Version History

2025
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Construct
This unit's power is always equal to its Armor.
Construct
This unit's power is always equal to its Armor.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Reset an allied unit's power. If it's a bronze unit, replay it instead.
Scenario
Doomed.
Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee on this row.
Chapter 1: Spawn and play a Barghest.
Chapter 2: Spawn and play a Nightwraith.
Scenario
Doomed.
Scenario: Progress whenever you play a unit with Deathwish.
Prologue: Spawn a Desert Banshee on this row.
Chapter 1: Spawn and play a Barghest.
Chapter 2: Spawn and play a Nightwraith.
Specter
Order: Consume an allied unit.
Whenever you play a unit with the Deathwish ability, boost self by 1.
Specter
Order: Consume an allied unit.
Whenever you play a unit with the Deathwish ability, boost self by 1.
Order: Spawn and play Morvran Voorhis.

This ability adds 16 provisions to your deck's provisions limit.
Order: Spawn and play Morvran Voorhis.

This ability adds 15 provisions to your deck's provisions limit.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Location, Tactic
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Location, Tactic
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Human, Soldier
Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.
Order: Boost all allied Soldiers with Armor by 1.
Human, Soldier
Defender.
Deploy: Spawn and play Battle Preparation.
Human, Soldier
Defender.
Deploy: Spawn and play Battle Preparation.
Human, Soldier, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Soldier, Knight
Deploy (Melee): Seize an enemy unit with 3 or less power.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Human, Soldier
Flanking.
Deploy: Damage an enemy unit by 1.
Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.
Human, Soldier
Flanking.
Deploy: Damage an enemy unit by 1.
Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Deploy: Copy all statuses (excluding Infused) from an enemy unit to another enemy unit. Boost self by the number of status copied that way.
Deploy: Copy all statuses (excluding Infused) from an enemy unit to another enemy unit. Boost self by the number of status copied that way.
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Aristocrat
Deploy: Banish 3 cards from your deck.
Order: Play a base copy of one of them, then remove it from the list.
Cooldown: 4
Human, Mage
Patience.
Order (Ranged): At the end of this turn, the Patience value of allied units is increased by [1] instead.
Human, Mage
Patience.
Order (Ranged): At the end of this turn, the Patience value of allied units is increased by [1] instead.
Human, Soldier
Deploy: Boost self by 5.
When you play a Soldier, Summon self from your graveyard to a random allied row.
Human, Soldier
Deploy: Boost self by 5.
When you play a Soldier, Summon self from your graveyard to a random allied row.
Specter, Mage, Cursed
Zeal. Order: Remove a unit's Shield, then boost self by 2.
Cooldown: 1
Specter, Mage, Cursed
Zeal. Order: Remove a unit's Shield, then boost self by 2.
Cooldown: 1
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Boost 4 units in your hand by 1.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Dragon, Soldier
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze non-Neutral unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Dragon, Soldier
Immunity.
Deploy: If you have at least 10 different primary categories in your starting deck, Summon a random bronze non-Neutral unit with a primary category that is not on your side of the battlefield from your deck to this row.
Timer 3: Repeat the Deploy ability and reset the Timer.
Spawn 2 Dryad Fledglings on an allied row.
Spawn 2 Dryad Fledglings on an allied row.
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Harmony.
Harmony.
Leader
Order: Damage an enemy unit by 3.
Charges: 2
Whenever an enemy unit becomes damaged, give all Pirates and Ships in your hand 1 Armor.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 3.
Charges: 2
Whenever an enemy unit becomes damaged, give all Pirates and Ships in your hand 1 Armor.

This ability adds 16 provisions to your deck's provisions limit.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Echo.
Look at the top 3 cards in your deck. Play one, then move the rest to your graveyard. If there are fewer than 3 cards in your deck, Spawn and play a legendary card from your faction that was not in your starting deck instead.
Human, Warrior
Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damaged enemy unit and gain Immunity.
Human, Warrior
Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damaged enemy unit and gain Immunity.
Human, Warrior
Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.
Human, Warrior
Devotion: Veteran.
Deploy: Damage an enemy unit by Skjordal's base power.
Human, Warrior
Veil.
Zeal. Order (Melee): Split 3 damage randomly between enemy units on a row.
At the end of your turn, if the Order is not used, damage a random enemy unit by 1.
Human, Warrior
Veil.
Zeal. Order (Melee): Split 3 damage randomly between enemy units on a row.
At the end of your turn, if the Order is not used, damage a random enemy unit by 1.
Human, Cultist, Warrior
Deploy (Melee): Play a Raid from your deck.
Human, Cultist, Warrior
Deploy (Melee): Play a Raid from your deck.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Pirate
Deploy: If played next to a Ship, Spawn a base copy of self on this row.
Zeal. Order: Damage a unit by 1.
Human, Pirate
Deploy: Move the top card from your deck to your graveyard. If you control a Ship, cancel this ability.
Human, Pirate
Deploy: Move the top card from your deck to your graveyard. If you control a Ship, cancel this ability.
Human, Warrior
When this unit takes damage, Summon all copies of self from your deck to this row.
Human, Warrior
When this unit takes damage, Summon all copies of self from your deck to this row.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Damage an enemy unit by 2.
Deathblow: Play a 4-provision cost Warrior from your graveyard and give it Doomed.
Devotion: Always trigger the Deathblow ability.
Damage an enemy unit by 2.
Deathblow: Play a 4-provision cost Warrior from your graveyard and give it Doomed.
Devotion: Always trigger the Deathblow ability.
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin spent. For each removed Counter, gain 1 Coin.
When the Counter reaches 0, Summon self from your deck to a random allied row.
Counter: 12
Human, Blindeyes
Fee 1: Boost self by 1.
While in deck, whenever you pay a Tribute, remove a Counter for each Coin spent. For each removed Counter, gain 1 Coin.
When the Counter reaches 0, Summon self from your deck to a random allied row.
Counter: 12
At the end of your turn, if you have 0 Coins, gain 3 Coins.
At the end of your turn, if you have 0 Coins, gain 3 Coins.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Dwarf, Crownsplitters
Intimidate.
Fee 1: Damage the highest-power enemy unit by 1.
Human
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4-provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5-provision Crime.
Human
Profit 1.
Tribute 4 (Melee): Create and play a bronze 4-provision Crime.
Tribute 5 (Ranged): Create and play a bronze 5-provision Crime.