Version History

2025
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 42
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
This card starts in the leftmost position of your hand.
At the start of your turn, while in hand, move self one position to the right, then boost self by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, Summon self from your hand to a random allied row, then draw a card.
This card starts in the leftmost position of your hand.
At the start of your turn, while in hand, move self one position to the right, then boost self by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, Summon self from your hand to a random allied row, then draw a card.
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Relict
Deploy (Melee): Each player Summons the highest-provision cost unit from their deck to their Melee row.
Deploy (Ranged): Each player Summons the lowest-provision cost unit from their deck to their Ranged row.
Relict
Deploy (Melee): Each player Summons the highest-provision cost unit from their deck to their Melee row.
Deploy (Ranged): Each player Summons the lowest-provision cost unit from their deck to their Ranged row.
Human, Mage
Deploy: Spawn Yennefer's Illusion on this row.
The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.
Deathblow: Boost self by 1.
Human, Mage
Deploy: Spawn Yennefer's Illusion on this row.
The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.
Deathblow: Boost self by 1.
Witcher
Shield.
Deploy: Play a Witcher from your deck.
Adrenaline 4: Also give it a Shield.
Witcher
Shield.
Deploy: Play a Witcher from your deck.
Adrenaline 4: Also give it a Shield.
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Beast
When you play a gold card, Summon self from your deck to a random allied row.
Deploy: Play an Echo card from your deck.
Deploy: Play an Echo card from your deck.
Human, Mage
Deploy (Melee): Set an allied Scenario to the final chapter.
Deploy (Ranged): Refresh the Order of an allied Location.
Human, Mage
Deploy (Melee): Set an allied Scenario to the final chapter.
Deploy (Ranged): Refresh the Order of an allied Location.
Give Vitality (6) to a random allied Witcher, Dwarf, Human, and Vampire.
Give Vitality (6) to a random allied Witcher, Dwarf, Human, and Vampire.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Elf, Wild Hunt
Disloyal.
Deploy: Damage self by the total duration of Frost on enemy rows.
Deathwish: Boost all enemy units by 2.
When your opponent plays a gold Wild Hunt unit while Lara Dorren is in your graveyard, they also replay Lara Dorren from your graveyard and give it Doomed.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Zeal. Order: Trigger a bronze allied unit's Deathwish ability.
Whenever you play a bronze unit, Summon a random copy of it from your graveyard to the same row and give it Doomed.
Zeal. Order: Trigger a bronze allied unit's Deathwish ability.
Whenever you play a bronze unit, Summon a random copy of it from your graveyard to the same row and give it Doomed.
Beast, Cursed, Knight
At the start of the game, gain Immunity.
Deploy: Boost self by 0.
Order: Increase the boost value by 2, then replay self.
Units played on your opponent's side can trigger your Thrive abilities.
Beast, Cursed, Knight
At the start of the game, gain Immunity.
Deploy: Boost self by 0.
Order: Increase the boost value by 2, then replay self.
Units played on your opponent's side can trigger your Thrive abilities.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Vampire
Zeal. Order (Melee): Give an enemy unit Bleeding (2).
Cooldown: 2
Whenever you play a Vampire, reduce the Cooldown by 1.
Vampire
Zeal. Order (Melee): Give an enemy unit Bleeding (2).
Cooldown: 2
Whenever you play a Vampire, reduce the Cooldown by 1.
Beast
Deploy: Boost self by 2 for each adjacent Beast.
Predator: Also Poison an enemy unit.
Beast
Deploy: Boost self by 2 for each adjacent Beast.
Predator: Also Poison an enemy unit.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Mage
Deploy (Melee): Create and play a bronze special card from your opponent's faction.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Human, Mage
Deploy (Melee): Create and play a bronze special card from your opponent's faction.
Deploy (Ranged): Play a bronze special card from your opponent's graveyard.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Human, Soldier
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Human, Knight
Deploy: Gain Vitality equal to the amount of boost an enemy unit has.
Grace 8: Boost all units by 1.
Human, Knight
Deploy: Gain Vitality equal to the amount of boost an enemy unit has.
Grace 8: Boost all units by 1.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Human, Mage
Order: Damage a unit by 1.
Charge: 1
Whenever you play a Mage or a Spell, gain 1 Charge.
Human, Mage
Order: Damage a unit by 1.
Charge: 1
Whenever you play a Mage or a Spell, gain 1 Charge.
Human, Cleric
Veil.
Deploy: Gain 1 Charges. Whenever this unit is moved back into your deck, increase the number of Charges by 2.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Human, Cleric
Veil.
Deploy: Gain 1 Charges. Whenever this unit is moved back into your deck, increase the number of Charges by 2.
Order: Boost an allied unit by 1.
Whenever this unit is Inspired, gain Zeal.
Charge: 0
Location
Resilience.
Deploy: Create a Scoia'tael Dwarf and give it 4 Armor.
Order: Spawn and play Tempering.
Location
Resilience.
Deploy: Create a Scoia'tael Dwarf and give it 4 Armor.
Order: Spawn and play Tempering.
Dryad, Warrior
Deploy: If you control 2 or more allied Dryads, gain Zeal.
Order: Damage an enemy unit by 1.
Charges: 3
Dryad, Warrior
Deploy: If you control 2 or more allied Dryads, gain Zeal.
Order: Damage an enemy unit by 1.
Charges: 3
Beast
Deploy: Gain Veil.
Order: Spawn Rain on an enemy row for 2 turns, then damage self by 2.
At the end of your turn, damage adjacent units by 1, then gain 1 base power for each unit damaged. If any unit damaged was a Cultist, refresh this Order.
Beast
Deploy: Gain Veil.
Order: Spawn Rain on an enemy row for 2 turns, then damage self by 2.
At the end of your turn, damage adjacent units by 1, then gain 1 base power for each unit damaged. If any unit damaged was a Cultist, refresh this Order.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Beast
Order: Boost Olaf by twice the amount he is damaged.
Human, Druid
Deploy (Ranged): Play an Alchemy card from your deck.
Human, Druid
Deploy (Ranged): Play an Alchemy card from your deck.
Specter
Deploy: Swap this unit's power with a damaged unit's power.
Specter
Deploy: Swap this unit's power with a damaged unit's power.
Human, Cursed, Warrior
Order (Berserk 7): Set an enemy unit's power to match own power.
Human, Cursed, Warrior
Order (Berserk 7): Set an enemy unit's power to match own power.
Beast
Deploy: Damage an allied unit by 2.
Beast
Deploy: Damage an allied unit by 2.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Beast, Cutups
Immunity.
At the start of the game, set the power of all other units in your deck to 1 and own power to 25.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a bronze Gang unit.
Location
Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a bronze Gang unit.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for each adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Dwarf, Crownsplitters
Intimidate.
Deploy: Spawn and play Shakedown.
Increase this card's Intimidate by 1 for each adjacent Crownsplitter.
Fee 4: Spawn a Cleaver's Muscle on this row.
Crime, Crownsplitters
Play a bronze Dwarf or Crownsplitter unit from your deck. If you already control a Dwarf or Crownsplitter, also Spawn a Cleaver's Muscle on your Melee row.
Crime, Crownsplitters
Play a bronze Dwarf or Crownsplitter unit from your deck. If you already control a Dwarf or Crownsplitter, also Spawn a Cleaver's Muscle on your Melee row.
Specter, Ship
Hoard 9: At the end of your turn, Summon self from your deck or graveyard to a random allied row.
Specter, Ship
Hoard 9: At the end of your turn, Summon self from your deck or graveyard to a random allied row.
Deploy: Damage an enemy unit by 2. If Horst Borsodi is in your graveyard, damage by 4 instead.
Fee 1: Give an enemy unit Bleeding (1).
Deploy: Damage an enemy unit by 2. If Horst Borsodi is in your graveyard, damage by 4 instead.
Fee 1: Give an enemy unit Bleeding (1).
Human, Soldier
Fee 2: Boost adjacent units by 1. If this reduced your Coins to 0, boost by 2 instead.
Human, Soldier
Fee 2: Boost adjacent units by 1. If this reduced your Coins to 0, boost by 2 instead.
Dwarf, Crownsplitters
Shield.
Dwarf, Crownsplitters
Shield.
Halfling, Crownsplitters
Deploy: Boost self by 1 for each Crime in your hand.
Halfling, Crownsplitters
Deploy: Boost self by 1 for each Crime in your hand.