play a unit of that color.
Destroy 2 allied units of the same color, then Create and play a unit of that color.
Construct
Deploy: Damage an enemy by 4.
Construct
Deploy: Damage an enemy by 4.
Reach: 2
Witcher
Deploy: Summon Vesemir and Lambert from your deck to this row.
Witcher
Deploy: Summon Vesemir and Lambert from your deck to this row.
Construct
Deploy: Destroy an enemy artifact.
Construct
Deploy: Destroy an enemy artifact.
Witcher
Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
Witcher
Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 15 or more power.
Human, Cursed
Deploy, Melee: Destroy an enemy artifact.
Deploy, Ranged: Clear all row effects from your side.
Human, Cursed
Deploy, Melee: Destroy an enemy artifact.
Deploy, Ranged: Clear all row effects from your side.
Deploy: Draw a card of your choice from your deck, then Discard a random card.
Deploy: Draw a card of your choice from your deck, then Discard a random card.
Witcher
Deploy: Summon Eskel and Vesemir from your deck to this row.
Witcher
Deploy: Summon Eskel and Vesemir from your deck to this row.
Dragon
Order: Damage an enemy by 2.
Charge: 2.
Dragon
Order: Damage an enemy by 2.
Charge: 2.
Vampire
Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.
Vampire
Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Order: Damage an enemy by 1.
Charge: 5.
Order: Damage an enemy by 1.
Charge: 5.
Spell
Destroy the highest unit(s).
Spell
Destroy the highest unit(s).
Apply this row effect to an enemy row:
For 2 turns, on turn start, damage all units on this row by 1.
Apply this row effect to an enemy row:
For 2 turns, on turn start, damage all units on this row by 1.
Boost a unit to 12 power. If it's not a Witcher, damage it by 6 first.
Boost a unit to 12 power. If it's not a Witcher, damage it by 6 first.
Witcher
Deploy: Summon Eskel and Lambert from your deck to this row.
Witcher
Deploy: Summon Eskel and Lambert from your deck to this row.
Alchemy
Damage all units with even power by 2, or damage all units with odd power by 2.
Alchemy
Damage all enemies with even power by 2, or damage all enemies with odd power by 2.
Human, Agent
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
Human, Agent
Deploy, Melee: Banish all cards in your opponent's graveyard.
Deploy, Ranged: Banish all cards in your graveyard.
Human, Bandit
Deploy: Destroy an enemy artifact.
Human, Bandit
Deploy: Destroy an enemy artifact.
Organic
Destroy the lowest unit(s).
Organic
Destroy the lowest unit(s).
Leader
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Leader
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Order: Boost a unit by 3 and give it Immune.
Order: Boost a unit by 4 and give it Immune.
Immune. Thrive.
Immune. Thrive.
Wild Hunt, Mage
Deploy: Spawn a 1-power copy of a unit from your hand and Summon it to this row.
Wild Hunt, Mage
Deploy: Spawn a 1-power copy of a unit from your hand and Summon it to this row.
Demon
Deathwish: On turn end, Summon this unit from your graveyard to a random allied row.
Demon
Deathwish: On turn end, Summon this unit from your graveyard to a random allied row.
Beast
Deploy: Damage all other units by 1.
Beast
Deploy: Damage all other units by 1.
Wild Hunt, Warrior
Deploy: Damage a unit by the number of Wild Hunt units you control.
Reach: 1
Wild Hunt, Warrior
Deploy: Damage a unit by 1 for each Wild Hunt unit on this row.
Reach: 1
Order: Move an allied unit or artifact back to your hand, then play a card.
Order: Move a card from the battlefield to your hand, then play a card.
Order: Reveal a random card from your opponent's deck and boost an ally by 2.
Charge: 3.
Order: Reveal a random card from your opponent's deck. If it's bronze, boost an ally by 3. If gold, boost by 4 instead.
On round start, refresh this ability.
Leader
On game start, disable the enemy Leader for the duration of the battle.
Leader
On game start, disable the enemy Leader for the duration of the battle.
Human
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
Human
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
Machine
Immune.
Order: Damage an enemy by 2 for each Soldier on this row.
Machine
Immune.
Order: Damage an enemy by 2 for each Soldier on this row.
Human, Knight
Deploy: Damage an enemy by 1.
Whenever you Reveal a card, increase Sweers' Deploy damage by 1 until moved from the battlefield.
Reach: 2
Human, Knight
Deploy: Damage an enemy by 1.
Increase this unit's damage by 1 for each card you have Revealed.
Reach: 2
Human, Soldier
When you Reveal this unit, Summon it from your deck to a random allied row.
Human, Soldier
When you Reveal this unit, Summon it from your deck to a random allied row.
Human, Soldier
Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
Human, Soldier
Deploy: Damage an enemy by 2, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
Human, Soldier
Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
Human, Soldier
Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Leader
Order: Boost an ally by 1 and give it Zeal.
Charge: 3.
Leader
Order: Boost an ally by 1 and give it Zeal.
Charge: 3.
Leader
Order: Play a copy of an allied unit on the battlefield from your deck, boost it by 4, and give it Zeal.
Leader
Order: Play a copy of an allied unit on the battlefield from your deck, boost it by 4, and give it Zeal.
Human, Cursed
If on turn end this unit is boosted, boost adjacent units by 1.
Human, Cursed
If on turn end this unit is boosted, boost adjacent units by 1.
Specter, Knight
Deploy: Transform all Human allies into Kaedweni Revenants without changing their power.
Specter, Knight
Deploy: Transform all Human allies into Kaedweni Revenants without changing their power.
Machine
Order, Melee: Damage an enemy and all other enemies with power equal to it by 1.
Charge: 1.
Machine
Order, Melee: Damage an enemy and all other enemies with power equal to it by 1.
Charge: 1.
Reach: 3
Deploy: Boost an ally by 2 and give it 1 Charges.
Deploy: Boost an ally by 2 and give it 2 Charges.
Human, Knight
Whenever an allied unit with Charge is played, give it 1 Charge.
Human, Knight
Whenever an allied unit with Charge is played, give it 1 Charge.
Human, Mage
Spying.
Deathwish: Damage all units on this row by 2.
Human, Mage
Spying.
Deathwish: Damage all units on this row by 3.
Specter, Mage
Deploy: Damage an enemy by 3.
Reach: 1
Specter, Mage
Deploy: Damage an enemy by 3.
Reach: 2
Ranged: Every turn, on turn end, damage a random enemy on the ranged row by 1.
Ranged: Every turn, on turn end, damage a random enemy on the ranged row by 1.
Human, Soldier
Deploy: Damage an enemy by 1. If it was destroyed, damage another enemy by 2.
Human, Soldier
Deploy: Damage an enemy by 1. If it was destroyed, damage another enemy by 3.
Machine
Order, Ranged: Damage a unit by 1. If it was destroyed, damage units adjacent to it by 1.
Charge: 1.
Machine
Order, Ranged: Damage a unit by 1. If it was destroyed, damage units adjacent to it by 1.
Charge: 1.
Leader
Order: Damage a unit by 1.
Charge: 4.
Leader
Order: Damage a unit by 1.
Charge: 3.
On round start, refresh Eithné's Charge count.
Order: Boost all units in your hand by 1.
Order: Boost all units in your hand by 1.
Dwarf
Deploy, Melee: Gain Resilience.
Deploy, Ranged: Gain Immune.
Whenever you play a Dwarf, boost self by 1.
Dwarf
Deploy, Melee: Gain Resilience.
Deploy, Ranged: Gain Immune.
Whenever you play a Dwarf, boost self by 1.
Deploy: Boost all other Elf allies by 1.
Whenever you play an Elf, boost self by 1.
Deploy: Boost all other Elf allies by 1.
Whenever you play an Elf, boost self by 1.
Elf
Zeal.
Order: Move a unit to the other row on its side.
Cooldown: 2.
Elf
Order: Move a unit to the other row on its side.
Cooldown: 2.
Human
Immune.
Boost self by 1 whenever you play a Scoia'tael unit.
Human
Immune.
Boost self by 1 whenever you play a Scoia'tael unit.
Deploy: Damage an enemy by this unit's power.
Reach: 2
Deploy: Damage an enemy by this unit's power.
Reach: 2
Deploy: Damage an enemy by 4 if there are no other units on its row.
Reach: 1
Deploy, Melee: Damage an enemy by 4 if there are no other units on its row.
Deploy: Damage a random enemy on each row by 2.
Deploy: Damage a random enemy on each row by 2.
Deploy: Damage an enemy by 1 for each row that separates it from this unit.
Deploy: Damage an enemy by 1 for each row that separates it from this unit.
Deploy: Damage an enemy by 1 for each artifact you control.
Reach: 2
Deploy: Damage an enemy by 1 for each artifact you control.
Reach: 1
Deploy, Melee: If there is a Dwarf on this row, Summon a copy of this unit from your deck to this row.
Deploy, Melee: If there is a Dwarf on this row, Summon a copy of this unit from your deck to this row.
Beast
Deploy: Damage a non-Scoia'tael enemy unit by 3.
Reach: 2
Beast
Deploy: Damage a non-Scoia'tael enemy unit by 3.
Reach: 2
Deploy, Melee: Damage an enemy by 3.
Deploy, Ranged: Boost an ally by 3.
Deploy, Melee: Damage an enemy by 3.
Deploy, Ranged: Boost an ally by 3.
Order: Damage a unit by 1.
Cooldown: 2.
Order: Damage a unit by 1.
Cooldown: 2.
Human, Druid
Order, Ranged: Play a bronze Alchemy card from your graveyard.
Human, Druid
Deploy, Ranged: Play a bronze Alchemy card from your graveyard.
Human, Pirate
Deploy, Ranged: Swap your graveyard with your deck.
Human, Pirate
Deploy, Ranged: Swap your graveyard with your deck.
Human, Cursed
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
Human, Cursed
Order: Damage a unit by 1.
Charge: 3.
Bloodthirst 2: Gain Zeal.
Machine, Ship
Deploy, Melee: Damage all damaged enemies by 2.
Machine, Ship
Deploy, Melee: Damage all damaged enemies by 2.
Human, Warrior
Order: If this unit is damaged, Spawn a base copy of it and Summon it to the right.
Human, Warrior
Order: If this unit takes damage, Spawn a base copy of it and Summon it to the right.
Beast
Zeal.
Deploy: Gain 1 Charge for each Savage Bear in the graveyard.
Order: Damage a unit by 2.
Charge: 1.
Beast
Zeal.
Deploy: Gain 1 Charge for each Savage Bear in the graveyard.
Order: Damage a unit by 2.
Charge: 1.

Balance changes only. No bug fixes.
If you spot an error let me know, I sometimes screw up the color or miss a card.

Buff
Nerf
Rework, Adjustment