Version History

2024
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

New Content

Cards: 12
Vampire
Deploy: Give Bleeding (4) to an enemy unit.
At the end of your turn, give Bleeding (2) to a random enemy unit without Bleeding.
Devotion: Bleeding on enemy units also triggers at the end of your turn.
Deploy: Spawn Blood Moon on an enemy row for 1 turn. Increase the duration by 1 for every adjacent Vampire.
Order: Damage an enemy unit with Bleeding by 1.
Deathblow: Spawn an Ekimmara on this row.
Cooldown: 1
Human, Aristocrat
Deploy: Draw a card, then move a card from your hand to the bottom of your deck.
Whenever your opponent plays a unit, give it Spying.
Devotion: At the end of your turn, Seize a random 1-power Spying unit.
Human, Aristocrat
Deploy: Replace your leader ability with a base copy of your opponent's leader ability.
Human
The first time a bronze unit on your side of the battlefield is boosted each turn, Spawn a base copy of it at the bottom of your deck.
Devotion: Also boost the Spawned copy by 1.
Human
Inspired: At the end of your turn, lower the Counter by 1.
Counter: 3
When the Counter reaches 0, boost all allied units by 1.
Dwarf
Deploy: Gain 1 Armor for every Dwarf in your hand.
Barricade: At the end of your turn, boost all Dwarves with Armor on this row by 1.
Elf
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Human, Warrior
Veteran.
Deploy, Bloodthirst 2: Draw a card, then Discard a card.
Whenever you Discard a Skellige unit during your turn, Summon it from your graveyard to this row.
Counter: 2.
Devotion: Also works whenever a Skellige unit enters your graveyard during your turn.
Human, Pirate
Deploy: Give 2 Armor to 3 Pirates or Ships in your hand.
Whenever you play a Pirate or Ship next to Crach, damage it and the lowest power enemy unit by each others power.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for every adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Human, Cutups
Deploy: Damage a boosted enemy unit by 6. Gain a Coin for every point of excess damage dealt.
Devotion: Also gain Insanity.
Fee 3: Destroy an enemy unit with 3 power or less.

Changes

Cards: 41
Witcher
Deploy: Boost all your witchers on the board by 1.
Adrenaline 4: Also boost witchers in your hand and deck.
Witcher
Deploy: Boost all your witchers on the board by 1.
Adrenaline 5: Also boost witchers in your hand and deck.
Leader
Order: Boost an allied unit by 3. If it's a Monster unit, also give it Veil. Charges: 3.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 3 and give it a Veil. Charge: 3.

This ability adds 15 provisions to your deck's provisions limit.
Vampire
Deploy: Give an enemy unit Bleeding (3), then boost self by the amount of Bleeding on that unit.
Vampire
Deploy: Damage an enemy unit by 3.
Dominance: Drain an enemy unit by 3 instead.
Vampire
Deploy: Give an enemy unit Bleeding (3).
Order: Give an enemy unit Bleeding (3).
Vampire
Deploy: Give an enemy unit Bleeding for 4 turns.
Vampire
Whenever an enemy unit receives Bleeding, gain Vitality with the same duration.
Vampire
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
Leader
Order: Disable opponent's leader ability for the duration of this round. If your opponent's leader has no Charges left or is on Cooldown, Spawn 2 Operatives on your Melee row instead.

This ability adds 13 provisions to your deck's provisions limit.
Leader
On game start, disable the enemy Leader for the duration of the battle.

This ability adds 10 provisions to your deck's provisions limit.
Tactic
Poison an enemy unit, then Spawn a base copy of it on the opposite row.
Zeal.
Order: Destroy self and all units whose power equals Cadaverine's Charge count.
Charge: 0.
Every allied turn, on turn start, and whenever you play a Tactic, gain 1 Charge.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in players' decks.
Witcher
Adrenaline 2: At the end of your turn, boost self by the difference between the number of cards in players' decks.
Human, Agent, Aristocrat
Deploy: Boost all allied Agents by 1.
Human, Agent
Deploy (Melee): Move an enemy unit to the other row.
Deploy (Ranged): Boost an Agent by 3.
Deploy: Set the power of this card to match the provision cost of the top card in your opponent's deck.
Adrenaline 2: Set the power of this card to match the provision cost of the highest-cost card in your opponent's deck instead.
Deploy: Set the power of this card to match the provision cost of the top card in your opponent's deck.
Adrenaline 3: Set the power of this card to match the provision cost of the highest-cost card in your opponent's deck instead.
Human, Soldier
Formation.
Order: Boost an allied unit by 1. Charges: 2
Human, Soldier
Zeal.
Order: Boost an allied unit by 1.
Charge: 2.
Human, Soldier
Deploy: Boost self by 1 for each boosted unit on this row.
Human, Soldier
Deploy: Boost self by 1 for each boosted allied unit.
Warfare
Spawn 2 Volunteers on an allied row.
If you control a boosted unit, also boost Spawned Volunteers by 1.
Warfare
Spawn 2 Volunteers in an allied row and boost them by 1.
Dragon
Harmony.
Deploy: Spawn an Elven Deadeye, Rowdy Dwarf or Young Dryad in this row.
Gain an additional effect based on the unit you Spawned.
Elven Deadeye - Damage a random enemy unit by 2.
Rowdy Dwarf - Boost it by 3 and give it 1 Armor.
Young Dryad - Give it Vitality 3.
Dragon
Deploy: Spawn an Elven Deadeye, Rowdy Dwarf or Young Dryad in this row.
Gain an additonal effect based on the unit you Spawned.
Elven Deadeye - Damage a random enemy unit by 2.
Rowdy Dwarf - Boost it by 3 and give it 1 Armor.
Young Dryad - Give it Vitality 3.
Deploy: Create and play a Trap card from your starting deck.
Order: Play a bronze artifact from your graveyard.
Ambush: After your opponent plays a special card, destroy the enemy unit with the highest power.
Spring: Destroy the enemy unit with the lowest power.
Ambush: After your opponent plays a special card, destroy the enemy unit with the highest power.
Ambush: After your opponent plays a card, randomly split damage equal to its provision cost between all enemy units.
Spring: Randomly split 6 damage between all enemy units.
Ambush: After your opponent plays a card, randomly split damage equal to its provision cost between all enemy units.
Machine, Siege Engine
Deploy: Spawn a Rowdy Dwarf on this row.
Order: Give an allied unit 1 Armor.
Cooldown: 1.
Machine, Siege Engine
Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.
Leader
Order: Damage an allied unit by 1. Charge: 5
Once all Charges are used up, Spawn a Bear Abomination on a random allied row.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Damage an allied unit by 1. Charge: 5
Once all Charges are used up, Spawn a Bear Abomination on a random allied row.

This ability adds 17 provisions to your deck's provisions limit.
Deploy: Damage an enemy unit by 1. Repeat until target is damaged.
Human, Pirate, Warrior
Deploy: Damage an enemy unit by 1. Repeat until target is damaged.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Order: Damage a unit by 1.
Human, Pirate
Deploy (Melee): Damage a unit by 1, then boost the same unit by 2.
Human, Warrior
Bloodthirst 1: At the end of your turn, boost self by 1.
Human, Warrior
Bloodthirst 1: At the end of your turn, boost self by 1.
Machine, Ship
Whenever you play a Pirate, damage self and a random enemy unit by 1.
Deathwish: Summon a random bronze Pirate from your Graveyard to this row.
Machine, Ship
Deploy (Ranged): Damage an enemy unit by 1 three times.
Human, Pirate
Deploy: Damage an enemy unit by 2.
Exposed: Damage a random enemy unit by 2.
Human, Pirate, Warrior
Deploy: Damage an enemy unit by 2.
Exposed: Damage a random enemy unit by 2.
Leader
Order: Gain 1 Coin. Charge: 6
Whenever you play a Crime card, gain 1 Coin.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 1 Coin. Charge: 5
Whenever you play a Crime card, gain 1 Coin.

This ability adds 16 provisions to your deck's provisions limit.
Human
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Human
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Human, Cutups
Insanity.
Fee 5: Spawn and Summon a base copy of a bronze allied unit to Igor's row.
Cooldown: 1.
Human, Cutups
Insanity.
Fee 5: Spawn and Summon a base copy of a bronze allied unit to Igor's row.
Cooldown: 1.
Human, Salamandra
Profit 2.
Fee 1: Poison an allied unit and boost it by 2.
Adrenaline 5: Cooldown: 1.
Human, Salamandra
Profit 2.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1.
Gnome, Crownsplitters
After 3 turns, gain 9 Coins.
Tribute 5: Gain 9 Coins immediately.
Gnome, Crownsplitters
After 3 turns, gain 6 Coins.
Tribute 4: Gain 6 Coins immediately.
Human, Salamandra
Whenever a unit is Poisoned, gain 2 Coins.
Human, Salamandra
Whenever a unit is Poisoned, gain 2 Coins.
Adrenaline 5: Whenever an allied unit is Poisoned, gain 2 Coins instead.
Human, Cutups
Profit 2.
Fee 2 (Melee): Damage an enemy unit by 2.
Human, Cutups
Profit 2.
Fee 2 (Melee): Damage an enemy unit by 2.
Halfling, Agent, Blindeyes
Whenever opponent plays a unit while Rico is in your hand, set his power equal to that unit's power.
Halfling, Agent, Blindeyes
Whenever your opponent plays a unit while Rico is in your hand, set his power equal to that unit's base power.
Machine, Crownsplitters
Profit 1.
Fee 2: Damage an enemy unit by 1.
Increase damage by 1 for each adjacent Crownsplitter.
Machine, Crownsplitters
Profit 1.
Fee 3: Damage an enemy unit by 1.
Increase damage by 1 for each adjacent Crownsplitter.
Human, Crownsplitters
Profit 2.
Fee 1: Boost an allied unit by 1.
Human, Crownsplitters
Profit 1.
Fee 1: Boost an allied unit by 1.
Crime, Salamandra
Pick a mutagen:

Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.

If you control at least 2 Salamandra units, Profit 3.
Crime, Salamandra
Pick a mutagen:

Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.

If you control at least 3 Salamandra units, Profit 3.
Human, Agent, Blindeyes
Profit 3.
Bonded: Profit 5 instead.
Human, Agent, Blindeyes
Profit 2.
Bonded: Profit 4 instead.
Human, Blindeyes
Deploy (Melee): Heal an allied unit.
Deploy (Ranged): Boost an allied unit by 3.
Tribute 2: Combine both Deploy abilities instead.
Human, Blindeyes
Deploy (Melee): Heal an allied unit.
Deploy (Ranged): Boost an allied unit by 3.
Tribute 3: Combine both Deploy abilities instead.
Crime, Tidecloaks
Profit 3.
Damage an enemy unit by 3.
Crime, Tidecloaks
Profit 3.
Damage an enemy unit by 3.
Profit 2.
Fee 1: Give an allied unit Vitality for 1 turn.
Profit 2.
Fee 1: Give an allied unit Vitality for 1 turn.
Crime, Crownsplitters
Profit 3.
Boost an allied unit by 3.
Crime, Crownsplitters
Profit 3.
Boost an allied unit by 3.
Ranged: Every allied turn, on turn end, gain 1 Coin.
Ranged: Every allied turn, on turn end, gain 1 Coin.