Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 29
Scenario
Doomed.
Scenario: Progress whenever you play a gold unit.
Prologue: Spawn Cataclysm on both enemy rows for 2 turns.
Chapter 1: Damage an enemy unit by 5.
Chapter 2: Spawn and play Clear Skies.
Spawn Cataclysm on an enemy row for 4 turns.
Beast
Deploy: Gain Vitality (5).
At the start of the round, while in your graveyard, Banish self, then Spawn Phoenix Hatchling on a random allied row.
Beast
At the start of the round, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling on a random allied row.
Beast
Deploy: Damage an enemy unit by the number of units you control.
Beast
Timer 2: Boost self by 10.
Organic, Alchemy
Set an enemy unit's power to 1.
Damage all units with even power by 2, or damage all units with odd power by 2.
Spawn Storm on an enemy row for 2 turns.
Spawn Storm on an enemy row for 2 turns.
Nature
Play all copies of Biting Frost, Impenetrable Fog, or Torrential Rain from your deck.
 
Purify 3 adjacent enemy units and damage them by 2.
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Order: Increase the row effect duration on an enemy row by 1 turn.
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
If you have no other 4-provision cards in your starting deck, start on your Ranged row.
Deploy: Gain randomly Shield, Doomed, Resilience or Poison.
Boost an allied unit by 0. Increase the boost by 1 for each Nature in your starting deck.
Purify all units on a row.
Nature
Spawn Frost on an enemy row for 3 turns.
Spawn Frost on an enemy row for 3 turns.
Nature
Boost all units on an allied row by 1.
Boost all units on an allied row by 1.
Spawn Fog on an enemy row for 3 turns.
Spawn Fog on an enemy row for 3 turns.
Beast
Deploy: Poison an enemy unit.
Beast
Deploy: Poison an enemy unit.
Spawn Rain on an enemy row for 3 turns.
Spawn Rain on an enemy row for 3 turns.
Relict
At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1.
Beast
Deploy: Boost all allied Beast units by 1.
Relict
Deploy: Decrease own base power by 1 for each unit on the opposite row.
Beast
Deploy: Boost all Deathwish units in your hand by 1.
Human, Knight
Immunity.
When entering the battlefield, boost self by 1 for each Spying enemy unit.
Human, Knight
Immunity.
Human, Cursed, Knight
Veil.
Zeal. Order (Melee): Transform self into Duny.
At the end of your turn, boost a random allied unit by 1.
Human, Cursed, Knight
Veil.
Zeal. Order (Melee): Transform self into Duny.
At the end of your turn, boost a random allied unit by 1.
Machine, Siege Engine
Zeal. Order: Damage an enemy unit by 1. For each Spying unit adjacent to it, increase the damage by 1.
Charge: 2
Machine, Siege Engine
Zeal. Order: Damage an enemy unit by 1. For each Spying unit adjacent to it, increase the damage by 1.
Charge: 1
Human, Mage
Patience.
Order: Play [0] unique bronze Spell(s) from your graveyard and give it/them Doomed.
Human, Mage
Zeal. Order: Give adjacent units Vitality equal to their base powers.
Human, Soldier
Whenever this unit receives a boost, damage a random enemy unit by the same amount.
Human, Soldier
Deploy: Damage an enemy unit by 3.
Deathblow: Repeat the Deploy ability and decrease the damage by 1.
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less into your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less to your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Prepared, Infuse self with "At the end of your turn, damage a random enemy unit by the number of allied Prepared units" instead.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Token
Doomed.
Order: Replay a non-Neutral Agent, Bandit, or Soldier that wasn't played this turn and give it Doomed.
Token
Doomed.
Order: Trigger the Deploy ability of a non-Veiled non-Prepared non-Neutral Soldier, Agent, or Bandit, then Infuse it with the Prepared category and Banish self.
Units that were played this turn cannot be targetted.
Beast, Cursed
Deploy: Damage an enemy unit by half its power.
Bloodthirst 3: Damage an enemy unit and units adjacent to it by half their power instead.
Beast, Cursed
Deploy (Melee): Damage an enemy unit by half its current power.
Alchemy
Echo.
Choose between a random bronze Skellige Beast and a random bronze Skellige Human that were not in your starting deck, then Spawn and play the one you chose, and Spawn the other in your graveyard.
When Doomed, choose between gold ones instead
Alchemy
Split 6 damage randomly between all units on an enemy row.
Damage a unit by 1 six times or split 6 damage randomly between all units on an enemy row.
Damage a unit by 1 six times.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Beast, Cutups
Deploy: Destroy an allied unit and boost self by its base power.
Human, Soldier
Fee 2: Boost adjacent units by 1. If this reduced your Coins to 0, boost by 2 instead.
Human, Soldier
Fee 2: Boost adjacent units by 1. If that reduced your Coins to 0, boost them by 2 instead.
Cooldown: 1