Cards: 200
Beast
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
 
Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
Vampire
Deploy: Damage all enemy units on a row by 1. If any were destroyed, repeat this ability.
If your starting deck has no duplicates, send Shupe on an adventure.
Zeal.
Order: Boost a unit by 3.
Cooldown: 2.
Deploy: Draw a card, then play a card.
Play a unit from your opponent's graveyard with a provision cost of 9 or less and give it Doomed.
Construct
This unit's power is always equal to its Armor.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem in this row.
Deploy (Ranged): Create Neutral stratagem in this row.
Apply this Row Effect:
Every enemy turn, on turn start, damage the highest unit on this row by 2.
Spell
Play a unit from your graveyard with a provision cost of 9 or less and give it Doomed.
Spell
Destroy the highest-power unit.
Initiative: Destroy all highest-power units instead.
Human, Cursed
Order: Repeat the Deploy ability of the next unit you play during this turn.
Lock an enemy unit with 5 or less power and Seize it.
Deploy (Ranged): Create and play a special card from any faction.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Witcher
On allied turn start, if this is the only unit in your graveyard, Summon it to a random allied row.
Apply this Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.
Deploy (Melee): Damage an enemy unit by 3. If its power was a multiple of 3, destroy it instead.
Witcher
Deploy: Reset all units on a row.
Construct
No ability.
Order: Damage an enemy unit by 1.
Charge: 5.
 
Zeal.
Order: Damage an enemy unit by 1.
Deathblow: Increase Sihil's Order damage by 1 until moved from the battlefield.
Cooldown: 2.
Human, Mage
Deploy: Boost a random unit in your hand by 4.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Spell
Create and play a gold unit from any faction.
After 2 allied turns, on turn end, destroy the highest unit on the battlefield, excluding self.
Deploy (Melee): Damage all other units by 2.
Deploy (Ranged): Boost all other units by 2.
Human, Bandit
Deploy: Spawn and play a random artifact from your opponent's starting deck.
Elf, Mage
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Dwarf, Bandit
Deploy (Melee): Damage an enemy unit by 1 for each card in your hand.
Construct
Zeal.
Order: Damage all units on the opposite row by 1.
Cooldown: 3.
Deploy: Destroy an enemy Beast.
Construct
Deploy: Damage an enemy unit by 4.
Tactic
Boost a unit by 10.
Human, Bandit
Deploy: Create and play a bronze Bandit card.
Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.
Witcher
Deploy: Destroy an enemy unit with 9 or more power.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the ranged row.
Witcher
Deploy: Purify and Reset a unit.
Witcher
Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power.
Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Deploy (Melee): Spawn 2 Cows to the right, then Spawn 2 Cows to the left of this unit.
Relict
Deploy (Melee): Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy (Ranged): Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.
Specter, Cursed
Deploy: Remove a unit's Armor and boost self by that amount.
Banish a unit or an artifact.
Deploy: Damage an enemy unit and all its copies by 2.
Deploy: Play any special card from your deck.
Organic
Damage 3 enemy units by 3.
Human, Agent
Deploy: Poison an enemy unit.
Order: Poison an enemy unit.
Dragon
Order: Damage all enemy units by 1.
Ogroid, Bandit
Deploy: Damage an enemy unit by 4. If it has Armor, damage it by 6 instead.
Deploy (Melee): Damage an enemy unit by 4.
Deathblow: Banish it.
Order (Melee): Drain an enemy by the amount of boost it has.
Beast
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Tactic
Play a unit from your deck.
Witcher
Deploy: Boost all allied Witcher units in hand, deck, and on the battlefield by 1.
Human, Cursed
Deploy: Destroy an enemy artifact, then boost self by its Provision Cost.
Human, Mage
Order: Damage the highest enemy unit(s) by 1.
Cooldown: 1.
Deploy (Melee): Spawn and play Duda: Agitator.
Deploy (Ranged): Spawn and play Duda: Companion.
Beast
Deploy (Melee): Lock a unit.
Deploy (Ranged): Remove a unit's Lock.
Relict
Zeal. Order: Purify a unit.
Cooldown: 2.
Witcher
After 5 allied turns, on turn end, draw a card.
Boost 5 adjacent units by 2.
Destroy the highest unit.
Human, Bandit
Deploy: Banish a unit with 3 or less power.
Melee: Every allied turn, on turn end, boost self by 1.
Human, Knight
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 5 and gain a Shield.
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn and play a base copy of it.
Witcher
Order (Melee): Damage an enemy unit by 2.
Cooldown: 2.
Whenever you play a Witcher, decrease Cooldown by 1.
Beast, Bandit
This unit may raid the battlefield to aid you in battle.
Human, Agent
Deploy (Ranged): If neither player has passed and your opponent's hand is not full, they draw the lowest-cost card, and you draw the highest-cost card.
Damage 5 enemy units by 2.
Human, Cursed, Bandit
Olgierd's power cannot be changed by other cards wherever he is.
Human, Mage
Ranged: After 2 allied turns, each player draws a unit and sets its power to 1.
Zeal.
Order: Damage a unit by 2.
Charge: 3.
Human, Mage
Deploy (Ranged): Reveal a random unit from your deck and damage an enemy unit by its power.
Human, Mage
Deploy (Ranged): Reveal a random unit from your deck, then boost an allied unit by its power.
Play the highest unit from your deck.
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Damage a unit by 8.
Relict
Deploy: Damage a unit by 3. If you control Unicorn, double that amount.
Witcher
Whenever you lose a round, return this unit from the battlefield to your hand.
Relict
Deploy: Transform into a base copy of an enemy unit.
Witcher
Deploy: Summon Vesemir and Lambert from your deck to this row.
Human, Knight
Deploy: If you have a Dragon in your hand, gain Zeal.
Order: Destroy a unit with 9 or more power.
Every allied turn, on turn end, boost the lowest unit in your hand by 1.
Human, Bandit
Deploy: Boost all allied Bandits by 1.
Construct
Deploy: Destroy an enemy artifact.
Human, Bandit
Deploy (Melee): Boost self by a random amount between 0 and 11.
Tactic
Destroy the unit with the highest base power.
Human, Cursed
Deploy (Melee): Destroy an enemy artifact.
Deploy (Ranged): Clear all row effects from your side.
Deploy: Draw a card of your choice from your deck, then Discard a random card.
Witcher
Deploy: Summon Eskel and Vesemir from your deck to this row.
Organic
Restore a unit to its default state (as it would appear in the Deck Builder).
Play the lowest unit from your deck.
Dragon
Deploy: Damage 2 enemy units by 2.
Beast, Cursed
Deploy: Move 3 adjacent units to the other row.
Human, Cursed
Order: Heal self.
Cooldown: 1.
Beast, Mage
Deploy: Spawn and Summon a base copy of a bronze unit from your hand to this row on each player's side.
Beast
After 2 of your turns, boost self by 10 at the end of the turn.
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Remove 2 Armor from all units in a row and damage them by 2.
Look at the top 2 cards from your deck, then play one and Banish the other.
Zeal.
Order: Boost an allied unit by 3.
Charge: 2.
Set a unit's power to 12. If it's not a Witcher, damage it by 6 first.
Relict
Deploy: Boost a unit by 3. If you control Chironex, double that amount.
Witcher
Deploy: Summon Eskel and Lambert from your deck to this row.
Damage all units with even power by 2, or damage all units with odd power by 2.
Human, Agent
Deploy (Melee): Banish up to 3 cards in your opponent's graveyard.
Deploy (Ranged): Banish up to 3 cards in your graveyard.
Organic
Damage a unit by 3.
Deathblow: Damage adjacent units by 3.
Apply this Row Effect:
For 4 enemy turns, on turn start, damage the lowest unit on this row by 2.
The next time an enemy receives a boost, destroy that unit and self.
Boost all allied units by 1.
Every allied turn, on turn end, move to the row with the highest unit on the battlefield, excluding self.
Human, Mage
Deploy: Lock a unit.
Deploy: If you control Runewright, Spawn Desert Treasure in this row.
Human
Deploy (Ranged): Move any card from your deck to the top.
Human, Bandit
Deploy (Melee): Damage an enemy unit by 3 and all copies of it by 1.
Apply this Row Effect:
For 4 enemy turns, on turn start, damage the highest unit on this row by 2.
Organic
Damage all units on a row by 2.
Shield.
Order: Give an allied unit a Shield.
Zeal.
Order: Damage an enemy unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Spell
Play a bronze unit from your graveyard and give it Doomed.
Zeal.
Order: Boost an allied unit by 3 and give it Zeal.
Human
Deploy: If you control Dulla kh'Amanni, Spawn Desert Treasure in this row.
Apply this Row Effect:
For 2 enemy turns, on turn start, damage all units on this row by 1.
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Apply this Row Effect:
For 4 enemy turns, on turn start, damage 2 random units on the row by 1.
Human, Mage
Deploy (Melee): Increase all row effect durations by 1.
Deploy (Ranged): Decrease all row effect durations by 1.
Specter, Bandit
Deploy: Swap a unit's power with Armor.
Zeal.
Order: Boost an allied unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Boost 3 adjacent units by 2 and give them 1 Armor.
 
Boost a unit by 6 and give it 3 Armor.
Deploy (Melee): Boost self by 3.
Deploy (Ranged): Spawn a base copy of self in this row.
Bonded: Use both abilities.
 
Shuffle an allied unit on the battlefield into your deck, then play the top unit from your deck.
Poison an enemy unit.
Deathblow: Damage units adjacent to it by 3.
Relict
Deploy: Choose a unit in your hand, then boost self by the total number of units in your hand which have the same primary category as that unit.
Beast
No ability.
Destroy 2 allied units of the same border color, then Create and play a unit of the same color from your faction or neutrals.
Relict
Whenever you play a special card, damage a random enemy unit by 2.
Deploy: Gain randomly Shield, Doomed, Resilience or Poison.
Spying.
Deploy: Play a random gold card from your deck.
Order: Transform into Chort.
Boost a unit by 6 and give it a Shield.
Relict
Whenever you play a special card, boost a random allied unit by 2.
Damage all enemy units by 1.
Deploy: Create and play a bronze unit from any faction.
 
Purify 3 adjacent enemy units and damage them by 2.
Destroy all Artifacts.
Organic
Boost an allied unit by 8 if there are no other units on that row.
Damage a unit by 5.
Lock and Reset a unit.
Human, Bandit
Deploy: Destroy an enemy artifact.
Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each 3 power the target has.
Destroy an artifact, or damage a unit by 3.
Lock a unit and damage it by 3.
Destroy a 4 provision cost unit.
Beast
Deploy: Poison an enemy unit.
Alchemy
Boost a unit by 5 and remove its Lock.
Machine, Siege Engine
Melee: Whenever you play a unit, give it 1 Armor.
Barricade: Give it 2 Armor instead.
Bomb
Purify a unit and damage it by 4.
Damage a unit by 4.
Deathblow: Banish it.
Human
Deploy: Purify a unit.
Damage an enemy unit by 4, ignoring its Armor.
Bomb
Choose an enemy unit, then damage one adjacent enemy unit by its power.
Damage an enemy unit by 4 and move it to the other row.
Damage units at both ends of an enemy row by 3.
Human, Bandit
Deploy: Remove a unit's Armor.
Human, Soldier
Deploy: Remove a row effect from this row.
Human, Bandit
Deploy: Move a unit to the other row.
Alchemy
Boost a unit by 6.
Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a card.
Machine
Barricade: At the end of every allied turn, give 1 Armor to adjacent units.
Human, Soldier
Order: Give an adjacent unit a Shield.
Clear all row effects from your side.
Alchemy
Purify an allied unit and boost it by 3.
Human, Bandit
Deploy: Give an enemy unit Bleeding for 2 turns.
Destroy an Artifact.
Alchemy
Boost 3 adjacent units by 2.
Human, Bandit
Deploy: Damage an enemy unit by 1. If it has Armor, damage it by 3 instead.
Give Vitality to an allied unit for 6 turns.
Human, Bandit
Barricade: At the end of every allied turn, boost self by 1.
Deploy: Give 2 random enemy units Bleeding for 2 turns.
Dwarf, Bandit
Deploy: Give 2 Armor to a unit in your hand.
Deploy: Swap the top card of your opponent's deck with yours.
Deploy: Give an allied unit Vitality for 2 turns.
Deploy: Boost an allied unit by 2.
Bomb
Damage a unit by 3.
Deathblow: Move adjacent units to the other row.
Organic
Reset a unit.
Purify all units on a row.
 
Clear all row effects from your side and boost an allied unit by 4. For every row effect cleared, decrease the boost by 1.
Organic
Give an enemy unit Bleeding for 6 turns.
Machine
Deploy: If you control a Bandit, gain Zeal.
Order: Give an allied unit 3 Armor.
Beast
Deploy: Damage an enemy unit by 2.
Order: Poison a random enemy unit.
Order: Damage an enemy unit by 3.
Order: Purify an allied unit and boost it by 3.
Order: Look at the top 3 cards from your deck and draw one of them, then put a card from your hand at the bottom of your deck.
Order: Boost a unit in your hand by 3.
Order: Transform into Lamp Djinn.