Version History

2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 41
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Human, Cursed, Bandit
Doomed.
Deploy: If your starting deck has at least 25 units, Create a curse to replace your leader ability, then Create a blessing and Infuse your leader ability with it.
Relict
Deploy: Boost 3 units in your deck by 2.
Increase the number of targets by 1 for each Offering in your starting deck.
Relict
Deploy: Boost 3 units in your deck by 2.
Increase the number of targets by 1 for each Offering in your starting deck.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Human, Cursed
At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost all Witchers in your hand and deck.
Witcher
Deploy: Boost all Witchers you control by 1.
Adrenaline 4: Also boost all Witchers in your hand and deck.
Leader
Order: Give an enemy unit Bleeding (3).
Charges: 3
Once all Charges are used up, Spawn an Ekimmara on a random allied row.

This ability adds 17 provisions to your deck's provisions limit.
Leader
Order: Give an enemy unit Bleeding (3).
Charges: 3
Once all Charges are used up, Spawn an Ekimmara on a random allied row.

This ability adds 16 provisions to your deck's provisions limit.
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Organic
Choose 4 different bronze Kikimore units.
While in your graveyard, the first time you Spawn a Drone on the battlefield each allied turn, transform it into the next chosen Kikimore unit.
Elf, Wild Hunt
Deploy: Spawn Frost on an enemy row for 2 turns.
Dominance: Increase the damage dealt by Frost by 1
Elf, Wild Hunt
Deploy: Spawn Frost on an enemy row for 2 turns.
Dominance: Increase the damage dealt by Frost by 1
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Ogroid, Warrior
Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Zeal. Order: Consume an allied unit.
Ranged: Whenever you play a unit with Deathwish, trigger its Deathwish ability.
Zeal. Order: Consume an allied unit.
Ranged: Whenever you play a unit with Deathwish, trigger its Deathwish ability.
Elf, Wild Hunt, Warrior
Order (Melee): Damage a unit by 1.
Dominance: Damage by 2 instead.
Cooldown: 1
Elf, Wild Hunt, Warrior
Order (Melee): Damage a unit by 1.
Dominance: Damage by 2 instead.
Cooldown: 1
Elf, Wild Hunt
At the end of your turn, if there is Frost on both enemy rows, Summon self from your deck to your Ranged row.
Devotion: Once both players have passed, boost self by 2 for each turn of Frost remaining on your opponent's side.
Elf, Wild Hunt
At the end of your turn, if there is Frost on both enemy rows, Summon self from your deck to your Ranged row.
Devotion: Once both players have passed, boost self by 2 for each turn of Frost remaining on your opponent's side.
Specter
At the end of your turn, if this is not the highest-power unit on the battlefield, boost it by 2.
Specter
At the end of your turn, if this is not the highest-power unit on the battlefield, boost it by 2.
Insectoid
Order: Consume an allied unit.
Charges: 2
Insectoid
Order: Consume an allied unit.
Charges: 2
Relict
Deploy: Spawn a base copy of self in your graveyard.
Bonded: Spawn a base copy of self on this row instead.
Relict
Deploy: Spawn a base copy of self in your graveyard.
Bonded: Spawn a base copy of self on this row instead.
Doomed.
Scenario: Progress whenever you play a gold Cultist.
Prologue: Spawn Eternal Eclipse Initiate on this row.
Chapter 1: Infuse all your non-Disloyal Cultists on the battlefield, in your hand and in your deck with "Whenever you play a Cultist, boost self by 1, then increase this value by 1 if it was a bronze".
Chapter 2: Spawn and play Eternal Eclipse Deacon.
Doomed.
Scenario: Progress whenever you play a gold Cultist.
Prologue: Spawn Eternal Eclipse Initiate on this row.
Chapter 1: Infuse all your non-Disloyal Cultists on the battlefield, in your hand and in your deck with "Whenever you play a Cultist, boost self by 1, then increase this value by 1 if it was a bronze".
Chapter 2: Spawn and play Eternal Eclipse Deacon.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Machine, Ship
Flanking.
Order: Poison a non-Poisoned unit with at least 1 status.
At the end of your turn, gain a Charge.
Charge: 1
Machine, Ship
Flanking.
Order: Poison a non-Poisoned unit with at least 1 status.
At the end of your turn, gain a Charge.
Charge: 1
Human, Cursed, Aristocrat
Deploy: Set a unit's power equal to its provision cost.
Human, Cursed, Aristocrat
Deploy: Set a unit's power equal to its provision cost.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Soldier
Deploy: If your opponent has won a round this game, Spawn and play Battle Preparation.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Human, Soldier
Deploy: Transform an allied unit into Slave Infantry.
Leader
Order: Spawn a Volunteer on an allied row, then reduce the Cooldown of each non-Neutral unit on that row by 1.
Charges: 3

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Spawn a Volunteer on an allied row, then reduce the Cooldown of each non-Neutral unit on that row by 1.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Doomed. Immunity. Resilience.
Deploy: Create a legendary unit from your faction that is not in your starting deck 3 times, then shuffle them into your deck.
Order: Draw a unit of your choice and boost it by your hand size, then shuffle a card back into your deck.
While in hand or deck, evolve after you win a round.
Human, Cursed, Knight
Order (Melee): Duel an enemy unit.
Human, Cursed, Knight
Order (Melee): Duel an enemy unit.
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Human, Soldier
Disloyal.
Deploy: Play the top 2 cards from your deck.
Specter, Cursed, Soldier
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant on this row.
Specter, Cursed, Soldier
Order: Damage a unit by 1.
Deathblow: Spawn a base copy of Kaedweni Revenant on this row.
Dryad, Naiad
Symbiosis
Deploy: Infuse all your Naiads with the Nature category, wherever they are.
Whenever you Spawn a Wandering Treant, give it Vitality equal to the number of Dryads you control.
Dryad, Naiad
Symbiosis
Deploy: Infuse all your Naiads with the Nature category, wherever they are.
Whenever you Spawn a Wandering Treant, give it Vitality equal to the number of Dryads you control.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Tactic
Echo.
Spawn 3 Cargos on an allied row.
Elf
Deploy (Melee): Damage an enemy unit by 4.
Deploy (Ranged): Damage 4 enemy units by 1.
Elf
Deploy (Melee): Damage an enemy unit by 4.
Deploy (Ranged): Damage 4 enemy units by 1.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Beast
Deploy: Damage all units by 1.
Whenever a Bear Abomination enters your side of the battlefield, repeat the Deploy ability.
The first time you deal 8 damage to units each turn, Spawn Svalblod Fanatic on this row.
Beast
Whenever this unit loses Armor, boost it by the amount of Armor lost.
Barricade: At the end of your turn, gain 1 Armor.
Beast
Whenever this unit loses Armor, boost it by the amount of Armor lost.
Barricade: At the end of your turn, gain 1 Armor.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Warrior
Veteran.
Deploy: Increase the damage of your Raid cards by 1 for the rest of the game.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Pirate, Warrior
Veteran.
Deploy (Bloodthirst 3): Gain Zeal.
Order: Damage a unit by 2.
Human, Cursed, Pirate
Deploy: Infuse an enemy unit with "Deathwish: Spawn Cataclysm on this row for 2 turns", then Spawn Cataclysm on its row for 1 turn.
Human, Cursed, Pirate
Deploy: Infuse an enemy unit with "Deathwish: Spawn Cataclysm on this row for 2 turns", then Spawn Cataclysm on its row for 1 turn.
Human, Warrior
Deploy: Boost self by the number of unique allied Beasts.
Order: Damage self by own boost, then damage that many enemy units by 1.
Human, Warrior
Deploy: Boost self by the number of unique allied Beasts.
Order: Damage self by own boost, then damage that many enemy units by 1.
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Human, Mutant, Salamandra
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Human, Mage
Deploy: Spend a number of Coins equal to an enemy unit's power, then Seize it.
Human, Mage
Deploy: Spend a number of Coins equal to an enemy unit's power, then Seize it.
Human, Firesworn, Cleric
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
Human, Firesworn, Cleric
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
Insectoid, Cutups
Order: Destroy an allied unit, then Spawn a Kikimore Warrior on this row.
Insectoid, Cutups
Order: Destroy an allied unit, then Spawn a Kikimore Warrior on this row.